Game title: |
Platform played: |
Mode (played): |
Estimated value in hours: |
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Rating: |
Summary: |
Genre: |
Perspective: |
Realm: |
Similarities: |
Stressing difficulty level ”Hardest” possible. |
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1nsane |
PC |
SP |
<2h |
|
- MEDIOCRE |
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Driving |
Adjustable |
Fixed reality |
|
1Quest |
PC |
SP |
>2h |
|
- POOR & BORING |
- Roam dungeons, kill enemies, gain experience and loot. The visual presentation is the motivation killer. Graphics are comprehensively minimalistic. There is no edge in action nor visuals. Only interesting feature is the map, which are constucted of hexagon tiles. Content of tiles are hidden. Player chooses a tile, once it is completed, adjacent tiles are revealed. Map system gives an illusion of choice. |
RPG, ”Roguelike”, Turn-Based |
Top |
Fantasy |
::. NetHack (Vulture), Dungeons of Dredmor |
3Point |
PC(DOS) |
SP |
>2h |
|
- DECENT |
- A surprisingly funny small game. |
Score |
Adjustable |
Fixed reality |
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3 Stars of Destiny |
PC |
SP |
>25h |
|
- DECENT |
- Player leads a group of adventurers through lands of random encounters. It requires grinding to get past hard enemies. Invigorating feature is to find secret places which offers some nice treasures. Secrets are usually placed on lonely tiles on the map, and player needs to search them to find them. |
RPG, Adventure |
Top |
Fantasy |
::. Cthulhu Saves the World, Breath of Death VII, Last Dream |
4 Elements |
PC |
SP |
~10h |
|
- DECENT |
- Too easy, lots of playing and shine. |
Puzzle |
Side |
Fantasy |
::. Tidalis, Columns, Chainz 2: Relinked, 7 Wonders |
4x4 Dream Race |
PC |
SP |
<2h |
|
- POOR & BORING |
- The first track is one hilly base for experience with frenzied AI opponents and negligible physics. The game overall looks and feels extremely unfinished product and should have been included much more features to be more exquisite. Positive thing is that technically it simply works as the entity as it is. If player likes retro styled racing game, this might be it. |
Racing, Driving |
3rd person |
Fixed reality |
::. Monster Truck Madness |
7 Wonders: The Treasures of Seven |
PC |
SP |
>2h |
|
- DECENT |
- Additional theme for motivation is to build structures besides matching colours and scoring. |
Puzzle |
Side |
Fantasy |
::. Bejeweled 3, Tidalis, 4 Elements, Fluttabyes, Columns |
7 Wonders 2 |
PC |
SP |
>2h |
|
- DECENT |
- Additional theme for motivation is to build structures besides matching colours and scoring. |
Puzzle |
Side |
Fantasy |
::. Bejeweled 3, Tidalis, 4 Elements, Fluttabyes, Columns |
The 7th Guest |
PC |
SP |
>2h |
|
- DECENT |
- Haunted house awaits a player to open doors to puzzles. |
Puzzle |
1st person |
Fixed reality |
::. Maniac Mansion, Safecracker: The Ultimate Puzzle Adventure, Puzzle Agent |
7th Legion |
PC |
SP |
>2h |
|
- DECENT |
- It is a traditional RTS, where player builds a base and pumps out units to destroy an enemy. Interesting feature is the card stack of "powers" which can change the course of a battle drastically. Controlling units is made wobbly. Some unit designs resembles distantly units from Warhammer 40K. |
RTS |
”Top” |
Scifi |
::. Heroes of Annihilated Empires, Command & Conquer, Earth 2140 |
7,62 High Calibre |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Explore an open world environment while doing tasks. Graphics are less attractive portion of the game. |
Action, Strategy |
Adjustable |
Fixed reality |
::. Jagged Alliance, Police Quest: SWAT 2, Abomination: The Nemesis Project, Syndicate, Gorky 17 |
8-Bit Commando |
PC |
SP |
<1h x3 |
|
- POOR & BORING |
- Run and gun. The game is very short and bosses are feeble. Levels are designed too easy. There is no sense of classical tension or proper rhythm in level designs which all the old action games gave as a legacy. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Contra, Vectorman, Alien Storm, Alien Soldier |
8BitBoy |
PC |
SP |
>2h |
|
- DECENT |
- It is plain Mario, just done little bit different. |
Platformer |
Side |
Fantasy |
::. Super Mario Bros. |
8BitMMO |
PC |
MP |
>2h |
|
- DECENT & BORING |
- It contains lots of player created quests, which is awesome. Graphics are way too ugly. |
MMORPG |
Top |
Fantasy |
::. Minecraft, Gnomoria, Towns, Realm of the Mad God, The Mighty Quest for Epic Loot |
9th Company: Roots of Terror |
PC |
SP |
>5h |
|
- DECENT |
|
Strategy |
Adjustable |
Fixed reality |
::. Joint Task Force, Company of Heroes, Men of War, Rush for Berlin, Theatre of War, APOX |
9.03m |
PC |
SP |
<1h |
|
- POOR & BORING |
- Follow trails to find objects to find butterflies to find a new trail to find objects and butterflies. The theme is said to be for memorial of tsunami victims. There is also a price for purchase. |
Adventure |
1st person |
Fixed reality |
::. Dear Esther, TRAUMA |
The 11th hour |
PC |
SP |
>2h |
|
- DECENT |
- Lots of puzzles in a mad house. |
Adventure, Puzzle |
1st person |
Fixed reality |
::. Maniac Mansion, Safecracker: The Ultimate Puzzle Adventure, Puzzle Agent |
12 Labours of Hercules |
PC |
SP |
~5h |
|
- DECENT |
- Resource gathering is formed to shape of puzzles. With resources player can achieve mission goals. Goals are paced as narrative. The ultimate challenge is to get best ratings for missions. |
Manager, Strategy, Adventure, Puzzle |
Isometric |
Fantasy |
::. Ballad of Solar |
12 Labours of Hercules II: The Cretan Bull |
PC |
SP |
<6h |
|
- DECENT |
- Levels have roads which are connected to resources. Player has to solve the puzzle of blockades and use resources wisely. The challenge does not come from the initial gameplay, because player can solve most levels without thinking much of the strategy. The real challenge comes from the efficiency and strategy, how fast player solves a puzzle in a level. |
Manager, Strategy, Adventure, Puzzle |
Isometric |
Fantasy |
::. Ballad of Solar |
12 Labours of Hercules III: Girl Power |
PC |
SP |
5h |
|
- DECENT |
- Optimize the usage of resources to achieve best possible result, or just play casually clicking something sometime. |
Manager, Strategy, Adventure, Puzzle |
Isometric |
Fantasy |
::. Ballad of Solar |
16bit Trader |
PC |
SP |
~2h |
|
- DECENT |
- Explore the map, trade products to make money for financing the journey while doing quests. |
Adventure, Manager, Simulation |
Varied |
Fixed reality |
::. Sid Meier's Pirates!, East India Company, Patrician, Port Royale, Space Trader: Merchant Marine |
18 Wheeler |
Arcade |
SP |
<2h |
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- DECENT |
- First couple hours were extremely fun. |
Arcade, Driving |
Adjustable |
Fixed reality |
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18 Wheels of Steel: American Long Haul |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Driving |
Adjustable |
Fixed reality |
::. Euro Truck Simulator, Rig 'n' Roll |
18 Wheels of Steel: Extreme Trucker |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
Driving |
Adjustable |
Fixed reality |
::. Euro Truck Simulator, Rig 'n' Roll |
99 Levels To Hell |
PC |
SP |
>2h |
|
- DECENT |
- Destroy enemies, collect collectibles and find a key to next level. |
Action, Platformer, RPG |
Side |
Fantasy |
::. Delver, Rogue Legacy |
99 Spirits |
PC |
SP |
>2h |
|
- DECENT |
- This is a reaction game. Only thing to focus is to prevent enemy attacks by pressing a key, all other features comes along after that. Concept is to fight against undefined enemies by pressing attack or defend keys, ultimately to get out hints for revealing a word for object, which represents an enemy. |
Action, RPG |
Varied |
Fantasy |
|
100% Orange Juice |
PC |
SP |
>2h |
|
- DECENT |
- Players throws dice to go around the table to kill enemies and collect stars. When enough kills or stars are collected player gains level when visiting at the home. Enough levels leads to victory. |
Turn-Based, Card game |
Isometric |
Scifi |
::. Battle Hunter |
123 Slaughter Me Street |
PC |
SP |
~2h |
|
- GARBAGE |
- Player walks forward in a corridor, trying to reach a door to next corridor. Corridors contains three enemies which tries to reach the player. Controls are bad, there barely is some movement with mouse. Turning to side alleys and behind is painfully clumsy. Horror and excitement is nonexistent. All three creatures are just some polygon lumps, which looks nothing like scary. All the content assests used in the game can be counted with one hand fingers. |
Action |
1st person |
Fixed reality |
::. Spooky's House of Jump Scares |
199X |
PC |
SP |
~3h |
|
- DECENT |
- Follow a thich story about an identity of the game character. |
Adventure |
Top |
Scifi |
::. To the Moon |
688(I) Hunter/Killer |
PC |
SP |
>2h |
|
- DECENT |
|
Simulation |
Adjustable |
Fixed reality |
::. Sub Command, DCS World |
1953 – KGB Unleashed |
PC |
SP |
>2h |
|
- DECENT |
- Find stuff and solve the mystery. It is eerie. |
Adventure |
FPS |
Fixed reality |
::. Dark Fall: Lost Souls, Aura: Fate of the Ages, Hotel Collectors Edition, Infected: The Twin Vaccine, Albedo: Eyes from Outer Space |
1953: NATO vs Warsaw Pact |
PC |
SP |
>2h |
|
- DECENT |
- Command units to conquer enemy forces. |
Strategy, Turn-Based |
Top |
Fixed reality |
::. Risk, Allied General, Birth Of America, Making History: The Calm & The Storm |
2020: My Country |
PC |
SP |
20h |
|
- MEDIOCRE |
- It is more closely a decoration game than a city building simulation. Player does tasks to earn experience and money to gain new buildings. Buildings produces objects which combined outcome will hire different professionals to open and operate buildings. There is no city simulation involved, only a electricity and ecology to limit building speed, which can be corrected by building power plants and parks. Traffic is mainly a visual entity, but buldings needs to be connected to a road or another buildings. Player can expand territory to unlock new happenings. Game sessions are relatively short because actions are limited by energy, which will be regenerated back slowly. Graphics are colourful, sharp and beautiful, no sense of bleakness. |
Building |
”Isometric” |
Scifi |
|
3079 -- Block Action RPG |
PC |
SP |
>2h |
|
- POOR & BORING |
- Player enters generated world to do modular quests for gaining experience and money. Visuals have the most uninteresting design in the game. |
FPS, RPG |
1st person |
Scifi |
::. Delver, Minecraft, Paranautical Activity |
3089 -- Futuristic Action RPG |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Player enters generated world to do modular quests for gaining experience and money. Visuals have the most uninteresting design in the game. |
FPS, RPG |
1st person |
Scifi |
::. Delver, Minecraft, Paranautical Activity |
10,000,000 |
PC |
SP |
>5h |
|
- MEDIOCRE |
- Take a run in a dungeon. In there fight against enemies, collect resources, open chests and do tasks before time runs out. All actions are made by match-three. In the citadel player can unlock features with resources and money. |
Puzzle, RPG |
Side |
Fantasy |
::. Rogue Legacy, Puzzle Kingdoms, Gyromancer, Dungeon Hearts, Marvel Puzzle Quest: Dark Reign, Puzzle Pirates, Legend of Fae |
Abalone |
PC |
SP |
>2h |
|
- GOOD |
- It is a classic strategy game of masses. |
Strategy |
Top |
Fixed reality |
::. Chess |
Abomination: The Nemesis Project |
PC |
SP |
>10h |
|
- GOOD |
|
Action, Strategy |
Isometric |
Scifi |
::. X-COM: UFO Defense, Jagged Alliance 2, Syndicate, 7,62 High Calibre |
About Love, Hate and the other ones |
PC |
SP |
>2h |
|
- DECENT |
- Control two characters, one can attract and another one can push to solve puzzles. There is lots of levels but this is not a master work of level design. |
Puzzle, Platformer |
Side |
Fantasy |
::. Toki Tori |
Abyss: The Wraiths of Eden |
PC |
SP |
>2h |
|
- DECENT |
- It is a hidden object game with a theme of BioShock. |
Puzzle, Hidden object |
1st person |
Scifi |
::. BioShock, Mishap: An Accidental Haunting, Musaic Box, NightShift Code, Infected: The Twin Vaccine, Adventure Chronicles: The Search For Lost Treasure |
Ace Combat 2 |
”PS” |
SP |
>5h |
|
- GOOD |
- It is not a fighter plane simulation, but enough arcade to player feel like ace of heights. OST is great: Rising High - 11/28 - Ace Combat 2 Original Soundtrack. Mission designs are good. Player completes missions, receive victory money and buy new fighters. Targets varies from ground to air. Player has lots of ammunitions. There is a "Star Wars" mission. |
Action, Flying, Shooter |
1st person |
Fixed reality |
::. Turn and Burn: No-Fly Zone, ATF, Agile Warrior F-111X, Jane's Advanced Strike Fighters |
Ace of Spades |
PC |
MP |
~2h |
|
- GARBAGE |
- Jagex ruined the original game. |
FPS, Building |
1st person |
Fixed reality |
::. Minecraft, Guncraft, Paranautical Activity, Block N Load |
Ace of Spades 0.75 (fork) |
PC |
MP |
>10h |
|
- GOOD |
- This is the original idea, which is excellent. This great concept unfortunately leads to idiocy in some ppl. Cheating is not unusual. |
FPS, Building |
1st person |
Fixed reality |
::. Minecraft, Guncraft, Paranautical Activity, King Arthur's Gold, Robocraft, Space Engineers |
Aces of the Air |
”PS” |
SP |
~2h |
|
- MEDIOCRE |
- Player cant take a plane near the ground because it automatically crashes. For bombing the ground targets there is bombing camera mode for that. Completing missions unlocks new planes with different statistics. |
Action, Flying, Shooter |
3rd person |
Fixed reality |
::. Death From Above, Pilotwings, Air Conflicts – Secret Wars, Dogfight 1942, War Thunder |
Across The Rhine |
PC |
SP |
>2h |
|
- MEDIOCRE |
- It is a good idea to do strategy game where player can manage units on the map and participate battles from a first person perspective. Sadly everything is done lethargic. |
Action, Strategy, RTS, Manager |
Varied |
Fixed reality |
|
Action Man - Operation Extreme |
”PS” |
SP |
>2h |
|
- MEDIOCRE |
- There is enough variation in action but for kids. Game is too well guided so player cant get lost, but maps are obvious. Power points are collectibles. |
Action |
Varied |
Scifi |
::. Batman: The Movie, Metal Gear Solid |
Adam's Venture |
PC |
SP |
>2h |
|
- MEDIOCRE |
- It is episode based puzzle game, not containing classic wacky object mixing, which is good. Shadow colours are nice. |
Action, Adventure |
3rd person |
Fixed reality |
::. Tomb Raider, Safecracker: The Ultimate Puzzle Adventure, The Secret of Monkey Island, Puzzle Agent, ”Hamlet or the Last Game without MMORPG Features, Shaders …”, The Journey Down: Chapter One |
AdVenture Capitalist |
PC |
SP |
>20h |
|
- DECENT |
- Concept is to research attractions to make money to invest more money to them. |
Manager |
Side |
Scifi |
|
Adventure Chronicles: The Search For Lost Treasure |
PC |
SP |
3h |
|
- MEDIOCRE |
- Story is very short and feeble. |
Adventure, Puzzle, Hidden object |
1st person |
Fixed reality |
::. Infected: The Twin Vaccine - Collector's Edition, Mishap: An Accidental Haunting, Musaic Box, NightShift Code, Lost Lands: A Hidden Object Adventure |
Adventure Park |
PC |
SP |
>2h |
|
- DECENT |
- Build an amusement park. There should be lots more of varied objects. |
Tycoon |
Adjustable |
Fixed reality |
::. RollerCoaster Tycoon, Ride! Carnival Tycoon |
Adventures of Lomax |
”PS” |
SP |
>5h |
|
- MEDIOCRE |
- One Lemmings character (is turned out to be Tasmanian Devil) in an adventure with small casting abilities. It is more like excellent graphics demo for Playstation to present mixed 2d and 3d graphics features. Password saves also credits and lives. |
Platformer |
Side |
Fantasy |
::. Donkey Kong Country, Ristar, Super Mario World 2: Yoshi's Island, Crash Bandicoot |
The Adventures of Mighty Max |
SNES |
SP |
~10h |
|
- DECENT |
|
Platformer |
Side |
Scifi |
|
Adventures of Shuggy |
PC |
SP |
>2h |
|
- DECENT |
|
Platformer |
Side |
Fantasy |
::. A Flipping Good Time, Mario, Super Meat Boy, VVVVVV, Dustforce, And Yet It Moves |
Adventurezator: When Pigs Fly |
PC |
SP |
>2h |
|
- DECENT |
- Control a judicious pig. It feels like it is a good technology demo more than well written adventure. |
Action, Adventure |
Adjustable |
Fantasy |
|
Aeon Command |
|
|
|
|
|
|
|
|
|
|
Aerena - Clash of Champions |
PC |
MP |
~2h |
|
- POOR & BORING |
- Small scale map and poor catalogue of heroes. |
Turn-Based, Strategy |
Isometric |
Scifi |
::. Conquest of Champions, The Banner Saga: Factions, Dogs of War Online |
A Flipping Good Time |
PC |
SP |
~2h |
|
- DECENT & BORING |
- Almost a good game and its FREE. |
Platformer |
Side |
Fantasy |
::. Adventures of Shuggy, Sugar Cube: Bittersweet Factory, VVVVVV, And Yet It Moves |
Afterfall InSanity (Extended Edition) |
PC |
SP |
6h |
|
- MEDIOCRE |
- It is a tube run where player controls a clumsy hero through wacky world. Story is short. There is couple fine moments with a firefighter axe. |
Action |
3rd person |
Scifi |
::. Silent Hill, Dead Space, Alan Wake, Hydrophobia: Prophecy, F.E.A.R. |
Afterfall: Reconquest Episode 1 |
PC |
SP |
>2h |
|
- DECENT |
- Do tasks, follow a story, collect ammo, get gear updates and kill lots of enemies. |
Action, Adventure, Shooter |
3rd person |
Scifi |
::. Dark Sector, RAGE |
Agent Awesome |
PC |
SP |
>2h |
|
- DECENT |
- Guide a hero through trails of behind enemy sights or kill every opposition. |
Action, Strategy |
3rd person |
Scifi |
::. Back to Bed |
Age of Booty |
PC |
SP |
~2h |
|
- MEDIOCRE |
- SecuROM! Best served with multiple players in one map. Small scale strategy game. |
RTS |
Adjustable, Isometric |
Pirates |
::. Greed Corp, Future Wars |
Age of Conan: Unchained |
PC |
MP |
~2h |
|
- POOR & BORING |
- Create a character, run around, do quests, loot and gain experience. |
MMORPG |
Adjustable |
Fantasy |
::. DC Universe Online, World of Warcraft, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, ROSE Online, Vanguard: Saga of Heroes, Dungeons & Dragons Online, The Lord of the Rings Online, Villagers and Heroes, Fiesta Online |
Age of Empires |
PC |
SP |
~20h |
|
- DECENT |
|
RTS |
Top |
Fixed reality |
::. Knights and Merchants, American Conquest, Cossacks, STAR WARS Galactic Battlegrounds Saga |
Age of Empires 2 |
PC |
SP |
<30h |
|
- DECENT |
|
RTS |
Top |
Fixed reality |
::. Knights and Merchants, American Conquest, Cossacks, STAR WARS Galactic Battlegrounds Saga |
Age of Empires 3 |
PC |
SP |
<20h |
|
- DECENT |
|
RTS |
Top |
Fixed reality |
::. Knights and Merchants, American Conquest, Cossacks, STAR WARS Galactic Battlegrounds Saga |
Age of Mythology |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
RTS |
Top |
Fantasy |
|
Age of Wonders |
PC |
SP |
>2h |
|
- DECENT |
- Roam the world with a hero, capture installations and defeat the enemy army in combat arenas. |
Turn-Based, Strategy |
Isometric |
Fantasy |
::. Heroes of Might and Magic, King's Bounty, Ascension to the Throne, Disciples, Expeditions: Conquistador |
Agile Warrior F-111X |
”PS” |
SP |
~2h |
|
- POOR |
- This must be the official Top Gun game. Live action briefings. Lots of mayhem in its sluggish form. Plane maneuvers like a ufo. |
Flying, Shooter |
1st person |
Fixed reality |
::. Turn and Burn: No-Fly Zone, ATF, Ace Combat 2, After Burner, AX:EL |
Agricultural Simulator 2011 (Extended Edition) |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Player farm things. It is quite buggy. It is not really a simulator. |
Simulation |
Varied |
Fixed reality |
::. Harvest Moon |
Agricultural Simulator: Historical Farming |
PC |
SP |
~2h |
|
- POOR & BORING |
- It is a very cheap execution. A theme alone doesnt make a simulator nor history of farming. |
Simulation |
Varied |
Fixed reality |
::. Harvest Moon |
A.I.M.2 Clan Wars |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Drive a hovercraft, do missions, trade and kill enemies. Stability of executable is pretty bad. |
Action, Shooter, Driving |
1st person |
Scifi |
::. AquaNox |
AirBuccaneers |
PC |
MP |
>2h |
|
- DECENT |
- There is players online. |
Strategy, RPG |
1st person |
Fantasy |
::. Guns of Icarus, Battlefield, Red Orchestra, Iron Warriors: T-72 Tank Command |
Air Conflicts – Secret Wars |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Arcade combat flight game. Fly missions and destroy enemies. There is small RPG feature included. It is mediocrity at its best. |
Flying |
Adjustable |
Fixed reality |
::. Aces of the Air, Dogfight 1942, War Thunder |
AirMech |
PC |
MP |
>2h |
|
- DECENT |
- Control a transformable land and air unit, and carry units to the center of the battle. |
Strategy, Action, MOBA |
Adjustable |
Scifi |
::. Dota 2, Starcraft, Awesomenauts, Solstice Arena, Prime World, Super Monday Night Combat, Cannons Lasers Rockets, Dethroned!, Dragons and Titans |
Airport Simulator 2014 |
PC |
SP |
~2h |
|
- GARBAGE |
- Player only drives vehicles to certain points to get money for updating assets. It has least to do anything with operating an airport. |
Simulation |
Varied |
Fixed reality |
|
Airpuck SHAREWARE |
PC(DOS) |
SP |
<1h |
|
- GARBAGE |
- Somebody didnt know something about technology. |
Action, Score |
3rd person |
Scifi |
|
AI War: Fleet Command |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
|
RTS |
Varied |
Scifi |
|
Akane the Kunoichi |
PC |
SP |
3h |
|
- POOR & BORING |
- It is a short "story" with pretty lifeless levels, few enemy types and feeble bosses. |
Action, Platformer, Shooter |
Side |
Fantasy |
::. Mario |
Akuji - The Heartless |
”PS” |
SP |
>5h |
|
- MEDIOCRE |
- Gather souls with some voodoo hero and travel throught some easy gothic voodoo platforms. Graphics are pretty though. |
Action, Platformer |
3rd person |
Fantasy, Scifi |
::. Legacy of Kain: Soul Reaver, Enclave, Rune |
Alan Wake |
PC |
SP |
~8h |
|
- POOR & BORING |
- Is this a game conversion of the movie Secret Window (2004)? Alan "Weak" is a guy with weak endurance, who is tripping in the woods hallucinating some spirits and poltergeists trying to kill him. Story is just corny. |
Adventure, Action |
3rd person |
Fixed reality |
::. Bart's Nightmare, Luigi's Mansion, Dead Space, Afterfall InSanity, Haunted Memories, Hydrophobia: Prophecy |
Alan Wake's American Nightmare |
PC |
SP |
<5h |
|
- POOR |
- Wake is more agile. Story is very short and dull. Survival game mode (Arcade Action) is just plain unimaginative addition. |
Action |
3rd person |
Fixed reality |
::. Bart's Nightmare, Luigi's Mansion, Dead Space, Afterfall InSanity, Haunted Memories, Hydrophobia: Prophecy |
Albedo: Eyes from Outer Space |
PC |
SP |
>2h |
|
- DECENT |
- Player solves puzzles containing lethal monsters. |
Action, Adventure, Puzzle |
1st person |
Scifi |
::. Maniac Mansion, 1953 – KGB Unleashed, Alone in the Dark (2008), Amnesia: The Dark Descent |
Alekhine's Gun |
PC |
SP |
14h |
|
- GOOD |
- It has taken heavy influence from Hitman game series. Some mission structures and themes are very familiar. As its own entirety, it holds pretty well. Player controls are good as the character moves swiftly and does not lollygag. Graphics are well done and sountrack tries to mimic Jesper Kyd ambient. Best part is that player can choose freely an approach for missions. There are no clear borders to define the strategy. Usually the summary at the end of the job tells how player behaved and makes a conclusion. From that player has almost unlimited possibilities to tune the performance. Memorable thing is the knife, which can be thrown and later retrieved from a corpse. Story carries the missions pretty well. Voice acting is the most worthless part in the game, especially in cinematic cartoons. In the end, player has explored some exotic areas, a hotel, a prison and a military boat. |
Action, Shooter, Stealth |
3rd person |
Altered reality |
::. Hitman |
Alex Kidd in the Enchanted Castle |
”Sega MD” |
SP |
>2h |
|
- DECENT |
- Game Over throws player back to beginning. |
Platformer |
Side |
Scifi |
::. Mario, Kid Chameleon |
Alien Breed: Impact |
PC |
SP |
7h |
|
- DECENT |
- Player goes through levels killing monsters which usually ambushes by coming through the walls and floors. There is human corpses and lockers to loot and pick-ups consist ammo and money for shops. Shaking effect from constant explosions are just for decoration to ambiance, but is very annoying because it actually never stops while playing. |
Shooter |
3rd person |
Scifi |
::. Shadowgrounds, Alien Swarm, Alien Shooter, Aliens: Colonial Marines |
Alien Breed 2: Assault |
PC |
SP |
7h |
|
- DECENT |
- It continues the story of the series. All the assets are mostly same. |
Shooter |
3rd person |
Scifi |
::. Shadowgrounds, Alien Swarm, Alien Shooter, Aliens: Colonial Marines |
Alien Breed 3: Descent |
PC |
SP |
7h |
|
- DECENT |
- This ends the story of the trilogy. Series could have been in one single game, because all of the episodes are seven hours in length and all of the game assets are same through the trilogy. |
Shooter |
3rd person |
Scifi |
::. Shadowgrounds, Alien Swarm, Alien Shooter, Aliens: Colonial Marines |
Alien Carnage / Halloween Harry |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Shoot enemies, rescue captives and exit levels. The hero is some kind of spinoff version of Duke Nukem. |
Shooter, Platformer |
Side |
Scifi |
::. Duke Nukem |
Alien Hallway |
PC |
SP |
~2h |
|
- DECENT |
- Flood troops against enemy flood. |
Strategy |
Side |
Scifi |
::. Bumbledore, Plants vs. Zombies, CastleStorm |
Alien Hominid |
PC-Web(Flash) |
SP |
~2h |
|
- DECENT |
- Too ”Newgrounds”. |
Platformer |
Side |
Scifi |
::. Mega Man X, Viewtiful Joe, Shank, Castle Crashers, Noitu Love 2 Devolution |
Alien: Isolation |
PC |
SP |
<30h |
|
- GOOD |
- It is a hide and seek concept, where player needs to hide from Xenomorphs, synthetics and people. Story is traditional "Alien" theme, where something has gone wrong, player needs to explore it and everything is going to fall to pieces. Ripleys should stay in home or somewhere heavily secure, because seems it runs in family to have constantly misfortunes. Technically whole game works pretty well, almost perfectly. The theme consist player to hide from enemies and they are seeking or patrolling certain areas or paths. Xenomorphs are fast, most reactive and brutal to player movements. Synthetics are slow but with heavy durability. Humans usually have guns and are deadly from distance. The game concept is to sneak, weave and hide through enemy patrols, distract them using gadgets and hackable devices. Cabinets, where player can hide, are mostly useless, because every enemy will find the player there, and it is almost impossible to counter that. Easiest way to hide is to stay behind solid 3d objects or under the "beds", where enemy visions cant reach the player. If enemy will catch the player, it usually means death. There are variety of guns available, but they are not meant to solve every problem, because there are only handful of ammo available. Animation system towards the end starts to be tedious, because everything seems to work slowly in player side, while the pressure is high from enemies. |
Action, Adventure, Shooter, Stealth |
1st person |
Scifi |
::. Amnesia, Outlast, Call of Cthulhu: Dark Corners of the Earth |
Alien Rage – Unlimited |
PC |
SP |
<10h |
|
- POOR |
- The most common reason for a death is a grenade or an explosion. They are hard to avoid, because enemy troops will constantly spam nades and levels are usually quite narrow for explosion carnival. It takes a one nadexplosion to kill the player and assisting perks wont help much for such excessive damage. Maps will offer exploding particulars everywhere, which can be used for advantage. Life line is short in this game. Player will encounter hordes of varying creeps. If map is made of corridors, it is easy to ambush behind a corner and shoot everything to head when they appear, because facing off large groups of enemies is a death sentence. Boss encounters are invigorating factor in otherwise boring tube run. Graphics are essentially good, but decorations tend to be repetitive and monotonous. Everything is high tech space stuff and that does not change. Another faulty thing is the positions of checkpoints, always set before animation sequences preceding the action. Should be after an animation. |
FPS |
1st person |
Scifi |
::. Gears of War |
Alien Shooter |
PC |
SP |
>4h |
|
- GOOD |
- Game title doesnt lie and it works pretty nicely. Player kills massive swarms of different types of enemies, collects money for character development and acquires weapons. Sometimes monsters jams in corners when pathfinding is glitched. |
Shooter |
Isometric |
Scifi |
::. Alien Breed, Crimsonland |
Alien Soldier |
”Sega MD” |
SP |
>2h |
|
- DECENT |
- Lots of options. Stages are too short. |
Action, Shooter |
Side |
Scifi |
::. Mega Man X, Turrican, Contra, 8-Bit Commando |
Alien Spidy |
PC |
SP |
>2h |
|
- DECENT |
- Swing the hero through levels while gathering points to earn stars to unlock next worlds. Speed and exactness are the main factors. |
Action, Platformer |
Side |
Fantasy |
::. Super Meat Boy |
Alien Storm |
”Sega MD” |
SP |
>10h |
|
- GOOD |
- Ultimate alien (The Thing) slaughter game. Good maneuver catalog. Comprehensively good design. |
Beat 'em up |
Side |
Scifi |
::. Contra, Golden Axe, Altered Beast, 8-Bit Commando |
Aliens: Colonial Marines |
PC |
SP |
<8h |
|
- GARBAGE |
- What a poor excuse to make a cheap continuation for film, Aliens. Story is boring, characters are forgettable and cinematic experience is horrible and even worse when it includes buggy animation system. For example boss fight with power loader is just terrible, including the long animation for climbing into the machine and when the boss catches the player, which leads player to corner the boss and just whack it down. AI is comprehensively very inefficient, was it ally or enemy. |
FPS |
1st person |
Scifi |
::. Alien Breed |
Aliens vs. Predator (2010) |
PC |
MP |
<23h |
|
- GARBAGE |
- One way to waste over 50€. Melee combat mechanics are generally awful, mainly because of long animations, which drains intuitive gameplay. If playing as Alien, controlling transition through structures is clumsy and very painful. Player never knows how Alien orients to small details in 3d space. It is hard to control Alien in tight places, when the model and camera rotates too much and bewilders the controlling player. As Predator, jumping around the map is ruled by pointing a cursor to possible platform, which is way too restricted interaction with terrain. Single-player campaign is divided to three main courses: Marine, Predator and Alien, all of them are decent cinematic experience. Multiplayer option is the most disappointing feature in the game. |
FPS |
1st person |
Scifi |
::. Natural Selection |
Aliens versus Predator Classic 2000 |
PC |
SP |
~20h |
|
- EXCELLENT |
- There are 3 races, each having different gameplay: Aliens are fast and efficient with melee and can climb walls. Marines uses firearms. Predators have good variety of weapons from melee to projectiles. Each class has their own downside by bad game desing. With an alien, climbing walls the camera has to rotate with the 3d geometry. It means that every detail on the geometry is counted to adjustment, even small lamps on the walls. Rotating camera is also confusing for player to lose sense of navigation in space, while trying to pursue an enemy in high speed. Camera adjustment is also pretty badly implemented, because sometimes it starts to tremble from a bad collision detection. Usually the resolve is just to avoid walls while trying to kill an enemy. Aliens as an AI is constantly launched towards the player. Predators wristblade must be the clumsiest weapon in the game. Using secondary fire with tension, results a poke, which is extremely short in range and is very slow to use. If Predator has anything else to use than the wristblade, it is almost pain to kill a horde of aliens with it. Facehuggers kills instanly when it is attached to the face, and player cant do much about it, while their presence are very small at the ground. Aliens can generate health by eating heads of intact corpses, while marines uses healt packs and Predator uses energy from a computer on the wrist. All the races have their own special alternative vision modes for better survival. The game itself is extremely thrilling. Level designs are very well done. Graphics and atmosphere are eerie and great. |
FPS |
1st person |
Scifi |
::. Natural Selection |
Alien Swarm (2010) |
PC |
MP |
<20h |
|
- DECENT |
- Too short. |
TPS |
Top |
Scifi |
|
Alien Worlds |
PC(DOS) |
SP |
<1h |
|
- GARBAGE |
- U cant believe when this was made. |
Shooter |
Side |
Scifi |
|
Alien X |
PC-Web(Flash) |
SP |
~2h |
|
- DECENT |
- One of the first 3d fps in shockwave? |
FPS |
1st person |
Scifi |
|
Allied General |
”PS” |
SP |
>5h |
|
- DECENT |
- Campaign doesnt stop to one failure. |
Strategy, Turn-Based |
Top |
Fixed reality |
::. Risk, Making History: The Calm & The Storm, 1953: NATO vs Warsaw Pact |
All Points Bulletin |
”C64” |
SP |
<1h |
|
- GARBAGE |
- Poor conversion from arcade version. Massive loading times. |
Driving |
Top |
Fixed reality |
|
All Zombies Must Die! |
PC |
SP |
~2h |
|
- POOR & BORING |
|
Action, RPG |
3rd person |
Scifi |
::. Madballs in...Babo: Invasion |
Alone in the Dark (2008) |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Strange force chases the hero by causing lots of damage to surroundings and player character. Usully monsters are done by the fire. The game contains some nice action scenes with puzzles, but controls are kind of sluggish. |
Action, Adventure, Puzzle |
Varied |
Fixed reality |
::. Albedo: Eyes from Outer Space, The Evil Within |
Alpha Prime |
PC |
SP |
~5h |
|
- MEDIOCRE & BORING |
- It is a poor mans DOOM 3. Magical substance, which the whole story evolves around, gives the player the ability to slow down the time. What is bad about it is that everything is slowed down, even the players ability to move and shoot. It should have been so that everything else slows down except the player, and it would have made sense and have actual usability. There are lots of guns, levels are good, enemy AI is there and the story is campy with poorly acted characters. In level designs, there is a requirement of using a hacking tool. |
FPS |
1st person |
Scifi |
::. Chrome, Exodus from the Earth, DOOM 3 |
Altered Beast |
”Sega MD” |
SP-MP |
~2h |
|
- POOR |
- There is no safe zone/phase after getting hit. This is Sega version of He-Man. |
Beat 'em up |
Side |
Fantasy |
::. Magic Sword, Golden Axe, Alien Storm, Giana Sisters: Twisted Dreams |
Alundra |
PC |
SP |
>10h |
|
- GOOD |
- Dreamwalkers saves the nightmares! |
Action, Adventure |
Top |
Fantasy |
::. Landstalker, Zelda, Blood Omen: Legacy of Kain, Evoland |
Amazing Princess Sarah |
PC |
SP |
>1h x8 |
|
- DECENT |
- Level designs are far from challenging and classic, no matter what Newgame+ mode is on. Player controls a hero through 5 levels and 5 bosses. Playing through Newgame+ modes reveals the final boss. Visuals and functions of bosses are also pretty unimaginative and lacking details. |
Action, Platformer |
Side |
Fantasy |
::. Ninja Gaiden, Castlevania |
A-men |
PC |
SP |
>8h |
|
- POOR |
- Paint mines, toss an ally around, build bridges and blow up holes to the ground. A set of feeble commandos, each having different set of talents, takes on against enemy robot infantry. Levels are constructed from platforming, but also traps, items and physical elements are present. Head-on contact with enemy troops will lead to a mission failure. The core idea is to use contraptions and level structures to get rid of the enemy presence, which means it requires a strategy to beat the puzzle. Missions are not very masterfully designed, are rather easy to beat with the standard requirements. The catch is to achieve additional challenges to gain best possible score and rating, if the player finds the game any worth for effort. Graphics and soundtrack are lazy, having a strong stench of mobile gaming influence. Voice acting is also pretty horrible. |
Strategy, Action, Platformer |
Side |
Scifi |
::. The Lost Vikings |
American Conquest |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Build a settlement in the new world and build a army to defend it. Fort shoots everybody who approaches the settlement, even those curious or weak AI natives. The game captures the essence of conquistadores. |
RTS |
Isometric |
Fixed reality |
::. Age of Empires, Knights and Merchants, The Settlers, Rome: Total War, Cossacks |
America's Army 3 |
PC |
MP |
>1h |
|
- DECENT |
- Its like CSS under the label of USA Army. |
FPS |
1st person |
Fixed reality |
|
Amnesia: The Dark Descent |
PC |
SP |
9h |
|
- DECENT |
- A guy who has hypersensitive tendencies towards darkness and pressure, collects tinderboxes and lamp oil to make dark descent cozy. On the side, the player explores grim dark complex to find out what happened to characters who were there before and solving puzzles to advance to new locations. Puzzles are not hard, but just right to tingle and somehow they make sense considering how the story develops. Monster encounters are usually solved by hiding and are not the major deal. It is hard to decide which ending is the right, but guess it is the one, which makes inventory less populated with the severed head. |
Physics, Action, Puzzle |
1st person |
Fantasy |
::. Albedo: Eyes from Outer Space, Spooky's House of Jump Scares, Alien: Isolation, Outlast, Call of Cthulhu: Dark Corners of the Earth |
Among Ripples |
PC |
SP |
<1h |
|
- POOR |
- Only thing in this "game" is to click and spawn animals, soon they decay and player can spawns more. |
Ruthless ruler |
Side |
Fixed reality |
|
Amped 3 |
X360 |
SP |
~10h |
|
- DECENT |
|
Sports |
3rd person |
Fixed reality |
|
Ampu-Tea |
PC |
SP |
<2h |
|
- MEDIOCRE & BORING |
- Serve a tea or cause mayhem with awkward mechanical hand. |
Physics |
1st person |
Scifi |
::. Surgeon Simulator |
Anachronox |
PC |
SP |
>2h |
|
- MEDIOCRE |
- It has a great feeling of tight futuristic setting. Player can, for example, pick a lock to peoples houses and loot necessities, though there is only few places. It is story driven, free roam tube, where battles takes place in turn based combat. |
Adventure, RPG |
3rd person |
Scifi |
::. Shadowrun, Chrono Trigger, Front Mission, Septerra Core |
Analogue: A Hate Story |
PC |
SP |
~2h |
|
- POOR & BORING |
- Read texts and unfold more texts. It is probably better idea to read a real book? |
Adventure, Visual Novel |
Varied |
Scifi |
::. Narcissu 1st & 2nd, TRAUMA |
Andretti Racing |
”PS” |
SP |
>5h |
|
- MEDIOCRE |
- It is more like bumper cars racing. |
Racing |
Varied |
Fixed reality |
|
And Yet It Moves |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Fido Dido in shredded paper world. Rotate the world to aid character through physics puzzles and obstacles. High velocity destroys player. It needs a graphics designer. Textures are way too bland, until psychedelic world, but still. |
Platformer |
Side |
Fantasy |
::. A Flipping Good Time, Mario, Super Meat Boy, VVVVVV, Dustforce, Constant C, Adventures of Shuggy, Sugar Cube: Bittersweet Factory |
Angry Birds Space |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- It is hard to understand why "this" is such a huge sensation. From casual gaming point of view, it must be something. Rovio Entertainment just got lucky. There surely is lots of levels and graphical content, but the game itself is so negligible. |
Physics |
Side |
Scifi |
::. Crayon Physics, Worms, Liero, Gravity Badgers |
Angvik |
PC |
SP |
<2h |
|
- POOR & BORING |
- Choose a character with different equipments and run to the end of the game. It relies heavily to repetition and it is very short and easy entity. |
Platformer |
Side |
Fantasy |
::. Rogue Legacy |
Ankh 2: Heart of Osiris |
PC |
SP |
>5h |
|
- MEDIOCRE |
|
Adventure |
Varied |
Fantasy |
::. Jack Keane, Tales of Monkey Island, Ceville |
Ankh 3: Battle of the Gods |
PC |
|
|
|
|
|
Adventure |
|
Fantasy |
|
Anna (Extended Edition) |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Search and combine objects in a "trying-to-be-scary" milieu. |
Adventure |
1st person |
Fixed reality |
::. Dark Fall: Lost Souls |
Anomaly Warzone Earth |
PC |
SP |
~5h |
|
- DECENT |
- Somewhat weak AI. |
RTS |
Top |
Scifi |
|
Another World (20th Anniversary Edition) |
PC |
SP |
>2h |
|
- DECENT |
- First time player runs to instant death. After couple tries player doesnt run to instant death. That is the concept. 20th Anniversary Edition contains two versions, the 1991(?) like version and new "remastered" version. Anniversary edition seems to have some control issues, because player character often keeps doing actions after player released the button. |
Action, Adventure |
Side |
Scifi |
::. Prince of Persia (1989), Impossible Mission, Oddworld: Abe's Oddysee |
A.P.B. (All Points Bulletin, 1987) |
”Arcade” |
SP |
~2h |
|
- MEDIOCRE |
- Very fast scrolling and challenging. Too close down camera. |
Driving |
Top |
Fixed reality |
|
APB: All Points Bulletin |
PC |
MP |
~10h |
|
- GARBAGE |
- Total waste of the full price. Cops and criminals concept is executed way too casually. Sahrani Life should have been the concept. |
MMORPG |
3rd person |
Scifi |
::. World of Warcraft, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, ROSE Online, Vanguard: Saga of Heroes, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, Saints Row, Grand Theft Auto |
APB: Reloaded |
PC |
MP |
<1h |
|
- POOR |
- It is the same old APB (2010) with stupid game design and style. For free why not show some mercy? |
MMORPG |
3rd person |
Scifi |
::. World of Warcraft, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, ROSE Online, Vanguard: Saga of Heroes, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, Saints Row, Grand Theft Auto |
Apocalypse |
”SP” |
SP |
>5h |
|
- MEDIOCRE |
- Bruce Willis action theme is hilarious. Player can choose whether run and gun or just run. Changing camera angle in inappropriate places can be annoying. |
Action, Shooter |
Varied |
Scifi |
::. Robotron: 2084, Crash Bandicoot, Xybots, Narco Terror |
Apotheon |
PC |
SP |
<10h |
|
- DECENT |
- Shame that all of the weaponry in the catalogue are expendable. When one is used up, it is discarded and player picks up a new piece. Not to worry about finding nothing, because there is no place without something. Only thing and trick is that every weapon has its own characteristic. It is a challenge for the player to experience and getting used to all in the selection and possibility to pick up a random stick and string. The story is about to ravage deities and finally confronting Zeus. Zeus is getting big, so are u. Level designs are pretty imaginative and versatile, keeping the player from getting bored. Levels have lots of hidden treasures and places to be discovered. Enemy AI is adaptive, acting dynamically to predict what might be the players next move. Visual presentation is extremely well done. It gives an impression that all is happening in a stone wall as a mural. Soundtrack also corresponds the action, theme and ambiance. |
Action, Adventure, Platformer |
Side |
Fantasy |
|
Apotheon Arena |
PC |
MP |
2h |
|
- DECENT |
- It is an arena game, where players hunt each other with different weapons, which can be found from the level. Graphics resembles ancient paintings, which makes interesting concept and ambiance. |
Action, Platformer |
Side |
Altered reality |
::. Soldat |
APOX |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Theme is post-apocalyptic strategy. Build structures and train units. It is comprehensively pretty dull looking game. |
RTS |
Adjustable |
Scifi |
::. Joint Task Force, Company of Heroes, Men of War, Rush for Berlin, Theatre of War, 9th Company: Roots of Terror |
AquaNox |
PC |
SP |
>2h |
|
- DECENT |
- It is like all spacecraft games, this one is just set under water. Player does missions to get money for upgrades and prepare for greater challenges. |
Action, Shooter, Driving |
1st person |
Scifi |
::. Blast Radius, Evochron Mercenary, DarkStar One. Project Freedom, Galaxy on Fire 2, Iron Sky Invasion, A.I.M.2 Clan Wars |
Aquaria |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Good gameplay. Unimaginative theme. |
Action |
Side |
Fantasy |
::. Ecco the Dolphin, Glowfish, Insanely Twisted Shadow Planet |
Arcane Worlds |
PC |
SP |
~2h |
|
- POOR & BORING |
- Invade worlds to find elements for new spells and kill monsters. It is too simple and repetitive game. |
Action |
1st person |
Fantasy |
|
Arcania: Gothic 4 (+ Fall of Setarrif) |
PC |
SP |
32h (~5h) |
|
- MEDIOCRE |
- Gameplay is very linear. Combat system is reactive and is not ruined by slow animations. There is a story which can be skipped. Player mostly kills everything existing and does quests to gain experience. There is lots of loot to be found and stuffs to rip from the ground. Money doesnt have much of value, because everything can be found. Superior protections and weapons can be discovered as the story goes on. There is not much of excitement included. Monsters gradually changes names and sometimes colour as the player explores the world further. Final boss is not the best conclusion for the game. Fall of Setarrif is a short story with similar ending as the main game had. |
Action, RPG |
3rd person |
Fantasy |
::. The Witcher 2: Assassins of Kings, Risen, Two Worlds |
Arcanum: Of Steamworks and Magick Obscura |
PC |
SP |
75h |
|
- EXCELLENT |
- The player roams the game world by fast traveling on the world map, which makes random encounters to creatures possible. Fast travel is must to use, because running manually will take forever on the huge map. The world map contains locations, which are hidden by default, and they can be revealed by stumbling on them. Usually important locations are marked to the map by certain NPCs. Quests are usually about helping people out with their problems and inspecting occurred strangeness, containing lots of interesting dialogue and a very good story telling. It is great to see how NPCs are intertwined together and ultimately making the game world extremely lively. The story is about surviving a blimp crash, finding what happened to everybody in the world and ultimately rooting out the boss and stopping his sinister plans. The ending is determined how the player managed to help people and choosing path between good and evil. If the main quest line is jammed, because u found another way across the mountains and found Qintarra, and retrieving fake pelt of Stillwater Giant can not be given to Myrth, because of a bug in the dialogue (?), u need to kill Myrth, confiscate and take Amulet of N'Tala to Gaylin in Shrouded Hills (as said in the journal), which will release the clog in main quest line in Qintarra and makes Raven available there. If the pelt or the amulet is not done, the game wont continue onwards, no matter how u found the passage or a detour. Easiest way to gain money is from a loot. Different NPCs will pay good amounts of money from certain items, and when conserving it, the money will eventually pile up. If u decide to buy a boat, which takes 50k of cash, the player can farm money from Gybsy Shadow in Black Root. It is not necessary to possess any gambling skill: U go and play a round and when u win, u stop the gamble and make a save game, then u start another round, if u lose, u just load a save game and try again, and if u win, u take the money, stop the gamble, make a save and loop the sequence until u have money needed. To develop skills is to spend experience points towards a skill, but also needs to buy classification from a teacher. Some master level teachers are well placed and usually needs more effort than just buying it. The game features two distinctive aspects, magic and technology. When developing skills, the player adjustment will fall towards these categories. Orientation will affect how NPCs will behave towards u. To stay self-sufficient, it is probably a good idea to stay in melee weapons, having repair ja lockpicking skills and little bit of healing magic. Gaining experience will deliver from each successful blow to an enemy. To stay up in combat, damage taken and using magic will drain mana-stamina, and if it reaches empty, the character will fall down and cannot operate until the gauge reaches positive value again. Same happens for most of enemies, draining their stamina will eventually knock them out. To handle worst possible, but rare creatures in the game world, is to lure them to a nearest door out of the region. Using turn-based combat mode, the action points can be replenished when going out. Returning back, the enemy will wait near the door and the player can have unlimited access to action points when looping through a door and the enemy does not have any chance to make attacks. Even though the game needs some amount of unofficial patching in order to make it playable, it is an extremely well done game. The story and complexity of the journey makes it one of the best and most satisfying RPGs existing, with good graphics, soundscape and soundtrack. |
Turn-Based, Action, RPG |
Isometric |
Scifi |
::. Fallout, Inquisitor |
Archeblade |
PC |
MP |
~2h |
|
- GARBAGE & BORING |
- Players join in an arena, a predefined size of servers, to smack each other. Maps are boring, characters are vapid and there is no sense in action, and usually teams are uneven. Whole entity is just pointless turd. It is good its F2P, and there is actually players found in dedicated servers, which might be sad. |
Action |
3rd person |
Scifi |
::. X-Blades, Blades of Time, Darksiders, Continent of the Ninth Seal |
Archon: Classic |
PC |
SP |
>2h |
|
- DECENT |
- Command units in turns on the strategical maps. On the battle mode defeat an enemy in real time combat. There surely is lots of challenge. |
Turn-Based, Strategy, Action |
Varied |
Fantasy |
|
Arc the Lad |
”PS” |
SP |
>10h |
|
- GOOD |
- Player chooses areas from the map which to encounter and faces enemies with a character party in the turn based combat. Combats brings experience and player follows a thick story. |
RPG, Turn-Based, Strategy |
Top |
Fantasy, Scifi |
::. Front Mission |
Arctic Adventure |
PC |
SP |
>2h |
|
- GOOD |
- In the big maps solve all of the doors. Inside a room solve the puzzle. |
Action, Platformer, Puzzle |
Varied |
Scifi |
::. Secret Agent |
Area 51 |
”PS” |
SP |
~5h |
|
- MEDIOCRE |
- It is some kind of odyssey of the graphics. Zombies or aliens in different coloured jumpsuits. |
Rail, Shooter, FPS |
1st person |
Zombies |
::. Virtua Cop, Time Crisis |
A.R.E.S. |
PC |
SP |
~2h |
|
- POOR & BORING |
- Control a robot to kill other robots. Collect pick-ups and upgrade weapons. Level designs are dull. |
Platformer |
Side |
Scifi |
::. Mega Man X, Turrican, Contra, Humanity Asset |
Arkanoid |
? |
SP |
>10h |
|
- EXCELLENT |
|
Action |
Side |
Scifi |
::. Reaxxion, Shatter, Wizorb, Breakout, Space Ark |
ARMA: Armed Assault (+ Sahrani Life) |
PC |
MP |
>20h |
|
- GOOD |
- ”Sahrani Life” is the heart of the game. |
FPS |
1st person |
Fixed reality |
::. Receiver |
ARMA 2 (Chernarus Life) |
PC |
MP |
>40h |
|
- GOOD |
- ”Chernarus Life” is the heart of the game. |
FPS |
1st person |
Fixed reality |
::. Receiver |
Armada 2526 |
PC |
SP |
>10h |
|
- DECENT |
- Turn based with mild real-time strategy. |
Strategy |
Adjustable |
Scifi |
|
Arma Tactics |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Take a squad to tactical turn-based combat. |
Strategy, Turn-Based |
Adjustable |
Fixed reality |
::. Frontline Tactics, Front Mission, Police Quest: SWAT 2, X-COM: UFO Defense, Syndicate, Fallout, Gorky 17, Battle Hunter, The Banner Saga: Factions, Jagged Alliance, Conquest of Champions |
Armored Core |
”PS” |
SP |
>10h |
|
- GOOD |
- Complete missions and rearm the gear to face tougher challenges. |
Action |
3rd person |
Scifi |
::. Front Mission: Gun Hazard, BRAHMA Force: The Assault on Beltlogger 9, Beast Wars – Transformers, Hawken |
Armorines - Project Swarm |
”PS” |
SP |
>10h |
|
- MEDIOCRE & BORING |
- Bug hunt with Mega Man Metroid. |
FPS |
1st person |
Scifi |
::. Metroid Prime, Alien X, Alien Breed |
Army Men - Air Attack |
”PS” |
SP |
~5h |
|
- MEDIOCRE & BORING |
- Destroy tan forces or other threats, lift up pick-ups or other objects and complete missions. |
Action, Shooter |
3rd person |
Fixed reality |
|
Ascend: Hand of Kul |
PC |
SP-MP |
>2h |
|
- MEDIOCRE |
- Stomp small humans and find better gears. |
Action, RPG |
3rd person |
Fantasy |
::. Overlord, Darksiders |
Ascension to the Throne |
PC |
SP |
>2h |
|
- DECENT |
- It is free roaming in the world. Battles are turn-based. Player gather army and gain stats. |
Strategy, RPG |
Adjustable |
Fantasy |
::. Heroes of Might and Magic, King's Bounty, Mount & Blade, Age of Wonders, Expeditions: Conquistador |
Assassin's Creed |
PC |
SP |
<20h |
|
- POOR & BORING |
- Assassin can take a long fall to a haystack, but cant take a dip to water. Gameplay is pretty preposterous and poor. Character snaps to objects easily and causes often undesirable results especially in hurry. Player can climb to towers to reveal tasks to complete in order to reveal "a boss". Tasks usually are repetitive, for example steal something, help people from bullies, assassinate enemies, eavesdrop and extort. Most satisfying feature is combat mechanics, which works well and is reactive. Crowd is mostly designed to be dumb and is not helping to create realistic and immersive environment. |
Action, Stealth |
3rd person |
Scifi |
::. Dishonored, Middle-earth: Shadow of Mordor, Prince of Persia: The Sands of Time |
Assassin's Creed 2 |
PC |
SP |
<25h |
|
- MEDIOCRE & BORING |
- Good combat mechanics is still there. Crowd is more believable. Story continues where it stayed and this time story also left for sequel and puzzling ending. Old annoying snap to object is still there leaving player character almost always scramble on every possible obstacle and choosing the most undesirable choice. |
Action, Stealth |
3rd person |
Scifi |
::. Dishonored, Middle-earth: Shadow of Mordor, Prince of Persia: The Sands of Time |
Assassin's Creed 3: Liberation |
PC |
SP |
9h |
|
- DECENT |
- As sad it might sound, the story in this part is more entertaining than in the base game. Maybe because it has the Voodoo magic in it and everything is placed on exotic places. Main feature is to blend into the population by changing costumes. |
Action, Stealth |
3rd person |
Scifi |
::. Dishonored, Middle-earth: Shadow of Mordor, Prince of Persia: The Sands of Time |
Assassin's Creed 3 Remastered (+ The Tyranny of King Washington) |
PC |
SP |
28h (TtoKW: 5h) |
|
- POOR & BORING |
- The gameplay is as stiff as Connors voice actor. In the free run mode the player character climbs and jumps from a flower pot to another, like he is a total idiot. Controlling ships is nerve wrecking. A Quickest way to lose notoriety levels is just to die in order to be spared losing time trying to evade from a persistent AI. It always puzzles how a highly trained assassin just dances around multiple enemies, while he could just spare one blow per bloke. Why reason has to be compromised by fanciness. After 100 enemies killed, nothing has changed and Connor is more demented than the entire dialogue and story of the game. Story does not make any sense. There have been plenty of opportunities to get rid of Charles Lee, but no, everything has to be done as melodramatic and hard as possible. In the midst, the player needs to listen to some empty jabber about politics and moral issues. This is an example that American Indians and colonists are always a boring premise for a story. And yes, the DLC is very bad. But it is a Ubisoft product alright. |
Action, Stealth |
3rd person |
Scifi |
::. Dishonored, Middle-earth: Shadow of Mordor, Prince of Persia: The Sands of Time |
Assassin’s Creed IV Black Flag |
PC |
SP |
47h |
|
- DECENT |
- The theme is Caribbean open sea pirating and the gameplay of it is extremely well done. Story is about pursuing a fortune and is pretty ok, except the quarrel of Templars versus Assassins. Developers should have focused more to a solid pirate story and forgetting the boring scifi of Templars mumbo jumbo. The player will take hold of a ship, drifts at the sea freely, plunders other ships through intense sea battles, suppress all of the resistance in the boarding phase and chooses destiny of wreckages. With the loot the player can upgrade arsenal of the ship to make aptitude against tougher ships. It is also possible to stop the trough and take a swim or more practically go to islands or lands for finding treasures and mysteries. There are lots of things to explore by foot: Moderatelly big cities, fortresess, under water areas, desert islands and jungles. The game captures the essence of the Caribbean landscapes and atmosphere brilliantly and is totally immersive. The downside of the entire game is the trademark of Assassin Creed game series and its parkour gameplay. There is nothing more annoying than when running around by foot, either on the ship or at the land, and how the player character constantly reacts to surroundings by trying to climb on everything. It is rare exception that everything goes smoothly while rushing. Even when there is no use of a detail in the world why somebody wants to climb on it, it is definitely a rule to jump on it or even try it. Every railing, chest or banana attracts like a magnet so the player will end up constantly hopping from a thing to an another. It is even reasonable arduous getting down from obstacles and trying to maintain efficient way to move, especially in tight places. Other dismal feature is the inconsistent melee combat with swords, mostly on a deck. Again the player character acts like a magnet, overly attracting enemies around. When there are more than 5 of them, there is no room for anything else but to use evasion, everyone wants to fight with the player, not with the other blokes nearby. Often the target focus to enemies will be lost because the engine gets confused by excessive amount of AIs in the vicinity, either it doesnt select anything or it is hard to find the target what the player actually wants to eliminate. Sometimes the player character will leap between npcs, because targetin system flickers like a disco ball. Only solution is to retreat to other place and find a new target. An another disaster is the camera positioning during the melee combat, it is sometimes too close or behind things and the player cant see incoming attacks from out of field of view. |
Action, Stealth |
3rd person |
Scifi, Pirates |
::. The Legend of Zelda: The Wind Waker, Sid Meier's Pirates! |
Assassin's Creed Odyssey |
PC |
SP |
~161h |
|
- DECENT |
- The player is embarked on a journey through the ancient world of Greece around the Aegean Sea. The story is about finding the family of the player character. At the same time a cult (and couple other factions from DLCs) is trying to manipulate the world and is needed to weed out to store the balance of people. On the side there is the Animus mumbo jumbo, which is the backbone of the story, but is also forced aspect, which feels just frustrating unsuspenseful. The game is advertised as every choice matters, but unfortunately the story, dialogues and character development during the journey are so weakly written, that it is hard to gain sympathy for anything. Choices are done how it benefits the player and in the end you can choose the ending that suits you. It is the poor mans The Wild Hunt. Funniest aspect is to pillage the open world: Loot armament and cash. There is three ways to approach action via skill trees: Stealth, Hunter and Warrior. Skill points should not be spent hastingly, because surplus points can be spent in the later game. Civil war is reigning in the game world between Spartans and Athenians. The player can take part in it by manipulating the strength of a ruling faction by damaging their influence in the area. When it is weakened enough, the battle is available and the player has a chance to partake it and choose a side, which eventually, hopefully, will lead to ur victory and a new ruler is appointed. The war otherwise has its own life and it changes course automatically. Making enough noise by crime leads to the rise of the notoriety level, the same style as seen in the GTA series. More stars means more bounty hunters. Even though the notoriety can be reduced, it is pain to see how bounty hunters flocks around the player. They are constantly in the vicinity. If you kill one hunter, chances are there is an another already partaking the clash. If u kill 5 in a row, there is a constant stream coming in endlessly. With five hunters in simultaneously, it is quite a chaos to survive from. Killing a bounty hunter has its reward by advancing in the hierarchy of hunters. Combat mechanics are quite satisfying and easy to understand, except the fact that there could be a lot of bombs involved. The player can choose his set of skills from skill trees. Adrenaline points are gained in combat for usage of skills. Most enemies are human, very few of them having unnatural abilities, but there are also some dangerous mythological creatures from ancient legends, who act as in a boss battle. Some wild animals are set as a special reward when defeated. Worst of them is the gigantic farting, poisonous, raving board. Pirating the sea is also available, especially if u need to reach an island. Most of the money is spent on arming the ship. DLCs bring a chance to make a baby and in other introduced to otherworldly designs, where "Atlantis" maps serve almost more fascinating landscapes to explore than in regular game settings. |
Action, Adventure |
3rd person |
Scifi, Fantasy |
::. The Witcher 3: The Wild Hunt |
Assassin's Creed Origins (+ The Hidden Ones, The Curse Of The Pharaohs) |
PC |
SP |
~80h |
|
- DECENT |
- The Egyptian sheriff has endured tragic events and is on the path of vengeance with his wife. The story is about how Cesar and Cleopatra are manipulating their way to power. Quests usually end up piling lots of corpses. Loot consists of weapons, coins and trinkets, but apparels are meant to be upgraded through gathered materials, so wildlife is having an extinction vibe going on. Visuals and landscapes are surely stunning, and it is a joy to explore the ancient world thoroughly. |
Action, Adventure |
3rd person |
Scifi, Fantasy |
::. The Witcher 3: The Wild Hunt |
Assault: Retribution |
”PS” |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Basic enemies just follow player and starts flocking and encircling around the player character. It feels stupid when player is trying to hit and running circle around enemies running circle around player. Only way to avoid flocking is to advance step by step, not just running straightforward. Sometimes perspective is horrible. |
Action, Shooter |
Varied |
Scifi |
::. Apocalypse |
Assault Rigs |
”PS” |
SP |
~2h |
|
- POOR |
- Collisions and physics are horrible. Player tank just flips and bounces around from nothing. Psychedelic visuals. |
Action, Shooter, Maze |
3rd person |
Scifi |
::. Tank Universal, Battletanx - Global Assault, Beast Wars – Transformers |
Asteria |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Mine deeper to find better materials for new equipments to kill enemies. |
Action, Platformer |
Side |
Scifi |
::. Terraria, Minecraft |
A-Train |
”PS” |
SP |
>10h |
|
- GOOD |
- Maxis brought an old game to a new platform (PS) without modernisation. UI is very rigid. |
Tycoon |
Isometric |
Fixed reality |
::. Transport Tycoon, Sid Meier's Railroad Tycoon, Trainz Simulator 12, Cities in Motion |
ATF |
C64C |
SP |
~5h |
|
- GOOD |
- Balance the bars and liftoff. |
Action |
3rd person |
Fixed reality |
::. Turn and Burn: No-Fly Zone, Ace Combat 2 |
Attack of the Saucerman |
”PS” |
SP |
>2h |
|
- MEDIOCRE |
- Player takes control of a humanoid and tries to shoot his way through the levels while collecting some small yellow creatures. |
Action, Shooter |
3rd person |
Scifi |
::. Blasto!, Beast Wars – Transformers, Broken Helix |
Audiosurf |
PC |
SP |
>2h |
|
- GOOD |
- Choose "a slide" with different abilities, and take it to the musical rollercoaster with favorite tunes, and match coloured blocks together to score. Concept is great. |
Action, Music |
3rd person |
Scifi |
::. Turba, BIT.TRIP RUNNER, Sequence, Guitar Hero, Tetris, Eliminator |
Aura: Fate of the Ages |
PC |
SP |
>2h |
|
- DECENT |
- It is focused to magical and mythical devices. Graphics are old but good. |
Adventure |
1st person |
Fantasy |
::. 1953 – KGB Unleashed, Dark Fall: Lost Souls, Scratches: Director's Cut, The Blackwell Legacy, Nancy Drew: Secrets can Kill |
Auto Destruct |
”PS” |
SP |
>10h |
|
- GOOD |
- Complete missions, pick up arms and do collateral damage. |
Driving, Shooter |
Adjustable |
Scifi |
::. Spy Hunter, Interstate '76 |
Avadon: The Black Fortress |
PC |
SP |
>2h |
|
- GOOD |
- Travel through places doing quests, developing characters, finding loot and killing enemies. |
Turn-Based, RPG, Adventure |
Isometric |
Fantasy |
::. Avernum |
A Valley Without Wind |
PC |
SP |
~5h |
|
- MEDIOCRE |
- Player runs in places collecting stuff for improving base. |
Action |
Varied |
Fantasy |
::. Saira, Capsized, Metroid, Under the Ocean |
A Valley Without Wind 2 |
PC |
SP |
>10h |
|
- DECENT |
- Strategical purposes in a world map where evil is needed to stop spreading and hero decide which point to close encounter. |
Action |
Varied |
Fantasy |
::. Front Mission: Gun Hazard |
Avencast |
PC |
SP |
15h x2 |
|
- MEDIOCRE |
- It is about magic, with "Harry Potter" theme. Relatively easy approach in combination of Soul Magic to any enemy encounter is to use "Waves of Annihilation" and freezing enemies, if possible, with "Ice Bullets". Even big and durable guy like Wolgath freezes a little bit so with a right timing it is relatively easy to destroy. Morgath has a pretty impressive catalogue of enemies, and they are sprinkled cleverly to level designs. To avoid enemy strikes, it is essential for survival to use dodge. Story is about betrayal and destroying Morgaths evil heart. |
RPG, Action |
Adjustable |
Fantasy |
::. Magicka, Torchlight, Two Worlds, Gothic, Numen: Contest of Heroes |
Avernum 4 |
PC |
SP |
~3h |
|
- POOR |
- Like UO, NetHach and Fallout "mixed" together. Incredibly "laggy" engine. Decently wide adenture world. |
RPG, Turn-Based, Strategy |
Isometric |
Fantasy |
::. NetHack, Avadon: The Black Fortress |
Avernum 5 |
PC |
SP |
>5h |
|
- MEDIOCRE |
- Annoying technical latency is reduced. |
RPG, Turn-Based, Strategy |
Isometric |
Fantasy |
::. NetHack, Avadon: The Black Fortress |
Avernum 6 |
PC |
SP |
|
|
|
- Like UO and NetHach mixed together. |
|
|
|
|
Awesomenauts |
PC |
SP |
>10h |
|
- DECENT |
- Play a character and collect funds for updates during the match. "Stop feeding". |
MOBA |
Side |
Scifi |
::. Dota 2, The Showdown Effect, Gun Monkeys, Solstice Arena, Prime World, Smashmuck Champions, AirMech, Super Monday Night Combat, Bloodline Champions, Cannons Lasers Rockets, Dethroned!, Dragons and Titans, SMITE |
Avoid Sensory Overload |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Guide "a sled" through mazes. There surely is lots of challenge available. Simplistic graphics are not very attractive, while gameplay is pretty straightforward. |
Action |
3rd person |
Scifi |
::. Super Hexagon |
AX:EL |
PC |
SP |
~2h |
|
- POOR & BORING |
- Fly a ship in the air or underwater and destroy enemies. Graphics are cheap. Multiplayer is dead. |
Action, Flying, Shooter |
3rd person |
Scifi |
::. Jane's Advanced Strike Fighters, Agile Warrior F-111X |
AZMD! Scorepocalypse |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Go to locations to kill enemies and gain experience. In the base player can develope character and craft items. |
Action, Shooter, RPG |
3rd person |
Zombies |
::. Hero Siege |
Azure Dreams |
PC |
SP |
>10h |
|
- GOOD |
- Player goes to a monster lair base castle tower where player hunts monsters which can be sold at the town for high profits. |
”Roguelike” |
Adjustable |
Fantasy |
::. Pokemon, Battle Hunter |
Backstreet Billiards |
”PS” |
SP |
>2h |
|
- DECENT |
- There is a superficial story also included. |
Sports, RPG, Adventure |
Adjustable |
Fixed reality |
|
Back to Bed |
PC |
SP |
>2h |
|
- DECENT |
- Guide a NPC from start point to the end of every level by using mainly objects. One playthrough is not very long. |
Action, Puzzle |
Isometric |
Fantasy |
::. Agent Awesome |
Back To Life 2 |
PC |
SP |
<2h |
|
- POOR & BORING |
- Fill the game area before time runs out. Most painful is the controls, because player character bounces around too much and is slow to maneuver. Graphics are insipid, gameplay is repetitive and concept is brute. It is an ultimate synonym of boring. |
Action, Puzzle |
Top |
Scifi |
::. QIX, Fortix |
Back to the Future: The Game |
PC |
SP |
>2h |
|
- DECENT |
- If it is cheap. The game is splitted to episodes. |
Adventure |
Varied |
Scifi |
|
Backyard Soccer |
PC |
SP |
~2h |
|
- POOR |
- Whole game feels (or is) like RPG. AI is bad, controls are annoying, game pace is boring. Voice acting is horrible. It is not a funny game. |
Sports |
Isometric |
Fixed reality |
::. FIFA International Soccer |
Bad Mojo Redux |
PC |
SP |
>2h |
|
- DECENT |
- Venture forth through sleazy places and psychedelic messages to solve the mystery as a cockroach. |
Adventure, Action |
Top |
Fixed reality |
::. |
Bad Rats |
PC |
SP |
~2h |
|
- DECENT |
- Player tries to solve a puzzle to kill a cat with a "physical" objects. |
Physics, Puzzle |
Side |
Fixed reality |
::. Contraption Maker |
Baldies |
”PS” |
SP |
>10h |
|
- GOOD |
- Manage a population to conquer opponents. Workers breed. |
Strategy, Ruthless ruler |
Top |
Fantasy |
::. Populous, Dungeon Keeper, Majesty 2, Gemini Lost |
Baldur's Gate - The Original Saga |
PC |
SP |
>100h |
|
- EXCELLENT |
- Classic and most memorable fantasy game cant be forgotten, but some features like adhesive collision detection, ridiculous pathfinding, poor party formation management and partially sad AI, are unforgivable things. Pause feature is required to keep action and unwieldy interface under control. Still there is a vast and open world adventure to be experienced and explored, with random encounters and "static" details filled everywhere. |
RPG |
Isometric |
Fantasy |
::. Drakensang, Dragon Age: Origins, Beyond Divinity, Chrono Trigger, The Elder Scrolls, Star Wars: Knights of the Old Republic |
Baldur's Gate: Enhanced Edition (+ Siege of Dragonspear) |
PC |
SP |
60h (SoD: 47h) |
|
- EXCELLENT |
- The player gathers a group of heroes from the surrounding open world. There are quite good selections available, and some members will drop out depending on his alignment in good/evil and ur heroic status. The story is about weeding out a league of manipulative villains in Iron Throne and eliminating them one by one, and finally facing Sarevok underneath Baldurs Gate. The city is quite an impressive complex, but more impressive is the brothel underneath it with all of the courtesans. Outside world serves as a place to adventure and annihilate creatures to gain experience. During the crusade, players will face many threats and quests to help people around the map. Graphics are alright, but could have been more juicy, considering it is an enhanced edition. Ally pathfinding is still nerve wrecking bad, leading party members constantly poking and jamming each other. Siege of Dragonspear is a marvelous continuity to the story. Hero finds himself in the middle of a war, which is considered on northern lands of Baldur's Gate. The war journey takes a great amount of quests to be solved, and some great locations to be explored. Funny notions are how the huge green dragon, Morentherene, can be polymorphed and then slew. Saving Boareskyr Bridge takes only leaving the map and returning back, making the flaming spawn point just disappear. Battle for coalition takes place in coalition camp, which the hero needs to defend, and then take the battle for Dragonspear castle. Climax takes place in the hell and facing Belhifet, which is quite a devil. U cant make any hits on it if u dont have +3 weapons like Caelar do. In harder difficulty levels, the final fight can be quite chaotic, if the players go unprepared without removing fear effects and countering charm. |
RPG |
Isometric |
Fantasy |
::. Drakensang, Dragon Age: Origins, Beyond Divinity, Chrono Trigger, The Elder Scrolls, Star Wars: Knights of the Old Republic |
Ballad of Solar |
PC |
SP |
4h |
|
- DECENT |
- Collect resources strategically to solve puzzles of maps. |
Adventure, Manager, Strategy, Puzzle |
Isometric |
Fantasy |
::. 12 Labours of Hercules |
BallBlazer Champions |
”PS” |
SP |
<2h |
|
- POOR & BORING |
- Player tries to grab the ball, try to bring it to the goal and score while using weaponry to slow down opponent in this "another" futuristic ball game. Rotating character/camera from third person perspective is unintuitive and slow. Player character is represented as a craft. |
Action |
3rd person |
Scifi |
::. BattleSport, Ball Breakers, Epigenesis |
Ball Breakers |
”PS” |
SP |
>2h |
|
- DECENT |
- It is about ball physics with an addition of violent futuristic cyber gladiators theme. Bunnying (constantly jumping) does help a lot for example in races. |
Action |
3rd person |
Scifi |
::. Super Monkey Ball, Football Superstars, Epigenesis |
Ballerburg - Castle Chaos |
”PS” |
SP |
>5h |
|
- DECENT & BORING |
- Enhance the stronghold. Shoot the other stronghold with cannons and catapults. Atmosphere and pace are tiring. |
Action, Strategy |
Varied |
Fantasy |
::. Angry Birds |
Ballistic |
”PS” |
SP |
>2h |
|
- GOOD |
- Match colours by shooting balls to balls moving along the path. |
Puzzle |
Top |
Scifi |
::. Luxor |
Ballpoint Universe: Infinite |
PC |
SP |
>5h |
|
- DECENT |
- Player runs in a world collecting ink, golden sketches and missions. Ink is a currency used to buy arsenal to a customizable ship controlled by a player to kill lots of enemies in the missions. Atmosphere is bizarre but interesting. |
Shoot 'em up |
Side |
Scifi |
::. R-Type, Jamestown, Zero Wing, Cybernoid, Who's That Flying?!, Razor2: Hidden Skies, Sine Mora, RADical ROACH, U.N. Squadron, Humans Must Answer, Jets'n'Guns Gold |
Balls of Steel |
PC |
SP |
>2h |
|
- MEDIOCRE |
- As usual, boards are boring. |
Pinball |
Isometric |
Fixed reality |
::. Pinball FX2, Dream Pinball 3D |
The Banner Saga: Factions |
PC |
MP |
~2h |
|
- POOR & BORING |
- Player got a package of viking warriors, which can be develop by battles. Battle arenas are flatten ja small, without any tactical features. Combat is turn-based and luck is one major factor in the game. It feels like constricted "Flash" type entity. |
Turn-Based, Strategy |
Isometric |
Fixed reality |
::. Jagged Alliance, Winter Voices, Fallout, XCOM: Enemy Unknown, Heroes of Might and Magic, Gorky 17, Frontline Tactics, King's Bounty: Legions, Dogs of War Online, Conquest of Champions, Aerena - Clash of Champions |
Barbie Explorer |
”PS” |
SP |
~2h |
|
- MEDIOCRE |
- Run in different locations, Egypt, Tibet and African Jungle. It is not the worst game nor the best. |
Platformer |
3rd person |
Fixed reality |
::. Crash Bandicoot |
The Bard's Tale (2004) |
PC |
SP |
<30h |
|
- DECENT |
- Gather wealth for no reason, gain experience, follow story driven quests and kill enemies. Playing lutes summons aid for quests and combat. Humor does have its moments. Endings are not rushed. Package contains also all of three original games. |
Action, RPG |
3rd person |
Fantasy |
::. Diablo, Sacred, Blood Omen: Legacy of Kain, Dungeon Siege, RAW – Realms of Ancient War, Silverfall, DungeonLand, Marvel Heroes, KnightShift, Torchlight, Ember |
Barkley Shut Up and Jam! |
SNES |
SP-MP |
~5h |
|
- MEDIOCRE |
|
Sports |
Side |
Fixed reality |
|
Bart's Nightmare |
SNES |
SP |
>20h |
|
- GOOD |
- Bart fell asleep and in dreams he is trying to save his grade through some hilarious but hard events. |
Action |
Varied |
Scifi |
::. Alan Wake |
Bases Loaded '96 - Double Header |
”PS” |
SP |
>2h |
|
- DECENT |
- AI is jamming for example when two bots are trying to catch one ball in the field in the players team. Controls are simple and easy to master. |
Sports |
Varied |
Fixed reality |
|
BassRise Fishing |
”PS” |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Player sees the wobbler underwater. |
Action |
3rd person |
Fishing |
|
Bastion |
PC |
SP |
~10h |
|
- DECENT |
- 2.5D can be unintuitive. Sounds are awful. Narrators voice is very annoying. |
Action, RPG |
Isometric |
Fantasy |
::. Continent of the Ninth Seal |
Batman: Arkham Asylum |
PC |
SP |
>20h |
|
- DECENT |
- Professional game making. |
Beat 'em up, Adventure, Puzzle, Action |
3rd person |
Scifi |
::. Fighting Force, Dark Sector, Dishonored, Mad Max (2015), Sleeping Dogs, Ryse: Son of Rome, Middle-earth: Shadow of Mordor |
Batman: Arkham City |
PC |
SP |
~20h |
|
- DECENT |
- Professional sequel making. |
Beat 'em up, Adventure, Puzzle, Action |
3rd person |
Scifi |
::. Fighting Force, Dark Sector, Dishonored, Mad Max (2015), Sleeping Dogs, Ryse: Son of Rome, Middle-earth: Shadow of Mordor |
Batman: Arkham Origins |
PC |
SP |
<30h |
|
- DECENT |
- As before in other parts of the series, it is about beating up enemies, inspecting crime scenes with hightech equipments and venturing forth in an open world. The game is stuffed with supervillains. |
Beat 'em up, Adventure, Puzzle, Action |
3rd person |
Scifi |
::. Fighting Force, Dark Sector, Dishonored, Mad Max (2015), Sleeping Dogs, Ryse: Son of Rome, Middle-earth: Shadow of Mordor |
Batman: Arkham Knight (+ A Matter of Family, Harley Quinn Story Pack, Red Hood Story Pack, GCPD Lockdown, Catwoman's Revenge, A Flip of a Coin, Season of Infamy: Most Wanted Expansion) |
PC |
SP |
<60h |
|
- POOR & BORING |
- There is too much poorly written dialogue which interrupts the game, and they sound, almost every line, goofy. All the characters are written horribly, while the whole story barely holds plausibility. There is way too much unexplainable hi-tech nonsense in the detective part of the story, that writers must have been in trouble all the time to keep story rolling forward, and here is a result of a hodgepodge. Visuals are also very clutter, because there is excessive amount of information on the screen, while all the renderings and effects muddles visual even more. Close combat requires prioritizing the enemies, otherwise it is going to be very discrepant to counter and dodge against massive hordes of enemies. Sometimes there are so many enemies on an area, that player is mashing counter and evade keys for coping and hoping some sense for fight. Usually the game itself doesnt even know what is going on, giving player wrong targets, because most of the targeting is automatic and invisible. Fighting gameplay should be free from automated snapping to targets, giving player more freedom to maneuver and choose own targets. Entire gameplay should consist far more less key combinations, but it might be a relic from console gameplay. Batmobile gameplay is pretty impressive concept, but in actual use it is very unsteady to drive in high-speed and gun battles arent that fun to play. To get to the ending player needs to seek all The Riddlers trophies, and they are not small in numbers. Expansions altogether adds only couple hours of game time. |
Beat 'em up, Adventure, Puzzle, Action |
3rd person |
Scifi |
::. Fighting Force, Dark Sector, Dishonored, Mad Max (2015), Sleeping Dogs |
Batman Beyond - Return of the Joker |
”PS” |
SP |
<2h |
|
- GARBAGE |
- Everything is so poorly done (comprehensive concept and design, action, controls, flow, levels ...) that player feels embarrassed. Someone did also lost money for this. Try the electric and red nunchaku, because that is the best what it can do. |
Action |
3rd person |
Scifi |
|
Batman Forever - The Arcade Game |
”PS” |
SP |
~2h |
|
- POOR |
- Player holds down the kick button while hammering punch (Block button compo) and some direction together makes Batman invincible while doing it. Batman is some kind of warlock in this game. |
Beat 'em up |
Side |
Scifi |
|
Batman & Robin |
”PS” |
SP |
>2h |
|
- POOR |
- Hit the city streets, collect clues, destroy bad guys and dont hit the civilians! |
Action, Adventure |
3rd person |
Scifi |
::. Grand Theft Auto, Blade |
Batman: The Movie |
C64C |
SP |
~10h |
|
- GOOD |
- This is one of the Oceans Software licence monster title. It contains varied game modes. |
Action |
Varied |
Scifi |
::. The Untouchables, Robocop, Action Man - Operation Extreme |
Battlefield 1 |
PC |
MP |
~120h |
|
- POOR & BORING |
- The theme, World War 1, is very thin and shallow overlay on childish casual shooter game mechanics. Hit registration is always late and works unreliably. Weapons doesnt make much sense: Usually if a gun has more fire rate and more ammo in the magazine, one bullet does less damage than in a gun with lower fire rate. For example machine guns does small amount of damage per bullet if magazine size is ~200, but sniper rifle does excessive damage per bullet when fire rate is very slow. Horse riders with sabers needs to swing once to make a kill. Behemoth vehicle comes around for the team which is losing and they take lots damage and makes lots of damage. Conquest, the most popular game mode: All the tactical decisions comes allways to scoring most points and experience in a match, which means capturing flags and supporting team. There is nothing more in the tactics, it is just running and shooting around with the rule of rock paper scissors. Sprinting feels too slow when seeking cover from fire. Maps are generally interesting, but too narrow, restricted and plain stupid. Reasons for death comes always from behind, snipers, tanks and airplanes. It is unfair, unbalanced and unfunny war game. Whole entity could have been more interesting and innovative. |
FPS |
1st person |
Fixed reality |
::. Star Wars Battlefront (2015) |
Battlefield 1942 (DEMO) |
PC |
MP |
>10h |
|
- EXCELLENT |
- Wake Island is the only map needed. |
FPS |
1st person |
Fixed reality |
::. Heroes & Generals |
Battlefield 2 |
PC |
MP |
~3000h |
|
- EXCELLENT |
- Not that great but definitely one of the greatest. Huge wide maps without choke points, where infantry only culminates whole gameplay. Lots of arsenal: tanks, choppers and nice variety of essential infantry weapons. Physics are classic, every object seems to shake around and leaves unstable impression of the game engine. Memorable infantry only maps are Strike at Karkand, Mashtuur City and Sharqi Peninsula. |
FPS |
1st person |
Fixed reality |
::. Red Orchestra, Iron Warriors: T-72 Tank Command, AirBuccaneers, Heroes & Generals, PlanetSide 2, World War 3 |
Battlefield 3 |
PC |
MP |
~300h |
|
- MEDIOCRE |
- Lag and bugs perfectly blended together. There is nothing accurate in this game. |
FPS |
1st person |
Fixed reality |
::. CoD, Tom Clancy's Ghost Recon Phantoms, PlanetSide 2, World War 3 |
Battlefield 4 |
PC |
MP |
>100h |
|
- DECENT |
- Now there are commanders and RHIP with minigun ... This is what Battlefield 3 should have been like, so it makes Battlefield 3 or Battlefield 4 pretty pointless release, and Battlefield 4 a very expensive "patch". Maps are too "flat", boring and unimaginative. Most large conquest maps tend to be designed for vehicle combat, while forgetting infantry and causes a rock-paper-scissors gameplay. Maps lacking covers for infantry seems to be unrealistic, because of missing details from natures work. If there is only vehicle maps why infantry is even allowed. All of the night vision and thermal optics totally spoils the atmosphere and level designs, because they reveals the enemy for easy pick, while acting very unrealistic. All fine accessories should be limited for purchasing from ingame store in levels or current matches, and they would deplete. Currency should come from success in battles and team play. Some weather and water effects are nice and comely. Feeling of action and movement is like driving a train. Player character seems to run in a knee deep swamp. Hit registration is not accurate and sometimes it will even forget obvious hits while shooting one meter away from the target. Case gets worse when there is unrealistic ballistics included. |
FPS |
1st person |
Fixed reality |
::. Call of Duty, Tom Clancy's Ghost Recon Phantoms, PlanetSide 2, Warhammer 40,000: Eternal Crusade, World War 3 |
Battlefield: Bad Company |
X360 |
MP |
<5h |
|
- MEDIOCRE |
- Pad-gaming works for not too long. |
FPS |
1st person |
Fixed reality |
::. Tom Clancy's Ghost Recon Phantoms, Star Wars Battlefront (2015) |
Battlefield: Bad Company 2 |
PC |
MP |
<100h |
|
- MEDIOCRE |
- Too much console, too small maps. |
FPS |
1st person |
Fixed reality |
::. Tom Clancy's Ghost Recon Phantoms, Star Wars Battlefront (2015) |
Battlefield Heroes |
PC |
MP |
<50h |
|
- POOR |
- Miniature Battlefield made in spirit of Team Fortress 2. |
Action, Shooter |
3rd person |
Fixed reality |
::. Team Fortress 2 |
Battlefield Vietnam |
PC |
MP |
>20h |
|
- DECENT |
- Mortars in bushes. |
FPS |
1st person |
Fixed reality |
|
Battle Hunter |
”PS” |
SP |
>2h |
|
- POOR & BORING |
- Player gets assignments for hunting treasures in dungeons and competes against other hunters. Treasures can be changed to money which is needed to level up and restore health points. Leveling up means harder opposition and also special missions which ends the career real quickly if failed. Player cant skip cpu player turn screenings. |
Strategy, Turn-Based, ”Roguelike”. Card game |
Isometric |
Fantasy |
::. Azure Dreams, Wizardry Online, Frontline Tactics, Arma Tactics, Infinity Wars - Animated Trading Card Game, 100% Orange Juice |
Battle Nations |
PC |
SP |
>2h |
|
- POOR & BORING |
- Battles are turn-based and happens in square grid. Player owns a base, which he can build and improve. With real money, player can boost up the production of the base. |
Turn-Based, Strategy |
Isometric |
Scifi |
::. Travian, The Settlers: Castle Empire, Stronghold Kingdoms |
Battleship |
PC |
SP |
>2h |
|
- DECENT |
|
Strategy |
Top |
Fixed reality |
|
BattleSport |
”PS” |
SP |
<2h |
|
- POOR & BORING |
- Another futuristic ball game where player needs to grab the ball and score to a goal. Player jumping makes AI helpless. Player character is represented as a craft. |
Action |
1st person |
Scifi |
::. BallBlazer Champions, Epigenesis |
Battlestations |
”PS” |
SP |
<2h |
|
- GARBAGE |
- Player manages a fleet of ships in a strategical map. Enemies are confronted in duels at sea arenas where only one ship leaves operational. Ship catalog contains varied ship types with different abilities and statistics. Gameplay is horrible and strategy is minimal. |
Action, Strategy |
Top |
Fixed reality |
::. Sid Meier's Pirates!, Buccaneer: The Pursuit of Infamy |
Battletanx - Global Assault |
”PS” |
SP |
>2h |
|
- GOOD |
- Player can choose different tanks and blow almost everything up. |
Action, Shooter |
3rd person |
Fixed reality |
::. Super Battletank, Assault Rigs |
Battletoads |
NES |
SP |
>2h |
|
- DECENT |
- Reminds too much Turtles, but that didnt bother. |
Action |
Side |
Scifi |
|
Battlezone |
”Arcade” |
SP |
<5h |
|
- DECENT |
|
Action |
1st person |
Scifi |
|
BC Kings |
PC |
SP |
~5h |
|
- DECENT |
- Graphics are very dark. |
RTS |
Adjustable |
Fantasy, Dinosaurs |
::. Maelstrom, Heroes of Annihilated Empires |
Beast Wars – Transformers |
”PS” |
SP |
~2h |
|
- MEDIOCRE |
- Run around mazes with dirrerent robots which can transform to animals depending on transformation bar and robot attributes. |
Action, Shooter, Maze |
3rd person |
Scifi |
::. Blasto!, Armored Core, Assault Rigs, Attack of the Saucerman, Broken Helix, Hawken |
Beba Quest |
PC |
SP |
<1h |
|
- POOR |
- Browniez with very few pixels. |
Action |
Side |
Fixed reality |
|
Bejeweled 3 |
PC |
SP |
>50h |
|
- EXCELLENT |
- Best value puzzle from discount sales. |
Puzzle |
Side |
Fantasy |
::. Tidalis, 4 Elements, Fluttabyes, Lucid, Dungeon Hearts, Critter Crunch, Chainz 2: Relinked, 7 Wonders, Candy Crush Saga |
Ben There, Dan That! |
PC |
SP |
~2h |
|
- POOR & BORING |
- Graphics are done with Windows Paint by not a graphician. Story is not very ferment aspect. |
Adventure |
Side |
Fixed reality |
::. Edna & Harvey: Harvey's New Eyes, Maniac Mansion, Time Gentlemen, Please!, Kaptain Brawe |
Bet On Soldier |
PC |
SP |
< 20h |
|
- GOOD |
- An ex-blood sports champion is again mixed into a sinister world. Ending is divided into two choices, but both lead to the same conclusion that the wife is a traitor. Voice actor of the wife is probably the most awkward actor in any media. It is a straight run and gun game, with a good variety of weapons and great levels. The action is spiced up with the possibility to mount mechs, which have gatling guns and cannons installed to obliterate enemy forces and tanks. Bet On Soldier means that the player has a chance to select bosses in the main course. Harder the bosses get, the more money they will bring in if they are defeated. Money is used to acquire better armor and armament. Killing enemies in the battlefield will also grant money. To conserve currency, it is probably good to hire an engineer to repair the armor and only spend money on ammo, which will accumulate money fast and opens a chance to buy bigger weapons. It is an honest FPS and wont leave anybody cold. |
FPS |
1st person |
Scifi |
|
Beyblade |
”PS” |
SP |
>2h |
|
- POOR |
- There is some sense of physics including chaotic random factors. Player gets points from tournaments for upgrading spinning top and poking enemies spinning tops out! |
Action, RPG |
3rd person |
Fixed reality |
|
Beyond Divinity |
PC |
SP |
>60h |
|
- MEDIOCRE |
- Control a double team of two characters, other is evil and other is a hero. Once one is dead, both are dead. Pause the game to control characters more precisely in hectic situations. Slaughter every possible hostile creature in the world to gain experience. Doing quests gives also good amount of experience. To develope skills, characters needs to learn skills from NPCs or specific books. With skill points earned, player can upgrade character abilities. From warrior perspective: It is vital to sharpen a weapon which increases the damage drastically but also required agility for usage (slashing weapons). Upgrading skills in a field of weapon damage style, for example damage should be maxed, accuracy and critical should be set sufficient. Player can dismantle developed skills and restore skill points with money. Player needs to escape a demonic prison and adventure through dystopian landscapes driven by quests and a story. Every new area cointains a main land. Every main land contains 6 keys to a battlefield. Battlefields are extra areas for gaining experience, containing 5 merchants each with a quest. 6 keys are meant to unlock a entrance to complexes. Complexes have two stages before a boss or an iteam. Stages are filled with creatures. When the main quest line reaches the end, player faces final boss, which is his best friend Damian. |
Action, RPG |
Isometric |
Fantasy |
::. Dungeon Siege, Baldur's Gate, Dragon Age: Origins, Hazen, Drakensang, Titan Quest, Inquisitor |
Beyond the Beyond |
”PS” |
SP |
>10h |
|
- GOOD |
- Story is driven by shaking character animatios. Manage a party from varied heroes from the story and defeat the enemy opposition. Game contains random encounters. |
RPG, Turn-Based |
Top |
Fantasy |
::. Shining Force, Ultima |
The Binding of Isaac |
PC |
SP |
~2h |
|
- POOR |
|
Action, ”Roguelike” |
Top |
Fantasy |
::. Paranautical Activity, Smash TV, Delver, Hero Siege |
Bio-Hazard Battle |
”Sega MD” |
SP |
>2h |
|
- GOOD |
|
Shoot 'em up |
Side |
Scifi |
::. R-Type, Jamestown, Zero Wing, Jets'n'Guns Gold |
Bio Menace |
PC |
SP |
>5h |
|
- DECENT |
|
Action, Shooter, Platformer |
Side |
Scifi |
|
BioShock |
PC |
SP |
~15h |
|
- GOOD |
- Player needs to gain abilities which consumes "mana". Buying abilities will need specific currency "ADAM", which can be harvested from Little Sisters protected by Big Daddies walking tanks. Harvesting or rescuing Little Sisters will affect to ending screens. Abilities can also be found. With money player can buy consumables. Photographing enemies will give player leverage against specific subjects, which is very important feature. Story is corny "something gone wrong and mutants". Narrative comes along with action and is enough to keep exploration interesting. The game is mostly about manipulating environment, for example enemies can be turned against themselves and security systems can be hacked to be allies. Gameplay gives player possibility to choose his own way. |
FPS, RPG |
1st person |
Scifi |
::. Twin Sector, Hydrophobia: Prophecy, Dishonored, Abyss: The Wraiths of Eden, Prey, Resident Evil: Revelations |
BioShock Remastered |
PC |
SP |
20h |
|
- GOOD |
- To survive, player needs to search and scavenge every corner, corpse and container to find money, ammo, health and mana. Hacking is major feature in the game, which is a minigame of flow control puzzle, and gives access to security options and reduced prices. Player can carry only 500 cash and it is recommended to buy things, because there are enough money in the world throughout the game. Another currency is the red goo, which can be gathered from little girls, either rescuing or harvesting them. Red stuff gives access to "magical" options. Little girls are protected by extremely durable and lethal Big Daddies, once one is defeated, player can decide the fate of a little girl. Only difference between harvesting and rescuing is for the ending of the game. One leads to bad and other to good ending. Taking photographs of enemies will gain extra leverage against them. Player even dresses as Big Daddy towards the end, but it is just a costume and doesnt make player a real Big Daddy. There is something Christmas in the theme and the atmosphere. |
FPS, RPG |
1st person |
Scifi |
::. Twin Sector, Hydrophobia: Prophecy, Dishonored, Abyss: The Wraiths of Eden, Prey, Resident Evil: Revelations |
BioShock 2 |
PC |
SP |
14h |
|
- GOOD |
- Get some fuel and drill through enemies. Player takes the role of a Big Daddy. Killing other Daddies gives option to adopt Little Sisters, which can harvest red goo from bodies. During harvesting, player needs to protect the Little Sister from invading enemies. Every girl can harvest two bodies, after that, player can choose to harvest the girl or rescue her. After all sisters are rescued in a map, player faces a Big Sister, which is kind of a mini boss. With red goo, player can purchase features to customize performance in the story campaign. With regular money, player can buy health, mana and ammo. Level designs require to explore levels thoroughly to maximize loot. With the video camera, player can research enemies by dealing damage upon them to gain permanent advantage against them. |
FPS, RPG |
1st person |
Scifi |
::. Twin Sector, Hydrophobia: Prophecy, Dishonored, Abyss: The Wraiths of Eden, Prey, Resident Evil: Revelations |
BioShock Infinite (+ Burial at Sea - Episode One, Burial at Sea - Episode Two) |
PC |
SP |
16h (+ BaS-E1: 3h, BaS-E2: 5h) |
|
- GOOD |
- Straightforward shooter with strong narrative. Player hangs out with a girl, who occasionally assist the player in combat, finding lockpicks, money, collectibles and opening locks. She even revives the player for small fee, if knocked down. At the end, player can even command the mechanical bird. There are lots of weapons and salt magic, which can be upgraded by money. There is no reason to hoard money by not using it. Good level designs also keep arsenal alive in the maps to ensure player survival. AI is very well done, graphics are extremely good and soundtrack is great. Burial at Sea - Episode 2 focuses on sneaking around and knocking down enemies. |
FPS, RPG |
1st person |
Scifi |
::. Dishonored |
Birth Of America |
PC |
SP |
>5h |
|
- DECENT |
|
Strategy, Turn-Based |
Top |
Fixed reality |
::. Crusader Kings, 1953: NATO vs Warsaw Pact |
BIT.TRIP RUNNER |
PC |
SP |
~1h |
|
- POOR |
|
Action, Music |
Side |
Scifi |
::. Turba, Audiosurf |
Blacklight: Retribution |
PC |
MP |
~2h |
|
- MEDIOCRE & BORING |
- It is another generic futuristic online FPS, which doesnt include any innovative values of entertainment. There is also Hyper Reality Visor, which is wallhack feature all praised by the fan community as "a tactical maneuver". If there is simply nothing better to play or do, this is something brainless to handle. As a free to play game, it is acceptable tart? |
FPS |
1st person |
Scifi |
::. Counter Strike, Team Fortress 2, Gotham City Impostors, Tactical Intervention, War Rock, Loadout, Tom Clancy's Ghost Recon Phantoms, Warface |
Blacklight: Tango Down |
PC |
SP |
<2h |
|
- POOR & BORING |
- It is another generic futuristic online FPS, which doesnt include any innovative values of entertainment. Worst of all, as usually in these types of games, the online play is dead and there is no proper single-player campaign or story. There is couple ”Black Ops” missions, which are not really substitute for single-play. |
FPS |
1st person |
Scifi |
|
The Blackwell Legacy |
PC |
SP |
>5h |
|
- GOOD |
- A human and a ghost forming detective partners for solving problems. Combine notes to make new conclusions. |
Adventure |
Side |
Fixed reality |
::. Dark Fall: Lost Souls, Nancy Drew: Secrets can Kill, Aura: Fate of the Ages, Hotel Collectors Edition |
Blade |
”PS” |
SP |
>2h |
|
- DECENT |
- Run around shooting and beating up enemies. Melee feature is a little bit rigid, because of the reach of the player character. Feels like all enemies can hit further than player character. Level desing is linear. Aiming indicator in the hud is pretty good. |
Action |
3rd person |
Scifi |
::. Batman & Robin, Max Payne |
Blades of Steel |
NES |
SP-MP |
~1h |
|
- DECENT |
|
Action |
3rd person |
Fantasy |
|
Blades of Time |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
Action, Adventure |
3rd person |
Fantasy |
::. Darksiders, Zelda, Braid, X-Blades, Chantelise – A Tale of Two Sisters, Archeblade, Continent of the Ninth Seal, DC Universe Online |
Blake Stone: Aliens of Gold |
PC |
SP |
~25h |
|
- DECENT |
- Take cover around corners to avoid fiery enemy fire, because enemy will kill u in the open. Snitch informants are to help agent Stone in Dr. Goldfires complexes, almost more than real Bio-Techs in numbers. Goldfire himself appears in many occasions. There is 6 episodes (missions), each with multiple floors (levels), and player can travel back and forth through floors in an episode, which is handy if player needs to resupply ammunition and health from another floor. All the floors needs to be unlocked with red cards, which can be found from floors. Rooms and corridors feels overly narrow, or player camera and hitbox are way too wide. Shooting model and hit registration of player and opposition are too random, except in those which shoots out projectiles. |
FPS |
1st person |
Scifi |
::. Wolfenstein 3D |
Blake Stone: Planet Strike |
PC |
SP |
~7h |
|
- DECENT |
- Defeat the devil Goldfire once and for all. The game is much more constricted than the first part. There is one big map divided to areas (levels). Player can unlock next area by finding a detonator to destroy a red security cube in a current area. Player uses teleporter to travel between areas. There is one new weapon with high energy consumption. |
FPS |
1st person |
Scifi |
::. Wolfenstein 3D |
Blast Chamber |
”PS” |
SP |
>5h |
|
- GOOD |
- Player needs to collect the yellow stars and head to the red exit cones while surviving and solving the trapped chambers by rotating them and jumping around in predefined time limits. Resolution barely holds the 3d depth effect and level designs. It has a futuristic sports theme. |
Platformer, Puzzle |
Side |
Scifi |
|
Blaster Master - Blasting Again |
”PS” |
SP |
>2h |
|
- MEDIOCRE |
- Blast the way through maze by opening doors and causing mayhem in enemy forces with highly maneuverable vehicle or with master by foot. |
Platformer, Shooter |
3rd person |
Scifi |
::. Front Mission: Gun Hazard |
Blast Lacrosse |
”PS” |
SP |
~2h |
|
- POOR |
- Controls are pretty good, AI is weak, scores are mostly accidents and tackling is way too emphasized. Characters laying on the floor injured way too long makes game desing just too boring. |
Sports |
Top |
Fixed reality |
|
Blasto! |
”PS” |
SP |
>2h |
|
- MEDIOCRE |
- Player controls a red cartoon shaped man character, solving levels by opening doors and jumping around and collecting women and pick-ups and killing alien enemies. Visual style is too overly designed. Action is mainly surprising by flying eye balls or spawning other beings and shooting them. |
Platformer, Shooter |
3rd person |
Scifi |
::. Attack of the Saucerman, Beast Wars – Transformers, Broken Helix |
Blast Radius |
”PS” |
SP |
~2h |
|
- POOR |
- Choose a fighter ship from the catalog. Every ship does have different statistics. Do missions, collect bounty money and tune up the ship with pretty poor options. Destroy enemy ships to collect pick-ups to support the mission. Game design is not solid. AI is pretty stupid, shop is poor and missions are very jagged in difficulties. |
Action, Shooter |
Adjustable |
Scifi, Space |
::. AquaNox, Evochron Mercenary, DarkStar One, Project Freedom, Strike Suit Infinity, Moon Breakers, Star Conflict, Galaxy on Fire 2, Iron Sky Invasion |
Blazing Lazers |
Wii-VC |
SP |
~2h |
|
- DECENT |
|
Shoot 'em up |
Top |
Scifi |
|
Blockids |
”PS” |
SP |
~2h |
|
- MEDIOCRE |
- Different character gives the ball a different ability. Ball dynamics are pretty lazy. Only exotic feature is the player ability to bounce the ball in to air, and that is not much. |
Action |
Varied |
Fantasy |
::. Wizorb, Breakout, Arkanoid, Space Ark |
Block N Load |
PC |
MP |
>2h |
|
- MEDIOCRE |
- Choose a character, build and defend the core of the base while attacking enemy base killing enemy combatants. |
FPS, Strategy |
1st person |
Scifi |
::. Ace of Spades, Guncraft, Tom Clancy's Rainbow Six Siege |
Bloodborne GOTY Edition |
PS4 |
SP |
~50h x3 |
|
- EXCELLENT |
- A game of tombstones. Cleave and gun ur way through dystopian nightmare with blood. There is lots of hidden mysteries buried beneath beautiful and detailed maps. Lots of perilous monsters stalking every corner and even more nimble bosses packed every end. Vicar Amelia is one annoying boss, a gray flailing carrion. Player gains Blood Echoes from killing enemies to level up. Higher Insight makes world different and more dangerous. Three One Third of Umbilical Cords for the Moon Presence. It is truly a masterpiece of a game. |
Action, RPG |
3rd person |
Fantasy |
::. Dark Souls, Remnant: From the Ashes |
Blood: One Unit Whole Blood (+ Cryptic Passage, Plasma Pak) |
PC |
SP |
35h |
|
- EXCELLENT |
- Serious pitchforking in all six episodes. Level designs are great, graphics are magnificent, action is dynamite and ambiance is harsh. There is something goofy and wacky in those bulge round eyes of enemy character designs. Beware of those robed gunners who are always lurking behind corners and dealing lots of damage. |
FPS |
1st person |
Scifi |
::. Killing Time |
Blood 2: The Chosen (+ The Nightmare Levels) |
PC |
SP |
~9h (Nightmares: ~2h) |
|
- DECENT |
- Drain energies of tentacles with low damage weapons and blow them away with an explosive weaponry in order to to kill the qiant squid. Player can experience the story with chosens. The nightmares tells stories of the chosen and concludes it with a final boss. The whole game is extremely volatile by bad technology. It gives lots of crashes and needs to be patched by software from third party hobbyists. Enemy AI is constantly getting stuck and their behavior otherwise doesnt add anything special to the action. It is a dark and gory tube run. |
FPS |
1st person |
Scifi |
::. Soldier of Fortune, Shogo: Mobile Armor Division, Red Faction |
Blood Bowl – Legendary Edition |
PC |
SP |
>2h |
|
- DECENT |
- Smash the opponent and take the ball to safe. |
Strategy, Turn-Based |
Adjustable |
Fantasy |
::. March of War, Future Wars |
Blood Knights |
PC |
SP |
>2h |
|
- POOR |
- Ranged female and melee male are one switchable character. Maps are story driven, narrow tube run. The game is very buggy and sometimes ranged attacks end to somewhere misplaced. There is no sense of depth in platforming, because shadows are missing. Vampire theme is also understood wrong, which makes it bad vampire game. |
Action, Platformer |
Fixed |
Fantasy |
::. Garshasp: Temple of the Dragon |
Bloodline Champions |
PC |
MP |
>2h |
|
- DECENT |
- All actions of every character are controlled by animations and delays, so it is not really a reactive game. There is lots to learn and character catalogue is fairly big. |
(MOBA) |
Top |
Fantasy |
::. Smashmuck Champions, Awesomenauts, Dethroned!, Dragons and Titans |
Blood of the Werewolf |
PC |
SP |
>2h |
|
- DECENT |
- Character is switched to a ranged female or a werewolf melee depending on progress in the map. It holds classic platforming elements, collect collectibles and jump around killing enemies. Map designs are fairly good, but the graphics and themes are pretty dull. |
Platformer |
Side |
Fantasy |
::. Mega Man |
Blood Omen: Legacy of Kain |
PC/”PS” |
SP |
>10h |
|
- GOOD |
- Blood O Meter is amazing! Real Vampire game. |
Adventure, Action |
Top |
Fantasy |
::. Zelda, Landstalker, Light Crusader, Diablo, Alundra, The Bard's Tale, Ku: Shroud of the Morrigan, Ukhar |
Boarder Zone (Supreme Snowboarding) |
PC |
SP |
~10h |
|
- DECENT |
|
Sports, Action |
3rd person |
Fixed reality |
|
Boggle |
PC |
SP |
<10h |
|
- DECENT |
|
Puzzle, Word |
Side |
- |
::. KrissX, Scribblenauts |
Bomberman Party Edition |
”PS” |
SP |
>10h |
|
- GOOD |
- It has a retro mode. Walk in the tunnels, blow up breakable walls and enemies and escape to next level. |
Action, Maze |
Top |
Scifi |
|
Bombing Islands |
”PS” |
SP |
>5h |
|
- GOOD |
- Move bombs to positions where explosions causes correct chain reaction to beat the level. |
Puzzle |
Adjustable |
Fixed reality |
::. Minesweeper, Puzzle Dimension |
Bonanza Bros. |
”Sega MD” |
SP |
>2h |
|
- EXCELLENT |
- Player controls character in different heist missions to collect valuables. |
Platformer |
Side |
Fixed reality |
::. Monaco, Mission Elevator, Impossible Mission, Gunpoint, PAYDAY 2 |
Boombots |
”PS” |
SP |
<2h |
|
- POOR & BORING |
- Use various weapons to conquer enemy character. Spamming homing missiles while collecting yellow pick-ups to fuel up ammunitions makes AI and whole game easy to beat. |
Arena, Fighting |
Side |
Scifi |
|
Booster Trooper |
PC |
SP |
<2h |
|
- POOR & BORING |
- Choose a character with different weaponry and frag enemies in classic game modes. Maps are too block like and all of them are alike to another with just different skins. Multiplayer game is dead and AI in single-player is just plain boor. |
Shooter |
Side |
Scifi |
::. Soldat, The Showdown Effect, Awesomenauts, Liero |
Borderlands |
PC |
MP |
>50h |
|
- DECENT & BORING |
- The loot catalogue is impressing, but only in the beginning of the game. After that the whole entity is just boring straightforward action game. |
FPS, RPG |
Varied |
Scifi |
::. RAGE, Dead Island, The Elder Scrolls, Global Agenda: Free Agent, Red Faction: Guerrilla, Mad Max (2015) |
Borderlands: The Pre-Sequel |
PC |
SP-MP |
15h x2 |
|
- DECENT & BORING |
- The story is about how Jack becomes Handsome Jack. It is the same old loot n gun concept that has been seen in other entries. This time level design introduces vacuum areas with less gravitational force. In these areas, u usually consume air, which can be restocked from "bubbles" and canisters from a loot. Levels are set on a moon and the large space station Helios. Ending starts to be quite psychedelic, but satisfying enough when battling against The Empyrean Sentinel, which means running circles around it and slugging it down. Biggest pain in the game is the boss RK5 Raum-Kampfjet Mark V, which has the most devastating assault sequences. Easiest, but lots more time taking way to destroy it is to camp in the elevator leading to the arena, and just sniping the flying hunk down. |
FPS, RPG |
Varied |
Scifi |
::. RAGE, Dead Island, The Elder Scrolls, Global Agenda: Free Agent, Red Faction: Guerrilla, Mad Max (2015) |
Borderlands 2 |
PC |
MP |
16h |
|
- POOR & BORING |
- When starting from a clean slate, progression through the main quest line is a rather straightforward task. U will confront lots of skull tagged enemies, which means u should do side quests to gain level, but actually it is not necessary, because the game is an epitome of nothing matters in game design. The story does not matter, because it is the most tiresome part of the game. Confronting skull level creatures does not matter, because u can eventually chew through them with a little patience. If u die in co-op, it does not matter, because u can respawn and come back and continue chewing. Leveling up does not matter, because u will lose more time grinding side quests, than chewing the main quest. Looting and getting new weapons and accessories does not matter, because they wont last long when finding a deluge amount of new gear. Final bosses, Handsome Jack and gigantic dragon like "Warrior" are probably the only thing that matters, because after them the game is finally over. |
FPS, RPG |
Varied |
Scifi |
::. RAGE, The Elder Scrolls, Global Agenda: Free Agent, Red Faction: Guerrilla, Mad Max (2015) |
Boiling Point: Road to Hell |
PC |
SP |
~2h |
|
- GARBAGE |
- Couldnt even move, but almost. |
FPS |
1st person |
Fixed reality |
::. Far Cry 2 |
BRAHMA Force: The Assault on Beltlogger 9 |
”PS” |
SP |
>5h |
|
- GOOD |
- Player controls "a large piloted combat robot" which can be tuned up by pick-ups from the levels. |
FPS |
1st person |
Scifi |
::. Front Mission: Gun Hazard, Armored Core, Hawken |
Braid |
PC |
SP |
<10h |
|
- DECENT |
- Manipulate the time factor to solve puzzles. |
Puzzle, Platformer |
Side |
Fantasy |
::. Adventures of Shuggy, The Bridge, The Talos Principle, Quantum Break, Prince of Persia: The Sands of Time |
Brain Dead 13 |
”PS” |
SP |
<2h |
|
- GARBAGE & BORING |
- It is a "quick time event" "game", which means interactive movie/animation. Player tries to find out the correct button pattern to each animation sequences. If failed or succeed, player is rewarded to watch annoying animations all over again. The main storyteller is action, while story itself is just some disc filling pointless "Disney like" animated cartoons. |
QTE, Action |
Side |
Fantasy, Scifi |
::. Dragon's Lair |
Brave Fencer Musashi |
”PS” |
SP |
>10h |
|
- GOOD |
- Hero character looks like Sonic the Hedgehog from certain perspective. Player slash with swords through the places chopping down enemies, assimilating enemy abilities for simple usage. |
Action, RPG |
Adjustable |
Fantasy, Scifi |
::. Zelda, Landstalker, Light Crusader, Diablo, Evoland |
Bravo Air Race |
”PS” |
SP |
<2h |
|
- POOR |
- It is a good arcade flight tech demo with more less challenge and game as possible. Or it might be decent game for speed freaks and record breaking in all of those few cool and pretty maps. Penalty from collisions is usually loss of velocity. There is no AI. |
Flying, Racing |
Adjustable |
Fixed reality |
::. Wipeout, Need for Speed 2, SkyDrift |
Breakout |
”PS” |
SP |
<2h |
|
- POOR |
- It contains story, powered by minigames and varied gameplays. Minigames got for example running away from the dog and poking ducks out from the ferry. |
Action |
Adjustable |
Fantasy, Scifi |
::. Wizorb, Blockids, Arkanoid, Reaxxion, Space Ark |
Breath of Death VII |
PC |
SP |
~5h |
|
- MEDIOCRE & BORING |
|
RPG |
Top |
Fantasy |
::. Last Dream, 3 Stars of Destiny |
The Bridge |
PC |
SP |
>2h |
|
- DECENT |
- It is about rotating rooms and solving puzzles at the same time controlling a character. Progression adds variation to the concept, but maps arent stretched well enough to the idea of infinity. |
Puzzle, Platformer |
Side |
Fixed reality |
::. Braid |
Bridge Constructor |
PC |
SP |
>2h |
|
- DECENT |
- Build bridges to snapping grids and stress test them by sending cars and trucks over them to see if they hold. It is about stress physics of elements, but still it is funny to play with. |
Physics, Puzzle |
Side |
Fixed reality |
::. World of Goo |
Brigandine - Legend of Forsena |
”PS” |
SP |
>2h |
|
- DECENT |
- Organize army, summon creatures and arrange battles through the kingdoms in the big map. Battle map is in turn-based close combat. |
Strategy, RPG |
Varied |
Fantasy |
::. Heroes of Might and Magic, Front Mission |
Broken Helix |
”PS” |
SP |
>2h |
|
- DECENT |
- Stun enemy scientist and stomp over them to make them gib. Collect pick-ups and key cards to advance in the game. There is mild humorous touch in it. |
Action |
3rd person |
Scifi |
::. Blasto!, Beast Wars – Transformers, Attack of the Saucerman |
Broken Sword: The Shadow of the Templars (Director's Cut) |
PC |
SP |
~10h |
|
- GOOD |
- Rushed ending. |
Adventure |
Varied |
Fixed reality |
::. Lost Horizon, Secret Files: Tunguska, The Dream Machine |
Broken Sword II: The Smoking Mirror (Remastered) |
PC |
|
|
|
|
|
|
|
|
|
Broken Sword: The Sleeping Dragon |
PC |
|
|
|
|
|
|
|
|
|
Bubble Bobble - featuring Rainbow Islands |
”PS” |
SP |
~2h |
|
- MEDIOCRE |
- Both games are in retro modes. In Bubble Bobble player shoots bubbles to capture varied enemies and destroy them all via crushing to win levels. In Rainbow Island player character is a fat kid trying to climb towers to win levels while collecting some "unhealthy" pick-ups to score and shooting rainbow curves to kill enemies and bridging the path to victory. Jumping in both games are made awkward. |
Platformer |
Side |
Fantasy |
|
Bubsy 3D |
”PS” |
SP |
<2h |
|
- GARBAGE |
- Somehow Titus Software mascot got there to suffer as player suffers. It has awful gameplay. Graphics and world looks like somebodys nightmarish polygonal dream. Player needs to collect parts to a spaceship and some atom like pick-ups for just having some content. |
Platformer |
3rd person |
Scifi |
|
Buccaneer: The Pursuit of Infamy |
PC |
SP |
>2h |
|
- DECENT |
- Player does missions to fund improving the ship. |
Action, Adventure |
3rd person |
Pirates |
::. Battlestations, Sid Meier's Pirates!, East India Company |
Bugs Bunny - Lost in Time |
”PS” |
SP |
~2h |
|
- MEDIOCRE |
- Bunny the way through levels of different times and bosses while collecting clocks and golden carrots. Good game for kids. Camera is little bit lazy. Some levels are better than others, for example bank robber level is pretty decent. |
Platformer, Adventure |
3rd person |
Fantasy |
::. Super Mario 64 |
Bugs Bunny & Taz - Time Busters |
”PS” |
SP |
>5h |
|
- DECENT |
- Collect carrots to fund the adventure and cogs for solving the worlds. There is synergy of two different playable characters. |
Platformer, Adventure |
3rd person |
Fantasy |
::. Super Mario 64 |
Builder's Block |
”PS” |
SP |
>5h |
|
- GOOD |
- "Build cities" through block puzzles. |
Puzzle |
Adjustable |
Fixed reality |
|
Bullet Candy |
PC |
SP |
>2h |
|
- DECENT |
- Control a shooter and destroy everything in every level and collect pick-ups. This is not the definitive example of the bullet mess genre. Graphics and action could have been more splashy. |
Shooter |
Top |
Scifi |
::. eXceed - Gun Bullet Children |
Bully: Scholarship Edition |
PC |
SP |
~10h |
|
- MEDIOCRE |
- Not as funny and creative as it could have been. |
Action |
3rd person |
Fixed reality |
|
Bumbledore |
PC |
SP |
<1h |
|
- POOR |
- Player tries to stop enemy invasions by using different abilities in a puzzle way. High scoring is the only challenge.. |
Action |
Side |
Fantasy |
::. Alien Hallway, Plants vs. Zombies, CastleStorm |
Burnout Paradise (The Ultimate Box) |
PC |
SP |
~2h |
|
- POOR & BORING |
- Concept of the game is to be reckless driving with cars and bikes to complete tasks from the crossroads in open-world. Design determines that it doesnt matter does player crash or not, game continues like nothing happened. How indifferent game can be? Why bother to brake or slow down when player can just crash the car to an obstacle and it is ready to go again in no time. The map is small, streets are unchallenging, driving models are vague and boring, whole entity is just vapid. |
Driving |
3rd person |
Fixed reality |
::. Flatout, Midtown Madness, Ignite, Clutch |
Burstrick Wake Boarding!! |
”PS” |
SP |
~2h |
|
- POOR |
- It is not necessarily about wake boarding when player does tricks for scores by looking at the compo bar which tells what buttons to press and when. Obstacle mode is just avoiding obstacles and collecting scores by take-off ramps. |
Sports |
3rd person |
Fixed reality |
|
Bushido Blade |
”PS” |
SP |
>10h |
|
- EXCELLENT |
- It has rich maneuverabilities. Stances usually are switched back to basic stance, which is annoying. Changing stances is way too slow. There is funny game modes. Most important the gameplay feels somehow logical. Comprehensively it is hilarious game. |
Fighting |
Side |
Fixed reality |
|
Caesar 3 |
PC |
SP |
>30h |
|
- EXCELLENT |
- Manage Roman population and city infrastructure to complete mission tasks. It is easy to make tons of money while population is in poverty. The real challenge is to make population tight and prosperous. |
Manager, Simulation |
Isometric |
Fixed reality |
::. Imperium Romanum |
Call of Cthulhu: Dark Corners of the Earth |
PC |
SP |
24h |
|
- GARBAGE |
- It reeks so many game breaker bugs, that it is impossible to play it. There is an unofficial patch which will repair some issues, but the last scripted escape run is not fixed and player can not complete it. Visuals in shooting with a cannon to beach is fixed with the patch. The engine has some major issues with collisions and renderings, which is strange because the game is from a big and popular video game company. Atmosphere is eerie and dark. Player roams a domain of cult of fish people, playing part of a detective trying to investigate gloomy happenings. It is great that weapons does not appear from the very beginning. Player has to survive with stealth and flee by shutting doors behind in some good escape runs. Puzzles are good, story is interesting, graphics are great and soundscape is fine. It is mostly a scripted run. Action sequences are usually thrilling, but enemy AI is not efficient. Give some electricity to the dreaming giant abomination in a bubble. |
FPS, Adventure, Puzzle, Stealth |
1st person |
Scifi |
::. Outlast, Alien: Isolation, Amnesia |
Call of Cthulhu: Dark Corners of the Earth |
XBOX |
SP |
<5h |
|
- POOR & BORING |
|
FPS |
1st person |
Scifi |
|
Call of Duty 3 |
Wii |
SP |
<5h |
|
- POOR & BORING |
|
FPS |
1st person |
Fixed reality |
|
Call to Power 2 |
PC |
SP |
|
|
|
|
|
|
|
|
Candy Crush Saga |
PC |
SP |
>50h |
|
- GOOD |
- It is a match-three game about fortune, which can be altered to chance by special items ("lollipop hammer", "red glove of switch", et cetera.). There are over 100 sections, each section with multiple levels, so there are plenty of content and variation to discover. Player has five lives to fail, and they generate back in due time. However, player can easily find boosters which can give at least 2 hours of play time. 5 lives are pretty short time to spend, and it is hard to find motivation to sit and play this game for more than 2 hours straight. |
Puzzle |
Side |
Scifi |
::. Bejeweled 3 |
Cannon Fodder 3 |
PC |
SP |
>2h |
|
- DECENT |
- Run around with squad of soldiers, destroy enemies and cause material mayhem. Soldiers gain experience, but when they die, they deserve small memorial after completing missions, which is funny. Forgetting the previous parts, this is pretty entertaining game as itself. |
Shooter |
Isometric |
Fixed reality |
::. Commando, The Chaos Engine, Droid Assault, Operation: Vietnam |
Cannons Lasers Rockets |
PC |
MP |
>2h |
|
- DECENT |
- Open up some cocoons to release some hornets, and guide them to enemy base to destroy it. |
Action, Strategy, (MOBA) |
3rd person |
Space, Scifi |
::. Awesomenauts, Solstice Arena, Prime World, AirMech, Super Monday Night Combat, Dota 2, Dethroned!, Dragons and Titans |
Capitalism Plus |
PC |
|
|
|
|
|
|
|
|
|
Capitalism 2 |
PC |
|
|
|
|
|
|
|
|
|
Capsized |
PC |
SP |
~2h |
|
- DECENT & BORING |
|
Action, Adventure, Platformer |
Side |
Scifi |
|
Carmageddon |
PC |
SP |
~10h |
|
- GOOD |
- Cars and gore, everything what is needed. |
Racing |
Adjustable |
Scifi |
::. Clutch |
Castle Crashers |
X360/PC |
SP |
~2h |
|
- POOR & BORING |
|
Action |
Side |
Fantasy |
::. Sacred Citadel, Shank, Alien Hominid, Viewtiful Joe, Noitu Love 2 Devolution, Foul Play, Elsword |
CastleStorm |
PC |
SP |
>2h |
|
- DECENT |
- Player sends units to face enemy forces and it is possible to take a role of the hero to the battle lane for a certain period of time. Castle is editable and player can use stationary ballista to shoot enemy structures and troops. |
Action, Strategy |
Side |
Fantasy |
::. Bumbledore, Alien Hallway, Plants vs. Zombies |
Castlevania (+ Anniversary Collection) |
”NES”/PC |
SP |
>7h x2 |
|
- EXCELLENT |
- Awkward controls defines this game. Player can whip only horizontally and cant move character while whip is out, excluding jumping and then attacking. Player cant change motion of a jump. Whip is divided to three parts to collect if player is dead, which is pretty useless idea when the game spawns parts pretty fast from loot. Whip animation causes a delay which ruins reactivity. Whole whip concept determines the game concept and gameplay, forces player to study all the patterns of stages to make an action plan to solve all details. There are still varied styles to complete the game. Stairs are the worst, because player is locked to them, and cant get off by jumping or any other way, but only walking to endpoints. Stairs are also huge vacuums, which usually nabs the nearby hero character if player accidentally presses a little bit up or down from the controller. Graphics and soundtrack are beautiful. Bosses are awesome. "Clock tower" with cogs and Draculas both phases are a legacy to some of next parts of the series. Hit mummies to head from the platform. Use holy water to Frankenstein. Dont go to trenches in Reaper boss fight. Use a time stopper in the clock tower. Keep on going in one direction when Dracula is trying to teleport behind u. Jump over Draculas projectiles soon after when they are cast, at the same time hitting the vampires head. |
Action, Platformer |
Side |
Fantasy |
::. Ninja Gaiden, Amazing Princess Sarah |
Castlevania: Bloodlines (Anniversary Collection) |
PC |
SP |
9h |
|
- GOOD |
- The game is split into two playable characters. The story is driven through locations in Europe. Visually the game is a masterpiece, containing lots of graphical tricks. Most notably is the distorted corridor, which probably drives the player mad while getting used to it. Level designs are great, serving a great amount of varied enemies. There are lots of mini bosses and bosses, and levels surely are long. The final level is stretched to so many mini bosses before facing the Draculas three forms, that it might feel unfair. The challenge comes from the fact that the password system saves depleted continues and lives, which means the difficulty is fairly hard with 0 lives and no continues. Even though the ending level is hard, it surely is satisfying, because the bosses are mainly constructed from repetitive AI behaviour. |
Action, Platformer |
Side |
Fantasy |
::. Ninja Gaiden, Amazing Princess Sarah |
Castlevania II: Simon's Quest (+ Anniversary Collection) |
”NES”/PC |
SP |
8h x2 |
|
- EXCELLENT |
- Main gameplay consist of gathering items. Colored diamonds can be exchanged to new ones from characters in cities. These diamonds are used to open routes through lakes by bowing at the shore and bringing in a duster at the cliff to get to another part of the main map. Draculas heart can be used for the ferryman. Holy water can be used to constantly probe the ground to reveal secrets. The player needs to raid 5 castles, by throwing a wooden stick to a sphere, which will reveal a body part of the Dracula. These parts needs to be brought to a Draculas castle, where u can easily torch Dracula with the flame pillar item. |
Adventure, Action, Platformer |
Side |
Fantasy |
::. La-Mulana, Zelda, Metroid, HeXen: Beyond Heretic, Wario Land 3 |
Castlevania II: Belmont's Revenge (Anniversary Collection) |
PC |
SP |
5h |
|
- DECENT |
- This GB version is full Castlevania experience. Special weapons are present. Graphics and soundtrack are great. No performance issues. It might appear that Dracula, the last boss, uses random attacks, but it is just an illusion, and the player needs to be on the right platform when Dracula is in a specific place. |
Action, Platformer |
Side |
Fantasy |
::. La-Mulana, Zelda, Metroid, HeXen: Beyond Heretic, Wario Land 3 |
Castlevania III: Dracula's Curse (+ Anniversary Collection) |
”NES”/PC |
SP |
~12h x2 |
|
- GOOD |
- It is possible to choose a route from the map, and even levels have sub-routes. Gameplay is the same as in the first episode: Whip is divided into three parts, special weapons ease the pain through levels, stairs are death traps and whip guy is very limited considering how enemies behave and what angles the player is supposed to survive. Most annoying creatures are those, which constantly spawns and flies horizontally making a zigzag through the screen. Bone snake boss is very annoying, because the fight is divided to two encounters with own platforming levels. Another very tough level to endure is where there is 4 bosses in same level run. Even the mirror image boss and Dracula is more understandable to defeat. It is a memory game, because u have to anticipate what comes next when the whip is practically quite slow and miss shots are punished. Major difference is that it is possible to swap between characters. For example the guy with the ability to fly, gives possibility to skip some of the nastiest platforming scenes. While levels are long, consisting of lots of obstacles to go past, there is a saving system, which allows the player to continue from the last checkpoint. |
Action, Platformer |
Side |
Fantasy |
::. Ninja Gaiden, Amazing Princess Sarah |
Castlevania: Dawn of Sorrow |
NDS |
SP |
>20h |
|
- EXCELLENT |
- Everything works, also the full price. |
Action, Platformer, RPG |
Side |
Fantasy |
|
Castlevania: Dracula X / Castlevania: Vampire's Kiss |
”SNES” |
SP |
~5h |
|
- DECENT |
- Saga of gawky heroes continues. Players nightmare is traditional characters knock-back when getting hurt by an enemy. Soundtrack and graphics are great. |
Action, Platformer |
Side |
Fantasy |
::. Rico – A Tale of Two Brothers, Ninja Gaiden, Super Ghouls'n Ghosts |
Castlevania: The Adventure (Anniversary Collection) |
PC |
SP |
5h |
|
- MEDIOCRE |
- 4 levels are long and pretty cleverly designed. Because the game is kind of short, the level design relies on the possibility of losing a whip upgrade. For example the last level can be quite a hairy adventure with the regular whip, and there is constant danger losing the parts. Gameplay now holds an ability to climb ropes. The player character is rigid as expected, but the poor optimization of the game makes the experience more painful. The game does not look good and looks like a minimum amount of graphics are used and still the performance is a very shoddy ride. Yes, diagonal randomness in enemy behavior is strongly present. Special weapons are not available. |
Action, Platformer |
Side |
Fantasy |
::. Rico – A Tale of Two Brothers, Ninja Gaiden, Super Ghouls'n Ghosts |
Cavestory+ |
PC |
SP |
~30h |
|
- GOOD |
- Almost perfect "modern" platformer. |
Action, Platformer |
Side |
Fantasy, Scifi |
::. Pink Hour, Ruff 'n' Tumble |
Ceville |
PC |
SP |
>5h |
|
- DECENT |
|
Adventure |
Varied |
Fantasy |
|
Chains |
PC |
SP |
<1h |
|
- POOR |
|
Puzzle, Action |
Side |
Scifi |
|
Chainz 2: Relinked |
PC |
SP |
>1h |
|
- GARBAGE |
- Player needs to rotate chains to match them together to score. The game is very unstable and it stops working after magic amount of time. |
Puzzle |
Side |
Scifi |
::. Bejeweled, Tidalis, 4 Elements, Fluttabyes, Lucid, Dungeon Hearts, 4 Elements, Columns |
Champions of Regnum |
PC |
MP |
>2h |
|
- POOR & BORING |
- Suppose Realm vs Realm is end game feature and marketing speech, because there is no place for n00bs, except instant death. There is quests and lands filled with creatures, which looks very passive. Game should start from the RvR battlefields to be really interesting and get players pitched straight into the "best" part of the game. What it is now, it is just echoing emptiness of couple RvR players, which are fan of the game, chasing each other, and dull environment. |
MMORPG |
Adjustable |
Fantasy |
::. Pandora Saga: Weapons of Balance, World of Warcraft, EverQuest 2, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, Age of Conan: Unchained, Vanguard: Saga of Heroes, The Lord of the Rings Online, Star Trek Online, Villagers and Heroes |
Champions Online: Free for All |
PC |
MP |
>2h |
|
- POOR & BORING |
- It is about all the same features and mechanics as other MMOs: do quests, loot and gain experience. The superhero theme is just superimposed. and means nothing. |
MMORPG |
3rd person |
Scifi |
::. World of Warcraft, EverQuest, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, ROSE Online, Vanguard: Saga of Heroes, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, Villagers and Heroes |
Chantelise – A Tale of Two Sisters |
PC |
SP |
~2h |
|
- POOR |
- Control a combination of a swordsmaiden and a fairy of magic. Smash everything to complete levels and find treasures. Collect gems for magic and money. Anime style in every aspect is barely bearable, but the camera control is the worst. Pixel art characters doesnt fit to textures of 3d environment. |
Action |
3rd person |
Fantasy |
::. Zelda, Blades of Time, X-Blades, Darksiders, Ragnarok Online, Continent of the Ninth Seal |
The Chaos Engine |
PC |
SP |
>2h |
|
- MEDIOCRE |
- There is two characters, one of them is cpu or human coop player. The game is about running in maps, finding keys and pickups, shooting enemies and reaching the end "gate". Money found from the stages, can be spent to attributes in character sheets. |
Shooter |
Top |
Scifi |
::. Crack Down, Take No Prisoners, Metal Gear, Commando, POSTAL, Cannon Fodder, Droid Assault |
Chaos Theory |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Puzzle |
Top |
Scifi |
|
Chase H.Q. |
C64C/”Arcade” |
SP |
~20h |
|
- EXCELLENT |
- Player drives special police car to pursuit criminals with sports cars in the high speed roads where civilian cars are constantly in the way. Poke the bad guys out of the roads! |
Action, Driving |
3rd person |
Fixed reality |
::. Crash Time 2, Need for Speed: Hot Pursuit |
Chernobyl Commando |
|
|
|
|
|
|
|
|
|
|
The Chessmaster |
SNES-GB |
SP |
~5h |
|
- DECENT |
|
Strategy, Turn-Based |
Top |
Fixed reality |
|
Chip 'n Dale Rescue Rangers (The Disney Afternoon Collection) |
PC |
SP |
<2h |
|
- MEDIOCRE |
- Big fat cat scatters deadly cigar ashes. Player jumps around throwing boxes in relatively simple levels. |
Platformer |
Side |
Fixed reality |
::. Super Mario Bros. 3 |
Chivalry: Medieval Warfare |
PC |
MP |
>2h |
|
- MEDIOCRE |
- Press buttons to look animations of swinging weapons and decapitating enemies. |
Action |
FPS |
Fixed reality |
::. War of the Roses |
Chocolatier: Decadence by Design |
PC |
SP |
>2h |
|
- DECENT |
|
Manager, Action |
Varied |
Fixed reality |
::. The Great Art Race, Secret of the Magic Crystal, Little Farm |
Chrome |
PC |
SP |
>2h |
|
- MEDIOCRE |
- It is real budget price FPS. |
FPS |
1st person |
Scifi |
::. Exodus from the Earth, Alpha Prime |
Chrome: Specforce |
PC |
|
|
|
|
|
|
|
|
|
Chrono Trigger |
”SNES” |
SP |
>20h |
|
- EXCELLENT |
|
RPG |
Top |
Fantasy, Scifi |
::. Final Fantasy, Front Mission, Septerra Core, Anachronox, Baldur's Gate |
Chris Sawyer's Locomotion |
PC |
MP |
~10h |
|
- DECENT |
- Just a buggy TT spinoff. |
Tycoon |
Isometric |
Fixed reality |
::. Cities in Motion |
Cities in Motion |
PC |
SP |
>2h |
|
- DECENT |
- Player needs to build a transportation business network to a city and make profit from it and keep people happy. |
Tycoon |
Adjustable |
Fixed reality |
::. Transport Tycoon, Industry Giant, Chris Sawyer's Locomotion, DETOUR, A-Train, Sim City |
City of Steam: Arkadia |
PC |
MP |
>2h |
|
- POOR & BORING |
- Go to the "dungeons", complete objectives, gain experience and loot. |
MMORPG |
3rd person |
Fantasy |
::. Wizardry Online, Continent of the Ninth Seal, War of the Immortals, Dungeons & Dragons Online, World of Warcraft, RIFT, Villagers and Heroes, Fiesta Online, Legends of Aethereus |
Clandestine |
PC |
SP |
22h |
|
- DECENT |
- The concept is to sneak in an enemy territory, break into information systems to gather knowledge for the story and finding additional intels for achievements. The gameplay has variety of approaches to complete a level. Simpliest way is to toss a pager and attrack curious enemies to inspect a disturbance, while player has a opportunity to pass, knock out or kill an enemy NPC. Enemy AI is blunt, if not proceeding cautiously, it will detect the player almost instantly and react fatally. Same goes for the surveillance cameras, which will sound the alarm if the player cant switch them off on time. "The hacking" mechanism is not very authentic. It consist a map showing all possible accesses in a scenery: doors, cameras, spotted enemies and terminals. Other view shows a network system, where the player can browse (hack) computers, go through firewalls and get codes for doors. The player just navigates to an avatar of a door and after an interval the keycode is revealed. Same goes for accessing computers and going through firewalls. The admin is a NPC, which automatically browses network systems trying to corner the player entry. It is a simple gameplay, serving a purpose to present hacking as simple mechanism as possible. Levels are mostly set in interesting places and structures tend to be pretty cleverly designed. Not to mention that graphics, especially the lighting model achieves to strenghten and give the atmosphere that gloomy technology enterprise touch in realism. |
Action, Stealth, Shooter |
3rd person |
Altered reality |
::. Hitman |
Cliffhanger |
SNES |
SP |
~10h |
|
- DECENT |
|
Action |
Side |
Fixed reality |
|
Clive Barker's Jericho |
PC |
SP |
>7h |
|
- POOR & BORING |
- Player has a group of religious occult specialized soldiers. Every soldier has different abilities and weaponry to fit in different situations, magic and guns. Enemies are gory spawns just like in Hellraiser movies. Levels are straightforward tube runs. Story and theme are barely interesting. Every playable character looks ridiculously gothic. AI is inefficient in situations where player needs to rely on them. Usually player needs to run to other characters to revive them before it is too late and game ends. |
FPS |
1st person |
Scifi |
::. Legendary, Doom 3, Resident Evil Operation Raccoon City, NecroVisioN, F.E.A.R. |
Clusterball |
PC |
SP-MP |
>10h |
|
- GOOD |
- Tractor beam … |
Action, Flying, Sports |
3rd person |
Scifi |
|
Clutch |
PC |
SP |
<2h |
|
- POOR & BORING |
- Drive in a city streets full of zombies, take part of different kind of activities found in the city and tune up the vehicle. The city is boring, driving model is bad and activities are unimaginative. |
Driving |
Adjustable |
Zombies |
::. Carmageddon, Burnout Paradise |
Cogs |
PC |
SP |
~1h |
|
- DECENT & BORING |
|
Puzzle |
Adjustable |
Scifi |
|
Cold Fear |
PC |
SP |
~8h |
|
- DECENT |
- The story is set to two stormy locations, a navy ship and oceanic science platform, both encountered by mysterious beings. These two settings gives great gloomy, eerie and wet atmosphere. Level designs consist sealed or locked doors so the player needs to roam back and forth the complexes to find keys and doing story objectives. Save points can be found automatically when wandering right direction. Alien species contains good catalogue of creatures. Main enemy is a human, either claimed by an alien or not, takes couple shots to head to pop it off to make a kill, and because of that the game does have an aiming feature with laser sight, which makes survival possible and the game playable. Other critters might take a little bit more, but there will be a good catalogue of weapons for every situation if caring to conserve ammunition. The ending at the helicopter field, fighting with Moon Presence, is quite a random act. The player needs to assume the direction of its attacks, because there is no time to see it and react accordingly. One way is to stay close approximation with it, not too close to prevent it to leap backwards, but just let it to start charging while the player can reach its legs soon enough to make it stomp, which is easier to avoid. |
Adventure, Action, Shooter |
3rd person |
Altered reality |
::. Resident Evil, Dead Space |
Colin McRae Rally 2.0 |
PC |
SP |
~5h |
|
- DECENT |
|
Racing, Sports |
Adjustable |
Fixed reality |
|
Columns |
”Sega MD” |
SP |
>10h |
|
- GOOD |
- Player can pause the game and plan movements. |
Puzzle |
Side |
Fantasy |
::. Tidalis, 4 Elements, Fluttabyes, Tetris, Zoo Keeper, Chainz 2: Relinked, 7 Wonders |
Columns 3 |
”Sega MD” |
SP |
>2h |
|
- GOOD |
- Pause is fixed, now hiding the scene! |
Puzzle |
Side |
Fantasy |
::. Tidalis, 4 Elements, Fluttabyes, Tetris, Zoo Keeper, Chainz 2: Relinked, 7 Wonders |
Comix Zone |
”Sega MD” |
SP |
>2h |
|
- GOOD |
|
Beat 'em up |
Side |
Scifi |
::. Final Fight, Streets of Rage |
Command & Conquer (+ The Covert Operations) |
PC |
SP-MP |
>100h |
|
- EXCELLENT |
- Definitive RTS. Pathfinding is pretty poor and AI works like an insect, that is why soundtrack holds tune "Act on Instinct". Delay in commands are annoying but understandable feature of strategy. While AI cheats in single-player campaigns and missions, especially in The Covert Operations, it is allowed for player to form sandbag "worm" formations to limit enemy movements and seize vital Tiberium pools, because enemy AI is unable to destroy walls. The Covert Operations is funny addition with some creative puzzle accompaniment. |
RTS |
Top |
Scifi |
::. Maelstrom, Earth 2140, Evolution RTS, Heroes of Annihilated Empires, 7th Legion |
Command & Conquer: Tiberian Dawn (Remastered Collection) |
PC |
SP |
>80h |
|
- GOOD |
- The old sandbag cheese is there, which is fair, because the enemy AI cheats: The cheese is important tactics, because it is an easy way to block out enemy operations in resource fields and stop the constant stream of units flowing in, and ultimately isolate enemy bases to a final siege. Enemy AI gets free resources even though their access to resource fields are cut off. They can build structures to specific locations no matter how far they are from other buildings. Commando gets killed by napalm, because AI prioritizes it as a main threat. Loading a save game can scramble the decision to another target, if there is any. Ally path-finding often finds the worst possible routes, so it is a constant work to shepherd their way to safety. When managing a pack of units, usually with vehicles, leads to massive staggering and curving around like drivers are drunk. Missions are masterfully designed, and there are lots of them. Remastered graphics look like from a mobile game. GDI are the good guys, who are conquesting Europe and trying to purge NOD out with Mammoth tanks and Orcas. NOD are the sinister party, who are planning to covert ops tactics, with little bit weaker vehicles, but more tactical and defensive abilities. With Stealth tanks, it is easier to scout around and make sudden strikest to buildings. Obelisk is a great guardian. |
RTS |
Top |
Scifi |
::. Maelstrom, Earth 2140, Evolution RTS, Heroes of Annihilated Empires, 7th Legion |
Command & Conquer: Generals (+ Zero Hour) |
PC |
SP-MP |
~20h |
|
- DECENT |
|
RTS |
Adjustable |
Scifi |
|
Command & Conquer 3: Tiberium Wars (+ Kane's Wrath) |
PC |
SP |
|
|
|
|
|
|
|
|
Command & Conquer: Red Alert (+ Counterstrike, The Aftermath) |
PC |
SP-MP |
>150h |
|
- EXCELLENT |
- Classic RTS. It resembles heavily the first C&C and its problems: AI still works like ants, but can now destroy obstacles like blocking walls. Mass controlling units causes massive drifting to wrong directions, because the pathfinding is still, in its entirety, inefficient. Sometimes, too often, some units "forgets" commands and fails totally to reach the targets, or doesnt even move. Commands have annoying delay and makes micromanagement hard. Some assets are same as in previous C&C, but arsenal is more diverse. Hitting enemy CPU resource flow, like harvesters and refineries, will now actually paralyze whole production and vitality in most mission cases. Mission packs contains less than 10 missions per faction, which are just lightweight data onto core game, and there is no special videos. Tanya with C-4 vs Volkov with "grenade launcher" and Chitzkoi the cybernetic dog? OST is legendary. |
RTS |
Top |
Scifi |
::. Earth 2140, Evolution RTS, Heroes of Annihilated Empires |
Command & Conquer: Red Alert (Remastered Collection) |
PC |
SP |
>50h |
|
- GOOD |
- In Red Alert, the enemy AI is more dependent to actual resource gathering. Striking hard to harvesters will stall the enemy unit production indefinitely, and eventually leading to annihilation of the whole force. It is also easier to deploy structures in wider area, because the spacing is more loose. Soviets are premise for NOD and Allies are GDI. There is Kane. Russians have good air units like "bomber" planes for destroying anything. There are also mobile rocket launcher platforms to snipe out targets, submarines to ambush enemy boats, for defence tesla coil towers for massive damage for great distance and spy planes to reveal portions of a map. Allies have good variety of boats, fast air defense and quite ample ground defense selection, and satellite to reveal the map. In the beginning of the last Soviet mission, it is probably a good idea to stay on the entry beach to avoid maximum heat. |
RTS |
Top |
Scifi |
::. Earth 2140, Evolution RTS, Heroes of Annihilated Empires |
Command & Conquer: Red Alert 2 (+ Command & Conquer: Yuri's Revenge) |
PC |
SP-MP |
>45h x2 |
|
- GOOD |
- Time travelling and mind control, classic Red Alert. Build bases, command the army and conquer the enemy. Missions are entertaining, plot is corny but amusing, graphics are great and game mechanics works very well. Yuri's Revenge expansion finalizes the package even more. |
RTS |
Isometric |
Scifi |
::. Earth 2140, Evolution RTS, Heroes of Annihilated Empires |
Command & Conquer: Red Alert 3 (+ Uprising) |
PC |
SP |
|
|
|
|
|
|
|
|
Command & Conquer 4: Tiberian Twilight |
PC |
|
|
|
|
|
|
|
|
|
Command & Conquer: Renegade |
PC |
SP |
10h |
|
- DECENT |
- Player gets the role of GDI Commando. Visual theme is Command & Conquer. Player infiltrates enemy buildings to disable them. There is vehicle battles and grand variety of infantry weapons. AI is abrupt, but enough efficient to do some resistance. Levels are run and gun tubes without deeper strategy. Atmosphere is comical, story is at the background, but culminating to a pretty good ending. It is a thrilling game. |
FPS |
1st person |
Scifi |
::. Battlezone 98 Redux |
Command & Conquer: Tiberian Sun (+ Firestorm) |
PC |
SP-MP |
>75h |
|
- DECENT |
- GDI vs CABAL vs NOD vs Mutants. Atmosphere is quite grim. There is latency when commanding units, and units tend to spin and wander around a bit. Missions of campaigns are mostly interesting and varied. |
RTS |
Top |
Scifi |
::. Earth 2140, Evolution RTS |
Commander: Conquest of the Americas (Gold) |
PC |
SP |
~2h |
|
- POOR |
- Build, expand and protect colonies and trade goods. It looks very dull entity. |
Simulation |
Adjustable |
Fixed reality |
::. Patrician, Port Royale, Sid Meier's Pirates!, East India Company |
Commander Keen in Goodbye, Galaxy |
PC |
SP |
22h |
|
- MEDIOCRE |
- The game is set to an open world map where multiple locations can be discovered. The plot of Secret of the Oracle is to rescue old blokes in red robes. The Armageddon Machine is set to a space station where the player needs to find and destroy fuses of machines, and finally at the end, use enemy flying mines to ravage a generator. id Software never understood the fundamentals of good platformer concoction. Enemy AI is governed mainly by random behavior. For example maps are stuffed with diagonally flying flies, which bounces from walls. They are the main reason for getting player killed. How is it possible that they appear on locations where the player cannot evade them, places where jumping is vital factor or level designs are constructed from tight places. Only way to kill these creatures is to use pogo stick when they are landed. Fire elementals are an another example of total randomness. When they are presented, they just throw fireballs around and keeps sawing back and forth randomly in the same place, and again of course in narrow places. Pink robots which uses poles to climb up and down, can sometimes take forever to go away when they are trotting between a pole and a wall nearby. Shit stains laid by worms, can be hidden behind a corpse. When the game is mainly focused on a random factor, it is a bad practise to give the player just one hit for getting killed. How about that helmet Keen wears for another chance? Usage of the blaster, but also climbing edges, are both made with pointlessly long animations. Field of view is constricted for any surprises coming out of the view. The player can only tilt the camera vertically. To compensate bad implementations, the game features ability to save a game, which makes whole entity a little bit more enjoyable experience. |
Platformer, Shooter |
Side |
Scifi |
::. Secret Agent |
Commander Keen in Invasion of the Vorticons |
PC |
SP |
<10h |
|
- DECENT |
- The gameplay is just unfair and partially lack finesse. All of the AIs are random acts and the player ability to confront certain enemies are minimal. For example Turtles look alike creatures are jumping, roaming and shooting randomly. If the player gets face on with them, there is no chance for survival, mostly because they shoot energy bolts, which are fast and unavoidable. Gameplay does not have crouching mechanism to dodge these bolts, jumping with spring leg mechanics is way too slow and the player character running speed doesnt give anything. Only way to avoid these randomness is to avoid certain places, because the loot is not worth the trouble. Every episode brings up something new. In Marooned on Mars, Keen mangles on Mars with a pogo stick and a blaster. The Earth Explodes has improved graphics and more advanced enemies. Location is in an enemy spacecraft where Keen needs to disable armament targeted towards major locations on earth. Keen Must Die! allows the player to maim enemies at their soil, invading their houses and blasting them off, eventually facing the massive mind control boss robot. |
Platformer, Shooter |
Side |
Scifi |
::. Secret Agent |
Commandos: Behind Enemy Lines |
PC |
SP |
>100h |
|
- EXCELLENT |
|
Action, Strategy |
Isometric |
Fixed reality |
::. Desperados: Wanted Dead or Alive, Full Spectrum Warrior, Gunpoint, Sniper Elite 4 |
Commandos: Beyond the Call of Duty |
PC |
SP |
>2h |
|
- GOOD |
- Same old engine, some new functions like puppet. Heavy missions. |
Action, Strategy |
Isometric |
Fixed reality |
::. Desperados: Wanted Dead or Alive, Full Spectrum Warrior, Gunpoint, Sniper Elite 4 |
Commandos 2: Men of Courage |
PC |
SP |
>2h |
|
- DECENT |
|
Action, Strategy |
Isometric |
Fixed reality |
|
Commandos 3: Destination Berlin |
PC |
|
|
|
|
|
|
|
|
|
Company of Heroes (+ Opposing Fronts, Tales of Valor) |
PC |
SP-MP |
>50h |
|
- DECENT |
- Build units, capture resource points, use environment in tactics and never lose units instead of calling them back to base to regenerate. |
RTS |
Adjustable |
Fixed reality |
::. Men of War: Assault Squad, World War II: Panzer Claws, Joint Task Force, Rush for Berlin, Theatre of War, APOX |
Company of Heroes 2 |
PC |
SP-MP |
>2h |
|
- DECENT |
- Build units, capture resource points, use environment in tactics and never lose units instead of calling them back to base to regenerate. |
RTS |
Adjustable |
Fixed reality |
::. Men of War: Assault Squad, World War II: Panzer Claws, Joint Task Force, Rush for Berlin, Theatre of War, APOX |
Condemned: Criminal Origins |
PC |
SP |
~6h |
|
- DECENT |
- Discount sales. Junkies looks more like zombies, which is not very immersive. It is a short game. |
FPS |
1st person |
Scifi |
::. F.E.A.R. |
Conflict: Denied Ops |
PC |
SP |
<10h |
|
- POOR |
- Player can switch between two characters which are a double team, one of them is a cpu player and can be given straight orders. Ally AI is bad, often does something wrong. Maps are dull tubes. Campaign is corny and voice acting is laughable. |
FPS |
FPS |
Scifi |
::. Medal of Honor, Frontlines: Fuel of War, Delta Force |
Coniclysm |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Action |
3rd person |
Scifi |
::. Retrovirus |
Conquest of Champions |
PC |
MP |
>2h |
|
- MEDIOCRE & BORING |
- Players can stack extended matches and complete turns whenever wanted. |
Turn-Based, Strategy, Card game |
”Top” |
Fantasy |
::. The Banner Saga: Factions, Jagged Alliance, Winter Voices, Fallout, XCOM: Enemy Unknown, Heroes of Might and Magic, Gorky 17, Frontline Tactics, King's Bounty: Legions, Dogs of War Online, Arma Tactics, Aerena - Clash of Champions, DRAKERZ-Confrontation |
Constant C |
PC |
SP |
~2h |
|
- DECENT |
- It is about rotating rooms. Nice background house music. |
Platformer, Puzzle |
Side |
Scifi |
::. Adventures of Shuggy, And Yet It Moves |
Contagion |
PC |
MP |
>2h |
|
- POOR & BORING |
- The game starts with survivalists, who are trying to survive from zombies and complete the stage. All the players are humans, but once dead, they become zombies which needs to stop human players to reach the goal. |
FPS |
1st person |
Zombies |
::. Left 4 Dead, Dead Island, Killing Floor, No More Room in Hell, Dead Pixels, DayZ |
Continent of the Ninth Seal |
PC |
MP |
>2h |
|
- POOR & BORING |
- Create a character, do quests, loot, gain experience and train the character by NPCs. There is "hyperlinks" in the quest descriptions, which navigates the player to destinations. "Town" is a meeting place for getting quests. All the action happens in stages, which can be selected from the map, which appear after going through some "portal" in town. It is some kind of action game, with all the movement combinations, but all the action and enemies are just gutless and unimaginative repetitive content. |
MMORPG |
3rd person |
Fantasy |
::. DC Universe Online, World of Warcraft, EverQuest, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, Age of Conan: Unchained, Vanguard: Saga of Heroes, War of the Immortals, Blades of Time, Darksiders, Garshasp: Temple of the Dragon , Chantelise – A Tale of Two Sisters, Archeblade, X-Blades, Dungeons & Dragons Online, Bastion, Dragon Nest Europe, City of Steam: Arkadia, Fiesta Online |
Contra 3: The Alien Wars |
Wii-VC(SNES) |
SP-MP |
~5h |
|
- DECENT |
|
Action |
Varied |
Scifi |
::. Vectorman, Alien Storm, Alien Soldier, 8-Bit Commando |
Contraption Maker |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- As an early access game it show poor game content by default, but also holds great possibilites. Levels are puzzles, and player needs to solve them by using given objects with physics functions. |
Physics, Puzzle |
Side |
Fixed reality |
::. Bad Rats |
Cooking Dash |
PC |
SP |
>2h |
|
- GOOD |
|
Dash |
Side |
Fixed reality |
|
Cosmic Osmo |
PC |
SP |
~2h |
|
- GOOD |
- It is magnificent tech demo, presenting good graphics and technical possibilities. The game itself doesnt have any goals and it is just a trippy experience. |
Adventure |
1st person |
Scifi |
::. Donald Duck's Playground |
Cossacks: European Wars |
PC |
SP |
>2h |
|
- DECENT |
- Build a base, gather resources to support army and warfare. Every shot and ammunition is taken from the resource pool. |
RTS |
Isometric |
Fixed reality |
::. American Conquest, Age of Empires, Knights and Merchants, The Settlers, Rome: Total War |
Counter Strike (+ Source) |
PC |
MP |
~10h |
|
- MEDIOCRE & BORING |
- Small scale action which is not good in this case. |
FPS |
1st person |
Fixed reality |
::. Tactical Intervention, War Rock, Blacklight, Loadout, Tom Clancy's Ghost Recon Phantoms, Interstellar Marines, Warface, Quake 3, Fistful of Frags |
Counter-Strike: Global Offensive |
PC |
MP |
>2h |
|
- POOR & BORING |
- Shooting model is bad. Maps are small and offers only chance to corner camp. Simple minded and brainless players wastes game time to this relic of ancient remembrance of gaming. |
FPS |
1st person |
Fixed reality |
::. Insurgency, Tactical Intervention, Blacklight |
Crack Down |
”Sega MD” |
|
>5h |
|
- GOOD |
- There is some performance problems. Dropping out off the world is too sensitive. |
Action |
Top |
Scifi |
::. Take No Prisoners, Metal Gear, Commando, The Chaos Engine |
Crash Bandicoot (Crash Bandicoot N. Sane Trilogy) |
NSW |
SP |
>10h |
|
- DECENT |
- It belongs to classics in the platforming genre, although it tries to break the mold way too eagerly. The theme is ridiculous: The player assumes the role of a bandicoot, and is running and jumping in obstacle courses through a jungle, castles and factories. While the visual designs are all over the place, it will serve some intense action scenes, but not because it would be a hard game, but because of annoying camera angles. The reason might be because PS1 brought a chance to make full 3d scenes with an actual 3d camera, means that developers can put the angle wherever they want in expense of good gameplay. When there is a need of an accurate jumping in quite hazardous level designs, somehow the camera angle is set behind the player character, while it should be on the side of the stage. To keep track in the illogical perspective, player needs to observe the shadow of the player character in order to know where to land. In some levels the camera angle is set to the side view, but not in all levels, like developers had a requisition to chance the angle without any logical sense. To give further extension for the adventure, the player has an opportunity to complete challenges, like breaking all of the boxes or completing a level in a time trial. When completing the game, there is always Stormy Ascent bonus to be completed, which is trivial but not impossible. |
Platformer |
Varied |
Scifi |
::. Barbie Explorer, Adventures of Lomax, Super Mario 64 |
Crash Time 2 |
PC |
SP |
>2h |
|
- DECENT |
- Mission structures are boringly bald. |
Driving, Action |
Adjustable |
Fixed reality |
::. Chase H.Q., Driver, Need for Speed: Hot Pursuit, Midnight Outlaw: 6 Hours to SunUp, Burnout |
Crayon Physics Deluxe |
PC |
SP |
<2h |
|
- POOR |
- It is just too uninspiring to find multiple solutions. Best solution is to triangle leaf everything. |
Physics, Puzzle |
Side |
Scifi |
::. Angry Birds, Line Rider 2: Unbound, Doc Clock: The Toasted Sandwich of Time, Draw a Stickman: EPIC |
Crazy Cars |
C64C |
SP |
~2h |
|
- MEDIOCRE |
|
Driving, Action |
3rd person |
Fixed reality |
|
Crazy Fairies |
|
|
|
|
|
|
|
|
|
|
Crazy Taxi |
PC/Arcade |
SP |
>5h |
|
- DECENT |
|
Driving, Action |
3rd person |
Fixed reality |
|
CrimeCraft: GangWars |
PC |
MP |
>2h |
|
- DECENT |
- There is good variety of 3rd person shooter action in the forms of PvE and PvP matches. Players can tune up their characters by buying clothes, weapons and other accessories with "in-game currency and real money". Shooting model feels good by its simple and straightforward approach in brutality, without any fancy wriggling physics included. Sunrise city is a disappointment by its vacuous appearance, which is still marketing point for the game and peaceful place for players to gather around. |
|
3rd person |
Scifi |
::. Global Agenda: Free Agent, War Inc. Battlezone, War Rock, MicroVolts Surge, Warframe, Loadout, Tom Clancy's Ghost Recon Phantoms, Double Action: Boogaloo |
Crimsonland |
PC |
SP |
>10h |
|
- DECENT |
|
Shooter |
Top |
Scifi |
::. RIP 2: Strike Back, Hero Siege, Alien Shooter |
Critical Mass |
PC |
SP |
>2h |
|
- DECENT |
- Combine cubes of same colour to make them disappear. |
Puzzle |
Side |
Scifi |
::. Tetris, Magnetis |
Critter Crunch |
PC |
SP |
>2h |
|
- DECENT |
- Player needs to combine different sizes of "furballs" together to make them pop and score. |
Puzzle |
Side |
Fantasy |
::. Dynomite! Deluxe, Bejeweled |
Crossout |
PC |
MP |
>300h |
|
- GOOD |
- Build a combat vehicle from parts u receive from leveling up. Weapons includes cannons, shotguns, machineguns and some special rarities. Every gun type has their own purpose in the field. It is surprisingly addictive gameplay in a world of dystopian Mad Max world. Matches lasts couple minutes. |
Driving, Action, Shooter |
3rd person |
Scifi |
::. Robocraft |
Crusader Kings |
PC |
SP |
>2h |
|
- DECENT |
- Better in-game tutorials or guides would be nice. |
Strategy |
Top |
Fixed reality |
::. Making History: The Calm & The Storm |
Crysis |
PC |
SP |
<8h |
|
- DECENT |
- Stealth combined with speed and armor featured special suit, gives lots of options to advance in a jungle turning to icy place. Player faces opposition of a human faction and an alien race. Technically whole game is perfect. Shooting model is great and AI works very well. There is also vehicular combat included. |
FPS |
1st person |
Scifi |
::. Project: Snowblind, Deus Ex, System Shock, Far Cry 3: Blood Dragon, Red Faction: Armageddon |
Crysis Warhead |
PC |
SP |
<4h |
|
- POOR |
- It is an another perspective to the original Crysis story. Player chases a container of an alien technology. |
FPS |
1st person |
Scifi |
::. Project: Snowblind, Deus Ex, System Shock, Far Cry 3: Blood Dragon, Red Faction: Armageddon |
Crysis 2 (Maximum Edition) |
PC |
SP |
~7h |
|
- MEDIOCRE |
- The suit gives player varied tactical advancements for otherwise tube run maps, for example stealth and armor. It can be upgraded by stuff collected from alien corpses. Although the campaign is enough easy as it hardest difficulty level, player doesnt need any upgrades. Enemies are aliens and a human faction. Atmosphere is overly patriotic and dramatic, especially in background music. It is hard to believe this game series is so hyped, while it is mediocrity at its best. Just a flat scifi shooter in the ruins of New York. |
FPS |
1st person |
Scifi |
::. Project: Snowblind, Deus Ex, System Shock, Far Cry 3: Blood Dragon, Red Faction: Armageddon |
Cthulhu Saves the World |
PC |
SP |
>10h |
|
- DECENT |
- Not as funny as it tries to be. |
RPG |
Top |
Fantasy |
::. Last Dream, 3 Stars of Destiny |
Culpa Innata |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
Adventure |
Varied |
Scifi |
::. The Longest Journey |
The Curse of Monkey Island |
PC |
SP |
>20h |
|
- GOOD |
|
Adventure |
Side |
Pirates |
|
Cyber Gladiators |
PC |
SP |
~1h |
|
- POOR & BORING |
|
Fighting, Duel |
Side |
Scifi |
|
Cybernoid: The Fighting Machine |
C64C |
SP |
~10h |
|
- EXCELLENT |
- Video game history. |
Action |
Side |
Scifi |
::. Zero Wing, Ballpoint Universe: Infinite |
Cybernoid 2: The Revenge |
C64C |
SP |
~10h |
|
- EXCELLENT |
- Graphics, ost and level designs are more exquisite than boring mission objectives. Player needs to collect certain amount of cargo and bring it to the end of the mission, while shooting the way free through the caverns and enemy spawns with an aid of varied arsenal. |
Action |
Side |
Scifi |
::. Zero Wing, Ballpoint Universe: Infinite |
Cyber Troopers Virtual-On |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Action |
3rd person |
Scifi |
|
Daikatana |
PC |
SP |
>2h |
|
- POOR |
- Menu graphics are nice. Very weird design with all the bugs. |
FPS |
1st person |
Scifi |
::. Shadow Warrior (1997) |
Dangerous Waters |
PC |
SP |
>2h |
|
- GOOD |
- Takes long time to master. |
Simulation |
Varied |
Fixed reality |
|
DARK |
PC |
SP |
17h |
|
- DECENT |
- Sneak around, surprise enemies behind to knock them brutally down for earning maximum experience to unlock different skills. To use skills, player needs to drink blood. It is definitely a stealth action game, but unfortunately there is nothing more in it. Maps are dull looking and overly simplistic. Visuals are boring. Ending is disappointing with easy boss. |
Stealth, Action |
3rd person |
Vampires, Scifi |
::. Hitman, Tom Clancy's Splinter Cell |
Darkest Hour: Europe '44-'45 |
PC |
SP |
<2h |
|
- MEDIOCRE |
- It is a multiplayer game, which is almost dead, and there is no proper single-player campaign because AI is utterly stupid. |
FPS |
1st person |
Fixed reality |
::. Red Orchestra |
Dark Fall: Lost Souls |
PC |
SP |
>5h |
|
- DECENT |
|
Adventure |
1st person |
Scifi |
::. Scratches: Director's Cut, The Blackwell Legacy, Anna, 1953 – KGB Unleashed, Aura: Fate of the Ages, Hotel Collectors Edition |
Dark Messiah of Might & Magic |
PC |
SP |
~10h |
|
- POOR |
- Using enviroment as maneuver, like throwing objects around, breaking some structures or clanking enemies down the stairs or heights, has better effectiveness than using frustrating sword and shield. Levels are straightforward tube. Comprehensively it has a bad game design. |
Action, RPG |
1st person |
Fantasy |
::. Gothic, The Lord of the Rings: War in the North |
Dark Sector |
PC |
SP |
>10h |
|
- DECENT |
- A man assimilates some extraordinary abilities and slices enemies with throwable blade while shooting them to heads with guns. There is stores under the sewer lids. Player can use elements, found from the stages, in the blade for solving puzzles and battles. Story isnt good, bosses arent amazing and the game is short, but it is decent casual rumble. Brutal difficulty adds more challenge if needed. |
Action |
3rd person |
Scifi |
::. Resident Evil 4, Batman: Arkham Asylum, Warframe, Afterfall: Reconquest Episode 1 |
Darksiders |
PC |
SP |
~30h |
|
- DECENT |
- Theme and concept are seen. Technically it works perfectly. Wonder why Diablo 3 werent technically like this. Graphics are very pretty. Too many cutscenes kills the flow. |
Action |
3rd person |
Fantasy, Scifi |
::. Blades of Time, X-Blades, Chantelise – A Tale of Two Sisters, Archeblade, Continent of the Ninth Seal, DC Universe Online, Ascend: Hand of Kul |
Darksiders 2 |
PC |
|
|
|
|
|
|
|
|
|
Dark Souls: Prepare to Die Edition |
PC |
SP |
>70h |
|
- EXCELLENT |
- Title says it all, theme and visuals are very dark. World and its atmosphere is dismal. Hero is a prominent weak immortal, who takes lots of damage from almost everything, and is destined to die very many times. Souls are gathered for currency to services and experience to character development in bonfires. World is vast, filled with strong enemies, huge bosses of bosses, treasures and intriguing and diverse places. At the first glance, it is pretty aversive experience. Once getting into it, it is very well crafted entity. Mouse and keyboard controls are bad, but gamepad works perfectly. |
Action, Adventure, RPG |
3rd person |
Fantasy |
::. The Witcher, Heretic: Shadow of the Serpent Riders, Bloodborne, METAL GEAR RISING: REVENGEANCE, Remnant: From the Ashes |
DARK SOULS II: Scholar of the First Sin |
PC |
SP-MP |
~170h |
|
- GOOD |
- Company of Champions and Burnt Ivory King gives some real tension. Online features are kind of derped: People can invade other players world almost anytime, and easy way get through it is to jump off the cliff to death. Connecting people for co-op play is made a bit uneasy, because of items. |
Action, Adventure, RPG |
3rd person |
Fantasy |
::. The Witcher, Bloodborne, METAL GEAR RISING: REVENGEANCE, Remnant: From the Ashes |
DarkStar One |
PC |
SP |
>5h |
|
- DECENT |
|
Action |
1st person |
Space, Scifi |
::. Evochron Mercenary, X-Tension, Freespace, Blast Radius, AquaNox, EVE Online, Galaxy on Fire 2, Iron Sky Invasion |
Dark Void Zero |
PC |
SP |
<2h |
|
- POOR |
- Shoot and jump around to find keycards and weapons. Yellow-orange bubbles can be collected if player doesnt have anything better to play. Musics sound too much of Mega Man. Why developers bothered to do this? |
Platformer |
Side |
Scifi |
::. Mega Man, Metroid |
Darwinia |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
Strategy |
Adjustable |
Scifi |
|
Dawn of Fantasy |
PC |
|
|
|
|
|
|
|
|
|
Day of Defeat |
PC |
MP |
>10h |
|
- DECENT |
- Hc. |
FPS |
1st person |
Fixed reality |
|
Day of the Tentacle |
PC |
SP |
>5h |
|
- GOOD |
|
Adventure |
Side |
Scifi |
|
Day One: Garry's Incident |
PC |
SP |
>2h |
|
- POOR |
- Garry is a drink addict pilot, who outrun "panthers", indians and monkeys in deep "magic" forest where he is stranded. The real threat is all the many bugs that the game holds. The game design cant hold much of a logic. Little swift monkeys can hurt player by throwing stones, but player can catch them up easily by running. Panthers can be killed by tapping a key. Indians are so slow and stupid that it is easy to get rid of them, until they magically spawn back after saving the game. Well all the buggy content can be declared as "a magic", as also the Garrys "Mega Man" wrist cannon. |
Action, Adventure |
FPS |
Scifi |
::. Risen, Under the Ocean, How to Survive, Far Cry 3 |
DCS World |
PC |
SP |
>2h |
|
- GOOD |
- As a free to play model, it has one plane, "Frogfoot", which is enough to satisfy "complexity" of simulations and needs to learn something serious. Another planes can be bought with real money. |
Flying, Simulation |
Adjustable |
Fixed reality |
::. Microsoft Flight Simulator, Jane's F-15, 688(I) Hunter/Killer |
DC Universe Online |
PC |
MP |
>2h |
|
- DECENT |
- This is how super hero MMO should be done. Battle and movement mechanics hits the spot when beating lots of enemies (PvP and PvE) in quests in the city of full of chaos. Mission structures tend to repetitive: kick lots of enemies and go somewhere to "channel" something. |
Action, MMORPG |
3rd person |
Scifi |
::. Marvel Heroes, World of Warcraft, Neverwinter, Continent of the Ninth Seal, Age of Conan: Unchained, X-Blades, Blades of Time, Darksiders, Champions Online: Free for All |
Dead Hungry Diner |
PC |
SP |
>2h |
|
- GOOD |
|
Dash |
Isometric |
Fantasy |
::. Cooking Dash, Flora's Fruit Farm |
Dead Island |
PC |
SP-MP |
>10h |
|
- DECENT |
- Too much animations for pc. Mechanically reminds of Borderlands. Top quality production values, especially for 11€ discount sales. |
Action, RPG |
1st person |
Zombies |
::. Borderlands, No More Room in Hell, Dead Pixels, Contagion, How to Survive, Dead Rising |
Dead Pixels |
PC |
SP |
>5h |
|
- DECENT |
- Run through streets, kill or avoid varied zombies, loot some buildings and do some business. |
Action |
Side |
Zombies |
::. Left 4 Dead, Dead Island, Killing Floor, Contagion |
Dead Rising |
PC |
SP |
16h x2 |
|
- GARBAGE |
- Mega Man watch. Why in all of the major Capcom zombie titles the player character control scheme has to be most awkward as possible. Player cannot shoot rationally unless pressing special key for the aim and be completely stationary. The hero uses melee weapons and items worst possible way what could imagine. If an enemy hits the player, there has to be stun, interrupt or even knock-back effect. Glad the player character is safe during his own attack animation sequence. The challenge of the game comes from a terrible AI. Ally AI environment query and navigation system is horrible, leaving AI pawns stuck, jam and just plainly die because of bad technology. Player cannot even do much more in addition to arm and clear the path as much as possible for them. It is not funny to see clumsy technology to not serve the player purpose. The best AI is in the zombies. It is an open world game, set to a shopping center, which is good idea taken from a movie. 72 hours in game time to watch the main storyline, ending to different conclusions. Player explores the place, and Otis, the janitor who is the most annoying character in the game, will call by the radio to tell where other survivors are. If any calls are interrupted by anything what action game has to offer, the radio message starts from the beginning and player needs to wait it properly to end. Other character are pretty badly written and acted even worse. Good thing about the game is an idea of not forcing the player to do anything. Player can spend his time as he pleases: Killing lots of zombies with cars, roaming the pretty impressive mall, rescuing other people or plainly waiting 72 hours of game time at the heliport. To get the proper ending, player has to follow the story and obey the schedule, which cannot be altered. If the player fails to follow the timeline, the story fails. Only funny things could be the special characters, who could be considered as bosses: A ninja clown with chainsaws, a Viernam veteran, the fat butcher, etc. True ending boss, a tank commander with a cigar, is easy to beat: Just stand on the hull, while the cigar guy stands on the turret, a little bit higher than u, and hit him while his is trying to block ur blows. This causes the boss AI to jam at the edge of the turret and u can just hammer him down. Getting to the true ending goes like this: Rescue 10 people, complete the whole case schedule. In the remaining hours, be at 10 am at Isabela, go to helipad at 12 am, collect equipment and 10 queens for vaccine, and face the tank commander. The overtime reaches marvelous suspense, though it does not save the game. It could be considered as a good game in camp genre, but horrendous game as otherwise. |
Action, RPG |
3rd person |
Zombies |
::. Dead Island |
Dead Rising 2 |
PC |
SP |
<16h |
|
- GARBAGE |
- Player character controls are even worse than in the first one of the series. Every movement is punished by long animation sequences, same time losing all the momentum. Chuck is so clumsy hero that he wants to get bitten. When he takes damage, sometimes, but way too often, he will get knocked down. He is also a worst case of zombie magnet. Just running past of couple zombies, all the runnings stops suddenly and Chuck gets stuck to a shake it away sequence. Chuck loves to lay down, he has to make those ridiculous take down movements to finish the zombie shake it away events. Even ally AI has better survivability: It will push zombies away and usually wont get caught. Jumping through a horde of zombies usually gives a little bit of safe states while in the air sequence, but best way to navigate through zombies is to distribute flying kick. The game is filled with eccentric characters, especially bosses, TK and Sullivan, can be handled easily by using combo movements Douple Leg Drop Kick or Jump Kick. The casino world is great with lots of details, but not that big what loading times are through level transitions. Player needs money for a medicine for his daughter. Money can be harvested from atm or casinos, but sometimes from rescued persons. Most experience points are gained from escorting people to safety. Game features also crafting mechanism, which allows player to make stronger weapons, which lasts longer and gives experience points. Follow the storyline schedule and roam the casino world to save people. |
Action, RPG |
3rd person |
Zombies |
::. Dead Island |
Dead Rising 2: Off the Record |
PC |
SP |
~13h |
|
- GARBAGE |
- It is a standalone modification from original game, which replaces Chuck with Frank. There is major changes in story, so it is not just a dull replacement. It is actually a new game, set to the same casino world with familiar characters. Get money for the medicine to the sickness. Bash slot machines and atm to gain lots money. Find and escort survivors to safety. Obey the storyline schedule or do what every u want. Most annoying things are the snipers and "Edi E.". Player has even chance to kill Chuck. |
Action, RPG |
3rd person |
Zombies |
::. Dead Island |
Dead Space |
PC |
SP |
~15h x2 |
|
- GOOD |
- There is nothing more satisfying than cutting out limbs of creatures and look their ragdolls to shiver in between legs of Isaac. |
Action |
3rd person |
Scifi |
::. Resident Evil, Alan Wake, Shadowgrounds, Afterfall InSanity, Cold Fear |
Dead Space 2 |
PC |
SP |
<19h |
|
- POOR & BORING |
- Isaac is the most sluggish character in the whole video game history. There is literally no evasion option at all, while player character basic movements are very rigid. The situation is more hopeless when player needs to aim while shooting with a gun, and movements are even worse in that state. Player crashes to rooms, which will always be ambushed by hordes of morphs, and usually player just dies. When player learns the spawn scripts, it is easy to solve enemies and optimize ammo usage. Ambushes happens usually in narrow spaces. There are way too many small platforms, guided by time, where player needs to survive the enemy attack sequences. All this narrowness repeats itself and starts to feel very boring. Worst of all, player grow numb and horror theme vanishes away, and what is left is just pile of slow unintuitive gameplay garbage. Player can choose his own weapons, which is nice. Suits, though, just gives passive benefits, but no actual crucial leverage in action. The theme of stomping corpses and cutting limbs till there is nothing left than the loot, is brilliant idea, but everything else is just wrong. The cinematic aspect is also very tedious with annoying game stopping dialogs and cinematic sequences. Creatures also grab the player way too often, where player needs to hit repeatedly "e" key. Suit represents hud for health and stasis energy, and weapon menu is front of the player character. It is creative style to present the info, but not practical at all. When some videos starts to roll in front of the player character, it is very bad design. The ending boss is also way too psychedelic ghost trip and concludes the game badly. The sequence of escaping from the immortal morph is cool though. |
Action, Shooter |
3rd person |
Scifi |
::. Resident Evil, Alan Wake, Shadowgrounds, Afterfall InSanity, Cold Fear |
Dear Esther |
PC |
SP |
~1h |
|
- POOR |
- Just "walking" doesnt make much of a good game, no matter how deep the story would be. Although it cost ~7€, it was too much for only pretty graphics and walking-howering around. |
Adventure |
1st person |
Fantasy |
::. TRAUMA, Shelter, The Void, The Plan, 9.03m |
Death and the Fly |
PC |
SP |
~2h |
|
- POOR & BORING |
- It is boring. Cooperating two characters to solve levels. |
Action, Platformer |
Side |
Fantasy |
::. Trine, Giana Sisters: Twisted Dreams |
Death From Above |
PC-Web(Flash?) |
SP |
~5h |
|
- GOOD |
|
Action, Flying |
3rd person |
Fixed reality |
::. Aces of the Air, Dogfight 1942, War Thunder |
DEATH STRANDING |
PC |
SP |
~43h |
|
- POOR & BORING |
- The story surrounds a courier, who is making deliveries and at the same time reconnecting the broken America in the future. The catch in the adventure are tar ghosts, which are penetrating living world and making obstacles to deliveries. Luckily Norman Reedus has a baby in the bottle, which can detect these creatures, and Mads Mikkelsen as a dad wants it back or wants u back. It is hard to know who or what is the final boss. Is it the giant whale, or Mikkelsen, or the terrorist with golden mask, or the lady in the dress, who needs a hug. Nevertheless the ending is the most tiresome ending in the whole video-game history, having multiple instances of rolling credits on screen, while the player is begging the game to end. It is not necessarily the visuals or the action, which makes the game bad, but the mumbo jumbo, forced written contrived story, which developed really bad when more and more characters tried to knit ridiculous aspects together. It is fun to trek in varied terrains and circumstances, and tend to gear and build structures to survive from rain rusting delivery, but it should have stopped there and left otherworldly things more mysterious, and developed a story around believable things. Vehicle physics are very clunky, as is the soundtrack. But, it is not a completely useless game, it is just different. |
Action, Adventure, Shooter |
3rd person |
Scifi |
|
Decap Attack |
”Sega MD” – PC |
SP |
11h |
|
- GOOD |
- Chuck, the throwable skull, can make a difference and ease a lot of things, but it is also easy to lose. The story is about uniting a skeleton pangaea, because evil forces have separated it. Key weakness in the mole boss battle is at the left side of it and when it does throw projectiles u need to duck near it to survive. Worst gameplay element is the player character getting stuck on edges, if the player happens to hesitate near them. The game is a prime example of how to select a wild and headless theme and make everything together with good gameplay and graphics and a catchy soundtrack. |
Platformer |
Side |
Fantasy |
::. Ristar, Mario, Kid Chameleon, Superfrog, DLC Quest |
Deep Black: Reloaded |
PC |
SP |
~2h |
|
- POOR |
- Console gaming inspired design. Doesnt even try to be original. Very repetitive. Character control is made stiff. |
Action, Shooter |
3rd person |
Scifi |
::. Mass Effect, Hydrophobia: Prophecy |
DEFCON |
PC |
SP |
>5h |
|
- GOOD |
|
Strategy |
Side |
Scifi |
::. Hacker Evolution |
Defender's Quest: Valley of the Forgotten |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Player buys heroes, grind them up in "quests" and follows loose story. |
Tower defense, Strategy |
Top |
Fantasy |
::. Defense Grid: The Awakening, Gratuitous Tank Battles, iBomber Defense Pacific, Fieldrunners |
Defense Grid: The Awakening |
PC |
|
>2h |
|
- DECENT |
|
Tower defense, Strategy |
Top |
Scifi |
::. Gratuitous Tank Battles, iBomber Defense Pacific, Sol Survivor, Defender's Quest: Valley of the Forgotten, Fieldrunners |
Defy Gravity |
PC |
SP |
<2h |
|
- POOR |
- There is not much of depth. It is just about planting some graviation points for character to complete levels. Music, graphics and gameplay makes it feel very dull. It is just 2d physics simulation. |
Platformer, Physics, Simulation |
Side |
Scifi |
::. Exolon, Capsized, Crayon Physics, Gravity Badgers |
Delve Deeper |
PC |
SP |
~5h |
|
- DECENT |
|
Strategy, Turn-Based |
Side |
Fantasy |
|
Delver |
PC |
SP |
>10h |
|
- DECENT |
- Player is a hero who goes deeper in the dungeons, kills enemies and gain experience, while trying to find a red orb from the "catacomb". It is compact package. |
Action, RPG |
FPS |
Fantasy |
::. Dungeons of Dredmor, Sword of the Stars: The Pit, Minecraft, Paranautical Activity, The Binding of Isaac, Fatal Labyrinth, Guncraft, 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, 99 Levels To Hell |
Destiny |
PS4 |
MP |
~12h |
|
- MEDIOCRE & BORING |
- Go to missions with friends, kill lots of enemies, loot equipment and gain experience for unlocking new character features. There is nothing more interesting or jagged in the game design, just flat boring scifi shooter. |
Shooter |
FPS |
Scifi |
::. Global Agenda: Free Agent, Warframe |
Destiny 2 |
PC |
MP |
< 9h |
|
- POOR & BORING |
- Playing the free to play version, the player starts at level 750. In that level, u can literally run through the main storyline (The Red War). Every creature just dies easily and soon enough, when skipping all the cutscenes, the game is finished and u experienced one of the most puny and impotent piece of game ever created. I bet they had to do a first person shooter just for sake of that, without any realisation of how to write and create an interesting sci-fi world. Sad to say, same company did Halo. Lets give it that the ending scenes, like gigantic red orb, are quite impressive. Shame they served emptiness. |
Shooter |
FPS |
Scifi |
::. Global Agenda: Free Agent, Warframe |
Dethroned! |
PC |
MP |
>2h |
|
- POOR |
- Build towers for defence, get funds from the map locations and train creeps to be sent to lanes and towards enemy "fort". Capture victory points to deplete enemy match points and gain map control. Kill enemy heroes to get experience for skills. Graphics are shameful ugly. Duel matches are about early game map control and conquering enemy hero. |
Action, Strategy, (MOBA) |
Adjustable |
Mixed Fantasy |
::. Bloodline Champions, Smashmuck Champions, Awesomenauts, AirMech, Super Monday Night Combat, Cannons Lasers Rockets, Dota 2 |
DETOUR |
PC |
SP |
~2h |
|
- POOR |
- It is for couple of hours in single-player challenges, because multiplay is dead. Build a road and send 3 trucks to the goal as fast as possible. Use nukes, emp, dynamites and other hindrances to disturb rivals, while they do the same. |
Strategy |
Top |
Fixed reality |
::. Transport Tycoon, Cities in Motion |
Deus Ex (GOTY Edition) |
PC |
SP |
>30h |
|
- GOOD |
- It serves lots of options to play the game and enough content to be extremely entertaining entity. Skill and character systems are simple but working. It contains some technical problems, like mouse pointer relation to damage control, which can be very unintuitive and annoying. |
FPS, RPG |
1st person |
Scifi |
::. Thief, E.Y.E: Divine Cybermancy, System Shock 2, Project: Snowblind, Red Faction, Far Cry 3: Blood Dragon |
Deus Ex: Human Revolution |
PC |
SP |
<30h |
|
- EXCELLENT |
- Jensen, a failure in his career, tries to redeem himself in the quest of revenge. The gameplay is masterfully designed. Player can sneak around, knock enemies down and hack every system available or just plainly go through walls with guns blazing. It does not matter what skills player has unlocked, it does not limit player freedom of choice. There are lots of money available, so no need to be shy about spending it. Player needs points to unlock skills, and they can be earned, bought, found or gained by experience. Level designs are brilliant, serving small open world pieces of cities and pretty wide mission complexes. Only major downside of the game is the graphics, which does not age well. Character faces are horribly modelled, but maybe they fit to the world of synthetic augmentation, plastic and metal. |
FPS, RPG |
1st person |
Scifi |
::. Thief, E.Y.E: Divine Cybermancy, System Shock 2, Project: Snowblind, Red Faction, Far Cry 3: Blood Dragon |
Deus Ex: Invisible War |
PC |
SP |
17h |
|
- DECENT |
- It is not as bad as people remembers it. It is also anything remarkable. Player explores small open world areas to complete missions, while narrative guides the game forward. Player decisions affects to ending. Level designs serves lots of ways to achieve the goal. Player can sneak around or just get rid of all opposition. Hacking mechanism is an automated thing, using multitools to get access to anything, or the skill to disable mechanical security. Player needs to find or buy bottles of biomods to customize player setup and skills. Weapon expansions takes guns further. There are lots of money available, so that is one way to complete things. There are lots of dialogue involved, which can be skipped, because the story is that interesting: Humanoid aliens, teleports and greedy factions. |
FPS |
1st person |
Scifi |
::. Thief, E.Y.E: Divine Cybermancy, System Shock 2, Project: Snowblind, Red Faction, Far Cry 3: Blood Dragon |
Delirium |
PC-Web(Flash) |
SP |
>2h |
|
- DECENT |
- Stationary tower. |
Action |
Top |
Scifi |
::. RIP |
Delta Force |
PC |
SP |
~10h |
|
- EXCELLENT |
- Player takes on 40 missions in different scenarios. There is good variety of weapons, and player can select own choice for a mission if defaults are way too off from mission survivability. Enemy AI is not the smartest what could possibly imagine, but it is enough good to give some casual challenge. The fun is in the commando style approach, where enemy usually deals heavy casualties. Terrains are made of voxels and game graphics altogether looks unique and immersive. It is a straightforward shooter, nothing too complicated. Shooting model is snappy and does not include complex ballistic simulations, which is good. |
FPS |
1st person |
Altered reality |
|
Delta Force: Black Hawk Down |
PC |
SP |
<7h |
|
- MEDIOCRE |
- This is the next generation Delta Force. Everything has changed. No wide landscapes, but close quarters combat in Somalia, trying to mimic ambiance of the movie Black Hawk Down (2001). Action is forced to cinematic pace and dramatic entrances and abandoning the freedom in the original Delta Force games. Level designs are partially good, considering they usually are set in mazes in a city complex, and are not straight tube runs. Ally AI usually doesnt do anything significant, but every corner is filled with enemies, which gives lots of pressure for player to check them all out. Killing civilians is punished, even though they could throw rocks and cause an improbable death of the player. |
FPS |
1st person |
Altered reality |
::. Project I.G.I.: I'm Going In, Shadow Ops: Red Mercury |
Delta Force: Black Hawk Down - Team Sabre |
PC |
SP |
>8h |
|
- DECENT |
- Team Sabre gives campaigns in two locations, Iran and Colombia. Both are interesting settings, but the last level in Iran is something u dont forget. A strange thing to note is that all of the mounted or positioned sentries with large guns just instantly turns to player and gives instant death. It feels like a bug, but there are times when these guns somehow never hit the player. Player has to peek behind corners to avoid detection when remembering the exact location. Mistakenly walking to the field of view of a sentry means sudden death. Also relatively excessive amount of rpg guys are placed everywhere, and explosion near the player means instant death. |
FPS |
1st person |
Altered reality |
::. Project I.G.I.: I'm Going In, Shadow Ops: Red Mercury |
Delta Force: Land Warrior |
PC |
SP |
~8h |
|
- DECENT |
- It pays respect for heritage of Delta Force games, although voxels are gone and polygon based terrain is on. Shooting model is great, there is simple ballistics, but mainly bullets flies straight and one hit to an enemy makes a kill. It is an ideal game for a player who likes to make lots of kills as a commando in a semirealistic military theme. AI is not the brightest, but enough good to serve as a prey for the player. Ally AI usually doesnt do anything, for example the Pitbull always reports dying somewhere in the field. Maps are good, serving lots of missions in different exotic locations and in a time of a day. Good thing, as always, the player can customize his loadouts. |
FPS |
1st person |
Altered reality |
::. Conflict: Denied Ops, Project I.G.I.: I'm Going In |
Delta Force: Task Force Dagger |
PC |
SP |
>5h |
|
- DECENT |
- Missions requiring to be inside a helicopter, while wreaking havoc, usually ends up the player falling off and dying only because the helicopter works like a magic carpet. Rendering engine is strange when the terrain geometry wobbles restlessly while moving around. To spot an enemy is just to stay put and look for black pixels flickering in a distance. |
FPS |
1st person |
Altered reality |
::. Conflict: Denied Ops, Project I.G.I.: I'm Going In |
Delta Force: Xtreme |
PC |
SP |
<5h |
|
- POOR |
- Sources confirms the 20 missions are from previous installments. Shooting model is good. Game features vehicles, but in minor parts. Enemy AI is incompetent in a distance. It resembles the old Delta Forces. The only depressing thing is that there are way too few missions available. Player receives experience points, which is practically scores for missions. If player dies in a missions and respawns, he will lose all the experience points before that. |
FPS |
1st person |
Altered reality |
::. Project I.G.I.: I'm Going In |
Delta Force: Xtreme 2 |
PC |
SP |
11h |
|
- DECENT |
- There are two campaigns, each having 5 missions. Every last missions are pretty intense, requiring player to pay attention to every single detail, because surprises kills swiftly. Either it is a single or pile of infantry behind a corner, or a heavy equipment killing with a shot. Player has an opportunity to respawn, but that is all boring. Prefer to add additional challenge to restart the map after getting killed. Most hilarious feature is that if u shoot a driver or a pilot, the vehicle explodes or if it is a helicopter, it will fall down like a rock. It is the most satisfying presentation in the game. |
FPS |
1st person |
Altered reality |
::. Project I.G.I.: I'm Going In |
Delta Force 2 |
PC |
SP |
12h |
|
- EXCELLENT |
- Terrains are more lively and have much more details in topology. Missions have great amount of variety and they are extremely exciting. For example, there is a map where player needs to rush and aboard to a moving train and clean it from bad guys. There is a small note of trying to be a serious infantry simulation, but glad it isnt and serves high suspense action with excellent shooting models in good selection of weapons. AI is little bit clumsy, but enough challenging to give a good chance to get killed, if not being cautious. |
FPS |
1st person |
Altered reality |
::. Conflict: Denied Ops |
Desperados: Wanted Dead or Alive |
PC |
SP |
>2h |
|
- EXCELLENT |
- Control a gunslinger with throwing knives, through story driven, tactical missions. |
Action, Strategy |
Isometric |
Altered reality |
::. Commandos, Full Spectrum Warrior, Red Dead Redemption |
Destruction Derby DEMO |
PS |
SP |
~2h |
|
- DECENT |
|
Racing |
Adjustable |
Fixed reality |
|
Diablo (+ Hellfire) |
PC |
SP |
<13h (Hellfire: ~34h) |
|
- EXCELLENT |
- The player scours through dungeons to find the ultimate set of gear and diminishing enemy presence to gain experience. There are 16 main levels dispersed to four themes. Every theme opens an entry to the nexus, which is a village. The village is a place to sell junk, repair armament and buy supplies. People in the village will also offer side quests. It is probably wise to gather money, which means gathering loot in dungeons and bringing it to the surface for selling purposes. Town portal scrolls are handy but a staff of town portal is truly a blessing. Hellfire is the ultimate form of Diablo, offering 3 difficulty levels and 2 additional dungeons. Around level 40 in character development, there probably is nothing that could withstand the player. It is also clear that spending experience to vitality is pointless. If the ride is getting too hot, u just go bottoms up with bottles and slice down everything. If preserving coins, it is handy to take all the money the character can carry before defeating Diablo and eventually ending a game. Starting a new game with the same character, u will have all the stuff u stored in the backpack. It is guaranteed that the money wont ever cease to grow. At some point when choosing the gear, it is imperative to keep eye on weapons with "fastest attack" and armours with "fastest hit recovery", to survive against fast creatures. The gameplay is simple and good, the player is chopping creatures till they are pulp. Most annoying aspect is the tile based movement, because it is just gawky. Never do an action game with a tile based movement. Another nerve wrecking thing is chasing ranged enemies. Worst of them constantly keep fleeing while the player is chasing. To get to them, they need to be cornered or handled around a corner or a doorway. Graphics are great for the game from 1997. Soundtrack is iconic and the soundscape is just perfect. |
Action, RPG |
Isometric |
Fantasy |
::. Sacred, Blood Omen: Legacy of Kain, Dungeon Siege, RAW – Realms of Ancient War, Silverfall, DungeonLand, Marvel Heroes, The Bard's Tale, Hammerwatch, The Harvest, Warhammer 40,000: Inquisitor – Martyr |
Diablo 2 |
PC |
|
|
|
|
|
|
|
|
::. Sacred, Wanderlust: Rebirth |
Diablo 3 |
PC |
SP-MP |
>100h |
|
- DECENT |
- Too simple mechanics, but lots of playing. It is about treasure hunting. It requires internet connection. Templar as an allie is way too annoying company, "true". "It" should beging after level 60, but the end-game and story are very weak. It is good modernization of Diablo franchise. Player can even recognize some similarities from previous parts of the series. |
Action, RPG |
3rd person |
Fantasy |
::. Path of Exile, Torchlight, Hazen, Titan Quest, RAW – Realms of Ancient War, Silverfall, DungeonLand, Marvel Heroes, The Bard's Tale, Hammerwatch, The Harvest, The Mighty Quest for Epic Loot, Warhammer 40,000: Inquisitor – Martyr |
Diaper Dash |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Dash |
Side |
Fixed reality |
::. Flora's Fruit Farm |
Die by the Sword |
PC |
SP |
>1h |
|
- GOOD |
|
Simulation, Action |
3rd person |
Fantasy |
|
The Dig |
PC |
SP |
>2h |
|
- GOOD |
- Player has a pack of astronauts who are investigating "an asteroid", which suddenly transforms to an alien spaceship, which takes investigation to alien planet. |
Adventure |
Side |
Scifi |
::. Loom, Maniac Mansion, The Secret of Monkey Island, Jolly Rover, Kaptain Brawe |
Dig Dug |
MAME |
SP |
>10h |
|
- GOOD |
|
Maze |
Side |
Fantasy, Scifi |
|
Dimensity |
PC |
SP |
>10h |
|
- GOOD |
- Nice low budget strategy action rpg. Great atmosphere. |
Action, RPG, Strategy |
3rd person |
Fantasy |
::. Spellforce, Dragon Age, KnightShift |
Diner Dash: Hometown Hero |
PC |
SP |
>5h |
|
- GOOD |
|
Dash |
Side |
Fixed reality |
::. Flora's Fruit Farm, Little Farm |
DinerTown Detective Agency |
PC |
SP |
~2h |
|
- POOR |
- A game for very young children. |
Puzzle |
Varied |
Fixed reality |
|
DinerTown Tycoon |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Little bit too narrow to be tycoon. |
Simulation |
Isometric |
Fixed reality |
|
Dino D-Day |
PC |
MP |
~2h |
|
- MEDIOCRE |
- There is nothing special in this game. There is some chronic, but varying technical problems. |
FPS |
Varied |
Dinosaurs |
::. Counter Strike, Team Fortress 2, Gotham City Impostors, Loadout |
Disciples 2: Gallean's Return |
PC |
SP |
>20h |
|
- DECENT |
- HOMM like. |
Strategy, Turn-Based |
Isometric |
Fantasy |
::. Heroes of Might and Magic 3, King's Bounty, Age of Wonders, Expeditions: Conquistador |
Disciples 2: Rise of the Elves |
PC |
|
|
|
|
|
|
|
|
|
Disciples III: Resurrection |
|
|
|
|
|
|
|
|
|
|
Dishonored |
PC |
SP |
<15h |
|
- DECENT |
- The story is barely interesting, and it ends before player gets warmed. The game can be played different ways, which affects to the ending. Money doesnt have much of value, and runes and bone charms are mostly useless, because player can survive without most of powers and things, if played carefully and discreet. Blink is the most useful ability available. Map designs are good looking but very straightforward in structures. |
FPS, Stealth |
1st person |
Scifi |
::. Thief, BioShock, Batman (Arkham series), Assassin's Creed, Wolfenstein: The New Order, BioShock Infinite |
Divine Divinity |
PC |
SP |
88h x2 |
|
- GOOD |
- Drag along couple haystacks to make sleeping possible in impossible places, or use teleportation pyramids to warp the desired bed. Main concept is to gather experience by slaying every possible creature in the world, mostly evil to maintain good reputation. Additional experience comes from doing quests. Gameplay consist peeling out the fog of war and revealing the unknown lands and possible enemies. There are lots of treasures, weapons, armors and other wearables to be found. Most "garbage" holds value and can be traded for whatever is needed at the vendors, and plain money is not necessarily required to trade goods. When all the lands are mapped and every corner is lifeless from every possible creature, it means most of experience is gathered, and advancing in the main storyline is advisable. Maps are vast and there are thousands of enemies lurking. Some enemies are the just meat for an experience, but there are also special beasts, which might kill the player with a single blow if not prepared. From a warrior perspective, he should concentrate to aspects to make the character efficient in melee combat, and develope less magical features. Lesser magical healing spell is a good additional skill to prolong the survival in the wilderness. Otherwise player uses beds to replenish and secondary, potions to maintain condition. For example using elixirs is essential to battle against strong magical enemies. Player also posses a special movement, which is handy against trivial enemies, but consumes stamina. Beds are ok, but can be tedious to use if player needs to rest too often, because the game engine has a cooling time for usage of a bed (This is no time to sleep!). It is a gargabe idea, becauce it only takes a couple minutes to be available again, and is just there to slow down the progress of the player. Bed cooling time should be twice shorter. The game concept, graphics, soundtrack and story is extremely good, but the tehcnology behind is utter garbage. The game stutters all the time. No matter where and when player is running, the game is jamming heavily. Not sure is the fps dropping or is it some other issue which makes the gameplay work like a slide show. Pathfinding is also pretty bad. Often player character starts to spin around when it doesnt find the optimal path, and this can be happening almost in an open field. |
Action, RPG |
Isometric |
Fantasy |
::. Titan Quest, Dungeon Siege, Eschalon, Drakensang, Inquisitor |
Divinity 2: Developer's Cut (The Dragon Knight Saga: Ego Draconis, Flames of Vengeance) |
PC |
SP |
62h |
|
- DECENT |
- Do quests and kill enemies to gain experience for character development. Quest rewards lets player choose the emphasis of a reward, for example more experience or more money, perhaps some items. Player will receive additional skill points from books for the dragon and the human forms. The game features gameplay of the dragon form and the human form: As the dragon, player can fly around the world and destroy enemy structures or access certain parts of a map, which might be impossible to reach by foot. The dragon form cant destroy lifeforms on the ground, only flying creatures. As a knight, player can destroy enemies on the ground but not structures or flying creatures. Foot combat consist fighting with special movements through skills and regular attacks. Special maneuvers are the most important feature in the battle, but also the most awkward system possible. Animation control and combat skills just doesnt look like fitting together while enemies are also attacking with similar movements and also using spells. Player character can just jam around and lose momentum when something will make contact, which is painful to look at. Imagine a situation where there are archers, magicians and other combatants set against the player. The end result will be that, either player is conjured to sleep or to a flying helpless creature, while archers are shooting poison and explosive missiles, other enemies are dashing and plainly hammering down the player. The combat action system is just a huge mess, resulting player to snipe enemies down one by one, pointing an enemy with a mouse and luring it to safe distance around a corner far from other creatures. If player is chased by massive amount of enemies, the enemy AI pursuit can be interrupted by quick saving and loading the game. The AI will continue to wander around forgetting the existence of the player. Best part of the game is the quests. They are somewhat imaginative and funny to solve, and puzzles are not overwhelmingly hard or complex. Mind reading is important feature solving quests and opening new entries. It costs lots of experience, which can be compensated by a skill. Player can reach self-sufficient state from spells and potions by having life- and mana leeching weapon and equipments. |
Action, RPG |
3rd person |
Fantasy |
::. Divine Divinity, Gothic |
DLC Quest |
PC |
SP |
>2h |
|
- POOR & BORING |
- Collect coins, buy abilities and jump around the places. Buying "the abilities" in the game and doing something more, criticizes the modern fashion way to extend games with DLC contents, and tries to make fun of it, but all of it fails miserably. |
Platformer |
Side |
Fantasy |
::. Mario, Commander Keen, Storm in a Teacup, Superfrog, Decap Attack, Kid Chameleon |
Doc Clock: The Toasted Sandwich of Time |
PC |
SP |
>2h |
|
- DECENT |
- It really starts to kick in when it is possible to build a vehicle with tyres, propellers and umbrellas. |
Platformer, Physics |
Side |
Scifi |
::. Scribblenauts Unlimited, Crayon Physics |
Dogfight 1942 |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Fly planes and destroy targets. |
Flying, Shooter |
3rd person |
Fixed reality |
::. War Thunder, Aces of the Air, Death From Above, Air Conflicts – Secret Wars |
DogFighter |
PC |
SP |
<2h |
|
- GARBAGE |
- Dead multiplayer. Single-player contains couple "challenges". Flight model is arcade and poor. AI is negligible. |
Flying, Shooter |
3rd person |
Fixed reality |
::. War Thunder, Star Conflict |
Dogs of War Online (Beta) |
PC |
MP |
>2h |
|
- POOR & BORING |
- Combat arenas are usually small, containing couple obstacles, where two players tries to annihilate units of opposing player. |
Turn-Based, Strategy |
Top |
Fantasy |
::. The Banner Saga: Factions, Jagged Alliance, Winter Voices, Fallout, XCOM: Enemy Unknown, Heroes of Might and Magic, Gorky 17, Frontline Tactics, King's Bounty: Legions, Conquest of Champions, Aerena - Clash of Champions |
Donald Duck's Playground |
C64C |
SP |
<5h |
|
- POOR |
|
Action |
Varied |
- |
::. Cosmic Osmo |
Donkey Kong Country |
”SNES” |
SP |
~5h |
|
- EXCELLENT |
- Real barrel action. Graphics are fabulous and action is pretty neat. Bosses are easy and camera is way too tight. |
Action, Platformer |
Side |
Fantasy |
::. Adventures of Lomax, DuckTales Remastered |
Donkey Kong Country 2: Diddy's Kong Quest |
SNES |
SP |
>10h |
|
- GOOD |
|
Action, Platformer |
Side |
Fantasy |
|
DOOM (The Ultimate DOOM) |
PC |
SP-MP |
~10h x4 |
|
- EXCELLENT |
- An ultimate manifestation of level designing. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Eradicator, Shadow Warrior, Star Wars: Dark Forces, Rise of the Triad: Dark War, Heretic: Shadow of the Serpent Riders, Last Rites |
DOOM (2016) |
PC |
SP-MP |
<30h x2 |
|
- EXCELLENT |
- Blood, violence and gore. There is the chainsaw, Super Shotgun, The Spider Mastermind and glory kills. When an enemy takes enough damage, player has a chance to kill it by performing special kill animation, which rewards player with health. Using chainsaw gives lots of ammunition. The game is mostly straight tube run and enemies are usually spawning as a horde in small arenas, which is filled with arsenal and power-ups. To extend the level design, there are lots of secrets and collectibles to be found in levels. Finds can be used to enhance the character and weapons. Player bounces back and forth in some hi-tech complexes and enigmatic places. |
FPS |
1st person |
Scifi |
::. Metroid Prime, Mega Man X, Shadow Warrior (2013), Hard Reset |
DOOM Eternal |
PC |
SP |
21h |
|
- EXCELLENT |
- Rip and tear means the vicious cycle of destruction of monsters with a great variety of tools which The Doom Guy possesses. Chainsaw kill will release ammunition. Flamethrower gives armor. Glory kill gives health. Meathook in the super shotgun is handy to get to know a demon more closely with a touch of the shotgun blast. Grenade launcher has an explosive or icy touch. The sword or the hammer are there to just slice things. Every weapon has two modifications, which all can be upgraded. Suit can be upgraded. Difficulty levels determine the intensity and brutality of action, and there is something for everybody. It is such a brilliant game, that Capcom should consider doing a Mega Man X game with similar gameplay elements. |
FPS |
1st person |
Scifi |
::. RAGE 2 |
DOOM 2: Hell on Earth |
PC |
SP-MP |
>15h x2 |
|
- GOOD |
- Expanded enemy catalogue and overall good map designs, everything set in place for proper sequel. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Eradicator, Shadow Warrior, Star Wars: Dark Forces, Rise of the Triad: Dark War, Last Rites |
DOOM 3 (+ Resurrection of Evil) |
PC |
SP |
~12h x2 (RoE: ~5h) |
|
- MEDIOCRE |
- Walk backwards, turn around, walk backwards. Shotgun pellets scatters way too fast, means player needs to be next to an enemy to fully get benefit of it. Resurrection of Evil brings back the double barrel Super Shotgun. The game is different approach to the DOOM series, placing it to a jump scare category more than blunt carnage shooter. |
FPS |
1st person |
Scifi |
::. Clive Barker's Jericho, Duke Nukem Forever, F.E.A.R., Quake 4, Alpha Prime |
DOOM 3: BFG Edition |
PC |
SP |
30h |
|
- DECENT |
- It serves DOOM 3 and its expansions: Resurrection of Evil and The Lost Mission. There is also Ultimate DOOM, DOOM 2: Hell on Earth and No Rest for the Living. |
FPS |
1st person |
Scifi |
::. Clive Barker's Jericho, Duke Nukem Forever, F.E.A.R., Quake 4, Alpha Prime |
DOOM 64 |
PC |
SP |
~11h |
|
- EXCELLENT |
- Graphically it is an advanced version of the original DOOM. There are couple new creatures, and missing some others, while some have totally new appearances. Level designs are excellent and action is fast-paced. Soundtrack is diminished from catchy tunes to more ambient like soundscape to give experience more eerie atmosphere. This part will bring up a new boss, the final boss The Mother of all Demons. |
FPS |
1st person |
Scifi |
::. Clive Barker's Jericho, Duke Nukem Forever, F.E.A.R., Quake 4 |
Door Kickers |
PC |
MP |
7h |
|
- DECENT |
- Player infiltrates to complexes to eliminate threats and executing varying other objectives. The main feature of the game is the tactical planning by drawing paths for team members and setting actions on them. Long term planning is mostly useless, because enemy behavior has random factors what player cant predict decisively. Easiest way is to control team characters by giving short term commands similar to conventional RTS mechanics. |
RTS |
Top |
Altered reality |
|
Dota 2 |
PC |
MP |
>780h |
|
- EXCELLENT |
- Game concept is brilliant. Solo matches with random people are "funniest". Lots of characters, which could cause some unbalanced gameplay. Matchmaking often gives unbalanced teams. Items are maybe too predefined. There is lots of stun and slow abilities, which tells a bit of unimaginative designers. Some players pay too much attention being pathetic, considering the player mass is throughout rotten, which spoils entire community atmosphere. Luckily there is a comprehensive mute feature. "Stop feeding!". |
MOBA |
Adjustable |
Fantasy |
::. Awesomenauts, Solstice Arena, Prime World, AirMech, Super Monday Night Combat, Cannons Lasers Rockets, Dragons and Titans, SMITE |
Double Action: Boogaloo |
PC |
MP |
>2h |
|
- GOOD |
- To score most points, make some stunt moves while fragging enemies. Camping is also possible but isnt competent. Players can select loadouts from guns to fists, and a supporting perk. Maps are made proficiently for the action. Shooting model is great. Refreshing but simple game concept to alongside with other uninspiring shooters. |
Shooter |
Adjustable |
Fixed reality |
::. Max Payne, Loadout, CrimeCraft: GangWars, War Inc. Battlezone |
Downhill Challenge (SuperSki) |
C64C |
SP |
~2h |
|
- GOOD |
|
Action, Sports |
3rd person |
Fixed reality |
::. SC:12 – Ski-Challenge |
Dragon Age: Origins (Ultimate Edition) |
PC |
SP |
>20h |
|
- GOOD |
- A journey game with mild tactics elements. |
Strategy, RPG |
Adjustable |
Fantasy |
::. Dimensity, Dungeon Siege, Spellforce, Grotesque Tactics: Evil Heroes, Beyond Divinity, KnightShift, Pirates of Black Cove |
Dragon Nest Europe |
PC |
MP |
>2h |
|
- POOR & BORING |
- Create a character, take quests to "dungeons", gain experience and loot. Dungeons tend to be minimal and straightforward, difficulty level can be set before entering the dungeons and usually enemies shows up in hordes. |
Action, MMORPG |
3rd person |
Fantasy |
::. Elsword, Rusty Hearts, Continent of the Ninth Seal, Marvel Heroes, DC Universe Online, World of Warcraft, EverQuest, Fallen Earth, Ragnarok Online, Dragon's Prophet, RIFT, Neverwinter, Wizardry Online, Age of Conan: Unchained, Vanguard: Saga of Heroes, War of the Immortals, Blades of Time, Darksiders, Garshasp: Temple of the Dragon , Chantelise – A Tale of Two Sisters, Archeblade, X-Blades, Dungeons & Dragons Online, Bastion |
Dragons and Titans |
PC |
MP |
>2h |
|
- DECENT |
- Choose a dragon with different unlockable abilities and battle against enemies in lanes to destroy structures and free the titan. |
MOBA |
Adjustable |
Fantasy |
::. Awesomenauts, Solstice Arena, Prime World, AirMech, Super Monday Night Combat, Dota 2, Dethroned!, Bloodline Champions, Cannons Lasers Rockets |
Dragon's Prophet |
PC |
MP |
>2h |
|
- POOR & BORING |
- Run around in a open world, do quests, get loot, gain experience and own a mount. It blends concepts of dragons and birds. Enemies are very active, and usually player got something on his tail. |
MMORPG |
Adjustable |
Fantasy |
::. World of Warcraft, RIFT, EverQuest, Champions of Regnum, Neverwinter, Age of Conan: Unchained, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, RaiderZ, Villagers and Heroes, Fiesta Online |
Drakensang |
PC |
SP |
>5h |
|
- MEDIOCRE & BORING |
- Combat is "swinging air". Explore the play area, when ready change the area to another. When changing areas, there is no going back. Also player can face random encounters during the area change. Player gain experience during the play, develope characters of the party, do quests and slaughter wild life. It is budget price gaming. |
RPG |
Adjustable |
Fantasy |
::. Baldur's Gate, Dragon Age: Origins, Hazen, Beyond Divinity, Divine Divinity, Krater, Numen: Contest of Heroes, KnightShift |
DRAKERZ-Confrontation |
PC |
MP |
~2h |
|
- POOR & BORING |
- Place character freely at the arena without grid restrictions and play "activity" cards to encounter enemy character. |
Turn-Based, Card game |
3rd person |
Fantasy |
::. Infinity Wars - Animated Trading Card Game, Conquest of Champions, Guardians of Graxia, Magic: The Gathering |
Draw a Stickman: EPIC |
PC |
SP |
~2h |
|
- POOR & BORING |
- It doesnt matter what player draws, because it is only about the colours which is needed to solve different puzzles. |
Puzzle |
Top |
Fantasy |
::. Crayon Physics |
Dream Chronicles: The Chosen Child |
PC |
SP |
>2h |
|
- DECENT |
- Image mystery puzzle solving. |
Puzzle |
1st person |
Fantasy |
::. Valerie Porter, NightShift Code, Mishap: An Accidental Haunting |
The Dream Machine |
PC |
SP |
>2h |
|
- GOOD |
- The graphics (plasticine?) and lighting makes most of the atmosphere. It is simply interesting. |
Adventure |
Side |
Fixed reality |
::. Lost Horizon, Broken Sword, Nikopol: Secrets of the Immortals |
Dream Pinball 3D |
PC |
SP |
~2h |
|
- POOR & BORING |
- All the few boards are extremely dull looking, lacking good features and "stories". Soundscapes are horrible. For example "Dino Wars" table sound like farting or snotting. |
Pinball |
”Top” |
Fixed reality |
::. Balls of Steel, Pinball FX2 |
Driver |
PS |
SP |
~1h |
|
- MEDIOCRE |
|
Driving, Action |
Adjustable |
Fixed reality |
|
Driver: Parallel Lines |
PC |
SP |
~10h |
|
- POOR |
- Regular cars are extremely rigid to drive and they behave like driving on an ice. Also the whole driving experience feels like driving in a low gravity, that is how bad the vehicle physics are. Completing races in harder difficulty levels will grant a reward with racing cars, which are the best there is what comes to vehicle behavior. That is propably the point of the game, to get access to better vehicles and not driving mules the whole time. Nice feature is to tune up cars, installing better engines and handling features, if possible. Graphics looks blatantly old, like one generation behind. Cinematics though, especially character models, are well designed. The story is about being in 70s trying to make a career in a criminal world as a driver. After a big betrayal and spending 30 years in prison, it is time to get a revenge in 2k era. Cars in 2k are much more tolerable than in 70s. The player will handle a guy in a tank, destroy porn shops, use a minigun to cut down countless of crooks and finally chase the nemesis in a chopper. |
Driving, Shooter, Action |
3rd person |
Fixed reality |
::. Grand Theft Auto 3 |
Dr Kawashima's Brain Training: How Old Is Your Brain? |
NDS |
SP |
>500h |
|
- DECENT |
|
Education, Puzzle |
- |
Fixed reality |
::. Puzzler World, Everyday Genius: SquareLogic |
Droid Assault |
PC |
SP |
>2h |
|
- DECENT |
- Possess droids, pump them up with pick-ups and destroy all the enemies from the "rooms". Bosses AI are pretty weak. |
Action |
Top |
Scifi |
::. Smash TV, Robotron: 2084, Cannon Fodder, The Chaos Engine, POSTAL |
Droplitz |
PC |
SP |
>10h |
|
- GOOD |
|
Puzzle |
Side |
Scifi |
|
Drug Wars |
PC |
SP |
~1h |
|
- GARBAGE |
- Unplayable buggy. |
FPS |
1st person |
Scifi |
::. Kingpin |
Ducati World Championship |
PC |
SP |
~2h |
|
- POOR |
- It is very cheap license game. Meant to advertise something. It manages to be somewhat funny in arcade racing genre, like Moto Racer games. |
Racing |
3rd person |
Fixed reality |
::. Moto Racer |
DuckTales (+ The Disney Afternoon Collection) |
NES/”NES”/PC |
SP |
<4h x5 |
|
- GOOD |
- It is one of the classic platformers on NES. Player jumps around with a pogo stick, triggering hidden treasures and killing enemies. Every level has a catch and items which are needed elsewhere. Rescuing ally characters reveals a reward. Level designs are generally great, not overly extensive, but having good amount of hidden nooks and mazes. Pogo stick action is otherwise mildly annoying: The stance is cancelled if character is verge of an edge. Enemies wont get hit if player is taking pogo askew, so to kill an enemy it reguires a hit straight from above. |
Platformer, Action |
Side |
Fantasy |
|
DuckTales Remastered |
PC |
SP |
5h |
|
- MEDIOCRE |
- Jump around with a pogo stick, destroy enemies and collect treasures. Graphics are 2.5d, mix of 3d models with digitally painted textures and characters are vector graphics, which are not very impressive aesthetically. Technically it is fun for a one time treasure hunt. |
Platformer |
Side |
Fantasy |
::. Donkey Kong Country |
DuckTales 2 |
NES/”NES” |
SP |
>5h |
|
- GOOD |
|
Platformer, Action |
Side |
Fantasy |
|
Duke Nukem (1) |
PC |
SP |
<5h |
|
- MEDIOCRE |
- Three episodes and Dr. Proton with his violet hares. Run and gun to find keys and components to gain exit from levels. Player can also gather collectibles from levels to score points, but it is not a necessity. |
Platformer, Action, Shooter |
Side |
Scifi |
::. Alien Carnage / Halloween Harry, Secret Agent, Wario Land 4 |
Duke Nukem 2 |
PC |
SP |
~10h |
|
- DECENT |
- Player camera is pretty intense. There is not much of space between hero and border of the camera, which means no rushing forward or enemies will surprise and chastise player dearly. Player can direct camera vertically, which is nice feature. Level designs are great, graphics are good, there is small variety of weapons and nice catalogue of enemies. Overall whole campaign is way much better blast than in Duke Nukem 1, and that is worth mentioning improvement. Comic strips at the end of every episode brings action even more comical value. |
Platformer, Action, Shooter |
Side |
Scifi |
::. Alien Carnage / Halloween Harry, METAL SLUG, Wario Land 4, Ruff 'n' Tumble |
Duke Nukem 3D |
PC |
SP-MP |
>30h |
|
- EXCELLENT |
- Its time to limbo! Duke on vacation is wacky, but best addition to the masterpiece of level design and action shooter. Both Duke and aliens, like hot babes. This package contains: Atomic Edition, Duke Caribbean: Life's a Beach, Duke: Nuclear Winter, Duke It Out In D.C., Duke!ZONE 2. |
FPS |
1st person |
Scifi |
::. DOOM, Shadow Warrior, Eradicator, Star Wars: Dark Forces, Rise of the Triad: Dark War |
Duke Nukem 3D: 20th Anniversary World Tour |
PC |
SP |
13h |
|
- DECENT |
- Four original episodes and one new additional from original developers. The game features new rendering and the player can switch between old and new from a single input. There is a serious flaw inducted to the game: The player dies randomly quite often and reasons are unknown. It can happen while walking in a empty room without any hazards. |
FPS |
1st person |
Scifi |
::. DOOM, Shadow Warrior, Eradicator, Star Wars: Dark Forces, Rise of the Triad: Dark War |
Duke Nukem 3D: Megaton Edition |
PC |
SP |
15h |
|
- MEDIOCRE |
- It contains almost all the expansions. Mostly it is about technical and graphical improvement. |
FPS |
1st person |
Scifi |
::. DOOM, Shadow Warrior, Eradicator, Star Wars: Dark Forces, Rise of the Triad: Dark War |
Duke Nukem Forever |
PC |
SP |
~8h |
|
- GARBAGE & BORING |
- Great downfall, huge disappointment. Massive amount of time spent in development only to change regularly to new engine. Graphics are very poor, action is weary and whole game feels short and unfinished. It is like pissing to an eye socket. |
FPS |
1st person |
Scifi |
::. DOOM 3 |
Duke Nukem: Manhattan Project |
PC |
SP |
<10h |
|
- POOR & BORING |
- Run and gun, get collectibles, save babes from bombs and find keycards to exits. Level designs are generally vapid. Bosses are varying in challenge. Action is not in the right place, which makes whole entity a really tacky product. Collisions are very bad, inaccurate and unintuitive. |
Platformer, Action, Shooter |
Side |
Scifi |
::. Shadow Complex |
Dungeon Defenders |
PC |
SP |
~2h |
|
- POOR & BORING |
|
Strategy, Tower defense |
3rd person |
Fantasy |
::. Iron Grip: Warlord, Foreign Legion: Multi Massacre |
Dungeon Hearts |
PC |
SP |
~2h |
|
- POOR & BORING |
- Arrange and match coloured blocks to create attacks against the enemy and destroy enemy attack blocks. Blocks are moving in a conveyer and end of the line blocks disappears and enemy strikes occurs. Controls are bad. |
Puzzle, Action |
Side |
Fantasy |
::. 10,000,000, Gyromancer, Puzzle Kingdoms, Super Puzzle Platformer, Bejeweled 3, Marvel Puzzle Quest: Dark Reign, Puzzle Pirates, Chainz 2: Relinked |
Dungeon Keeper |
PC |
SP |
>30h x5 |
|
- EXCELLENT |
- Govern a dungeon and attract nasty creatures. Gnaw the layout of ur dungeon to an unknown domain and unlock it secrets, while mining lots of gold. Furnish the lair with jobs, hobbies and training. Train the vast variety of beings and confront an invading hero alliance or destroy rival dungeon. Campaign missions are very well done. Graphics are very good. Game mechanics are perfect. True classic. |
Strategy, Ruthless ruler |
Isometric |
Fantasy |
::. Gnomoria, Towns, Evil Genius, Baldies, Majesty 2, Gemini Lost |
Dungeon Keeper 2 |
PC |
SP |
>20h |
|
- EXCELLENT |
- It is duller than the the first one, but still very good. Graphics are now entirely 3d. |
Strategy, Ruthless ruler |
Isometric |
Fantasy |
::. Majesty 2 |
DungeonLand |
PC |
MP |
~2h |
|
- POOR & BORING |
- Players form up team from three different character classes to run in "straightforward" maps, kill enemies and collect treasures. With treasures, players can do "hat shopping". The game does so little to offer, that is why it is free to play. |
Action |
Isometric |
Fantasy |
::. Diablo |
Dungeons of Dredmor |
PC |
SP |
>200h |
|
- EXCELLENT |
- There is no quick battle mode, although there is steam workshop. Excellent game pick from bundles or discount sales. |
RPG, ”Roguelike”, Turn-Based |
Isometric |
Fantasy |
::. Fatal Labyrinth, Sword of the Stars: The Pit, Delver, 1Quest |
Dungeon Siege |
PC |
SP |
>20h |
|
- GOOD |
- Lots of things are automated due to player actions, like combat maneuvers and skill and statistics gain, which is nice. Character response to threats are adjustable. Player runs in a tube to complete quests and killing enemies. |
Action, RPG |
Adjustable |
Fantasy |
::. Divine Divinity, Beyond Divinity, Gothic, Diablo, KnightShift, The Bard's Tale |
Dungeons & Dragons Online |
PC |
MP |
>2h |
|
- MEDIOCRE & BORING |
- Get into dungeons, raid barrels and boxes, slap enemies, do quests, gain experience and rest or resurrect by the statues. Like other MMORPG, this also lacks of tension. Visually and technically it could have been much more eccentric. |
MMORPG |
3rd person |
Fantasy |
::. Wizardry Online, Continent of the Ninth Seal, Zelda, Age of Conan: Unchained, RIFT, EverQuest, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, ROSE Online, Vanguard: Saga of Heroes, World of Warcraft, The Lord of the Rings Online, City of Steam: Arkadia |
Dungeons: The Dark Lord |
PC |
SP |
>10h |
|
- MEDIOCRE |
|
Strategy, Simulation |
Adjustable |
Fantasy |
|
Dustforce |
PC |
SP |
>10h |
|
- DECENT |
- Not as cool as Megaman X! Graphics are just lazy. |
Platformer, Action |
Side |
Scifi |
::. Super Meat Boy, Mega Man X, Adventures of Shuggy, Shinobi 3, And Yet It Moves, Love |
Dwarfs!? |
PC |
SP |
~20h |
|
- DECENT |
|
Simulation, Strategy, Manager |
Top |
Fantasy |
|
Dynamite Jack |
PC |
SP |
~2h |
|
- POOR & BORING |
- Run around the tunnels, get flashlight and avoid enemies, make holes with bombs. There isnt much of tension in any way. Maybe the concept and level design is just too solute. |
Stealth, Action |
Top |
Scifi |
::. Monaco, Stealth Bastard, Hitman |
Dynomite! Deluxe |
PC |
SP |
>50h |
|
- GOOD |
|
Puzzle, Action |
Side |
Fantasy |
::. Critter Crunch |
Earth 2140 (HD) |
PC |
SP |
>2h |
|
- EXCELLENT |
- Build a base, manufacture units and conquer enemy. It holds every aspects of good RTS. Soundtrack and ambiance are awesome. |
RTS |
Isometric |
Scifi |
::. Command & Conquer, Evolution RTS, 7th Legion |
Earth 2160 |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Modular buildings. |
RTS |
Adjustable |
Scifi |
|
East India Company Gold |
PC |
SP |
>2h |
|
- DECENT |
- Get ships, trade goods and battle against enemies. |
Simulation, Strategy |
Adjustable |
Fixed reality |
::. Commander: Conquest of the Americas, Patrician, Port Royale, Sid Meier's Pirates!, 16bit Trader |
Ecco Jr. |
”Sega MD” |
SP |
~2h |
|
- POOR |
- Its for younger people, but it shouldnt have to be that easy. |
Puzzle |
Side |
Fantasy |
|
Ecco the Dolphin |
”Sega MD” |
SP |
>2h |
|
- DECENT |
|
Adventure |
Side |
Fantasy |
::. Aquaria, Glowfish |
Ecco: The Tides of Time |
”Sega MD” |
SP |
>2h |
|
- GOOD |
- Graphics are stunning (good). |
Adventure |
Side |
Fantasy |
::. Aquaria, Glowfish |
EDGE |
PC |
SP |
~2h |
|
- POOR & BORING |
- Roll a cube and collect small floating cubes through the levels, which are not challenging puzzles. Only interesting feature is the "hanging on the edge". |
Puzzle |
Isometric |
Scifi |
::. Super Monkey Ball, Puzzle Dimension, Spectraball |
Edna & Harvey: Harvey's New Eyes |
PC |
SP |
>2h |
|
- DECENT |
|
Adventure |
Varied |
Fixed reality |
::. Puzzle Agent, Ben There, Dan That! |
The Elder Scrolls 3: Morrowind (+ Tribunal, Bloodmoon) |
PC/XBOX |
SP |
124h (Trib: 17h, BM: 12h) |
|
- EXCELLENT |
- The story is about being a spy, becoming a fulfilment of the prophecy, recovering from Corprus disease, uniting tribes and Houses, and destroying a bad guy with a protection of an evil heart. If u trek through the game world and accidentaly kill an important npc, and it will later come as a problem in advancement of the story line, it is propably necessary to spawn back the npc with a console command. Sometimes the gameplay requires heavy manipulation against serious npc, for example Divayth Fyr. If any victim is killed in Corprusarium by "accident", Divayth Fyr will become extremely mad and the player cant get Corprus Cure from him. Only way to override his attitude is to drink at least 10 of Telvanni Bug Musk to charm him. When u can finally talk to him, u can pump in lots of money before bug musks wears off, and stabilasing his attitude towards u. Telvanni Bug Musks can be found from caverns where some sort of marauders reside and u can find bottles within their loot. If u are a warrior and knight, and u dont meddle with magic, u will need magical items or scrolls to access certain parts in the game world, because levitation is for example an important feature. Sujamma is the answer to every possible encounter against hard opposition or bosses. Drinking 20-30 bottles of them, makes u so strong that u can kill even most trivial characters in the game with couple swings. Of course u have to plan it before facing impossible odds and Sujamma bottles are quite heavy to carry around. There is a pub in Sadrith Mora which have unlimited access to Sujamma. Although the stories and general game content, quests, npcs and places to explore, brings massive amount of joy and is in the definition of the most grand journey in gaming history, is also a great technological disaster. Some implementations are just horrific: Collisions are the most annoying thing in the game and constantly pops up everywhere. Player character gets stuck to anything because collision detection is imperative, vague and tacky. Mostly in the buildings or narrow spaces, NPCs are always in the middle of the corridors or door ways blocking them so player needs to aggressively wiggle camera and constantly jumping in order to get through them. Even the pathfinding for enemies wont work properly. For example Cliff Racers are constantly a nuisance, not because they would be hard to kill, but they cant land properly and attack the player. They just trembles in the mid-air, preventing the resting, and stays up there until the player finds a better location for them to land. They can even form up a queue or a gathering because of the poor pathfinding. Sliding down slopes is also a bad feature. Sliding starts when a player gets on a slope which is too steep to walk on, and the sliding will continue down an inclination until reaching proper ground. Sometimes sliding slopes are driving the player mad, because it is just ultimately annoying feature. Fatigue/stamina system is pure nonsense. In order to fight properly, to make successful hits to another character or even stand up in a fist fight, u need stamina. Stamina will be depleting by sprinting, swingin weapons and jumping. To travel fast by foot, it is best to bunny jump around to save time, but will lead to a conclusion that u are always out of stamina. And u dont want to spend experience points to Speed, because poinst are needed elsewhere. Mournhold is about pursuing assassins and ulveiling the truth about conspiracy: Is it the king or the fake goddess. Whole place is a giant citadel including massive underworld complex beneath the whole city. Solstheim is a frosty place and about werewolves. When the story is reaching the climax, player is pitted in to a labyrinth filled with werewolves. All of these creatures feels like battling against a boss. No matter how legendary ur equipments are, each successfull hit from them makes 50 to 90 percent of damage. This means u have to save and load lots to save health to survive through the maze. |
FPS, RPG |
Adjustable |
Fantasy |
::. Fallout 3, Two Worlds, Might and Magic, Baldur's Gate |
The Elder Scrolls 4: Oblivion (+ Knights of the Nine, Shivering Isles) |
PC/X360 |
SP |
91h x2 |
|
- GOOD |
- A cult is opening gates to otherworldly places, bringing in creatures of a nightmare. King is killed in the beginning, but dont worry, Sean Bean will assume the role of a savior, and sacrifices himself for greater good as a flaming dragon to defeat a massive demon lord in the final confrontation. The main storyline drives the player through closing Oblivion gates. Towers in its hardest complexity are rather simple structures. U find the door to the tower, navigate upwards through doors, ignore all the creatures in the way and steal the ball. There are not many ramps and doors which would lead to total astray, and everything is manageable with common sense. Destroying the first tower will give u the basic idea how all oblivion gates are constructed. While exploring the world and observing the open world features, especially interactions between NPCs, it is quite apparent why dialogues are a huge meme on the Internet. Vampirism is a drag if contracted in early game, because u cant operate during days and most NPCs wont talk to u. Convalescence takes time when it requires finding/stealing 5 grand soul gems and later some plants, and it can be tedious business if u dont know where to look or u havent confiscated good gear for spelunking. Stagger effect after an enemy successful block or blow, takes too long to recover from, no matter how skilled the hero is in armour skills, weapon skills, blocking and other related features. Same goes for punishing enemies with blocking and weapon handling in high skill levels, combat mechanics feels blatantly impotent. Easiest way is just to block enemy strikes and make damage while it is staggering. Special maneuvers are a waste of time and potential. Shivering Isles is a great expansion adventure in madness, between mania and dementia, or was it about biscuits. |
FPS, RPG |
Adjustable |
Fantasy |
::. Fallout 3, Two Worlds, Might and Magic, Baldur's Gate, ELEX |
The Elder Scrolls 5: Skyrim |
PC |
SP |
>183h |
|
- DECENT |
- Steam Workshop is nice. Game is way too superficial, too little has developed from its predecessors. Working with skill trees is ok. There is some very funny and usefull perks available. Still some aspects are really bugged, like the slow motion effect in block skill tree sometimes last "forever". Also the Shield Charge some times loses knock down effect, which needs to be repaired by console commands. Some omni skill compos are funny but might get boring, like "sneak" assassin with backstab can really make gameplay boring. The annoying collision detection is still alive. Player can walk horizontally on upright mountain sides. Jumping over a small obstacle is interrupted by a collision if being too close to the obstacle, which is direct result from ugly collision detection. This is a major tomb raider game. |
FPS, Action, RPG |
Adjustable |
Fantasy |
::. Borderlands, Fallout 3, Two Worlds, Might and Magic, Baldur's Gate, Tomb Raider (reboot), The Witcher, ELEX |
The Elder Scrolls 5: Skyrim Special Edition |
PC |
SP |
<140h |
|
- DECENT |
- Slay dragons, become a werewolf, wrestle with giants and trolls, knock teeth off from vampires, become a demonic champion and be a war hero. Let the bowling begin with a shield and sword or bend metal with magic. There are lots of locations to discover and some wide extra areas to explore for example Blackreach, Soul Cairn and Solstheim. Loot money for buying properties and confiscate valuables for further boosting wealth. Interactions with NPCs can quite often result to a comical situations, but that is typical for The Elder Scrolls franchise. To kill a dragon with a shield and sword while receiving minimal damage to player, wait the dragon to land or shout it down with the Dragonrend. When the dragon is biting or puffing, u shield bash to result it to stagger which is the time to maul it for damage. When the dragon is recovering, u just raise the shield and repeat the cycle. |
FPS, Action, RPG |
Adjustable |
Fantasy |
::. Borderlands, Fallout 3, Two Worlds, Might and Magic, Baldur's Gate, Tomb Raider (reboot), The Witcher, ELEX |
Elevator Action |
MAME |
SP |
>2h |
|
- DECENT |
|
Action, Platformer |
Side |
Fixed reality |
::. Gunpoint |
ELEX |
PC |
SP |
>56h |
|
- DECENT |
- The hero takes a journey to a divided world, after he was a victim of his own people, the albinos. Multiple factions are trying to conquer the world with their own ideology, where the player needs to choose an orientation for the skill set. The story is about unifying free people and destroying the menacing forces of milky people and their leader, Hybrid. The story is written masterfully, serving lots of quests, enough twists and characters in the path, and in the end revelations from the past. In contrast to a well written story, the gameplay is just awful. Comprehensively, collision detection is the worst part. Why in every RPG in a 3d world, the slopes in the geometry and how the player character reacts to it, is absolutely rubbish. When trying to maneuver the character in a tight firefight, the collisions are the one which almost always ruins the battle. The AI usually gets stuck to everything, be it ally or enemy. Controls are also very sluggish. When trying to survive mass encounters or anything, it is usually best to deal everything with a heavy weapon like a flamethrower, from the beginning till the end, and fuel is not a problem, because the traveling merchant has an unlimited supply. The final boss is easy to torch down at the icy palace. Because the flamethrower is heavy and impossible to run with, u holster it till it is ready to launch again, so u can run and evade threats in the meanwhile. In the campaign elsewhere, there are lots of companions to choose from, who are crucial part of a combat, they just obilirate enemies when they manage to do something instead of jamming in collisions and bad environment queries. |
Actiom, RPG |
3rd person |
Scifi |
::. The Elder Scrolls |
Eliminator (Hewson Consultants Ltd.) |
C64C |
SP |
>5h |
|
- GOOD |
|
Action, Shooter, Scroller |
3rd person |
Scifi |
::. Audiosurf |
Elite Killer: SWAT |
Mobile(AND) |
SP |
~10h |
|
- POOR & BORING |
- Player cant move freely, instead he can change positions to couple different locations in mission arenas. There are outwardly variability in level structures, but under the surface all arenas are technically alike. Shoot enemies and grind money to buy new weapons which are reguired in new missions. Weapons can be upgraded. There are 10 chapters with multiple missions and some bosses, which can be unlocked by getting stars from doing mission objectives. Whole game is very repetitive, too simple and lacks tension. Graphics are pretty though. |
Shooter |
Varied |
Fixed reality |
|
Elite Warriors: Vietnam |
PC |
SP |
<6h |
|
- DECENT |
- Concept of the game had the potential to be the best Vietnam war game existing. Sadly all of it is hindered by poor technical execution. The game crashes in situations where the player has no or little influence to repair it. Otherwise the idea is perfect. Campaign consist missions, which each are presented in a big map. The big map shows waypoints, which can be edited, meaning how the player hikes in the bushes. During hiking the player will encounter threats and advantages. The worst threat is enemy forces encounter, which needs to be handled in 3rd person shooter environment, eiher escaping it or killing the interceptors. Mission objectives, which vary greatly, also happens in 3rd person shooter mode. When objectives are complete, the player needs to exfiltrate to a landing zone. The combat and running in the bushes works in the following way: When the player triggers an enemy AI, it will be very vocal about it, and that is the point when the AI is starting to chase the player. Easiest way to stay alive and encounter current enemy presence is to prone. That will give lots of time to handle the situation, because the enemy AI is extremely blind when the player is prone. If ammunitions are running low, u can always loot enemy weapons. The game features little rpg elements: When a soldier sees action, it will have positive impact on skills. To add extra suspense, u can always have an one man squad, which is hilarious and also easier way to complete the game, because then u have no AI burden in ur back. Environments, graphics and sounds are good, giving excellent impressions of a deep jungle survival. |
Shooter |
3rd person |
Altered reality |
::. Line of Sight: Vietnam |
Elsword |
PC |
MP |
>2h |
|
- POOR |
- Choose a character, kill monsters, do quests, explore, loot, get money, use money, gain experience and develop character. The fighting model is working, but the delay between inputs and animations are irritating. Also seems like the inputs are "recorded", so player cant change or interrupt the course of actions. Anime style is totally ruining the mood and graphics arent good. |
MMORPG, Beat 'em up |
Side |
Fantasy |
::. Sacred Citadel, Castle Crashers, Shank, Golden Axe, Rusty Hearts, Dragon Nest Europe |
Ember |
PC |
SP |
< 20h |
|
- DECENT |
- Embers are a form of stones containing a living species and the main quest is to release them from their prison. The world map is relatively compact. Player scour the lands finding enemies and solving quests. Killing enemies will reward minor experience, solving quests is the main source for experience points. Developing a character happens only via strength, dexterity, intellect and vitality, so there are no specific skills to be developed. Skills are embedded in weapons and equipment. It is required to find new armament in order to survive in new challenges. If some place is too hard to handle, it is better to find prosperity somewhere elsewhere. U can always do bottoms up with potions to force through an inconvenience, but potions can be expensive to do frequently. To replenish lost health happens mainly with sleeping, and doing it in a good pace will reward extra experience. In the end the sleeping boost does not matter much, that u should be worried. U rest when u have to and the boost is lost when u encounter enemies in combat. It is an entertaining package to experience, but not that amazing u would cherish throughout the times. |
Action, Adventure, RPG |
Isometric |
Fantasy |
::. The Bard's Tale (2004) |
Emerald City Confidential |
PC |
SP |
>2h |
|
- GOOD |
|
Adventure |
Side |
Fantasy |
::. Nancy Drew: Secrets can Kill, Hector: Badge of Carnage, Silver Creek Falls – Chapter 1 |
Empire: Total War |
PC |
|
|
|
|
|
|
|
|
|
Empire Earth (+ The Art of Conquest) |
PC |
MP |
<100h |
|
- GOOD |
|
RTS |
Adjustable |
Fixed reality |
::. Supreme Commander |
Empire Earth 2 |
PC |
SP-MP |
<5h |
|
- POOR |
|
RTS |
Adjustable |
Fixed reality |
|
Enclave |
PC |
SP |
<25h |
|
- GOOD |
- Run around and destroy enemies in a strong narrative. Player collects "money" for pledge to arsenal. There is good variety of characters for different approaches in the maps. |
Action, Adventure |
3rd person |
Fantasy |
::. Star Wars - Jedi Knight 2: Jedi Outcast, Akuji - The Heartless, Rune |
Enclave Gold 2012 Edition |
PC |
|
|
|
|
|
|
|
|
|
Enemy Front |
PC |
SP |
<5h |
|
- POOR & BORING |
- Dialogues are embarrassingly lousy. Action scenes and dramatic turns are not cinematically well designed. Enemy AI is easy to counter just by flanking their lines. If that is not possible, player can kill them quickly just by shooting them, thanks to a great shooting model. The game misses immersion of distress and dread of a war. In a contrary, it serves just a mindless run and gun experience. Game designers tried to decelerate the progression in the game by including secrets and optional goals. Because the game is vapid in otherwise, stealth approach might be a cure for that, if interested. Good thing to note is that there is a good variation in mission locations, mainly because well designed graphics, everything looks great. Sabotage heavy water operations and destroy Nazi wonder weapons. |
FPS |
1st person |
Fixed reality |
::. Sniper Elite, Medal of Honor: Airborne |
Entropia Universe |
PC |
MP |
<5h |
|
- POOR |
|
MMORPG |
Adjustable |
Scifi |
|
Epigenesis |
PC |
MP |
>2h |
|
- DECENT |
- Players plays a handball in the maps full of height and platforms. Participants needs to take the ball to the enemy goal to score, while poking enemy players with a hand blaster. Platforming and jumping model are not very well thought. |
Platformer, Sports |
FPS |
Scifi |
::. Speedball. BallBlazer Champions, BattleSport, Ball Breakers, Super Monkey Ball, Gumboy Tournament |
Eradicator |
PC |
SP |
<10h x2 |
|
- GOOD |
- Story is to sabotage complexes of a monster factory. Mouse aim is perfect. Graphics are good. Player can also possess other figures. |
Action, Shooter |
Adjustable |
Scifi |
::. Duke Nukem 3D, Shadow Warrior, DOOM, Star Wars: Dark Forces, Rise of the Triad: Dark War |
Eschalon: Book 1 |
PC |
SP |
>24h x2 |
|
- GOOD |
- Soundtrack is well done. Graphics are satisfying. Player wakes up in a ruins of a town, remembering nothing. Story will drive through areas of heavy infestation of varying creatures. Open world is divided to moderately big areas. With cartography skill (5 points are enough), player will discover and chart areas to the mini map. Quests will give lots of experience, though killing every creature in the world is the major experience gainer. The game is pretty straightforward, for example playing as an ultimate warrior, it is enough to give all points to a weapon skill and boosting solely strength and accuracy (ToHit) to make an unstoppable eliminator. The story is about finding four goblin keys for entering a goblin fortress and facing the final boss. Restoring vitality can be done by resting, but fastest way to replenish is to fast travel Blackwater or Aridell where wells will restore status. The game features also doors and chests, which can be unlocked with keys or combinations, but they can be also breached by brute force, although a weapon will perish soon enough. If an equipment is lost by an acid attack, easier way is to load a save and hope the acid burst wont hit next time. Day and night is simulated, using a torch will increase hit probability at night or in a dark dungeon. |
RPG, Turn-Based |
Isometric |
Fantasy |
::. Divine Divinity |
Eschalon: Book 2 |
PC |
SP |
35h |
|
- GOOD |
- Extraterrestrials and gigantic bull men, that is what the story is about. Player roams an open world, killing creatures and doing quests for experience. Different from the previous installment, the game features survival. Foraging is usefull skill for slowing down hunger and thirst. It also grants alchemist ingredients during resting. Ingredients can be sold for a profit. To replenish thoroughly player status, cheapest way is to sleep in an inn, because buying food is way more costly. Another bankruptcy may lurk in repairing equipments in a vendor, so repair skill is useful during resting perioid. It is imperative to plan the journey, especially if the player is going to Fathamurk, a place where entrance is sealed off and enemies tend to be trivial, not to mention the gigantic stone golem in the end. Always have enough consumables with u, and make a save before entering to the bad place. Nice feature is the combat stances, which all give good tactical leverage against certain types of enemies, ranged and melee. |
RPG, Turn-Based |
Isometric |
Fantasy |
::. Divine Divinity |
Eschalon: Book 3 |
PC |
SP |
22h |
|
- POOR |
- Promised epic conclusion to the trilogy transpired as a kind of stub journey. The player needs to find 4 parts to the dungeon of a gigantic skull. The complex leads to The Astral Range where the player meets a dragon as a prisoner. After the scene the player needs to choose a side in the battlefield. Both decisions leads similar endings, so in the end nothing actually mattered. |
RPG, Turn-Based |
Isometric |
Fantasy |
::. Divine Divinity |
ESWAT: City Under Siege |
”Sega MD” |
SP |
>2h |
|
- DECENT |
|
Shooter, Platformer |
Side |
Scifi |
::. Contra, Shinobi |
Eternal Champions |
”Sega MD” |
SP |
>2h |
|
- DECENT |
|
Arena, Fighting |
Side |
Scifi |
::. Mortal Kombat, Street Fighter, Virtua Fighter |
Eternal Senia |
PC |
SP |
<7h |
|
- DECENT |
- Two sisters are freaking out in a melodramatic storyline, in a world of magic and demons. The story has three endings, real ones, 2 and 3, needs a cross pendant to be weared throughout the final boss. The cross can be reacquired from the last world. Graphical style is anime-manga, which does not help taking the product seriously. Level designs are made of rooms, containing a set of enemies, some having access to hidden treasures. Enemy creatures drop materials, which are needed to craft new powerful armament. Killing also grants experience points for developing 4 special fighting movements. Attacking to enemies happens automatically when player tries to invade a square involving an enemy presence. Same happens when enemy tries to invade the player position. The main combat rule governs that the player strikes first, then enemy can reflect certain amount of damage back to the player. It is a kind of drab gameplay mechanics, especially when u are trying to avoid a contact with a fast moving creature. |
Action, RPG |
Top |
Fantasy |
::. The Legend of Zelda |
Euro Truck Simulator |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Drive a truck and transport goods to make profit. Player can refuel the truck and rest to avoid tiredness. Map and environments are simplification of real world locations. |
Driving |
Adjustable |
Fixed reality |
::. 18 Wheels of Steel, Rig 'n' Roll |
EVE Online |
PC |
MP |
>20h |
|
- POOR |
- Player manages and directs a spaceship he own, not piloting it directly. There is lots of details and content in the game in a sense, but still everything feels superficial, because player just gives orders and presses some buttons in every aspect, without actually get acquainted into the details visually nor by real activities. For example the spaceships cannot even collide to anything to take damage. Mining asteroids happens via "beam", not actually landing on it and start drilling it with a fat drill. Everything happens from the "inside" of the spaceship and player cant even take a walk out of it nor see the interiors or cockpit of the spaceship. Player sees most of the time a "blob of metal", so the whole thing is very spaceship (character) focused. There is lots of information "panels, sheets or UI", where all the management happens via buttons. Instead of better GUI or graphical content, informations are displayed just plain data as minimal and simple as possible. Player does "things" (agent missions or free of choice activity) to gather stuff, loot, make money and tune up the spaceships. Only different thing comparing to other MMOs is that instead of a character, player got a ship, nothing else is really different from the trend. |
MMORPG |
Varied |
Scifi, Space |
::. FTL: Faster Than Light, Star Wolves, Evochron Mercenary, DarkStar One, Nexus: The Jupiter Incident, RIFT, World of Warcraft, Fallen Earth, EverQuest 2, Champions of Regnum, Travian, Star Trek Online, Galaxy on Fire 2 |
Everquest |
PC |
MP |
>2h |
|
- MEDIOCRE |
- Create a character, do tasks, loot and gain experience. As an old game, the GUI is very annoying. |
MMORPG |
Adjustable |
Fantasy |
::. RIFT, World of Warcraft, Fallen Earth, EVE Online, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, Champions Online: Free for All, Forsaken World, Villagers and Heroes, Fiesta Online |
EverQuest 2 |
PC |
MP |
>2h |
|
- POOR & BORING |
- It is character focused as the trend is. Do tasks, gain experience and loot. It is very repetitive. |
MMORPG |
3rd person |
Fantasy |
::. RIFT, World of Warcraft, Fallen Earth, EVE Online, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, Champions Online: Free for All, Forsaken World, Villagers and Heroes, Fiesta Online |
Eversion |
PC |
SP |
>2h |
|
- DECENT |
- Player controls a flower like character, to find gems and spots. Spots manipulates the appereance of the world, changes the physical structure, which eventually creates puzzles. It tries to be as corny as Mario are, but also break it to be different, which sadly fails. |
Platformer |
Side |
Fantasy |
::. Braid, Mario, Sugar Cube: Bittersweet Factory |
Everyday Genius: SquareLogic |
PC |
SP |
>2h |
|
- DECENT |
- It is about mathematical logic puzzles, which reminds distantly sudokus. There is no lack of content. |
Puzzle |
Side |
Fixed reality |
::. Puzzler World, Dr Kawashima's Brain Training: How Old Is Your Brain?, KAMI |
Evil Genius |
PC |
SP |
~10h |
|
- DECENT |
|
Strategy, Ruthless ruler |
Adjustable, Top |
Fixed reality |
::. Dungeon Keeper |
The Evil Within (+ The Executioner, The Consequence, The Assignment) |
PC |
SP |
26h |
|
- GOOD |
- There probably was not an initial complete script for the game. Designers wanted to do The Matrix in an asylum theme, and filled the story with absurd scenes and eccentric creatures (Resident Evil, Silent Hill) and lots of blood, guts, gore and pus. Bunch of detectives get stuck in the mind of a psychopath, and the player characters try to navigate through levels while collecting green brain slime. The slime is used to upgrade abilities in the safe house. There is a good variety of weapons and gathering scrap from traps serves a purpose to manufacture bolts. Sometimes it is more efficient to shoot a leg of a zombie to make it fall to the ground and lit it on fire. The best part of the game is the disturbing sceneries, and they get wilder towards the end. After a fight with the final boss, it is time to squash the brain. Worst thing is the player character gameplay, because controls are very rigid. Every movement and maneuver is overly stiff and after upgrading the character it still gets easily out of breath in a short time. |
Action, Shooter |
3rd person |
Scifi |
::. Alone in the Dark, Resident Evil, Silent Hill |
Evochron Mercenary |
PC |
SP |
>10h |
|
- DECENT |
- Visuals are too "blue". |
RPG |
1st person |
Scifi, Space |
::. DarkStar One, X-Tension, Freespace, AquaNox, Blast Radius, EVE Online, Galaxy on Fire 2, Iron Sky Invasion |
Evoland |
PC |
SP |
~2h |
|
- POOR & BORING |
- It only summarize the technical aspects of the video game history. |
Action, RPG |
Isometric |
Fantasy |
::. Zelda, Landstalker, Light Crusader, Alundra, Brave Fencer Musashi, Wizardry Online, Ku: Shroud of the Morrigan |
Evolution RTS |
PC |
MP |
>2h |
|
- DECENT |
- Build a base and create an army to annihilate the enemies. The Spring Engine appears to be a flexible and working package, but the game graphics and layouts with it are too ascetic and bleak. |
RTS |
Adjustable |
Scifi |
::. Starcraft, Command & Conquer, Earth 2140, Supreme Commander |
Evolve |
PC |
MP |
>2h |
|
- MEDIOCRE |
- Play as a monster to destroy other players as a group of hunters to destroy the monster. Action happens in a small scale arena maps and is focused on whacking. Theme of hunting and evolving is made too uninspiring straightforward and dilute. |
Action, FPS |
Varied |
Scifi |
::. Left 4 Dead, Natural Selection |
Excitebike |
NES |
SP |
>5h |
|
- GOOD |
|
Racing |
Side |
Fixed reality |
|
eXceed - Gun Bullet Children |
PC |
SP |
>10h |
|
- DECENT & BORING |
- It is probably defining the bullet mess genre. Patterns are beautiful in technical matter. Theme is the worst aspect by combining gothic anime style visuals and trance music. Graphics arent flattering. Bullets look like done with some basic image processing functions like bevel and emboss. Action isnt shining either. |
Shoot 'em up |
Top |
Fantasy |
::. Ikaruga, Raiden, Bullet Candy |
Exodus from the Earth |
PC |
SP |
~2h |
|
- POOR |
- Postal guy woke up in some lazy future show. Very uncool game. Shooting model is bad. Cheap budget gaming. |
FPS |
1st person |
Scifi |
::. Chrome, Alpha Prime |
Exolon |
C64C |
SP |
~2h |
|
- MEDIOCRE & BORING |
|
Action |
Side |
Scifi |
|
The Expendabros |
PC |
SP |
<2h |
|
- DECENT |
- It is an advertisement game of The Expendables movie. Very short game with some gore action and couple bosses. Save mates to get different approaches to the combat. |
Platformer, Shooter |
Side |
Scifi |
::. Turrican |
Expeditions: Conquistador |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Player hero roams the world with pack of characters with different abilities, finding for example valuables and food, while carrying out tasks. There is certain amount of movement points to be spent while running in the world, and the player is required to "make a camp" in order to move again. Camping feature is most interesting, because player needs to order all the characters to do something while camping: hunt for food, guarding the camp, healing the sick members and other tasks. Camping also consumes food which is required to keep members "active". There is also possibility to encounter enemy (looters) while camping. |
Turn-Based, Strategy |
Adjustable |
Fixed reality |
::. Heroes of Might and Magic, King's Bounty, Age of Wonders, Disciples 2, Ascension to the Throne |
Extreme Assault |
PC |
SP |
~5h |
|
- GOOD |
|
Action, Shooter |
1st person |
Scifi |
|
E.Y.E: Divine Cybermancy |
PC |
SP |
>20h |
|
- DECENT |
- Real Cyberpunk. Main story is short. |
FPS, RPG |
1st person |
Scifi |
::. Deus Ex |
Fable Anniversary |
PC |
SP |
~21h |
|
- DECENT |
- In the Heroic game mode and at the beginning of a journey, it is useless trying to meddle with masses of enemies. Instead going to Great Wood Caves, killing and grinding a troll a while gives lots of experience, money, diamonds, bottles, enough for the rest of the entire quest. With the grinded money, the player can buy Obsidian Greatsword and later Master Greatsword, also heaviest set of armour, which all will ease the survival tremendously, not to mention hidden powerful swords are in the world. At the same time all character attributes should be maximized. Later in the journey, enemies starts to be fast and very hard to kill with ordinary sword swings, Multi Strike is the key for advancement. The story is about chasing and destroying a Jack with a hockey mask and later his dragon form. Story is pretty compelling and funny, action and storytelling is balanced very well. Major flaw is the combat mechanics. There is the time where regular enemies starts to be excessively fast and strong, leading to repetitive situations where player is constantly knocked down or a victim of streaks of hits. There is no chance to avoid these situations, when a group of varying creatures are circling around. Only thing to do is wait till the end of enemy spamming while pumping in potions to stay alive, and maybe after it there could be a hole to do damage with Multi Strikes. The world holds chests which requires keys to open. Mystical doors will open when certain conditions are met. Every choice will affect to the alignment. Control scheme and inventario/journal handling stinks of console gaming. |
Action, Adventure, RPG |
3rd person |
Fantasy |
::. Landstalker: The Treasures of King Nole |
Fade to Black |
PC |
SP |
>2h |
|
- DECENT |
|
Action |
3rd person |
Scifi |
|
Faerie Solitaire |
PC |
SP |
>2h |
|
- DECENT |
- It is meditative. A solitaire with a fairy theme. |
Card game |
Top |
Fantasy |
::. Runespell: Overture |
Fahrenheit: Indigo Prophecy Remastered |
PC |
SP |
~7h |
|
- POOR |
- The story is constructed from supernatural events, an awkward sex scene with the dead guy, The Matrix style fighting sequences, network of hobos knowing everything. Developers wanted to create a movie and a game, which led the final product to be a ridiculous gob of poor story with action sequences where player just hit buttons accordingly whatever appears to the screen. |
QTE, Action, Adventure |
3rd person |
Altered reality |
|
Fairy Bloom Freesia |
PC |
SP |
<2h |
|
- POOR & BORING |
- Again some arena fighting console game, lacking better keyboard configuration features. "Anime style" looks and sounds horrible. Player just need to hold down the block button and wait some free spot to strike against the enemies. |
Action |
Side |
Fantasy |
::. Kung Fu Strike |
Fallen Earth |
PC |
MP |
>5h |
|
- MEDIOCRE & BORING |
|
MMORPG |
Adjustable |
Scifi |
::. EVE Online, RIFT, World of Warcraft, Vanguard: Saga of Heroes |
Fallout |
PC |
SP |
27h |
|
- EXCELLENT |
- Here is a story: A guy called None, primary statistics 10 for charisma, intelligence and agility, but 3 to strength and 5 for luck, leaves the vault 13 and wanders to Shady Sands. There player meets Ian, which will accompany to Radscorpion nest. There Ian cleans the nest and player takes first level up. Player skills are Sneak, Steal, Lockpick and Speech, so eventually all points goes for sneaking. Starting perks were Good Natured ja Skilled. Because mission is to find a water chip in a time frame, player wanders around in a neighbourhood asking around what is going on. At The Hub, player finds Beth in a store, who sells some information about surrounding Vaults. Because there is not enough money (750), player robs people at a casino, and then buys the information. Information tells location of Vault 13 and 15, and mysterious Bakersfield location. Watching from Google Maps, what is Bakersfield in California, and wandering around the game map, the only place is the Necropolis. There at the sewers player meets a ghoul, who tells to repair a water pump, and they have a water chip operational. First player finds junk beneath a water distribution plant. The ghoul gives 3 books and tells to finally repair the pump. After the pump is repaired, player goes to the Vault 12 from the water pump station. Sneaking around, Vault 12 reveals a working computer, wherefrom player pulls off a water chip. Fastest as possible, player brings the chip to the overseer of Vault 13. The overseers then appears to know something about a Super Mutant factory, where new mutants are created constantly. Player roams across a desert, and finds a military base filled with Super Mutants. At a main door, player asks to meet The Master, and they will bring u to an interrogator of Super Mutants. With good agility, our hero and Ian still with us, avoids beating, and runs through a long corridor. With a luck, fellows walks through a force field, which gives some amount of damage. After that, player runs to the control room for setting up a silent self-destruction sequence. Player dismisses Ian and runs for the closest elevator, which takes player to Level 3. Past cellblocks, player sneaks beside to a Super Mutant sentry. When player is close enough, the sentry will notice the intruders presence. Because player is too close, the mutant will struck with a fist. Player will survive and goes past the giant being. With good agility, the hero almost gets through a doorway, but the mutant manages to fire his lazer gun. With good luck player survives, and shake off the sentry, and manages to reach the elevator without any alarms. With that state, player runs to the front door and whole place explodes, including the mutant factory. Vault 13 overseers says The Master needs to be eliminated. Little bit wandering around, player stumbles to the place called Cathedral. There, behind a door, stairs leads to underground basement. Inspecting the place, a guy with a robe comes out and identifies an infiltrator. Killing the guy, player gets a robe and a marker. Two mutant abominations follows and player needs to retriet back to the cathedral. There it is time to wear the purple robe and a marker. It is time to access to the Los Angeles Vault. Little bit wandering around in that most creepy complex in the whole wasteland, a place with technology and flesh. At the Level 3, in one hidden room stays The Master, a flesh abomination intertwined to its surroundings. After seeing it, but not talking, it is time to go to the last elevator and find the warhead. Two big mutants are guarding the place, so time to find couple nades and prepare a power fist and an armor. With the robe, sneak behind the right guy, put on the armort, throw two nades and kill the guy with glorious deceit. Other fellow will come around, but with a power fist the minigun mutant will fall. Because u dont have a key, player just brute the self-destruct sequence on, and it is time to leave the place. After all the grim places and heroic efforts, the Vault 13 overseer tells the player to leave, because of bad role model for others. The irony of heroism. If player puts 10 to luck, there is a chance to get 10k money and meet crashed UFO. The Master must be the most bizarre villain character in the video game history. |
RPG |
Isometric |
Scifi |
::. Jagged Alliance, Winter Voices, Gorky 17, The Banner Saga: Factions, Arma Tactics, Dogs of War Online, Conquest of Champions, Wasteland 2, Arcanum: Of Steamworks and Magick Obscura |
Fallout 2 |
PC |
SP |
>20h |
|
- DECENT |
|
RPG |
Isometric |
Scifi |
::. Winter Voices, Gorky 17, The Banner Saga: Factions, Arma Tactics, Dogs of War Online, Conquest of Champions, Wasteland 2 |
Fallout 3 GOTY Edition (No DLC) |
PC |
SP |
~25h |
|
- MEDIOCRE |
- Follow the path of a lost father. Main quest line is amusing, whereas all the open world is pretty dull and "gray". Ending of the game comes from actions of the player. If player is miserly enough to use stimpaks, it is moderately easy to find a bed to restore health. This is The Elder Scrolls take on Fallout series. |
RPG, FPS |
1st person |
Scifi |
::. RAGE, The Elder Scrolls, Two Worlds |
Fallout 4 |
PC |
SP |
96h |
|
- GOOD |
- Follow the path of a lost son. When it is done, choose an ally and determine the faith of the Commonwealth. From the beginning player is introduced to a Power Armor and settlement management. Power Armor uses fusion cores, which tells the time how long the armor is available. Fusion cores are collectibles. Armor parts are repairable through a settlement workshop. The idea of the armor is to use it in tough situations. To save the energy, player should jump out of it and explore an area when it is safe from enemies. Player can liberate settlements and build their defences and infrastructure. Material for repairs comes from the junk of items and scrap of weapons and gear. Loading times from internal areas to the Commonwealth takes ridiculously long. The dog, one of possible companions, is always in the way, either when u are looting or trying to move swiftly in combat. Map is enough big and has lots of attractions to be explored. |
RPG, FPS |
1st person |
Scifi |
::. The Elder Scrolls |
Fallout Tactics |
PC |
|
|
|
|
|
|
|
|
|
Fallout: New Vegas (+ Dead Money) |
PC |
SP |
36h |
|
- MEDIOCRE |
- Who to betray or disappoint, that is the theme. Interact with factions, do quests, gain experience to develop a character and follow a story. Player can effect to ending by making decisions during quests and roaming in an open world setting. Player tend to harvest all possible dialog choices thoroughly with different characters, while forgetting to actually listen what individuals have to say, because in the end all the usable information are abbreviated in the quest list. Dead Money is a very tedious DLC. |
RPG, FPS |
1st person |
Scifi |
::. RAGE, The Elder Scrolls, Two Worlds |
Far Cry |
PC |
SP |
<20h |
|
- MEDIOCRE & BORING |
- Standard and straightforward FPS with vehicles and pretty graphics. Player runs alternately at water, by air, in a jungle and building complexes. Maps gives sense of open world and "wilderness", but in reality there is only couple alternative routes to choose from. Player can choose sitting in the bushes or blow openly everything up. Neither one of two works. Undergrowths doesnt really help the player, because there is no working stealth system available and AI is very feisty. Running and gunning gets player killed by overly accurate AI. Story is corny, kill monsters and human enemies, which also fights amongst themselves, after couple twists kill a scientist who was the best friend during the campaign and behind everything foul, and ultimately save a hot gal. Main protagonist is cheesy and cheaply written airhead. |
FPS |
1st person |
Scifi |
::. Project I.G.I.: I'm Going In, F.E.A.R. |
Far Cry 2 |
PC |
SP |
>45h |
|
- GOOD |
- A mercenary enduring malaria trying to survive in deadly roads of a location in Africa, while doing some missions to find the ultimate target. Take a hike and sneak in the jungle or conquer roads with vehicles with mounted weapons. Maps are vast with lots of details, places to be discovered and diamonds to be found for funding the arsenal. |
Sandbox, FPS |
1st person |
Fixed reality |
::. Boiling Point: Road to Hell, Grand Theft Auto, S.T.A.L.K.E.R.: Shadow of Chernobyl, Tom Clancy's Ghost Recon Wildlands, METAL GEAR SOLID V: THE PHANTOM PAIN |
Far Cry 3 |
PC |
SP |
~22h |
|
- MEDIOCRE |
- The game doesnt encourage player to explore the island for collecting hides, money or loot. Main storyline will keep player stuffed with junk and money. Money doesnt have greater value and can be found or gained fast everywhere more than enough. Hunting theme for collecting hides for better gear is fairly easy to achieve, and player actually doesnt need much to carry. Story is corny: How a youngster becomes a great warrior amongst all of the psychopaths in the tropical island. Island is pretty small, and liberation of settlements are done quickly. |
Sandbox, FPS |
1st person |
Fixed reality |
::. How to Survive, Tomb Raider (reboot), Day One: Garry's Incident |
Far Cry 3: Blood Dragon |
PC |
SP |
7h |
|
- POOR & BORING |
- Roam the open world island doing missions. It is a short story which ends when player reaches the ultimate weapon. Healing animations are annoyingly long. |
Sandbox, FPS, Stealth |
1st person |
Scifi |
::. Crysis, Deus Ex |
FarmVille |
PC-Web |
SP |
<2h |
|
- GARBAGE |
- When games turned out to be nonsense? |
Simulation, Manager |
Isometric |
Fantasy |
|
Fatal Labyrinth |
”Sega MD” |
SP |
>10h |
|
- DECENT |
- Player get stuffed if eating too much, but within reasonable amounts gives more time to live. |
”Roguelike”, RPG, Turn-Based |
Top |
Fantasy |
::. Dungeons of Dredmor, Sword of the Stars: The Pit, Delver |
Fate of the World |
PC |
SP |
>2h |
|
- DECENT |
|
Card game |
Side |
Fixed reality |
::. Ticket to Ride, Infinity Wars - Animated Trading Card Game |
F.E.A.R. (+ Extraction Point, Perseus Mandate) |
PC |
SP |
~7h x2 (~5h, ~5h) |
|
- MEDIOCRE & BORING |
- Its all the way same map design, narrow, stuffy and wan interior and exterior places. Haunting cuts are embarrassing and redundant, but action with slow motion feature is pretty cool and fun. The game is good tech demo of lighting and shadow models, rag dolls and physics. AI is also pretty reactive. |
FPS |
1st person |
Scifi |
::. Doom 3, Clive Barker's Jericho, Far Cry, Condemned: Criminal Origins, Afterfall InSanity, Max Payne |
F.E.A.R. 2: Project Origin (+ Reborn) |
PC |
SP |
~7h (~1h) |
|
- MEDIOCRE |
- Slow motion action is still good looking. Story and actual playable content are way too short. "Psychological horror" doesnt work, never worked. |
FPS |
1st person |
Scifi |
::. Doom 3, Clive Barker's Jericho, Legendary, Silent Hill, Afterfall InSanity, Max Payne |
F.E.A.R. 3 |
PC |
SP-MP |
~6h x2 |
|
- MEDIOCRE |
- Nice visual presentation. |
FPS |
1st person |
Scifi |
::. Doom 3, Clive Barker's Jericho, Legendary, Silent Hill, Afterfall InSanity, Max Payne |
Fieldrunners |
PC |
SP |
>2h |
|
- DECENT |
- There is a empty field, where player can build tower defences and path for enemies. |
Tower defense, Strategy |
Adjustable |
Scifi |
::. Gratuitous Tank Battles, Defense Grid: The Awakening, Sol Survivor, Defender's Quest: Valley of the Forgotten, iBomber Defense Pacific |
Fiesta Online |
PC |
MP |
>2h |
|
- POOR & BORING |
- Can be automatically route to quests, killing enemies, looting and gaining experience. |
MMORPG |
3rd person |
Fantasy |
::. World of Warcraft, RIFT, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, DC Universe Online, Champions Online: Free for All, Forsaken World, City of Steam: Arkadia, Villagers and Heroes |
Fifa 06 |
NDS |
SP |
>2h |
|
- POOR & BORING |
|
Sports |
3rd person |
Fixed reality |
|
Fifa 07 |
NDS |
SP |
~2h |
|
- POOR & BORING |
|
Sports |
3rd person |
Fixed reality |
|
Fifa 08 |
Wii |
SP-MP |
~10h |
|
- MEDIOCRE |
|
Sports |
3rd person |
Fixed reality |
|
Fifa 99 |
PC/PS? |
SP-MP |
>10h |
|
- GOOD |
|
Sports |
3rd person |
Fixed reality |
|
Fifa 2000 |
PC |
SP-MP |
<10h |
|
- GOOD |
|
Sports |
3rd person |
Fixed reality |
|
Fifa Football 2003 |
GC |
SP-MP |
<5h |
|
- DECENT |
|
Sports |
3rd person |
Fixed reality |
|
FIFA International Soccer |
SNES |
SP-MP |
>20h |
|
- GOOD |
|
Sports |
Isometric |
Fixed reality |
|
Fighting Force |
PS |
SP |
>2h |
|
- MEDIOCRE |
- It has kind of damp controls, fighting system and camera. It is cool that player can tear some junks out of the walls and grounds. It is also arena to arena combat in linear story telling. |
Fighting |
3rd person |
Scifi |
::. Final Fight: Streetwise, Batman: Arkham Asylum |
Final DOOM |
PC |
SP |
23h |
|
- GOOD |
- It consist two campaigns: The Plutonia Experiment and TNT:Evilution, both containing massive amount of levels with good map designs. Gatling gun guy is the most annoying enemy in the whole series. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Eradicator, Shadow Warrior, Star Wars: Dark Forces |
Final Fantasy ? |
PSP |
SP |
~2h |
|
- MEDIOCRE & BORING |
|
RPG |
3rd person |
Scifi |
::. Chrono Trigger |
Final Fellatio X-2 |
PC-Web(Flash) |
SP |
<1h |
|
- DECENT |
|
Action |
Side |
Fantasy |
|
Final Fight |
SNES/Wii-VC |
SP |
~1h x100 |
|
- EXCELLENT |
- Throw those gang scumbags around like a trash. One of the most stylish game ever made, in every area. |
Beat 'em up |
Side |
Scifi |
::. Streets of Rage, Golden Axe, Sacred Citadel, Teenage Mutant Ninja Turtles II - The Arcade Game |
Final Fight 2 |
”SNES”, Wii-VC |
SP-MP |
>5h |
|
- POOR |
|
Beat 'em up |
Side |
Scifi |
::. Streets of Rage, Golden Axe, Sacred Citadel, Teenage Mutant Ninja Turtles II - The Arcade Game |
Final Fight 3 |
”SNES”, Wii-VC |
SP-MP |
>5h |
|
- MEDIOCRE |
|
Beat 'em up |
Side |
Scifi |
::. Streets of Rage, Golden Axe, Sacred Citadel, Teenage Mutant Ninja Turtles II - The Arcade Game |
Final Fight: Streetwise |
XBOX |
SP |
<5h |
|
- GARBAGE |
- Its a shame to waste so much potential. |
Beat 'em up |
3rd person |
Scifi |
::. Fighting Force |
Fireburst |
PC |
SP |
~2h |
|
- POOR |
- Very bad racing game desing and execution. |
Driving |
3rd person |
Scifi |
::. Ignite |
The First Templar (Steam Special Edition) |
PC |
SP |
14h |
|
- MEDIOCRE |
- Player controls one of the double act at a time, chosen freely during the game, although the characters vary and their abilities. Celian is the centre piece in the story, and he does not disappear. Player runs in a narrow story path, killing hordes of enemies, finding loot and collectibles and solving puzzles. Utmost reward is in the form of experience, which can be distributed to character combat abilities. Combat system is a mess, in all its parts: evasion, attacking and blocking. Usually player has no chance to react for anything properly, because the game does not let to. If player has to evade or block, it is not allowed, if the player character is in the middle of an attacking animation. Things are getting extra crispy when handling lots of enemies. Usually player takes lots of damage from multiple directions and sometimes gets knocked to the ground. It is good that the game is not insanely hard in its hardest level. Maybe the game concept is meant to force player take excessive damage with no chance to evade everything. But somehow it tries to mimic fluent combat system from Dark Souls, but fails totally in every aspect. Trap and lever puzzles are also ridiculously poorly designed. Unlocking combat compos is just waste of time in using them, because player does not need them. Player can survive by just using normal attack and sometimes with shield breaking special. Energy capsules filled up, player can do double damage with regular attacks, and the game doesnt even courage to do anything else. Find the cup! |
Action, RPG |
Adjustable |
Fantasy |
::. The Lord of the Rings: War in the North, Blades of Time. Darksiders, Zelda |
Fistful of Frags |
PC |
MP |
>2h |
|
- DECENT |
- Theme is western gunslingers. Weapons are mostly about accuracy, and gunning while running drastically affects to accuracy. |
FPS |
1st person |
Fixed reality |
::. Counter Strike, Team Fortress 2 |
Fitness Dash |
PC |
SP |
>2h |
|
- GOOD |
|
Dash |
Side |
Fixed reality |
|
Flatout |
PC/XBOX |
SP |
~10h |
|
- GOOD |
|
Driving |
Adjustable |
Fixed reality |
::. Burnout Paradise, Insane 2 |
Flatout 2 |
PC |
SP-MP |
<5h |
|
- DECENT & BORING |
|
Driving |
Adjustable |
Fixed reality |
::. Burnout Paradise, Insane 2 |
Flatout 3 |
PC |
|
|
|
|
|
|
|
|
|
Flatout: Ultimate Carnage |
PC |
|
|
|
|
|
|
|
|
|
Fleet Command |
PC |
SP |
>2h |
|
- GOOD |
- Tactic simulation. |
RTS, Simulation |
Top |
Fixed reality |
::. Fleet Command |
Flicky |
”Sega MD” |
SP |
~2h |
|
- MEDIOCRE |
- Collect birds and stuff them to the exit. Stage scrolling works nice. |
Platformer |
Side |
Fixed reality |
::. Donkey Kong (1981) |
FLOCK! |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- The feature is repulsion, to guide animals to the goal through puzzle levels with a mouse controlled flying saucer. The annoying thing is that the flying saucer comes always little behind the mouse movement, so it is not strict controls. The theme is also pretty boring. |
Action, Puzzle |
Isometric |
Fixed reality |
::. Pikmin, Overlord, Populous, Majesty |
Flora's Fruit Farm |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Grow fruit trees, pump the fruits up with magic dusts and sell the results to customers. |
Dash |
Side |
Fantasy |
::. Diner Dash: Hometown Hero, Diaper Dash, Dead Hungry Diner, Little Farm |
Fluttabyes |
PC |
SP |
>2h |
|
- DECENT |
- It needs more variations/game modes. |
Puzzle |
Side |
Fantasy |
::. Bejeweled 3, Chainz 2: Relinked, 7 Wonders |
Football Superstars |
PC |
MP |
>2h |
|
- MEDIOCRE |
- The idea is good where one player controls a character and is part of a team of other players and plays football against other team of players. Also the concept of kicking the ball is good, because player can define the kick style by mouse cursor position. Comprehensively control theme and idea is good, but implementation is poorly done. Where it fails is that game seems to be more about controlling character animations than the ball. Often the playing and action looks and feels retarded and is in a way hilarious and cannot be taken seriously. If it would have been serious action game, all of the RPG elements and long animations should have been stripped off. |
Sports, MMORPG |
3rd person |
Fixed reality |
::. New Star Soccer 5, Ball Breakers |
Foreign Legion: Multi Massacre |
PC |
MP |
~2h |
|
- POOR |
- A headshot is barely a satisfying thing. |
FPS, Tower defense |
1st person |
Scifi |
::. Iron Grip: Warlord, Dungeon Defenders |
Forge |
PC |
SP |
<2h |
|
- POOR |
- MP is dead. Bet it doesnt have any interesting aspects in concept or features because it was born dead (?). Too few characters. |
Action, Strategy |
3rd person |
Fantasy |
::. Panzar, MicroVolts Surge |
Fortix |
PC |
SP |
>2h |
|
- DECENT |
- Like QIX. |
Strategy, Action |
Top |
Fantasy |
::. QIX, Back To Life 2 |
Forza Motorsport 3 |
X360 |
MP |
>5h |
|
- DECENT |
|
Driving |
Adjustable |
Fixed reality |
::. GT Legends |
Forza Motorsport 6: Apex (Beta) |
PC |
SP |
>2h |
|
- DECENT |
- Experience can be customized between simulation and casual. Tour is nice feature to get introduced to different car classes. |
Racing, Simulation |
Adjustable |
Fixed reality |
::. Gran Turismo |
Foul Play |
PC |
SP |
>2h |
|
- DECENT |
- Player is a actor and smacks enemies around in a theatre trying to please audience. Controls are good and simple. |
Beat 'em up |
Side |
Fantasy |
::. Final Fight, Castle Crashers, Viewtiful Joe |
Fowl Space |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Action, Platformer |
Side |
Scifi |
::. Gun Monkeys |
Forsaken World |
PC |
MP |
>2h |
|
- MEDIOCRE |
- Create a character, do lots of quests by auto-routing via hyperlinks, loot, gain experience and own a pet. Player usually explores new species of creatures by killing them, while it is not a problem when all the creatures spawns back so rapidly that it is impossible to even think driving them to extinction. Texture works are beautiful. |
MMORPG |
3rd person |
Fantasy |
::. World of Warcraft, EverQuest, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Star Trek Online, Pandora Saga: Weapons of Balance |
Freelancer |
PC |
SP |
>1h |
|
- DECENT |
|
Action |
Varied |
Scifi, Space |
|
Freespace |
PC |
SP |
>2h |
|
- DECENT |
|
Action |
Varied |
Scifi, Space |
::. X-Tension, Evochron Mercenary, DarkStar One |
Freespace 2 |
PC |
SP |
|
|
|
|
|
|
|
|
Frontlines: Fuel of War |
PC |
SP |
~6h |
|
- MEDIOCRE |
- AI is pretty weak. Shooting model is vague. Story is corny and short from beginning to end. |
FPS |
1st person |
Fixed reality |
::. Battlefield, Tom Clancy's Ghost Recon, Medal of Honor, Conflict: Denied Ops, Sniper: Ghost Warrior |
Frontline Tactics |
PC |
SP |
~2h |
|
- POOR & BORING |
- Control a group of soldiers in a turn-based combats. Every aspect are minimal as possible. Graphics are poor, maps are small and tactical maneuvers are constricted. What can be expected from free 2 play game. Surely player can invest money to it, if the poor quality satisfies. |
Strategy, Turn-Based |
Adjustable |
Fixed reality |
::. Front Mission, Police Quest: SWAT 2, X-COM: UFO Defense, Syndicate, Fallout, Gorky 17, Battle Hunter, The Banner Saga: Factions, Jagged Alliance, Arma Tactics, Dogs of War Online, Conquest of Champions |
Front Mission |
”SNES” |
SP |
>10h |
|
- GOOD |
- There is a world map, then is a strategical map for advancing units. Combats take place is arenas of the battle grounds. |
RPG, Strategy, Turn-Based |
Isometric |
Scifi |
::. Arc the Lad, Chrono Trigger, Final Fantasy, Brigandine - Legend of Forsena, Frontline Tactics, Anachronox, Arma Tactics |
Front Mission: Gun Hazard |
”SNES” |
SP |
>10h |
|
- DECENT |
- Wanzer in action is too boring and slow. |
Action, RPG, Shooter, Platformer |
Side |
Scifi |
::. Blaster Master - Blasting Again, Secret of Evermore, Armored Core, BRAHMA Force: The Assault on Beltlogger 9, Hawken |
FTL: Faster Than Light |
PC |
SP |
~10h |
|
- MEDIOCRE |
|
”Roguelike” |
Top |
Scifi, Space |
::. EVE Online |
Full Spectrum Warrior: Ten Hammer |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Player guides a squad of soldiers with different abilities and solves the situations by giving tactical orders. There is some sense of authenticity, although AI is sometimes absent. |
Strategy |
3rd person |
Fixed reality |
::. Commandos, Desperados: Wanted Dead or Alive |
Future Wars |
PC |
SP |
~2h |
|
- POOR & BORING |
- Pump out units and try to overrun enemy forces and buildings. |
Turn-Based, Strategy |
Isometric |
Scifi |
::. Sid Meier's Civilization, Blood Bowl, Age of Booty, Guardians of Graxia, March of War, Greed Corp |
Gain Ground |
”Sega MD” |
SP-MP |
>2h |
|
- DECENT |
|
¨ |
Top |
Mixed Fantasy |
::. Commando |
Galactic Arms Race |
PC |
SP |
~2h |
|
- POOR |
- Bullet mess. |
Action, RPG, Shooter |
3rd person |
Scifi, Space |
::. Space Pirates and Zombies, Starscape, Realm of the Mad God |
Galactic Civilizations 1: Ultimate Edition |
PC |
SP |
>2h |
|
- DECENT & BORING |
|
Strategy |
Top |
Scifi |
|
Galactic Civilizations 2: Ultimate Edition |
PC |
SP |
>2h |
|
- DECENT & BORING |
- Build a civilization in space, conquer other races, research technology and explore the map. Funniest feature is the political decision making in cost of population or players own objectives. |
Strategy |
Varied |
Scifi |
::. Sid Meier's Civilization |
Galaxy Force 2 |
”Sega MD” |
SP |
~2h |
|
- POOR & BORING |
- Again featured fake 3d as boring as it gets. |
Rail, Shooter |
3rd person |
Scifi |
::. Space Harrier 2, Super Thunder Blade, Hyper Fighters |
Galaxy on Fire 2 |
PC |
SP |
>2h |
|
- DECENT |
- Fly a ship in space, do missions, gain money and tune up the space ship. Controls for a ship are straightforward and precise. |
Shooter |
3rd person |
Space, Scifi |
::. Blast Radius, Evochron Mercenary, DarkStar One. Project Freedom, AquaNox, Space Pirates and Zombies, Project Freedom, Iron Sky Invasion |
Garshasp: Temple of the Dragon |
PC |
SP |
~2h |
|
- MEDIOCRE |
- It is cheap budget gaming. |
Action |
Varied |
Fantasy |
::. X-Blades, Continent of the Ninth Seal, Blood Knights |
Gas Guzzlers: Combat Carnage |
|
|
|
|
|
|
|
|
|
|
Gauntlet: Slayer Edition |
PC |
SP |
<18h x5 |
|
- GOOD |
- "The barbarian" is easiest to handle, because he is durable and deals lots of damage. He does not have much of blunt defensive abilities, but his weapons tends to works like a shield and the dash can be used to evade tricky situations. He is slow though, so it is preferable to lead a horde of creatures to a clump and hack and slash it with special abilities. Valkyrie is quite weak, but she has a shield, which will bounce all lesser creatures away from her. Otherwise she is similar to the warrior. The elf is propably also the easiest hero, because he is fast, can use the long range weapon and drop bombs, which causes lots of damage. The elf is still very fragile, so it is imperative to keep a distance to anything. The wizard is hardest from 4 heroes. He is quite slow and is slower when casting basic offensive spells. He is also very weak and does not endure much of damage. His abilities are ample and makes him the most able with his selection of magical combinations. Easiest combination is to throw "the ice blast", then "dash with flames" through a frozen horde and setting them ablaze. If getting cornered, "electrical shield dome" bounces creatures back. To make a magical combination for a spell, the player needs to use 2 elements. A magical set consists 9 spells. First element tells which category of magic it will be, the second what spell. It takes some time to get used to the selection and it can be quite frustrating in frantic situations where nimble fingers are needed to get the right combinations fast. Some levels are very hard for the wizard and sometimes the designs does not make much sense. For example the last boss, in its hardest difficulty level and in solo play, is easiest to handle with the wizard. The game design is to travel through dungeon complexes, destroy enemies and collect gold to unlock new features. There is no loot drops similar to Diablo style games. Killing creatures award points towards skull coins, which are practically lives. Skull coins are tactical element: If there is no lives left and a room with totems spawning creatures indefinitely, kills can be used to gather skull coins, and therefor it is not necessary to rush in desperate situations. The last boss has a waves of creatures, which should all be cleared before attacking the boss. If the boss is damaged too far and the next wave starts, the play area will be overcrowd. |
Action |
Top |
Fantasy |
::. Smash TV |
Gears of War |
X360 |
MP |
<10h |
|
- POOR & BORING |
|
Shooter |
3rd person |
Scifi |
::. Mass Effect, Tom Clancy's Ghost Recon Phantoms, Rogue Trooper Redux, Alien Rage |
Gears of War 2 |
X360 |
MP |
<10h |
|
- POOR & BORING |
|
Shooter |
3rd person |
Scifi |
::. Mass Effect, Tom Clancy's Ghost Recon Phantoms, Rogue Trooper Redux, Alien Rage |
Gear Up |
PC |
MP |
>2h |
|
- DECENT |
- Build a tank from parts for different tactical approaches. |
Driving, Shooter |
3rd person |
Scifi |
::. Robocraft, World of Tanks, War Thunder |
Gemini Lost |
PC |
SP |
~7h |
|
- MEDIOCRE |
- Small science population tries to escape their incest reality. Generations come and go, all places are filled with tombstones. Solve problems, manage resources, mate people to reproduce and find all the horoscope plates to activate the teleporter. |
Ruthless ruler, Simulation, Manager |
Isometric |
Fantasy |
::. Gnomoria, Dungeon Keeper, Populous, Baldies |
General Budda's Labyrinth |
PC(DOS) |
SP |
<1h |
|
- GARBAGE |
|
Action |
Top |
Scifi |
|
GeneRally |
PC |
MP |
>2h |
|
- MEDIOCRE & BORING |
|
Driving |
Top |
Scifi |
::. Little Racers STREET |
Ghostbusters 2 |
C64C |
SP |
~5h |
|
- MEDIOCRE |
|
Action |
Varied |
Scifi |
|
Ghost Master |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
RTS |
Adjustable |
Fixed reality |
|
Ghosts'n Goblins |
”NES” |
SP |
>2h |
|
- DECENT |
|
Action, Platformer |
Side |
Fantasy |
::. Super Ghouls'n Ghosts, Adventures of Lomax |
Ghouls'n Ghosts |
”NES” |
SP |
>2h |
|
- DECENT |
- Slightly better gfx. |
Action, Platformer |
Side |
Fantasy |
::. Super Ghouls'n Ghosts, Adventures of Lomax |
Giana Sisters: Twisted Dreams |
PC |
SP |
>2h |
|
- DECENT |
- Control a switchable character between influences to environment and abilities. Graphics are pretty. |
Action, Platformer |
Side |
Fantasy |
::. Mario, Mega Man X, Altered Beast, The Lost Vikings, Trine, Party of Sin, Death and the Fly |
Gish |
PC |
SP |
~5h |
|
- DECENT |
- Small Physics features are set nicely to platforming. |
Action, Platformer, Fluid, Simulation |
Side |
Fantasy |
::. Vessel, World of Goo, Gumboy |
Global Agenda: Free Agent |
PC |
MP |
>10h |
|
- DECENT |
- Choose a character, do purchases in Dome city, take missions in PvE and PvP actions and gain experience to unlock new abilities. Sadly there is not enough players to take with to missions. |
Action, RPG |
3rd person |
Scifi |
::. CrimeCraft: GangWars, War Inc. Battlezone, Borderlands, RAGE, Mass Effect, Warframe, Red Faction: Guerrilla, Destiny |
Glowfish |
PC |
SP |
>2h |
|
- DECENT |
- Swim around gathering coins and collecting creatures to expand the size of an attack against enemies. |
Action |
Side |
Fantasy |
::. Aquaria, Ecco the Dolphin, Osmos, Insanely Twisted Shadow Planet |
Gnomoria |
PC |
SP |
>10h |
|
- DECENT |
- Gather, build, kill. |
Manager |
Isometric |
Fantasy |
::. Towns, Dungeon Keeper, Gemini Lost, Minecraft |
Gogo the Ghost |
”C64” |
SP |
>5h |
|
- GOOD |
- Interesting adventure concept. |
Action |
Side |
Fantasy |
|
Golden Axe |
”Sega MD” |
SP-MP |
~2h |
|
- POOR |
- Horrible controls. Dimensional fighting is too strict. Special strike is impotent. Insanely easy boss fights. Dash tackle strike is only useful movement. Levels are too short. |
Beat 'em up |
Side |
Fantasy |
::. Magic Sword, Altered Beast, Alien Storm, Sacred Citadel, Elsword, Teenage Mutant Ninja Turtles II - The Arcade Game |
Golden Axe 2 |
”Sega MD” |
SP-MP |
>2h |
|
- MEDIOCRE |
- At least the controls are somewhat responsive. Compos arent taking too long. Player can share and chain hits between enemies. It looks too much like the first one. It gets comical aspects in multiplayer because of "friendly fire". AI is not the best one when enemies run down the cliffs to their death. |
Beat 'em up |
Side |
Fantasy |
::. Magic Sword, Altered Beast, Alien Storm, Sacred Citadel, Elsword, Teenage Mutant Ninja Turtles II - The Arcade Game |
GoldenEye 007 |
N64 |
MP |
~2h |
|
- GOOD |
|
FPS |
1st person |
Fixed reality |
|
Gorky 17 |
PC |
SP |
>2h |
|
- DECENT |
- Control a squad of alliance. Explore the game area and fight in turn-based combat. Enemy encounters comes from nowhere but in certain points. |
Strategy, RPG |
Isometric |
Scifi |
::. Jagged Alliance, Winter Voices, Fallout, XCOM: Enemy Unknown, The Banner Saga: Factions, Arma Tactics, Dogs of War Online, Conquest of Champions, 7,62 High Calibre |
Gotham City Impostors |
PC |
MP |
~2h |
|
- POOR & BORING |
- Run and gun. Action is dull, weapons are impotent, maps are boring and small, and gameplay is not very innovative. It is just not funny to play. Why it is FPS is that Monolith cant "think" and make nothing else but just FPS. There is a blink of originality in grappling hooks, gliding and trampolines, and they arent even original ideas. This is a game design for players who have no imagination. |
FPS |
1st person |
Scifi |
::. Dino D-Day, Nuclear Dawn, Panzar, Team Fortress 2, MicroVolts Surge, Blacklight, Loadout |
Gothic |
PC |
SP |
>10h |
|
- DECENT |
- Controls are ”strange”, and player might understand them in someday. |
Action, RPG |
Adjustable |
Fantasy |
::. Risen, Divinity 2, Two Worlds, Dark Messiah Might and Magic, The Witcher |
Gothic 2: Gold Edition |
PC |
SP |
>2h |
|
- DECENT |
- Gather experience and learn skills, while following a story. |
Action, RPG |
Adjustable |
Fantasy |
::. Risen, Divinity 2, Two Worlds, Dark Messiah Might and Magic, The Witcher |
Gothic 3: Forsaken Gods Enhanced Edition |
PC |
|
|
|
|
|
|
|
|
|
Grand Prix 4 |
PC |
SP |
<1h |
|
- MEDIOCRE |
|
Racing |
1st person |
Fixed reality |
|
Grand Prix 500 cc |
C64C |
SP |
~2h |
|
- DECENT |
|
Racing |
3rd person |
Fixed reality |
|
Grand Theft Auto |
PC |
SP |
>15h x5 |
|
- EXCELLENT |
- Classic example of true open world gameplay. Player can freely choose what to do or how to reach the target cash score to unlock new cities with more chapters. For example player can do some missions to score and increase score multiplier, and then sell stolen cars for high profit in docks, or just cause mayhem. Player can even vanish all criminal traces by painting/repairing a car, or changing license plates, after that business continues. If player is caught by a cop, score multiplier will decrease, so even getting wasted is more reasonable option to survive. Cities sounds, looks and feels so lively and "realistic". There are Liberty City, San Andreas and Vice City, which all are humongous with full of details. Graphics are funny and colourful, which reminds a play with toy cars, or Pulp Fiction (1994). 3d effect is nice. Police helicopter styled camera is good. Collision detection is too tacky. Driving model is good, character controls are ungainly and player cant even strafe. In-game maps would have been great, paper versions just doesnt work. Soundtrack is great, especially "Da Shootaz - Grand Theft Auto". |
Sandbox, Action, Driving |
Top |
Fixed reality |
::. POSTAL, Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Sleeping Dogs |
Grand Theft Auto: Chinatown Wars |
NDS |
SP |
~10h |
|
- GOOD |
- Twisting wires with a pen can be thrilling! |
Sandbox, Action, Driving |
Top |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Sleeping Dogs |
Grand Theft Auto: Vice City |
PC |
SP |
<20h x2 |
|
- EXCELLENT |
- A game inspired by Scarface (1983) movie, done with GTA 3 engine. Do missions for money and invest to properties to do business. Soundtrack is classic. Map is big and compact, but streets are way too empty. Vehicles and population disappear when looking around. |
Sandbox, Action, Driving |
3rd person |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Just Cause, Midtown Madness, Sleeping Dogs |
Grand Theft Auto: San Andreas |
PC |
SP |
~30h x2 |
|
- GOOD |
- "Straight Outta ..." hood to riches -story. Map, size does matter, and its massive. There is nice varied landscapes. Vehicle physics are improved, now there is some more weight on them, and there is less spinning around when colliding with something. Mission structures starts to feel shallow. There is nothing worse than missions with radio controlled devices, controls and camera work are just painful to use. Population spawn is still weak, streets are way too empty. Soundtrack, as always, is very good - "Raze - Break For Love". |
Sandbox, Action, Driving, RPG |
3rd person |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Just Cause, Midtown Madness, Sleeping Dogs |
Grand Theft Auto 2 |
PC |
SP-MP |
>50h |
|
- MEDIOCRE |
- It is somewhat improved version of GTA, at least there is a save game option available (for fair price), and cops are more sophisticated. 3d features looks good. Graphics and atmosphere are excessively futuristic, and map designs are pretty boring. Collisions are still tacky. Accelerations in every vehicle are overly too feeble. The game concept emphasizes missions, and there are lots of them to do (66 main missions). Easiest way to complete the game is to gather cash multipliers from completing missions, and hit the target cash score to leave the area. Missions are distributed by factions, which controls different areas of maps. Factions shares respect points towards the player, which makes missions available and determines hostility. Zaibatsus are everywhere, and nobody likes them. AI population works like flies, always in the way, and when they get scared or panicking, they just run without sanity to get killed by a player with a vehicle, causing police alarm. Traffic management usually spawns a clog of vehicles to front of the player when trying to get somewhere with a car, but when running around trying to get a car, usually vehicle spawns are poor. In spite of all, action in the game is about luck. Radio stations are fun to listen and soundtrack is great, like "Bula Matari - Taxi Drivers". |
Sandbox, Action, Driving |
Top |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Sleeping Dogs |
Grand Theft Auto 3 |
PC |
SP |
>15h x2 |
|
- EXCELLENT |
- The game world is so authentic and immersive that player just wants to take a little joyride through the lively city, listening great radio stations. When player wants to do some jobs, there are lots of varied missions available to tell a story about betrayal in Liberty City, a place affiliated with gangs and crime. Map is huge. Game engine is fast and works like a dream and there are no major problems or bugs. This is the perfect example how to use technology to recreate old concepts to new designs. |
Sandbox, Action, Driving |
3rd person |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Just Cause, Midtown Madness, Sleeping Dogs, Driver: Parallel Lines |
Grand Theft Auto 4 (+ Episodes from Liberty City) |
PC/X360 |
SP-MP |
>100h (TLaD: ~5h, TBoGT: ~10h) |
|
- MEDIOCRE |
- A sympathetic money chaser immigrant tries to fulfill his American dream and revenge. Online features are big letdown, no Sahrani Life or Chernarus Life MMO settings. GTA goes mature, which means everything is slow, physics are least fun, and graphics are "realistic". Episodes from Liberty City stories are across to story of Niko Bellic. |
Sandbox, Action, Driving |
3rd person |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Just Cause 2, Midtown Madness, Red Dead Redemption, Sleeping Dogs |
Grand Theft Auto 5 |
PC |
SP-MP |
>100h |
|
- DECENT |
- Theme of the game is heist. Single-player part tells a story of three partners forming a most unmatching gang to do big heists. GTA Online expands nicely the single-player world to multiplayer heist world. Online players are usually deployed randomly to different sessions in the map, in order to maintain the server stress, which still creates MMO like world. For example players can buy own apartments which are same to all of the players, but are addressed to own space. GTA4 should have been like this, and GTAV should have been much more diverse. Loading/Waiting times are ridiculously long. |
Sandbox, Action, Driving |
Adjustable |
Fixed reality |
::. Saints Row, APB: All Points Bulletin, Kingpin, Far Cry 2, Just Cause 2, Midtown Madness, Red Dead Redemption, PAYDAY 2, Sleeping Dogs |
Gran Turismo |
PS |
SP-MP |
~2h |
|
- DECENT & BORING |
|
Racing, Simulation |
Adjustable |
Fixed reality |
::. Forza Motorsport |
Gratuitous Space Battles |
PC |
SP |
>10h |
|
- GOOD |
- Star Wars simulator. |
Strategy, Simulation |
Adjustable |
Scifi |
|
Gratuitous Tank Battles |
PC |
SP |
>5h |
|
- DECENT |
- Simple design but challenging tactics. AI is adaptable. |
Strategy, Tower defense |
Top |
Scifi |
::. Defense Grid: The Awakening, Sol Survivor, Defender's Quest: Valley of the Forgotten, Fieldrunners |
Gravity Badgers |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- It is about finding a path for a launch through the physics influences. |
Physics |
Side |
Scifi |
::. Angry Birds, Worms, Defy Gravity |
The Great Art Race |
PC |
SP |
>2h |
|
- DECENT |
- Casual business management. |
Simulation, Manager, Strategy |
Varied |
Fixed reality |
::. Chocolatier: Decadence by Design, Secret of the Magic Crystal, Little Farm |
Great Escape |
C64C |
SP |
~2h |
|
- MEDIOCRE & BORING |
|
Action |
Side |
Scifi |
|
Greed: Black Border |
PC |
SP |
>10h |
|
- MEDIOCRE & BORING |
- It is utterly flat banging. Player gathers experience for abilities and running around shooting enemies. |
Action, RPG |
Isometric |
Scifi |
::. Titan Quest, Marvel Heroes, Hammerwatch, The Harvest |
Greed Corp |
PC |
SP |
>5h |
|
- GOOD |
- Small turn-based tactics. |
Strategy, Turn-Based |
Adjustable |
Scifi |
::. Sid Meier's Civilization, Blood Bowl, Age of Booty, Guardians of Graxia, March of War, Future Wars |
Gridrunner |
C64C |
SP |
<5h |
|
- |
|
|
|
|
|
Grimm |
PC |
SP |
>2h |
|
- POOR & BORING |
- Spread and paint all the environments and characters under the corruption. |
Action |
3rd person |
Fantasy |
::. Overlord, Katamari Damacy |
Grotesque Tactics: Evil Heroes |
PC |
SP |
>2h |
|
- POOR |
|
RPG, Strategy |
Isometric |
Fantasy |
::. Dragon Age: Origins, Pirates of Black Cove |
Ground Control |
PC |
SP-MP |
~5h |
|
- - |
|
|
|
|
|
GT Legends |
PC |
SP |
>2h |
|
- DECENT |
- Playing with a (X360) controller, it is hilarious trying to keep a car on a track. |
Racing |
Adjustable |
Fixed reality |
::. Rally Trophy, Forza Motorsport, RaceRoom Racing Experience |
GTR – FIA GT Racing Game |
PC |
SP |
>2h |
|
- DECENT |
|
Racing |
Adjustable |
Fixed reality |
::. Rally Trophy, Forza Motorsport, RaceRoom Racing Experience |
GTR Evolution (RACE 07) |
PC |
SP |
>2h |
|
- DECENT |
- Everything feels so plastic, because of the car selection. |
Racing |
Adjustable |
Fixed reality |
::. Rally Trophy, Forza Motorsport, RaceRoom Racing Experience |
Guardians of Graxia |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Play cards to battle in turn-based combat and tiled map. It is buggy when jamming during the phase swap. Campaign is short but challenging. |
Card game, Strategy, Turn-based |
Adjustable |
Fantasy |
::. Magic: The Gathering, Greed Corp, March of War, Future Wars, Infinity Wars - Animated Trading Card Game, DRAKERZ-Confrontation |
Guitar Hero ? |
PS3 |
SP |
~1h |
|
- DECENT |
|
Music |
Side |
Fixed reality |
::. Audiosurf, Turba, BIT.TRIP RUNNER, Sequence |
Gumboy Crazy Features |
PC |
SP |
<1h |
|
- GARBAGE |
- It is just a demo. |
Platformer |
Side |
Fantasy |
::. NightSky, Gish, Super Monkey Ball |
Gumboy: Crazy Adventures |
PC |
SP |
~2h |
|
- POOR |
- Physics covered with "art". |
Action, Platformer, Puzzle |
Side |
Fantasy |
::. NightSky, Gish, Super Monkey Ball |
Gumboy Tournament |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Multiplayer is dead, but single-player serves competitive AI and lots of variation in different maps, for example capture the flag, racing, "tag" and collecting diamonds. Controls might be annoying in the beginning, but when there is less bouncing, everything is bearable. |
Action, Platformer |
Side |
Fantasy |
::. NightSky, Gish, Super Monkey Ball, Epigenesis |
Guncraft |
PC |
MP |
~2h |
|
- MEDIOCRE |
- It is just a traditional FPS in form of Minecraft. |
FPS |
1st person |
Fixed reality |
::. Minecraft, Ace of Spades, Paranautical Activity, Gnomoria, Towns, Delver, Robocraft, Block N Load |
GUN |
PC |
SP |
10h |
|
- POOR |
- Pursuit a cross to avenge a father. The story is decent and it will bring up some good action scenes. Biggest problems are the execution and direction of the final product. As story thickens, player faces enemies, which will hit the player instantly if exposed slightly. Couple of bullets will certainly kill the player. In the beginning it was possible to manage good amount of enemies by strafing around and gunning down all of them. Towards the end, the game relies way too much on scripted sequences, tight spaces and overly effective enemies, which means lots of dying. This means that the direction of the game had no substitute for better and more interesting game content and design. There are side missions for wanted people, time trials and deputy quests to develope the player character. Player receives money from side missions and they can be spent increasing effectiveness of weapons and gear. Open world experience is there but in a very small scale, containing gold concentration which can be dug up to gain money and two main towns. There are good variety of weapons, which all behave differently: Revolvers having limited slow motion effect, rifles for sniping, bow for a silent kill, knife for melee, dynamites and molotovs to serve destruction. Technical execution is mediocre: Collisions are bad, sometimes solid structures doesnt stop enemy bullets. In a hectic situations in a small milieu there are way too exaggerated collisions. Sometimes ally AI will push player to an open area, when player is trying to snipe down problematic enemies, for example in the excavation story part where player needs to escort the cannon in a rail. |
Shooter |
Varied |
Fixed reality |
::. Red Dead -series, Outlaws |
Gunman Chronicles (Half-Life: Gunman) |
PC |
SP |
<5h |
|
- POOR |
|
FPS |
Varied |
Scifi |
|
Gun Monkeys |
PC |
MP |
<2h |
|
- POOR & BORING |
- It is online duel game. Run in a room, collect blue boxes to score in the base and kill an enemy. Graphics are wretched. |
Platformer, Shooter |
Side |
Scifi |
::. Awesomenauts, Fowl Space |
Gunpoint |
PC |
SP |
~2h |
|
- DECENT |
- Earn money from missions to buy features and experience set to abilities. Leap like a bullfrog and mess up with security systems in complexes to reach the objective. The game design has solid stealth gameplay, but levels are not that exciting to chew over and over again to reach best possible mission outcome. |
Stealth, Action |
Side |
Scifi |
::. Elevator Action, Impossible Mission, Monaco, Bonanza Bros., Mission Elevator, Stealth Bastard, Hitman, PAYDAY 2, Commandos |
Guns of Icarus |
PC |
SP |
<2h |
|
- POOR & BORING |
- There isnt much of content. Player shoots the interceptors, repairs the damage o zeppelin and acquires better weaponry from a poor catalog. |
Shooter |
Varied |
Scifi |
::. AirBuccaneers |
Gunstar Heroes |
”Sega MD” |
SP-MP |
>10h |
|
- DECENT |
- Varied game modes and content. There is a board game! |
Action, Shooter |
Side |
Scifi |
::. Metal Slug, Mega Man, Alien Soldier, Contra, Vectorman |
Gyromancer |
PC |
SP |
>10h |
|
- DECENT |
- Rotate diamonds to match colours to gain attack powers, initiate attacks and destroy enemy skulls of attacks. |
RPG, Puzzle |
Side |
Fantasy |
::. 10,000,000, Puzzle Kingdoms, Dungeon Hearts, Marvel Puzzle Quest: Dark Reign, Puzzle Pirates |
Habbo (Habbo Hotel) |
PC |
MP |
<10h |
|
- POOR |
|
Social |
Isometric |
Fixed reality |
|
Hacker Evolution |
PC |
SP |
>2h |
|
- DECENT |
- All the command line features are somewhat immersive and authentic, but all the "software" are just too vague. |
Puzzle |
Side |
Fixed reality |
::. Uplink, DEFCON |
Half Life |
PC |
SP |
~50h |
|
- GOOD |
|
FPS |
1st person |
Scifi |
::. Red Faction, Quake 2, Unreal |
Half-Life: Blue Shift |
PC |
SP |
~5h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
::. Quake 2 |
Half Life 2 (+ Deathmatch, Lost Coast) |
PC |
SP-MP |
<12h x2 (DM: ~30h) |
|
- MEDIOCRE |
- Run and gun in a scripted tube, drive couple vehicles, lead a legion of "cockroaches" and human allies, use objects for advantage with gravity gun. |
FPS |
1st person |
Scifi |
::. Red Faction, RAGE |
Halo: Combat Evolved (+ Halo: The Master Chief Collection) |
X360/XBOX/PC |
SP-MP |
>11h x3 |
|
- DECENT |
- While the player ventures through the story, it comes apparent that Halo is a ring world/planet, which purpose is to be a host for a biological weapon, turning living beings to zombies/mutants. It is a straightforward shooter against an alien race trying to achieve the same as the player. It would have been great to have more vehicular combat scenes, although physics of almost every vehicle are obnoxious. Exterior scapes are way more interesting and amusing than repetitive and boring interior places. The action goes on in a tube run, switching through a weapon catalogue consisting of regular and alien weapons, idea to have a gun in use where ammo is available. Grenades are the most fun to take down hordes of creatures with a single blast. There is not much depth in game mechanics or storytelling. U just run and gun, although sprint would have been a great addition. |
FPS |
1st person |
Scifi |
::. Section 8, Mass Effect, Quake 4, Unreal 2 |
Halo 2 (+ Halo: The Master Chief Collection) |
X360/XBOX/PC |
SP-MP |
11h x3 |
|
- DECENT |
- Definitely the most satisfying part in the series. Everything is balanced well in action: There is enough of vehicular combat, battles in exterior and interior places by foot. The story is driven through Master Chief and condemned alien warrior, both sides playing a part in the story. The game has a dual wielding weapons system. |
FPS |
1st person |
Scifi |
::. Mass Effect, Quake 4, Unreal 2 |
Halo 3 (+ Halo: The Master Chief Collection) |
X360/PC |
SP-MP |
~10h x3 |
|
- DECENT |
- Only highlight is the gigantic crab machines, where the player is required to board in order to destroy them. Otherwise, the game is quite a bland, recycled entity, but it is a Halo game all alright. |
FPS |
1st person |
Scifi |
::. Mass Effect, Quake 4, Unreal 2 |
Halo 3: ODST (Halo: The Master Chief Collection) |
PC |
SP-MP |
5h |
|
- DECENT |
- An elite group of troops are inserted into a city in peril on earth. Nothing goes well and the group is scattered. Through struggle, they manage to regroup and in the end they will find a super intelligent, helpful "alien", who eventually lights a cigar of a stereotypical sergeant, and everybody is under mutual understanding, although the city will get glassed. |
FPS |
1st person |
Scifi |
::. Mass Effect, Quake 4, Unreal 2 |
Halo: Reach |
X360 |
MP |
>2h |
|
- MEDIOCRE & BORING |
- Way more duller than predecessors? |
FPS |
1st person |
Scifi |
::. Mass Effect, Quake 4, Unreal 2 |
Halo: Reach (Halo: The Master Chief Collection) |
PC |
SP |
8h |
|
- DECENT |
- A planet is invaded by xenos. The story tells how an elite detachment is killed one by one, finally ending to a sequence where the player character faces impossible odds and dies heroically. The combat throughout the whole game is quite a light show, lots of different couloured plasma balls flying around. There is surely good action and tense situations, but the experience lacks masculinity as it is a military themed game. Guns sound like pea shooters, and the particular thumping of war is presented faintly. Vehicular combat sequences are highlights of the game: The player can fly a spacecraft, ravage with a heavy tank or steal some alien crafts. There is a good amount of different weaponry available and the game design forces the player to switch armament, because ammos runs low fast in a particular gun. |
FPS |
1st person |
Scifi |
::. Mass Effect, Quake 4, Unreal 2 |
Hamlet or the Last Game without MMORPG Features, Shaders ... |
PC |
SP |
>2h |
|
- DECENT |
- Player guides a character through situations with puzzles. |
Puzzle |
Varied |
Scifi |
::. Samorost, Safecracker: The Ultimate Puzzle Adventure, Puzzle Agent 1, Adam's Venture, The Journey Down: Chapter One |
Hammerfight |
PC |
SP |
>2h |
|
- DECENT |
- Swinging a sledgehammer or some other things in the laws of physics to bash enemies, is a good idea. Usually player finds his mouse out of the mat, so it would be better to put the mouse dpi value smallest as possible. Level and game design could have been more imaginative. |
Action, Physics |
Side |
Fantasy |
::. Super Castlevania IV |
Hammerwatch |
PC |
SP |
>10h |
|
- DECENT |
- Choose a character, run around the "mazes", kill masses of enemies and collect pick-ups. With money and rare collectibles gives character improvements. |
Action, RPG |
Top |
Fantasy |
::. Diablo, Titan Quest, Sacred, Greed: Black Border, Path of Exile, Zelda, Torchlight |
Hard Reset Extended Edition |
PC |
SP |
~12h |
|
- DECENT |
- Destroy machine abominations in dismal cold ambiance. Milieus feels lonely and abandoned. Collect experience to unlock new exciting weapon modules. Blow up huge bosses. The game doesnt try to be bitter hard, but enough challenging to be extremely fun. Levels are usually areas, where player is isolated to face combinations of enemies. Environmental damage is in huge part. |
FPS |
1st person |
Scifi |
::. Shadow Warrior (2013), DOOM (2016) |
The Harvest |
PC |
SP |
>2h |
|
- DECENT |
- Choose a character, blast enemies, gain experience, destroy boxes and collect pick-ups. |
Action, RPG |
”Top” |
Scifi |
::. Greed: Black Border, Diablo |
Harvest Moon: A Wonderful Life |
GC |
SP |
<10h |
|
- MEDIOCRE & BORING |
|
Simulation |
3rd person |
Fantasy |
::. Gemini Lost, Agricultural Simulator |
Haunted Memories |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Player roams in a dark world with a flashlight, finding varied items to solve a mystery. Once player gets hand to a crowbar or an axe, he will face some monsters to kill them. Most important, there is presence of a major "ghost" which will come closer if player looks at it. Player can avoid it by facing to another direction and going round it to make it disappear. If the ghost reaches the player or player gets too close of it, game is over. There is also some "warp" feature which warps player maybe in time or places, trying to confuse the player. The atmosphere is surely gloomy but there is no sense of horror, terror or tension in the game. |
Action, Adventure |
FPS |
Fixed reality |
::. Alan Wake, Silent Hill, Amnesia, Mario |
Hawken |
PC |
MP |
>2h |
|
- MEDIOCRE |
- It is a traditional FPS with mecha theme glued on. One game mode might be interesting, where players retrieve energy for launching massive craft sent to destroy enemy "base". |
|
|
|
::. BRAHMA Force: The Assault on Beltlogger 9, Front Mission: Gun Hazard, Armored Core, Beast Wars – Transformers |
Hazen: The Dark Whispers |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
RPG |
3rd person |
Fantasy |
::. Diablo, Titan Quest, Sacred, Torchlight, Drakensang |
Hector: Badge of Carnage |
PC |
SP |
>2h |
|
- GOOD |
- The game is splitted to episodes. |
Adventure |
Side |
Fixed reality |
::. Emerald City Confidential |
Heli Attack 3 |
PC-Web(Flash) |
SP |
~2h |
|
- DECENT |
|
Action, Shooter |
Side |
Scifi |
|
He-Man and the Masters of the Universe: The Ilearth Stone |
C64C |
SP |
<1h |
|
- POOR |
|
Action |
Side |
Scifi |
|
Heretic: Shadow of the Serpent Riders |
PC |
SP |
30h |
|
- EXCELLENT |
- Find keys to reveal the secrets of great level designs and wield different magical weapons to destroy enemies. Main bosses are thrilling and regular existent hordes are fun to destroy. There are so much projectiles in the air that this could be called as "bullet mess". Vortexes are annoying, but can be easily jammed to corners, but if they gets to the player, they will scramble the mastery pretty badly. Then there is the Wookiee crossbow, which is not a Bowcaster, but functions resembles similarity hilariously. |
FPS |
1st person |
Fantasy |
::. DOOM, Super Ghouls'n Ghosts, Dark Souls: Prepare to Die Edition |
Hero Academy |
PC |
SP |
~2h |
|
- POOR |
- Appstore game. |
Strategy |
Top |
Fantasy |
|
Heroes & Generals |
PC |
MP |
>50h |
|
- GOOD |
- Maps are really wide, loadout customization is great (it is possible to carry a machinegun, antitank nades and a car) and shooting model is fair. |
FPS |
1st person |
Fixed reality |
::. Battlefield, Red Orchestra, PlanetSide 2, Rising Storm 2: Vietnam |
H.E.R.O. - Helicopter Emergency Rescue Operation |
”C64” |
SP |
>10h |
|
- EXCELLENT |
- Nice design, lighting model, physics and whole entity. |
Action, Platformer |
Side |
Scifi |
|
Hero Siege |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Take a character, run around in "a stall" killing waves of enemies, collecting pick-ups and gaining experience. |
Action, RPG |
”Top” |
Fantasy |
::. The Binding of Isaac, RIP 2: Strike Back, Crimsonland, Larva Mortus, AZMD! Scorepocalypse |
Heroes of Annihilated Empires |
PC |
SP |
>10h |
|
- GOOD |
- Player controls a hero and his legion. Hero has equipments and items, which can be found from the maps. The first mission of the campaign is something unforgettable. The game is like realtime Heroes of Might and Magic. |
RTS |
Isometric |
Fantasy |
::. Spellforce, Heroes of Might and Magic, Starcraft, Command & Conquer, BC Kings, Maelstrom, 7th Legion |
Heroes of Might and Magic 3 |
PC |
SP-MP |
>50h |
|
- EXCELLENT |
|
Strategy, RPG |
Isometric |
Fantasy |
::. Disciples 2, King's Bounty, Ascension to the Throne, Brigandine - Legend of Forsena, The Banner Saga: Factions, Age of Wonders, Dogs of War Online, Expeditions: Conquistador, Conquest of Champions, Heroes of Annihilated Empires |
Heroes of Might and Magic 4 |
PC |
MP |
~2h |
|
- DECENT |
|
Strategy, RPG |
Isometric |
Fantasy |
::. Disciples 2, King's Bounty, Ascension to the Throne, Brigandine - Legend of Forsena, The Banner Saga: Factions, Age of Wonders, Dogs of War Online, Expeditions: Conquistador, Conquest of Champions, Heroes of Annihilated Empires |
Heroes of Might and Magic 5 |
|
|
|
|
|
|
|
|
|
|
Heroes of Might and Magic 5: Hammers of Fate |
|
|
|
|
|
|
|
|
|
|
Heroes of Might and Magic 5: Tribes of the East |
|
|
|
|
|
|
|
|
|
|
Heroine's Quest: The Herald of Ragnarok |
PC |
SP |
>2h |
|
- GOOD |
- It is traditional adventure game, with realtime combat system and rpg features. |
Action, Adventure |
Side |
Fantasy |
::. Superbrothers: Sword & Sworcery EP, Sid Meier's Pirates!, The Secret of Monkey Island, Jolly Rover |
HeXen: Beyond Heretic |
PC |
SP |
~24h |
|
- EXCELLENT |
- A boss Heresiarch can go totally crazy with unlimited invulnerability, ability spawn continuously more and more minions called as Dark Bishops and extensive fire rate. Hypothesising to avoid this bug, player needs to use a right strategy. The key is to avoid the Heresiarchs line of sight to get rid of immortality, and not to start bashing continuously with a Fighter. The massive amount of damage and spamming melee attacks can cause invulnerability going out of control irreparably. Or it could be about saving and loading the game while Heresiarch has invulnerability on. After loading, invulnerability just stays on forever. Nevertheless the game itself is amazingly very well designed fast-paced action pack with good variety of monsters, cleverly constructed levels and beautiful graphics. Player can even choose the approach to the action from three different style of characters. Maps are made of multiple areas connected by teleporters. Usually maps consist strong puzzles using varying usage of keys, objects and switches. Player really needs to sweep thoroughly all the details in the maps to find all pieces together, sometimes meaning running back and forth from area to another. |
FPS |
1st person |
Fantasy |
::. Castlevania II: Simon's Quest, Super Ghouls'n Ghosts, Dark Souls: Prepare to Die Edition, Strife, Killing Time |
HeXen: Deathkings of the Dark Citadel |
PC |
SP |
13h |
|
- EXCELLENT |
- Throw a hammer to the enemy and watch him to explode. Good level designs are still there with puzzles using objects, keys and switches. Whole package is a good blast, although it is pretty much recycled visual assets. Face the three Deathkings! |
FPS |
1st person |
Fantasy |
::. Castlevania II: Simon's Quest, Super Ghouls'n Ghosts, Dark Souls: Prepare to Die Edition, Strife, Killing Time |
HeXen 2 |
|
|
|
|
|
|
|
|
|
::. Enclave |
Hitman: Absolution |
PC |
SP |
~20h |
|
- MEDIOCRE |
- Purist. Some aspects are useless. Forcing to cutscenes ruins idea of the silent assassin. It would have worked, if there would have been several options to determine endings of missions and story. Now its too narrow and limited entity, which reminds lots of console gaming. |
Stealth, Action |
3rd person |
Fixed reality |
::. Thief, Velvet Assassin, Gunpoint, Tom Clancy's Splinter Cell, DARK, Sniper Elite 4, Alekhine's Gun, Clandestine |
Hitman: Blood Money |
PC |
SP |
<100h |
|
- EXCELLENT |
- There is nothing like it in the atmosphere. |
Stealth, Action |
3rd person |
Fixed reality |
::. Thief, Velvet Assassin, Gunpoint, Lucius, Tom Clancy's Splinter Cell, DARK, Sniper Elite 4, Alekhine's Gun, Clandestine |
Hitman: Codename 47 |
PC |
SP |
>50h |
|
- EXCELLENT |
- There is nothing like it in the atmosphere. |
Stealth, Action |
3rd person |
Fixed reality |
::. Thief, Velvet Assassin, Gunpoint, Lucius, Tom Clancy's Splinter Cell, DARK, Sniper Elite 4, Alekhine's Gun, Clandestine |
Hitman: Contracts |
PC |
SP |
~10h |
|
- GOOD |
|
Stealth, Action |
3rd person |
Fixed reality |
::. Thief, Velvet Assassin, Gunpoint, Lucius, Tom Clancy's Splinter Cell, DARK, Sniper Elite 4, Alekhine's Gun, Clandestine |
Hitman 2: The Silent Assassin |
PC |
SP |
>50h |
|
- EXCELLENT |
- There is nothing like it in the atmosphere. |
Stealth, Action |
3rd person |
Fixed reality |
::. Thief, Velvet Assassin, Gunpoint, Lucius, Tom Clancy's Splinter Cell, DARK, Sniper Elite 4, Alekhine's Gun, Clandestine |
Hitman: Sniper Challenge |
PC |
|
|
|
|
|
|
|
|
|
HOARD |
PC |
SP |
~2h |
|
- POOR |
|
Action |
Top |
Fantasy |
|
Holy Avatar vs. Maidens of the Dead |
|
|
|
|
|
|
|
|
|
|
Home |
PC |
SP |
~2h |
|
- POOR & BORING |
- It is Conan O'Brien adventure with small Resident Evil tendencies. |
Adventure |
Side |
Fixed reality |
::. Superbrothers: Sword & Sworcery EP |
Homefront: The Revolution (+ Aftermath, Beyond the Walls, The Voice of Freedom) |
PC |
SP |
<19h |
|
- MEDIOCRE |
- It is one of those stories with cheesy lines "U need to go, save urself." & "I am not leaving u behind.". Story is about how Koreans sold electronics to Yankees and shot down the whole of America. It is time to take back the country. Character actors are performing badly and dialogues are blatantly childish, everybody has nothing crucial to say while babbling constantly with empty dialogues about obvious things. The open world map is divided into several areas, which all need to be freed from enemy fortifications. Those pro-rebel broadcasts from all of those radios are so demented and depressing, that no wonder people were weak. All graphical elements have nothing bad and everything looks great. Shooting model is satisfying and the ability to modify guns on site for specific purposes is great. All DLCs in story mode are just snacks compared to the main story line. |
FPS |
1st person |
Scifi |
|
Hotel Collectors Edition |
PC |
SP |
>2h |
|
- DECENT |
- Paranormal mysteries! |
Adventure |
Varied |
Fixed reality |
::. Scratches: Director's Cut, Dark Fall: Lost Souls, The Blackwell Legacy, 1953 – KGB Unleashed |
Hotel Dash |
PC |
SP |
>2h |
|
- GOOD |
|
Dash |
Side |
Fixed reality |
|
Hotline Miami |
PC |
SP |
~10h |
|
- DECENT |
- Main story is too short. Soundtrack (musics) is great. |
Action |
Top |
Fixed reality |
::. Max Payne, //N.P.P.D.RUSH// - The milk of Ultra violet |
The House of the Dead |
Arcade |
SP |
~2h |
|
- DECENT |
|
Rail, Shooter |
1st person |
Zombies |
::. Area 51 |
How to Survive |
PC |
SP |
>5h |
|
- DECENT |
- Run around the map with a character, exploring, killing zombies, gaining experience and collecting material for survive. |
Action, RPG |
Isometric |
Zombies |
::. Dead Island, Under the Ocean, Diablo, Risen, Day One: Garry's Incident, Tomb Raider (reboot), Far Cry 3 |
Humanity Asset |
PC |
SP |
<2h |
|
- POOR |
- Graphics really needs humanity assets. Level designs are bearable. It is about weapon drops. |
Action, Platformer |
Side |
Scifi |
::. Metroid, Mega Man X, A.R.E.S. |
Humans Must Answer |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Player must find golden eggs to unlock further levels. Levels are short. |
Shoot 'em up |
Side |
Scifi |
::. Sine Mora, RADical ROACH, Razor2: Hidden Skies, R-Type, Zero Wing, Ballpoint Universe: Infinite, Jamestown, Ikaruga, Jets'n'Guns Gold |
Hunting Unlimited 2008 |
PC |
SP |
>2h |
|
- DECENT |
|
Simulation |
Varied |
Fixed reality |
::. theHunter |
Hunting Unlimited 2010 |
PC |
|
|
|
|
|
|
|
|
|
Hydrofool |
? |
SP |
? |
|
- - |
|
|
|
|
|
Hydrophobia: Prophecy |
PC |
SP |
4h |
|
- MEDIOCRE |
- It is hard to quess where Hydrophobia refers to: Is it about crazy terrorists (rabies) causing trouble or is it about extensively used water element in the gameplay. Water is not the scariest or most pressuring thing in the game though. U rarely die in asphyxiation. In the end the water becomes an ally. Hacking device is used to access and scan things which gives access to further in the story. Shooting model is just horrible. |
Action |
3rd person |
Scifi |
::. Twin Sector, BioShock, System Shock, Afterfall InSanity, Alan Wake, Deep Black: Reloaded, Vessel |
Hyper Fighters |
PC |
SP |
<2h |
|
- GARBAGE |
- Player needs to shoot everything which comes forward. Whole entity is pretty lame. |
Rail, Shooter |
3rd person |
Scifi |
::. Galaxy Force 2, Space Harrier 2, Super Thunder Blade |
iBomber Defense Pacific |
PC |
SP |
>5h |
|
- GOOD |
|
Strategy, Tower defense |
Top |
Fixed reality |
::. Gratuitous Tank Battles, Defense Grid: The Awakening, Defender's Quest: Valley of the Forgotten, Fieldrunners |
I.G.I.-2: Covert Strike |
PC |
SP |
~5h |
|
- DECENT & BORING |
|
FPS |
1st person |
Scifi |
|
Ignite |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Race fast, collide objects to make scores and ignite boost to spend scores. Scores are also a result for a race. |
Driving |
Adjustable |
Fixed reality |
::. RIDGE RACER Driftopia, Burnout, Fireburst, Nail'd |
I Have No Mouth, and I Must Scream |
PC |
SP |
>2h |
|
- DECENT |
- Few fates at the mercy of a wicked AI, needs to be guided through their personal quests. |
Adventure |
Side |
Scifi |
::. Primordia |
Ikaruga |
GC |
SP-MP |
>10h |
|
- GOOD |
|
Shoot 'em up |
Top |
Scifi |
::. Razor2: Hidden Skies, Bio-Hazard Battle, R-Type, eXceed - Gun Bullet Children, Humans Must Answer, Jets'n'Guns Gold |
IL-2 Sturmovik: 1946 |
PC |
SP |
>2h |
|
- GOOD |
- Fly like an ace of heights. Simply hilarious game. |
Flying, Simulation |
Adjustable |
Fixed reality |
::. Microsoft Flight Simulator, Jane's F-15, 688(I) Hunter/Killer, DCS World |
Imagine Earth DEMO |
PC |
SP |
<1h |
|
- GARBAGE |
- "Press button" and nothing happens. Alt+F4. |
|
|
|
|
Imperium Romanum: Gold Edition |
PC |
SP |
>2h |
|
- DECENT |
- It lacks deeper and more detailed management of everything. |
Tycoon, Simulation |
Adjustable |
Fixed reality |
::. Caesar, Tropico |
Impossible Mission |
C64/”C64” |
SP |
>10h |
|
- EXCELLENT |
|
Platformer, Action |
Side |
Scifi |
::. Prince of Persia (1989), Oddworld: Abe's Oddysee, Mission Elevator, Another World, Bonanza Bros., Gunpoint |
Incoming Forces |
PC |
SP |
>2h |
|
- POOR & BORING |
- Fight at the ground or in the sky. The game is too short and repetitive. |
Shooter |
FPS |
Scifi |
|
Indiana Jones and the Emperor's Tomb |
PC |
SP |
<12h |
|
- MEDIOCRE |
- The game is a recapitulation of Indiana Jones movies, containing familiar scenes: Nazis, attacking fighter planes, a car chase scene, whip swinging over gaps, soundtrack with classic fanfares, disguise as a Nazi. The game mechanics consist edge climbing very similar to Tomb Raider games. Combat is made of melee and gun fighting. Melee fighting is implemented by locking to an enemy, which brings up defensive posture same time with an opportunity to attack an enemy. It is simple enough to understand, but in reality locking to an enemy works sometimes a little bit gawky, especially in a trivial and hectic situations with multiple targets. Towards the end the fighting starts to get to the nerves, when the player character is constantly knocked down by agile enemies, and situations starts to remind of chaotic occurrences. Getting knocked down also features a bowling effect, a game character bouncing around will also knock down other characters, including the player. Gun fighting requires locking to a target to make sure it will hit an enemy. Narrative will bring up exotic places all over the world, and generally it is a decent action game with mild puzzles and pretty good but simple level designs and excellent ambiance. Technically the design is lacking the final touch, and the game mechanics barely works in the action scenes. Dont forget the hat. The game ends cleverly just before meeting Lao Che in Temple of Doom. |
Action, Platformer, Puzzle |
3rd person |
Altered reality |
::. Prince of Persia, Tomb Raider |
Indiana Jones and the Infernal Machine |
PC |
SP |
34h |
|
- GOOD |
- Indy travels all over the world, finding parts to an enigmatic machine. All the parts have special features which are used to navigate through levels. Locations are set to exotic places, which are masterfully designed, both in structure and in ambiance. Enemies spans between naturalistic and supernatural, but mostly the player encounters beasts of this world. Bosses are all otherworldly gigantic creatures, which usually are handled by a puzzle. In the end, the player with an electrical whip will spank down a flying ethereal bird creature. The epilogue, the last level will commemorate Raiders of the Lost Ark (1981). The game serves good time in exploring puzzles and levels, finding hidden treasures and killing lots of bad guys. Level designs serves scenes for rafting with a yellow inflatable boat, driving with a jeep and swimming with hungry fishes. Treasures are measured by value, and can be spent to supplies for a next mission. The most annoying feature is the control scheme, which tries to mimic series of older Tomb Raider games, resulting having even more stiff controls as it should be. Maybe it tries to emulate how awkward Harrison Ford is, although voice talent is not the president Ford. To avoid taking hits from enemies using ranged attacks, is to stay behind an obstacle more than half of the player character covered, but a gun can point and shoot freely behind it. This is the method to save health and supplies. |
Action, Platformer, Puzzle |
3rd person |
Altered reality |
::. Prince of Persia, Tomb Raider |
Indiana Jones and the Last Crusade |
C64C |
SP |
>5h |
|
- GOOD |
|
Platformer, Action |
Side |
Fixed reality |
::. La-Mulana |
Industry Giant |
PC |
SP |
>10h |
|
- GOOD |
|
Simulation, Manager, Tycoon |
Isometric |
Fixed reality |
::. Transport Tycoon, Cities in Motion |
Industry Giant 2 |
PC |
SP |
~5h |
|
- DECENT |
|
Simulation, Manager, Tycoon |
Isometric |
Fixed reality |
::. Transport Tycoon, Cities in Motion |
Infected: The Twin Vaccine - Collector's Edition |
PC |
SP |
<5h |
|
- DECENT |
- Lively visuals in some image solving puzzles and standard adventure features. The game is way too short and easy. |
Adventure, Puzzle, Hidden object |
1st person |
Fixed reality |
::. 1953 – KGB Unleashed, Abyss: The Wraiths of Eden, Adventure Chronicles: The Search For Lost Treasure |
Infinity Wars - Animated Trading Card Game |
PC |
SP |
~2h |
|
- POOR & BORING |
- Develope a card deck, use cards to attack and defend, and reduce enemy health or morale to win. |
Card game, Strategy |
Side |
Scifi |
::. Battle Hunter, Fate of the World, Ticket to Ride, Runespell: Overture, Guardians of Graxia, DRAKERZ-Confrontation |
Inquisitor |
PC |
SP |
~130h |
|
- EXCELLENT |
- Player is an investigator of obscure happenings in the game world, containing heresy versus good decisions. The story is excellent, meaningful characters intertwines together brilliantly, narrative driving through exciting places and suspenseful situations. The main concept is to reveal horrors and wrong doings of people (NPC), bringing them to justice, which means gathering evidences and arresting them, interrogating through torture and ultimately bringing guilty to stake pyre for sentencing to death by burning. Player can even execute exorcism and necromancy. World is truly gloomy and dangerous, every corner might lurk something serious. Player slither through areas finding items and solving quests. Story is divided to three acts, each having its own town and surroundings. When story developes further, player will trek through huge, dark dungeon and tomb complexes, and even hellish realms to defeat arch-demons. There will be trails of corpses everywhere. Werewolves, vampires, undead, spectral entities, demons, orcs, trolls, bandits, lizard people, spiders, everything needs to be cleansed. Found items can be sold to vendors. Steady income comes selling junk and delivering scalps and heads of wanted regular spawns to "sheriff". To gain money, it is useful at least train smithing for repairing items, especially if playing a paladin. Identify fees of items can be lowered by gaining fame of a certain vendor or identifying can be done through magic for free. An useful magical feature is Magic of Miracles, which should not be left unnoticed. It grants levitation and becomes handy in sour levels. Another extremely useful magical things are genies from Magical Boxes. They have a selection of assists where player can choose what ever he wants. Genies are important combatting against trivial enemies, especially at the end part of the game. Propably it is best to hoard Magical Boxes as much as possible and use them when it is absolutely necessary. Graphics are more or less great, some aspects are poorly done, but some pro rata excellent. For example animations tend to be pretty awkward, but in some situations they are great like in torture chamber scenes. Maps used for navigating through areas could be more informative, or at least player could make markings to it. It could be an issue that player can just forget a character or a place, which can be vital for progression, and it is hard to recall it from poor map presentations and cropped journal entries. There are lots of hidden spots containing something interesting. Player has a chance to gather a party of characters, for example to ease the pain in the start, good meat shield is the Diabolus the loyal dog, which can be found from the beginning. Worst part is the volatile technology behind the game. A game session nearing an hour will result the executable to crash inevitably or the user interface will fall apart. It is imperative to save often and making lots of new save entries in case of some saves could corrupt. Pathfinding is horrendous feature, every character in the game have major problems to navigate efficiently, around corners or other characters, resulting a navigating character to twirl around like a bozo. Party members especially are frustrating because player has no power to guide them directly. With all flaws, excellent ambiance, brilliant game design and story, it is a grand journey. |
Action, RPG |
Isometric |
Fantasy |
::. Divine Divinity, Eschalon, The Witcher, Arcanum: Of Steamworks and Magick Obscura |
Insane 2 |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Complete races and tune up cars. It is not very fun to play. |
Driving |
3rd person |
Fixed reality |
::. Flatout |
Insanely Twisted Shadow Planet |
PC |
SP |
>2h |
|
- DECENT |
- Explore the depths, collect collectibles, find features, solve puzzles and kill monsters, with flying saucer. |
Action, Adventure |
Side |
Scifi |
::. Metroid, Aquaria, Glowfish |
Insecticide |
PC |
SP |
>2h |
|
- DECENT |
|
Action, Adventure |
Varied |
Scifi |
::. No One Lives Forever |
Insurgency: Modern Infantry Combat |
PC |
MP |
~10h |
|
- DECENT |
|
FPS |
1st person |
Fixed reality |
::. Tactical Intervention |
Interstate '76 |
PC |
SP |
~5h |
|
- DECENT |
- Armed cars against armed cars. |
Action, Driving, Shooting |
Adjustable |
Fixed reality |
::. Spy Hunter, Auto Destruct, Redline (1999) |
Interstellar Marines |
PC |
MP |
~2h |
|
- POOR & BORING |
- Maps are small, action is poor and shooting model is horrible. There is too few players around, and those few who are, are some level 100 clan players who are in the same team. |
FPS |
1st person |
Scifi |
::. Counter Strike |
Ion Assault |
PC |
SP |
~2h |
|
- DECENT |
- Concept is to gather particles and launch them to destroy "meteorites" while avoiding some bots. Arenas are too boring, but enemies are working. Boss fights are pretty decent. |
Action |
Top |
Scifi |
::. Osmos |
Ironclads: American Civil War |
PC |
SP |
>2h |
|
- DECENT |
- For Ironclad fans. |
Strategy, Turn-Based |
Adjustable |
Fixed reality |
|
Ironclads: Anglo Russian War 1866 |
PC |
|
|
|
|
|
|
|
|
|
Ironclads: Chincha Islands War 1866 |
PC |
|
|
|
|
|
|
|
|
|
Ironclads: High Seas |
PC |
|
|
|
|
|
|
|
|
|
Ironclads: Schleswig War 1864 |
PC |
|
|
|
|
|
|
|
|
|
Iron Grip: Warlord |
PC |
SP |
~2h |
|
- POOR |
- There is not so many players online for mp. AI is utterly impotent. |
Action, Tower defense, FPS |
1st person |
Scifi |
::. Dungeon Defenders, Foreign Legion: Multi Massacre, Team Fortress 2, Gotham City Impostors, MicroVolts Surge |
Iron Sky Invasion |
PC |
SP |
~2h |
|
- POOR & BORING |
- Fly around, kill enemy spacecrafts, get salvages for money and buy upgrades in this Star Wars influenced game. |
Shooter |
3rd person |
Space, Scifi |
::. AquaNox, Blast Radius, Evochron Mercenary, DarkStar One, Project Freedom, Galaxy on Fire 2 |
Iron Warriors: T-72 Tank Command |
PC |
SP |
>2h |
|
- DECENT |
|
Simulation, Action |
1st person |
Fixed reality |
|
Jack Keane |
PC |
SP |
>2h |
|
- DECENT |
|
Adventure |
Varied |
Pirates |
::. Ankh 2: Heart of Osiris, Tales of Monkey Island |
Jagged Alliance 2 Gold: Unfinished Business |
PC |
SP |
>20h |
|
- EXCELLENT |
- Real mercenary game. Hire guns from the "internet". Battle in the tactical map in turn based combat. Adventure the big map. |
Action, Strategy |
Isometric |
Fixed reality |
::. Police Quest: SWAT 2, X-COM: UFO Defense, Abomination: The Nemesis Project, Syndicate, Fallout, Gorky 17, Frontline Tactics, Arma Tactics, Dogs of War Online, Conquest of Champions, 7,62 High Calibre |
Jagged Alliance Online |
PC |
SP |
~2h |
|
- POOR & BORING |
- For F2P, it lasts couple hours, after the impression of players lair, where it is possible to do some acquisitions. Combat maps are tiny, action is impotent, campaign doesnt hold up and whole package is predictable. If player squad is "killed" in action, it just go back where it started in the big map, whithout any loss. |
Turn-Based, Strategy |
Adjustable |
Fixed reality |
::. XCOM: Enemy Unknown, Arma Tactics, Dogs of War Online, Conquest of Champions |
Jam Sessions: Sing and Play Guitar |
NDS |
SP |
<5h |
|
- POOR & BORING |
|
Music |
Side |
Fixed reality |
|
Jamestown |
PC |
SP |
~2h |
|
- POOR |
- Why developers are so boring nowadays? This must be the most dullest shoot 'em up. |
Shoot 'em up |
Top |
Scifi |
::. Ikaruga, Ballpoint Universe: Infinite, Humans Must Answer, Jets'n'Guns Gold |
Jane's F-15 |
PC |
SP |
~5h |
|
- DECENT |
|
Simulation, Action |
1st person |
Fixed reality |
::. IL-2 Sturmovik: 1946, DCS World |
Jane's Advanced Strike Fighters |
PC |
SP |
~2h |
|
- POOR & BORING |
- It is an arcade combat flight game. Player does missions. |
Flying |
3rd person |
Fixed reality |
::. Ace Combat 2, Turn and Burn: No-Fly Zone, ATF, Agile Warrior F-111X, AX:EL |
Jets'n'Guns Gold |
PC |
SP |
>2h |
|
- GOOD |
- Player can buy armaments to the ship. |
Shoot 'em up |
Side |
Scifi |
::. Jamestown, Zero Wing, Bio-Hazard Battle, Sine Mora, Ballpoint Universe: Infinite, Humans Must Answer, Super R-Type, RADical ROACH, Ikaruga |
Joe Blade |
C64C |
SP |
>5h |
|
- GOOD |
- Dissemble "letter" bombs, fast! |
Action, Puzzle |
Side |
Fixed reality |
|
Joint Task Force |
PC |
SP |
>20h |
|
- DECENT |
- Do tasks to get funds for acquiring arsenal from an airstrip or special units. AI is poor and maps tend to be narrow, leaving player struggle with units messing around and doing so much wrong that it ruines tactical micromanagement, mood and immersion of the game. There is still decent single-player campaign with varied and exotic places. |
RTS |
Adjustable |
Fixed reality |
::. 9th Company: Roots of Terror, Company of Heroes, Men of War, Rush for Berlin, Theatre of War, APOX |
Jolly Rover |
PC |
SP |
>2h |
|
- DECENT |
- "Monkey Island" pirate dogs in a adventure. |
Adventure |
Side |
Pirates |
::. The Secret of Monkey Island, The Dig, Heroine's Quest: The Herald of Ragnarok |
The Journey Down: Chapter One |
PC |
SP |
>2h |
|
- DECENT |
- A futuristic adventure from a view of a rasta life. |
Adventure |
Varied |
Scifi |
::. Adam's Venture, The Secret of Monkey Island, ”Hamlet or the Last Game without MMORPG Features, Shaders …” |
Jurassic Park 2: The Chaos Continues |
SNES |
SP |
>5h |
|
- DECENT |
|
Action, Shooter |
Side |
Fixed reality |
::. Narco Terror |
Just Cause |
PC |
SP |
12h |
|
- POOR |
- Grappling hook and "Latin American" style Grand Theft Auto as a concept is very nice idea. Main hero is like from the movie Desperado (1995). Map is huge and filled with generic and repetitive side missions. There is a moment though when running in "liberation missions" to seize the settlements. Technically the game is almost ultimate disaster, especially physics are really bad. For example "a tank" almost takes off from the ground when player rotates the turret. Hero keeps rolling on the ground when ejecting almost stopped vehicles. It was released in 2006 and graphics looks like in Grand Theft Auto 3 (2001). |
Sandbox, Action, Driving, Shooter |
3rd person |
Fixed reality |
::. Grand Theft Auto: San Andreas, Saints Row |
Just Cause 2 (+ Multiplayer Mod) |
PC |
SP-MP |
96h (~4h) |
|
- EXCELLENT |
- Map is enormous filled with lots of details, activity and beautiful exotic landscapes. There is nothing more fun than causing chaos in anyway possible. The game lets player play everything by his own way. Multiplayer Mod is very good extension offering varied content. |
Action |
3rd person |
Fixed reality |
::. Spider-Man: The Movie, Tomb Raider: Legend, Grand Theft Auto 4, Tom Clancy's Ghost Recon Wildlands |
Just Cause 3 XL (+ Air, Land & Sea Expansion) |
PC |
SP |
<40h |
|
- POOR |
- Physics are incredibly bad, especially in ground vehicles. Collisions are utter garbage: Sometimes ur car can hit to an invisible wall in an open road. Most of the times a vehicle is airborne and makes it annoying to control. Even button configurations can change magically. Story is poorly written and jokes are extremely corny and embarrasing. Only good and satisfying thing is causing mayhem in the enemy military infrastructure and using devastating lightning gun. Once done in a town, raise a flag of freedom. In the beginning, before most of the gear mod unlocks, gameplay feels badly designed. Player is supposed to unlock features by doing challenges, and with all the technical problems, they are very horrendous to complete. Sadly, the game smells like outdated console turd. |
Action |
3rd person |
Scifi |
::. Spider-Man: The Movie, Tom Clancy's Ghost Recon Wildlands |
KAMI |
PC |
SP |
>2h |
|
- DECENT |
- Colour fill puzzles. |
Puzzle |
Side |
Fixed reality |
::. Puzzler World, Everyday Genius: SquareLogic |
KANE |
C64C |
SP |
~? |
|
- POOR |
|
Action, Shooter |
Varied |
Fixed reality |
|
Kane & Lynch: Dead Men |
PC |
SP-MP |
~4h x2 |
|
- GOOD |
- Continuous tragedy drives two mismatches through intense and impossible odds. Kane is a guy who everybody hates, no matter what is the decision at the end, the result is bad: If u save the daughter, she will hate u. If u instead try to save everybody, the daughter dies. Lynch is a sidekick who is mentally unstable, but at the same time a trustworthy aid. Action never ceases. These things makes the story wild and interesting, altough the game is quite short entity in otherwise. Various locations are set for example in a jungle and an urban milieus, though level structures are pure tube runs. The concept is to move to target locations and kill every hostile in the path. Shooting model is good and there are sufficient amount of weaponry available. Graphics and soundtrack are perfect to give some bleak ambiance for the action. AI environment query is quite hyperactive. Ally AI tend to bustle near the player character and sometimes can be annoying in the middle of a chaos or at sharpshooting moments. |
Action |
3rd person |
Fixed reality |
::. Max Payne 3, POSTAL |
Kane & Lynch 2: Dog Days |
PC |
MP |
<20h |
|
- GOOD |
- The duo of nerve wrecks manages to blunder their lives again and now stumbles in a criminal underworld trying to save themselves from a certain death. Hardest difficulty level is bold death bringer. It usually takes a little to get killed in action. The cinematic touch is brought by wobbling camera. Scenery is extremely well done, having the taste of bleak realism. Sound scape is perfect for the atmosphere. Boys are trekking through city alleys, some stores, once butt naked, badly incised and bleeding through streets, then later industrial areas and even wreaking havoc with a chopper. There is nobody, no gangsters or military personnel, who could deal with the duo. Shooting model is good and arsenal is great. Just brilliant shooter. |
Action |
3rd person |
Fixed reality |
::. Max Payne 3, POSTAL |
Kaptain Brawe |
PC |
SP |
>2h |
|
- DECENT |
- Control a character through the wacky world. |
Adventure |
Side |
Scifi |
::. Ben There, Dan That!, The Dig, Maniac Mansion |
Karateka |
PC |
SP |
<2h |
|
- POOR |
- As oldskool it might be, it is still very short and unsatisfying experience. Player just presses one button in a time. It is completely a linear game. |
Beat 'em up |
Side |
Fantasy |
|
Katamari Damacy |
PS2 |
SP-MP |
>2h |
|
- GOOD |
|
Action, Simulation |
3rd person |
Fantasy |
::. Grimm |
Keeper |
”SNES” |
SP |
~1h |
|
- MEDIOCRE |
|
Puzzle, Action, Strategy |
Top |
Fantasy |
|
Kid Chameleon |
”Sega MD” – PC |
SP |
32h |
|
- EXCELLENT |
- It has some very sadistic levels towards the end, because they are long and have lots of hazards, which means they will milk out lives very fast. In addition, the number of separate levels are not just few, but a lot, and routes through them can vary if entering teleports and flags randomly. If some details in levels seem impossible, there probably is a helping costume nearby. Outfits play a role having different abilities and gameplay, and they are primarily used to solve levels. They also have special maneuvers at the expense of collectable diamonds, which is a great addition. For example, the Jason mask has an ability to gain additional life for 50 diamonds. All bosses are gigantic combinations of heads, and all of them, including the final boss, require stomping their heads till they are destroyed. Story is about a game, which abducts kids to cyberspace and kid kewl will redeem them. |
Platformer |
Side |
Fantasy |
::. Wario Land 2 |
Kid Dracula (Castlevania Anniversary Collection) |
PC |
SP |
~3h |
|
- DECENT |
- It is a childish take on the Castlevania game series. Young Dracula is taking an adventure through all possible nature elements: Ice, sand, space, etc. Defeating a boss will reward a new ability, which are used later in levels to pass certain barriers. The final boss, the lizard king(?), is defeated by shooting its mouth, while the player needs to maintain the safe area. Screw head is on the other hand a mystery, because it is required that the player has run underneath it, while the head will drop to the ground. It is possible that the player can pass safely if the boss is in higher altitude, or maybe it is about the rotating eyes. Collected coins can be used to gamble. |
Action, Platformer |
Side |
Fantasy |
::. Mega Man |
Killing Floor |
PC |
MP |
~2h |
|
- POOR & BORING |
- Kill waves of monsters, gain experience for perks and money to spend in the vendor. Genre wont get more boring. |
FPS |
1st person |
Scifi, Zombies |
::. Left 4 Dead, Dead Pixels, Contagion, Sniper Elite: Nazi Zombie Army, Warhammer: End Times – Vermintide |
Killing Time (1996) |
PC |
SP |
>11h |
|
- DECENT |
- "Help me!". It delivers what the title promises, killing time and lots of different creatures. It surprisingly fun to play, although technology implementation is almost garbage, barely holds what the game is. There is no major bugs, but some odd difficulties with controls and collisions. Level designs are usually very narrow spaces, while collisions to walls causes tacky movements. The map is large and fully open world, divided to areas. An area contains a bulding or a complex, within it player needs to find a key or a vase. Keys are needed for another doors in the map. At the middle of the map is a huge manor, where player needs to infiltrate. Once all vases are collected, ending sequence starts where player needs to run for towers to shut down instruments while the first boss is tailing the player wherever he is running. Lots of ammunitions are required for good ending, since flamethrower is the most potent weapon, munitions should be spared for it. Graphics are ok. Enemy character designs are corny. There are floating red skulls, zombies, ghosts, clowns, etc. They could have been little bit more imaginative. One of the best parts of the game is the soundtrack, with catchy tunes, thoroughly what u could never imagined and it gives the game even more strange appereance. |
FPS |
1st person |
Scifi |
::. Blood: One Unit Whole Blood, HeXen |
King Arthur - Fallen Champions |
PC |
SP |
>2h |
|
- DECENT |
- Player has a hero and his legion, which is meant to destroy enemy forces. |
RTS |
Isometric |
Fantasy |
::. Rome: Total War |
King Arthur's Gold |
PC |
MP |
>2h |
|
- GOOD |
- Gather resources, build defences and crush the enemies. Sometimes it is hard to differentiate things from the pixel mass. |
Action, Strategy |
Side |
Fantasy |
::. Ace of Spades 0.75 (fork) |
Kingpin |
PC |
SP |
>10h |
|
- GOOD |
- It is perfect anti-socialising game. Find money, hire some thugs and blast the way through atmospheric peripheries. Pulp Fiction inspired character is involved. |
FPS |
1st person |
Fixed reality |
::. Manhunt, Grand Theft Auto, Drug Wars |
King's Bounty: Armored Princess |
PC |
SP |
>10h |
|
- DECENT |
- Treasure "hunting" is nice. The game is very repetitive, and story is boring. Player just go place to another, gather experience and troops, try to find matching opponents to conquer. Graphics are very pretty. World roaming is in real-time, battles are turn based. |
Strategy, RPG |
Adjustable |
Fantasy |
::. Heroes of Might and Magic, Disciples 2, Ascension to the Throne, Age of Wonders, Dogs of War Online, Expeditions: Conquistador, Conquest of Champions |
King's Bounty: Crossworlds |
|
|
|
|
|
|
|
|
|
|
King's Bounty: The Legend |
|
|
|
|
|
|
|
|
|
|
King's Bounty: Legions |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Explore a world, go to strongholds to get missions, and take missions to outskirts to battle in turn-based combat. |
Turn-Based, Strategy |
Varied |
Fantasy |
::. Heroes of Might and Magic, Disciples 2, Ascension to the Throne, The Banner Saga: Factions, Age of Wonders, Dogs of War Online, Conquest of Champions |
Knights and Merchants (Historical Version) |
PC |
SP |
>2h |
|
- DECENT |
- Build infrastructure to support conquering world. |
RTS |
Isometric |
Fantasy |
::. The Settlers, Age of Empires, Populous, American Conquest, Cossacks |
KnightShift |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Rave the play area, in combat and sleeping/resting. Character development is straightforward and automated. |
Action, RPG |
Adjustable |
Fantasy |
::. Dimensity, Spellforce, Dragon Age, Dungeon Siege, The Bard's Tale |
Knights of the Sky |
PC |
SP |
>2h |
|
- DECENT |
|
Action, Flying |
1st person |
Fixed reality |
|
Konung 3: Ties of the Dynasty |
PC |
SP |
>2h |
|
- POOR |
- Getting out of the first town, Miroslavl, is not attractive tutorial phase. Why wolves sound like monkeys when they are hit? |
RPG |
Adjustable, Isometric |
Fantasy |
::. Baldur's Gate |
Krater |
PC |
SP |
>20h |
|
- DECENT |
- Player controls a party of characters, does quests and maybe runs around the "crater" hoping to find some random encounters. |
Action, RPG |
Adjustable |
Scifi |
::. Drakensang, Wasteland 2 |
KrissX |
PC |
SP |
>2h |
|
- DECENT |
- Casual word puzzle without anything insightful. |
Puzzle, Word |
Side |
Fantasy |
::. Boggle |
Kung Fu Strike - The Warrior's Rise |
PC |
SP |
~2h |
|
- POOR & BORING |
- It is so dull that dev team made some unimaginative content trying to boost up poor desing, concept and gameplay. |
Arena, Fighting, Beat 'em up |
3rd person |
Fantasy |
::. Fairy Bloom Freesia |
Ku: Shroud of the Morrigan |
PC |
SP |
<2h |
|
- POOR |
- It is extremely short and graphics looks like first time PaintShop Pro. |
Action, Adventure |
”Isometric” |
Scifi |
::. Zelda, Landstalker, Blood Omen: Legacy of Kain, Evoland |
La-Mulana |
PC |
SP |
>5h |
|
- DECENT |
- Player enters to a complex of danger. There is lots to explore and plenty to whip off. |
Adventure, Platformer |
Side |
Fantasy |
::. Indiana Jones and the Last Crusade, Spelunky, Castlevania II: Simon's Quest |
Landstalker: The Treasures of King Nole |
”Sega MD” |
SP |
>25h x2 |
|
- EXCELLENT |
- Player is a treasure hunter, who slashes way through enemies with varied swords and follows story to another towns. Maps are mostly mazes in dungeons and on the ground. EkeEke keeps player spawning back, and can be bought from the stores with money. Killing monsters gives money as a loot. Most monsters spawns back when player leaves and enters back to the zone/room. The game lacks good sense of depth in general, because graphics engine is isometric and there is no real-time shadow effects included. In some tight places or near walls, swords hit test can give false result as a bounce and ignores enemy presence completely. Once player finds Sword of Gaia and Venus Stone, there is nothing to stop player, not even last bosses. |
Adventure, Action, RPG |
Isometric |
Fantasy |
::. Zelda, Light Crusader, Blood Omen: Legacy of Kain, Alundra, Shadowrun, Evoland, Ku: Shroud of the Morrigan, Fable |
L.A. Noire |
PC |
SP |
<30h |
|
- EXCELLENT |
- Most sophisticated storytelling in video game history. Follow characters involvement to a twisted game. Investigate crime scenes to create basis for cases and ultimately interrogation of suspects. Occasionally it requires more violent way to catch the bad guys. Open world experience is not very fascinating, but enough immersive to support the story. Facial expressions are hilarious when player tries to analyze different characters poly mesh faces to determine how trustworthy they are. |
Adventure, Action, Driving |
3rd person |
Fixed reality |
::. The Witcher |
Larva Mortus |
PC |
SP |
<20h |
|
- DECENT |
|
Action, RPG |
Top |
Fantasy |
::. All Zombies Must Die!, Madballs in...Babo: Invasion, Hero Siege |
Last Dream |
PC |
SP |
>2h |
|
- DECENT |
- Roam the world, face random encounters, loot and gain experience. |
RPG |
Top |
Fantasy |
::. Cthulhu Saves the World, Breath of Death VII, Ultima, Sword of Vermilion, 3 Stars of Destiny |
Last Rites |
PC |
SP |
<10h |
|
- DECENT |
- The story inserts a commando to inspect and solve a crisis of undead presence in a world. It is extremely satisfying experience to scythe down hordes of cretures mainly with a submachine gun and a shotgun, but there are also quite clever additional weaponry available. Some dead can be cut half and their legs continue walk amongst living. Rats are pests when they constantly jumps to ur face, and some things even throw rats. Level designs are quite ample, but can be a tedious journey because every corner and nook looks the same, the player losing a sense of direction easily inside a stage. Towards the end, levels starts to gain a little bit more detail and intriguing structures. The final boss, an old wizard, needs to be handled by nuke launcher, set to the implosion mode, which is the tech level 5. |
FPS |
1st person |
Scifi |
::. DOOM (The Ultimate DOOM) |
The L.E.D. Wars |
PC |
SP |
~5h |
|
- POOR |
|
RTS |
Top |
Scifi |
|
Left 4 Dead |
PC |
MP |
~50h |
|
- POOR & BORING |
- Team up with group of players and fight against AI zombi hordes and group of another players with special creatures. |
FPS |
1st person |
Zombies |
::. Dead Pixels, No More Room in Hell, Contagion, Evolve, Sniper Elite: Nazi Zombie Army |
Legendary |
PC |
SP |
~6h |
|
- GARBAGE |
- It is a complete disaster of a game. Technically it barely works. It has many bugs and clitches, which makes it almost unplayable. Story is probably corniest what designer came up with, and it is embarrasing. Player runs in a story driven tube, fighting against some techno faction and mythological creatures. Player has a magical hand which can heal and assist in combat against enemies. When developers have no ideas, this is the result. |
FPS |
1st person |
Scifi |
::. Clive Barker's Jericho, NecroVisioN, F.E.A.R. 2: Project Origin |
Legend of Dungeon |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- They managed to create boring down stairs generated world. |
Action, RPG |
Side |
Fantasy |
::. Rogue Legacy |
Legend of Fae |
PC |
SP |
>2h |
|
- DECENT |
- Walk and battle by destroying colour blocks. |
Action, Puzzle |
Side |
Fantasy |
::. 10,000,000, Puzzle Pirates |
Legend of Grimrock |
PC |
SP |
>20h |
|
- DECENT |
- If free look FPS controller is still hard to do. |
Dungeon crawl, Action |
1st person |
Fantasy |
::. Litil Divil, Stonekeep |
The Legend of Zelda |
GC |
SP |
>20h |
|
- EXCELLENT |
|
Action, Adventure |
Top |
Fantasy |
::. Landstalker, Light Crusader, Alundra, Brave Fencer Musashi, Wizardry Online, Evoland, Hammerwatch, Ku: Shroud of the Morrigan, Ukhar, Eternal Senia |
The Legend of Zelda: A Link to the Past |
GC-GBA |
SP |
>20h |
|
- EXCELLENT |
|
Action, Adventure |
Top |
Fantasy |
::. Landstalker, Light Crusader, Alundra, Brave Fencer Musashi, Wizardry Online, Evoland, Hammerwatch, Ku: Shroud of the Morrigan, Ukhar |
The Legend of Zelda: Four Swords Adventures |
GC |
SP |
<10h |
|
- DECENT |
|
Action, Adventure |
Top |
Fantasy |
|
The Legend of Zelda: Link's Awakening |
NSW |
SP |
>18h |
|
- GOOD |
- Links fortune stranded to an island with a giant egg. The goal is to find all musical instruments to open the egg and end the dream. The map is open world and different parts of it will be accessible during progression in the game and finding certain gameplay abilities. There are lots of hidden features and it is required to do some grass cutting and boulder throwing. Additionally seashells can be found to unlock new possibilities in the seashell tabernacle. If getting stuck, phone booths will give some vital information for progression. There propably is nothing meaningless on the map, so everything has a purpose and should be remembered for later use. Player abilities are scattered in the dungeon complexes, each having own boss and the musical instrument. It is extremely well done and satisfying game: gameplay works flawlessly, level designs are clever, graphics are excellent and music score is perfect. One of the memorable Zelda games there is. |
Action, Adventure |
Isometric |
Fantasy |
::. Landstalker, Light Crusader, Alundra, Brave Fencer Musashi, Wizardry Online, Evoland, Hammerwatch, Ku: Shroud of the Morrigan, Ukhar |
The Legend of Zelda: Majora's Mask |
GC |
SP |
<5h |
|
- MEDIOCRE & BORING |
|
Action, Adventure |
3rd person |
Fantasy |
|
The Legend of Zelda: The Minish Cap |
GC-GBA |
SP |
>10h |
|
- EXCELLENT |
|
Action, Adventure |
Top |
Fantasy |
|
The Legend of Zelda: Ocarina of Time |
GC |
SP |
<5h |
|
- MEDIOCRE & BORING |
|
Action, Adventure |
3rd person |
Fantasy |
::. Chantelise – A Tale of Two Sisters |
The Legend of Zelda: The Wind Waker |
GC |
SP |
>50h |
|
- EXCELLENT |
|
Action, Adventure |
3rd person |
Fantasy |
::. Brave Fencer Musashi, Assassin’s Creed IV Black Flag |
The Legend of Zelda: Twilight Princess |
GC |
SP |
<10h |
|
- MEDIOCRE & BORING |
|
Action, Adventure |
3rd person |
Fantasy |
|
Legends of Aethereus |
PC |
SP |
~2h |
|
- POOR & BORING |
- Quests are accessible from the mission hub like in some modern MMORPG. |
Action, RPG |
3rd person |
Fantasy |
::. Two Worlds, City of Steam: Arkadia |
Lemmings |
PC |
SP |
<5h |
|
- DECENT |
|
Strategy, Puzzle |
Side |
Fantasy |
|
Liero (Xtreme) |
PC |
MP |
>10h |
|
- GOOD |
|
Action, Shooter |
Side |
Scifi |
::. Booster Trooper |
Light Crusader |
”Sega MD” |
SP |
~7h |
|
- DECENT |
- Get down the stairs, find better armors and swords, solve varied physics and more traditional puzzles, get food and money for a loot, and follow a loose and short story. Some bosses are and looks great, but final boss is too boring, static and easy. |
Adventure, Action, Puzzle |
Isometric |
Fantasy |
::. Zelda, Landstalker, Blood Omen: Legacy of Kain, Alundra, Evoland, Ku: Shroud of the Morrigan |
Line of Sight: Vietnam |
PC |
SP |
<8h |
|
- MEDIOCRE |
- Player is set for 12 missions in a bush, usually maps are in ravine, but contains also a little bit wider settings. Player has usually two character in a disposal, which both of them have to survive. Maps consist enemies set in the area. Enemy AI behave stationary, unless the state is broken by making a noise. The enemy AI instantly knows the player location and will encounter. To avoid detection is to lay down underbrush and wait the enemy AI. Otherwise they will shoot from reasonable distance and they will see through the foliage. Only way to avoid contact as long as possible is to prone. Prone state will also increase visibility through vegetation. The most proven tactics is to climb the cliffs and snipe down all enemy snipers when they are visible from draw distance, and they will glow. From the cliffs, it is easy to pick up all the enemy assault troops. Enemies will drop weapons, so there will be enough bullets for missions which is set to interior places or close encounters. It is pretty good bush whacking experience, though way too blunt shooter. There is also Adam Baldwin as Animal Mother in the menu screen background image. |
FPS |
1st person |
Fixed reality |
::. Vietcong, Elite Warriors: Vietnam |
Line Rider 2: Unbound |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Draw various types of lines and maybe also bend them to solve the puzzles and lead the sled to the goal. |
Puzzle |
Side |
Fixed reality |
::. Crayon Physics, World of Goo |
Litil Divil |
PC |
SP |
>2h |
|
- DECENT |
- Player walks in the corridors finding money and "time" to solve the puzzles. |
Dungeon crawl, Puzzle |
Varied |
Fantasy |
::. Obitus, Legend of Grimrock |
Little Big Adventure |
PC |
SP |
>20h |
|
- EXCELLENT |
- It is a big action-adventure. Controls takes a little bit time to get used to it, especially when running into obstacles and taking damage. |
Adventure, Action |
Isometric |
Fantasy, Scifi |
::. Shadowrun |
Little Big Adventure 2 (Twinsen's Odyssey) |
PC |
SP |
>20h |
|
- EXCELLENT |
- It is a big action-adventure. |
Adventure, Action |
3rd person |
Fantasy, Scifi |
|
Little Farm |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Gather any fruits by drawing rectangles of same type of blocks. |
Puzzle, Dash |
Side |
Fixed reality |
::. Chocolatier: Decadence by Design, The Great Art Race, Secret of the Magic Crystal, Flora's Fruit Farm, Diner Dash: Hometown Hero |
Little Racers STREET |
PC |
SP |
>2h |
|
- POOR & BORING |
- Small cars and small streets. Player can tune up the cars. |
Driving |
”Isometric” |
Fixed reality |
::. GeneRally, Micro Machines |
Livalink |
|
|
|
|
|
|
|
|
|
|
Live for Speed |
PC |
MP |
~5h |
|
- MEDIOCRE |
|
Simulation, Racing |
1st person |
Fixed reality |
|
Loadout |
PC |
MP |
>2h |
|
- DECENT |
- Run, bunny and gun in small scale combat and maps. Good thing is the weapon and loadout customization, which allows player to personalize the arsenal. For example "sniper" and rocket launcher part combinations in loadout are found to be very roaring combination. Blood effect is nice looking. |
Shooter, Action |
3rd person |
Scifi |
::. Quake, Dino D-Day, Nuclear Dawn, Panzar, Gotham City Impostors, MicroVolts Surge, Blacklight, Counter Strike, CrimeCraft: GangWars, Double Action: Boogaloo |
LocoRoco |
PSP |
SP |
~2h |
|
- DECENT |
|
Action, Puzzle |
Side |
Fantasy |
|
Loki |
PC |
SP |
>5h |
|
- POOR & BORING |
- Action is repetitive, story is almost nonexistent, performance is poor and controls are tacky. There is better games available than this. |
Action, RPG |
Adjustable |
Fantasy |
::. Titan Quest, Diablo, Sacred |
The Longest Journey |
PC |
SP |
>1h |
|
- DECENT |
|
Adventure |
Varied |
Scifi |
::. Culpa Innata |
Loom |
PC |
SP |
>10h |
|
- GOOD |
|
Adventure |
Side |
Fantasy |
::. The Dig |
The Lord of the Rings Online |
PC |
MP |
~2h |
|
- POOR & BORING |
- Create a character, run around, do quests, loot and gain experience. It is so shallow entity, that players can be seen completing exact same quests and wearing same equipments, running here and there, while environment is very lifeless. Animations looks like a joke. It is also shame to see similarities with Dungeons & Dragons Online, because it shares same engine and mechanics without major diversities. |
MMORPG |
3rd person |
Fantasy |
::. Dungeons & Dragons Online, Age of Conan: Unchained, RIFT, EverQuest, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, ROSE Online, Vanguard: Saga of Heroes, World of Warcraft, Vanguard: Saga of Heroes, Champions Online: Free for All, Villagers and Heroes |
The Lord of the Rings: War in the North |
PC |
SP |
12h |
|
- MEDIOCRE |
- Run in a very strict story path, kill lots of varied enemies, gain experience, destroy boxes and loot everything. Loot can be sold and money earned. Experience unlocks more combat options. Usually player chops enemies to point where player can finish the kill and make streaks of hits to earn extra experience. The game concept relies on teamplay, and ally AI is pretty good, but sometimes they wander way too off. Teamplay consist revive, which is fairly important feature. In addition, player can summon an eagle to assist in combat, and they are written to the story. Core for survival is to choose the best piece of equipment from the loot, just like in all conventional action rpgs. Atmosphere is very well knitted to the original The Lord of the Rings story. |
Action, RPG |
3rd person |
Fantasy |
::. The First Templar, Dark Messiah of Might & Magic |
Lost Horizon |
PC |
SP |
>2h |
|
- DECENT |
- Player controls easygoing pilot through adventure and puzzles. The game is good mix of mild action and "rational" puzzles. Environment graphics are stunning, while characters are pretty ugly. |
Adventure |
Side |
Fixed reality |
::. Nikopol: Secrets of the Immortals, Broken Sword, The Dream Machine |
Lost Lands: A Hidden Object Adventure |
PC |
SP |
>40h |
|
- MEDIOCRE |
- It relies heavily to solving same locations on the map over and over again with same frequent objects with only couple varied placing locations, which are pretty easy to remember. Only invigorating aspect is to find chests containing different types of puzzles, which are pretty fun to solve. |
Hidden Object |
Varied |
Fantasy |
::. NightShift Code, Adventure Chronicles: The Search For Lost Treasure |
Lost Planet: Extreme Condition |
PC |
SP |
>10h |
|
- DECENT |
- Thermal Energy keeps the player going, and acts as sort of armour for foot and energy resource to operate mechas. It depletes automatically, so it is imperative to find more to survive and keep some kind of pace to solve a level. It is a straightforward shooter, with a great variety of power armours, enemies and weapons to use. Final boss fight is a great conclusion to the adventure and the final blow to the boss needs to be done by melee. Running speed by foot is extremely slow and if the character gets caught by an explosion or a heavy hit, the character is knocked down, and it takes way too much time to get up again. This means that the player can get to a knock down continuity, where it is impossible to recover from. Levels are quite short, but pretty vast, which serves a good variety of mega monsters and human race opponents with mechas. Explosions tend to have too much smoke for too long a time to cover the view. |
Action, Shooter |
3rd person |
Scifi |
|
Lost Planet 2 |
PC |
SP |
15h |
|
- DECENT |
- Thermal Energy is used to heal, repair and power up things. The story is divided into different factions and later joins together to battle against giant jelly blobs. The journey is written as emphasizing over the top action in multiplayer settings. There is a good catalogue of creatures and other enemies to be decimated. Reasonable variety of weapons and mechs to be used. Best part is the level designs, for example the battle on the railway gun and hijacking the giant vessel on a desert. Enemy and ally AI are both incompetent, but gladly equally demented that the game is playable. Even though the game is overall very coarse, it surely is entertaining and does not get boring. |
Action, Shooter |
3rd person |
Scifi |
|
Lost Planet 3 |
PC |
SP |
>15h |
|
- POOR |
- Gameplaye is horrible. There are way too many different keys to execute actions. Sometimes vital gameplay inputs are not even shown. For example fighting "big crabs" is easier by foot than in the rig. Sometimes u are forced to stay in the mech to battle with vague quick time event combinations. It is bad, because the control schemes do not quite match what happens in the picture or it is hard to see what is supposed to be done. As an example to fight "a scorpion crab", the gameplay tells everything how to catch the tail, but there is no hint that u are supposed to lift the tail in order to hit its weak point. If there is a vast catalogue of controls and the gameplay has been so far a well guided tour, it should be the same till the end. Otherwise it is just guessing and poor game design. Some of the guns are insanely slow to reload, for example in the shotgun and "the bolt gun", which makes their usage negligible. Story has potential and serves a pretty good environment on an extremely hostile planet, which visually looks very good. Otherwise her story is about repairing things, because everything is out of power or broken. In the midst there are lots of encounters with alien creatures. There are no likeable characters, because everybody is poorly written with most irritable empty dialogues, which last forever. Checkpoints are always at the wrong place with boss fights, where u have to watch cutscene animations over and over again. |
Action, Shooter |
Varied |
Scifi |
|
The Lost Vikings |
”SNES” |
SP |
~5h |
|
- MEDIOCRE |
|
Platformer, Puzzle |
Side |
Scifi |
::. Trine, Party of Sin, Giana Sisters: Twisted Dreams, A-men |
The Lost Vikings 2 |
”SNES” |
SP |
~10h |
|
- DECENT |
|
Platformer, Puzzle |
Side |
Scifi |
::. Trine, Party of Sin, Giana Sisters: Twisted Dreams, A-men |
Love |
PC |
SP |
>2h |
|
- MEDIOCRE |
- There should have been much more levels, considering the graphics are very low. Sure there is enough challenge to complete it without dying. |
Platformer |
Side |
Scifi |
::. VVVVVV, Super Meat Boy, You Have to Win the Game, Dustforce |
Lucid |
PC |
SP |
>2h |
|
- DECENT |
- Bubbly ambiance. Player matches squares of same colours to fit them to given tasks. Completing tasks progresses levels. |
Puzzle |
Side |
Fantasy |
::. Bejeweled, Tidalis, 4 Elements, Fluttabyes, Chainz 2: Relinked |
Lucius |
PC |
SP |
>10h |
|
- DECENT |
- When Resident Evil Hitman meets The Omen. Player needs to figure out puzzles to trigger scripted events. It all happens in one mansion. |
Action, Adventure, Puzzle |
3rd person |
Fixed reality |
::. Hitman, Velvet Assassin, Resident Evil |
Lufia & The Fortress of Doom |
”SNES” |
SP |
< 1h |
|
- - |
|
|
|
|
|
Lufia II - Rise of the Sinistrals |
”SNES” |
SP |
- |
|
- - |
|
|
|
|
|
Lume |
PC |
SP |
>2h |
|
- DECENT |
- Even though it is made with Flash, it works. |
Puzzle |
Side |
Fixed reality |
::. Safecracker: The Ultimate Puzzle Adventure, Puzzle Agent |
Lunar Lander |
? |
SP |
~5h |
|
- GOOD |
|
Simulation, Platformer |
Side |
Fixed reality |
|
Luxor 3 |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Shoot colored balls to match colours of moving balls on a rail to make em disappear. |
Puzzle |
Side |
Fantasy |
::. Ballistic |
Lunnye Devitsy |
PC |
SP |
~2h |
|
- POOR & BORING |
- Roam the world, find stuff to complete things and fly to the "ball" on the sky. Soundtrack is good. Graphics are lazy. |
Adventure, Platformer |
Side |
Scifi |
|
Madballs in...Babo: Invasion |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Spin around the "tube", shoot enemies and do objectives |
Action, Shooter |
3rd person |
Scifi |
::. All Zombies Must Die!, Larva Mortus |
Mad Max (2015) |
PC |
SP |
~50h |
|
- DECENT |
- Drive around liberating territories and salvaging scrap for currency to upgrade vehicle and Max. Melee fighting mechanics is snappy. It is a lightweight open world action game experience. |
Action, Driving, Shooting, Fighting |
3rd person |
Scifi |
::. Red Faction: Guerrilla, RAGE, Borderlands, Batman: Arkham Asylum, Rise of the Tomb Raider, Redline (1999) |
MadSpace: To Hell and Beyond |
PC |
SP |
|
|
|
- The game gives a blasting entrance in form of rail shooter sequence around a space station, which is concluded by entering the space station. |
FPS |
1st person |
Scifi |
|
Maelstrom |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Control troops, build a base and destroy enemy forces. Player can take control one of heroes in 3rd person perspective and in shooting mode. |
RTS |
Adjustable |
Scifi |
::. BC Kings, Command & Conquer, Heroes of Annihilated Empires |
Mafia |
PC |
SP |
>20h |
|
- EXCELLENT |
- Classic cinematic game. |
Action |
3rd person |
Altered reality |
::. Max Payne, Grand Theft Auto |
Mafia: Definitive Edition |
PC |
SP |
~10h |
|
- MEDIOCRE |
- It is not as impressive a product as the original game was, rather kind of a sloppy work. There is surely lots of action, but it fails to capture proper ambiance. When doing a remake, it should surpass the original version. Sam and Paulie's voice acting is annoying. Salieris acting is top quality. Main character tends to play a victim and a product of bad luck, and in a way trying to make proper choices in absolute disastrous situations where he gets into. The tragic ending has a connection to the next part of the series. As the graphics are not great, the lighting model is very good and the soundtrack is marvelous. |
Action, Shooter |
3rd person |
Altered reality |
::. Max Payne, Grand Theft Auto |
Mafia 2 |
PC |
SP |
~30h x3 |
|
- GOOD |
- Authentic. A story about friendship and inevitable deception. Lasts couple play throughs. Graphics are beautiful. Collect Playboy pictures for ur leisure. |
Action |
3rd person |
Altered reality |
::. Grand Theft Auto |
Mafia 3 (+ Sign of the Times, Stones Unturned, Faster, Baby!) |
PC |
SP |
35h |
|
- GOOD |
- Once u get it to the head, dress up to Vietnam War -outfit and ravage through the city to seek vengeance. U can even open a bar from ashes and watch some Playboy issues. Story is thick to carry through the game. Graphics are great, physics are very well done and soundtrack is good. There are no major technical issues. If u are not prepared for the action, for example stockin up ammo and adrenaline, death will collect u fast. Player can choose an approach from stealth or full blown assault. Donovan might be the best character in the whole game. There is also Vito! |
Action, Stealth, Shooter |
3rd person |
Altered reality |
::. Grand Theft Auto, Hitman, Max Payne |
Magic Carpet |
PC |
SP |
|
|
|
|
|
|
|
|
Magicka |
PC |
MP |
~2h |
|
- POOR |
- Its all the way unfunny and unintuitive control schematics. |
Action |
3rd person |
Fantasy |
::. Avencast |
Magic Sword |
”SNES” |
SP |
<2h |
|
- POOR |
- Why this was/is on snes? |
Beat 'em up |
Side |
Fantasy |
::. Altered Beast |
Magic: The Gathering – Tactics |
PC |
SP |
>5h |
|
- MEDIOCRE |
|
Strategy, Turn-Based |
Adjustable |
Fantasy |
::. Guardians of Graxia, DRAKERZ-Confrontation |
Magnetis |
PC |
SP |
>5h |
|
- GOOD |
|
Puzzle, Action |
Side |
Scifi |
::. Tetris, Critical Mass |
Mahjong Roadshow |
PC |
SP |
~2h |
|
- POOR |
|
Puzzle |
Top |
Fixed reality |
|
Majesty 2 (Collection) |
PC |
SP |
>20h |
|
- DECENT |
- Build kingdoms and train heroes. Heroes explore worlds, gain experience to be more efficient against enemies. Player sets bounties to missions to motivate heroes to go after. Usually campaign levels start with a problem of getting started, which solved, levels are easy-going to complete. AI is also kind of stupid, which is fault of bounty favored design, but usually heroes are just plain blind, stupid and inefficient without reasonable priorities. |
Ruthless ruler, Strategy, Simulation |
Adjustable |
Fantasy |
::. Tropico, Dungeon Keeper, Populous, Baldies, Towns, FLOCK!, Spellforce |
Major Mayhem |
PC |
SP |
>2h |
|
- DECENT |
- Comprehensively working and solid design, except graphics. Graphics looks too "flash" and is missing gore. |
Rail, Shooter |
3rd person |
Fixed reality |
::. Virtua Cop, Area 51, Time Crisis |
Making History: The Calm & The Storm |
PC |
SP |
>10h |
|
- GOOD |
- Small CIV. |
Strategy, Simulation, Turn-Based |
Isometric |
Fixed reality |
::. Birth Of America, 1953: NATO vs Warsaw Pact |
Mandagon |
PC |
SP |
~1h x2 |
|
- POOR & BORING |
- Hop around the world finding plates for sockets to open grand door to ending. It is a short game and f2p. |
Platformer |
Side |
Fantasy |
::. Super Mario Bros. 2, You Have to Win the Game |
Manhunt |
PC |
SP |
~1h |
|
- MEDIOCRE & BORING |
|
Action |
3rd person |
Fixed reality |
::. Kingpin |
Maniac Mansion |
PC |
SP |
>10h |
|
- EXCELLENT |
|
Adventure |
Side |
Fixed reality |
::. Ben There, Dan That!, The Dig, Kaptain Brawe, The 11th hour, The 7th Guest, Albedo: Eyes from Outer Space |
March of War |
PC |
MP |
>2h |
|
- GOOD |
- In the big map, factions are fighting for dominion of territories. Players can take part to the war by selecting conflicted territory and options from PvP to PvE. In the battle, players competetes about resource points and dominion of the map. Players faces opponents troops and AI beasts of the map in turn-based combat. Combat brings money and players can buy different kind of arsenal from the store to aid the battle actions. In the battle, captured flag justifies spawning troops to the location if it is not contested. Idea is brilliant when it is MMO. Representation of war limps. |
Turn-Based, Strategy, MMO |
Adjustable |
Scifi |
::. Greed Corp, Sid Meier's Civilization, Blood Bowl, Guardians of Graxia, Future Wars |
Marine Sharpshooter II: Jungle Warfare |
PC |
SP |
8h |
|
- GARBAGE |
- Player runs in a tube with a variety of weapons, mostly sniper, pistol and knife. The tube follows a narrative, which leads from jungles through deserts. It is an extremely low grade production, but it definitely serves head popping sniper experience in the jungle fever. Enemy AI behaviour is hilarious: it runs very slowly when trying to chase the player. It definitely can be dangerous, because player is set to positions where it can be a surprise. It can even combat roll. Most devastating thing is that the player bullets usually stops straight to bushes. When moving around bushes they behave like cinder blocks. Narrative hilariously encourages player to use sneaking and be on the edge, but in reality it is just easier to shoot and kill everybody while the AI never catches up the player. Final boss takes lots of hits, but causes no trouble or zero suspense when peeking behind a crate. |
FPS |
1st person |
Altered reality |
::. Sniper Ghost Warrior 2 |
Mario Kart: Double Dash!! |
GC |
SP-MP |
~5h |
|
- POOR & BORING |
|
Driving, Action |
3rd person |
Fantasy |
::. Need for Speed: Hot Pursuit |
Mario Kart DS |
NDS |
SP |
~5h |
|
- DECENT & BORING |
|
Driving, Action |
3rd person |
Fantasy |
|
Marvel Heroes |
PC |
MP |
>2h |
|
- DECENT |
- Choose a character, do quests and cause mayhem. The city chaos is represented well. |
MMORPG |
3rd person |
Scifi |
::. Diablo, Titan Quest, Sacred, Greed: Black Border, Path of Exile, DC Universe Online, Champions Online: Free for All, Dragon Nest Europe |
Marvel Puzzle Quest: Dark Reign |
PC |
SP |
~2h |
|
- POOR & BORING |
- Arrange gems to fuel up heroes attacks against enemies. It is pretty boring if player is not paying anything, and it would be waste of money if paying something about vapid content. |
Puzzle |
Side |
Scifi |
::. Gyromancer, 10,000,000, Puzzle Kingdoms, Dungeon Hearts, Puzzle Pirates |
Mass Effect |
PC |
SP |
>20h |
|
- DECENT |
- Travel around the space, do "missions", go planets with Mako, shoot enemies, gather equipments (for Omni-gel), gain experience for pack of heroes and follow a strong narrative. There is lots of elevators featured. |
Action, RPG |
3rd person |
Scifi |
::. Deep Black: Reloaded, Saira, Halo, Gears of War, Star Trek Online, Global Agenda: Free Agent, Sunrider: First Arrival, Super Mario Galaxy, Unreal 2 |
Mass Effect 2 (Digital Deluxe Edition) |
PC |
SP |
|
|
|
|
|
|
|
|
Mass Effect 3 |
PC |
MP |
>10h |
|
- DECENT |
- In a multiplayer game, kill waves of enemies, gain experience for upgrading abilities and get credits for purchasing some crates of supplies. |
Shooter, RPG |
3rd person |
Scifi |
::. Warframe, Global Agenda: Free Agent |
Master Levels for DOOM 2 |
PC |
SP |
8h |
|
- GOOD |
- It is a standalone mission pack, containing good levels. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Eradicator, Shadow Warrior, Star Wars: Dark Forces |
Master of Orion 1 |
PC |
SP |
|
|
|
|
|
|
|
|
Master of Orion 2 |
PC |
SP |
|
|
|
|
|
|
|
|
Max Payne |
PC/X360-XBOX |
SP |
8h x3 |
|
- GOOD |
- Not an immortal game. One of the first true cinematic presentation, and also a Payback (Mel Gibson) game. Single-player story is overly short. |
Action, Shooter |
3rd person |
Fixed reality |
::. Mafia, Hotline Miami, Double Action: Boogaloo, F.E.A.R. |
Max Payne 2: The Fall of Max Payne |
PC |
SP |
~4h x2 |
|
- DECENT |
- Max and Mona, together they will fall to the slow motion action. Story is way too short. Shooting model is snappy. |
Action, Shooter |
3rd person |
Fixed reality |
::. Mafia, Hotline Miami, Double Action: Boogaloo, F.E.A.R. |
Max Payne 3 |
PC |
SP |
6h |
|
- GOOD |
- It is better than predecessors. Smooth transformation from gameplay to cinematic presentations are superbly done. Usually the game tries to force player to use cover system which locks the character to certain obstacles. This is mostly a death sentence, because if player tries to aim and shoot behind the cover, he will receive also massive amount of damage. The most useful usage of firing from the cover is to stand behind solid structures and not to lock up to them. This method doesnt expose player at all if acting and aiming cautiously. Bullets doesnt come out from the muzzle, but always flies straight to where mouse is pointing. |
Action, Shooter |
3rd person |
Fixed reality |
::. Kane & Lynch, Mafia, Hotline Miami, Double Action: Boogaloo, F.E.A.R. |
Mayhem Intergalactic |
PC |
SP |
>2h |
|
- DECENT |
- It is surely a space mayhem game. Little bit dull no matter what is the diffuculty level. |
Strategy |
Top |
Scifi, Space |
::. Planets Under Attack |
MDK |
PC |
SP |
~10h |
|
- GOOD |
|
Action, Shooter |
3rd person |
Scifi |
|
Meat Puppet DEMO |
PC |
SP |
~2h |
|
- DECENT |
|
Action |
Isometric |
Scifi |
|
Medal of Honor (2010) |
PC |
SP |
~4h |
|
- POOR |
- It is a short running in "a tube" and shooting enemies. |
FPS |
1st person |
Altered reality |
::. Frontlines: Fuel of War, Conflict: Denied Ops, Sniper: Ghost Warrior |
Medal of Honor: Airborne |
PC |
SP |
~4h |
|
- POOR |
- Single-player campaign includes 7 missions. All of them are about running around shooting enemy units and blowing up enemy arsenal. Sometimes there is a tank to be handled with. Player shooting model feels like whipping a cream, once u get used to it, the enemies will still take tremendous amount of hits to be killed. When player is dead, he will be dropped to combat zone with a parachute, and result might be that advancement is regressed by enemies having infested a certain part of a map, but progress in missions objectives will stay the same as it were during the death. The game offers a chaotic yankee action in a patriotic storytelling, which has nothing to do with a reality. If we are looking at it as a plain action shooter, it barely is satisfying, interesting nor even fun. Enemy and ally AI environment query is hilarious, when the AI is trying to find a tactical cover related to the player character and enemy troops, result can be goofy. |
FPS |
1st person |
Altered reality |
::. Wolfenstein, Enemy Front |
Medal of Honor: Allied Assault |
PC |
SP |
~5h |
|
- DECENT |
|
FPS |
1st person |
¨ |
|
Medal of Honor: Heroes 2 |
Wii |
MP |
>500h |
|
- GOOD |
- FPS with a Wii Remote. |
FPS |
1st person |
Fixed reality |
|
Medieval: Total War |
PC |
|
|
|
|
|
|
|
|
|
Medieval: Total War Kingdoms |
PC |
|
|
|
|
|
|
|
|
|
Mega Man |
NES/”NES” |
SP |
>10h |
|
- EXCELLENT |
- Capcom ”knew” how to do games. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Blood of the Werewolf, Kid Dracula |
Mega Man 2 |
NES/”NES” |
SP |
>10h |
|
- EXCELLENT |
- Capcom ”knew” how to cash out with games. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Blood of the Werewolf, Kid Dracula |
Mega Man 3 |
NES/”NES” |
SP |
>10h |
|
- EXCELLENT |
- Capcom ”knew” how to cash out even more. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Blood of the Werewolf, Kid Dracula |
Mega Man 4 |
NES/”NES” |
SP |
>10h |
|
- GOOD |
|
Action, Shooter, Platformer |
Side |
Scifi |
::. Blood of the Werewolf, Kid Dracula |
Mega Man 5 |
NES/”NES” |
SP |
>10h |
|
- GOOD |
|
Action, Shooter, Platformer |
Side |
Scifi |
::. Blood of the Werewolf |
Mega Man 6 |
NES/”NES” |
SP |
>10h |
|
- GOOD |
|
Action, Shooter, Platformer |
Side |
Scifi |
::. Blood of the Werewolf |
Mega Man X |
”SNES”/GC/PC |
SP |
~3h x5 |
|
- EXCELLENT |
- Mega Man in even better context. Find armour parts to make X more efficient and maneuverable, some energy tanks to restore health in tricky situations and some heart containers to increase the maximun health. Use different armaments to find weaknesses in enemies, especially in bosses. After all the trouble u are ready to face Sigma. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Alien Soldier, Vectorman, Giana Sisters: Twisted Dreams, DOOM (2016), Wario Land 4 |
Mega Man X2 |
SNES/GC/PC |
SP |
6h x10 |
|
- EXCELLENT |
- Bullseye continues. Graphics are beautiful. All hidden features are even more harder to find: Armour parts, energy tanks and heart containers. Remember to collect all the body parts of Zero to avoid lots of headache at the ending. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Alien Soldier, Vectorman, Giana Sisters: Twisted Dreams, DOOM (2016), Wario Land 4 |
Mega Man X3 |
”SNES”/PC |
SP |
~7h x2 |
|
- GOOD |
- Beat Sigma once again and Vile is back. An additional, second upgrade for legs is powerful feature and makes everything lots easier. Soundtrack is pretty lazy, except Opening Stage and Cain's Laboratory tunes. Player can sink a huge submarine. Collect different mechanical body armours. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Alien Soldier, Vectorman, Giana Sisters: Twisted Dreams, DOOM (2016), Wario Land 4 |
Mega Man X5 |
PC/GC |
SP |
>5h |
|
- GOOD |
|
Action, Shooter |
Side |
Scifi |
::. Alien Soldier, Vectorman, Giana Sisters: Twisted Dreams |
Men of War: Assault Squad |
PC |
SP |
>2h |
|
- DECENT |
- Much like CoH. |
RTS |
Adjustable |
Fixed reality |
::. Company of Heroes, World War II: Panzer Claws, Joint Task Force, Rush for Berlin, Theatre of War, APOX |
Men of War: Condemned Heroes |
PC |
|
|
|
|
|
|
|
|
|
Men of War: Vietnam |
|
|
|
|
|
|
|
|
|
|
Merien Valtias |
PC |
SP |
~1h |
|
- - |
- Do have this in CD. |
|
|
|
|
Metal Gear |
”NES” |
SP |
~5h |
|
- - |
|
|
|
|
::. The Chaos Engine |
Metal Gear Solid |
PC/PS |
SP |
>10h |
|
- GOOD |
|
Action |
3rd person |
Scifi |
|
METAL GEAR RISING: REVENGEANCE |
PC |
SP |
23h |
|
- DECENT |
- Cyborgs and robots fighting in insane speed. The combat dynamics are brilliantly done: With normal blade mode player can make damage to enemies and form combos. While running, player dodges bullets and same time can swing the blade to make swift attacking maneuvers. In defensive stance player can evade most enemy attacks if timed precisely correct. The blade mode on the other hand is horribly done, maybe because it would be easier to adjust the blade with a game pad, but with keyboard and mouse it is very frustrating and confusing to use. For example in the ending where Armstrong throws garbage at the player, and player needs cut through them by chaining 4 points together twice in very short period of time. It is easy just to dodge them by running away. The game consist barely level designs. Usually player can try to kill an enemy by stealth kill, which kills the enemy instantly. If enemies are alerted from disturbance, player is pitted against great variety of enemies in a relatively restricted area. Levels are extremely short, usually facing bosses, which becomes mini bosses or regular enemies. There should be at least 10 times more exploration and level structures in the game in order to make levels less negligible. Monsoon might be the most annoying boss in the game and senator Armstrong does not come very far behind. Player can unlock new weapons, movements, suits and character upgrades. The soundtrack is extremely annoying. The camera management is utter garbage. If player wants to use free look with a mouse without locking to an enemy, usually the game engine yanks it to some direction. If player wants to lock to an enemy while there are multiple targets around, usually the targeting system stops following and the camera starts pointing wherever it wants. If the situation is in a very small room, the camera sprains around the walls. |
Action |
3rd person |
Scifi |
::. Dark Souls |
METAL GEAR SOLID V: GROUND ZEROES |
PC |
SP |
~5h |
|
- POOR |
- The game contains one main mission and couple side operations, which means it is very short game, feeling like some kind of demo or leftover. Game mechanics are solid and there is no technical difficulties. Main complaint is just that there is the one installation where all operations are centered, and it feels cheap. |
Action, Shooter, Stealth |
3rd person |
Scifi |
::. Hitman, Tom Clancy's Splinter Cell |
METAL GEAR SOLID V: THE PHANTOM PAIN |
PC |
SP |
<80h |
|
- GOOD |
- Story is extremely good. Who is the Big Boss and what happened to him? Getting to The Truth requires playing chapter 2, which feels mostly recycled missions and lazy storytelling. Slithering Snake with a little horn in his head infiltrates enemy barriers. It is an ultimate infiltration game set to open world settings including three relatively large areas: Afghanistan, Africa and the base. Base management is the most uninteresting aspect in the game. In other parts of the world, player confronts pretty exciting missions in main storyline. Side missions on the other hand are repetitive and there are lots of them. Player can choose a battle buddy from couple selections: a horse and a little mecha, which both are rideable. A girl and a dog, sadly are not rideable, although u are privileged to see the big bosses butt crack at the beginning and at the truth of the game. Player gets currency from completing missions. All the money can be spent to developing base, vast selection of weapons and equipments. To make development going on it requires material, which can be found from missions. Most basic way to get resources is to steal and extract them from mission locations. The base also needs weapons and personnel, which player snatches with balloons. It is adviced to make best selection from potential enemy infantry with an analyzer in the binoculars. Boss, boss, boss is repeated constantly. Miller is the most melodramatic and annoying character in the game. Slopes are the major problem in the game, resulting Snake sliding backwards way too easily on not that significant slopes. |
Action, Shooter, Stealth |
3rd person |
Scifi |
::. Far Cry 2, XCOM: Enemy Unknown, Tom Clancy's Ghost Recon Wildlands |
Metro 2033 |
PC |
SP |
<10h |
|
- DECENT |
- Immersion and atmosphere are great. Usually places are narrow and dark. Game is mostly scripted action. Sometimes scripted scenes gives player unlimited air filter for the gas mask. |
FPS, Stealth |
1st person |
Scifi |
::. RAGE, S.T.A.L.K.E.R.: Shadow of Chernobyl |
Metro: Last Light |
PC |
SP |
~7h |
|
- DECENT |
- The cinematic aspect apparently needs lots of action scenes with faceplant sequences. Even if it looks a bit corny, the overall atmosphere is eerie, dirty and cramped, which means that the game is practically a tube run. It does not rule out the stealth approach so u dont have to massacre the way through the game. The player is chasing a mutant, which will reveal the truth. Towards the end, the journey starts to become quite a psychedelic trip, of course with faceplanting included. The ambiance of misery is its highest point at the settlements of people. Action is more present when stumbling on the surface, evading mutants while hassling with the respirator. Overall execution is excellent and will deliver what it promises. |
FPS, Stealth |
1st person |
Scifi |
::. RAGE, S.T.A.L.K.E.R.: Shadow of Chernobyl |
Metroid Fusion |
GC-GBA |
SP |
~20h |
|
- EXCELLENT |
- Surprisingly inspiring entirety. |
Action |
Side |
Scifi |
::. Humanity Asset, Insanely Twisted Shadow Planet, Shadow Complex |
Metroid Prime |
GC |
SP |
~20h |
|
- EXCELLENT |
- Unlock new features and weapon modules to aid in the quest in an open world experience. The world feels empty and a bit wildlife to make the entity eerie. |
FPS |
1st person |
Scifi |
::. Insanely Twisted Shadow Planet, DOOM (2016), Rise of the Tomb Raider |
Metroid Prime Hunters |
NDS |
SP |
<5h |
|
- MEDIOCRE |
|
FPS |
1st person |
Scifi |
|
Metroid Prime 2: Echoes |
GC |
SP |
<10h |
|
- DECENT & BORING |
|
FPS |
1st person |
Scifi |
::. Rise of the Tomb Raider |
Metroid Prime 3: Corruption |
GC |
SP |
<10h |
|
- DECENT & BORING |
|
FPS |
1st person |
Scifi |
::. Rise of the Tomb Raider |
Miami Vice |
C64C |
SP |
~? |
|
- - |
|
|
|
|
|
Micro Machines (V4?) |
PC/PS? |
MP |
~2h |
|
- DECENT |
|
Driving |
3rd person |
Fixed reality |
::. Little Racers STREET |
Microsoft Flight Simulator 98 |
PC |
SP |
>5h |
|
- DECENT |
|
Simulation |
1st person |
Fixed reality |
::. IL-2 Sturmovik: 1946, DCS World |
Microsoft Football (Microsoft Soccer) |
PC |
SP |
~2h |
|
- POOR & BORING |
|
Sports |
Isometric |
Fixed reality |
|
MicroVolts Surge |
PC |
MP |
~2h |
|
- GARBAGE |
- Choose a character and clash with other players in varied game modes. It tries to be goofy but it is just boring, stupid and unfunny. Gameplay is ghastly and there is not even slight sign of innovation or originality. Everything comes together with lots of cheaters and bad anti-cheating solution like X-Trap. |
Action |
3rd person |
Scifi |
::. Team Fortress 2, Forge, Iron Grip: Warlord, Gotham City Impostors, Panzar, CrimeCraft: GangWars, Loadout |
Middle-earth: Shadow of Mordor (+ Lord of the Hunt, The Bright Lord) |
PC |
SP |
23h (LoTH: 2h, TBL: 3h) |
|
- GARBAGE |
- The basic idea of combat system is good, but in real action it is just a mess. Usually battles are huge ball of creatures, navigating inside that babel is just horribly done. When player needs to use special abilities to a certain enemy in the certain phase and time, the game system most certainly always delivers wrong targets, which just boils the head off from a player. Same incoherence continues when climbing on structures, usually the monkey boy always finds the most wrong way from what player wanted. The game system is just way too automatic and tries to be sophisticated. It is almost like a slot machine. Imagine there is 20 regular enemies, 2 enemy captains and a villain warchief, and player is in the middle of it. It is easy to dodge and stun enemies casually, and build specials to a weapon, but when u are trying to pile everything to the boss or certain target, it is almost impossible to reach it, because there is just way too many other characters around, and fighting system just dont prioritise correctly targets. Some bosses even tries to flee, and when player tries to chase it with the space bar for run and near structures, of course the player character starts to climb the obstacle. If u are trying to finalize the fleeing target from a ball of enemies, it is impossible to reach it reasonably fast. And what is it with the taunt replies in every boss encounters. It was cool thing in first 10 captains, but when u are overrun 100 bosses, it is just frustrating to hear and wait the lines over and over again. There should be a skill or a perk for skipping all the useless animations and make the action going on fluently. And there is also slow motion takes on decapitating enemies and maybe other things, which again takes painfully long to end. There is just no way to skip anything. When u have to evade from a tight spot near a ledge, u find urself hammering the keyboard space bar hoping that the game engine realize that it is time to jump off the ledge. Every animation handling in the game is irritatingly presented. Player can develope character abilities via experience and weapons with runes. Game world is open world, but areas are pretty dull places, not much to see or marvel like u are used to read from the Lord of The Rings books. Couple rideable creatures and some plants to gather to complete challenges and restore health. What comes to characters, maybe developers tried to emulate the original books, leaving characters cheesy and unlikeable, and all dialogue embarrassing. Player has three different styles to approach a target: stealth, ranged and bold incontinent. These styles are used to make a puzzle when playing against bosses. Some bosses are immune to certain approaches, but are weak to others. This is the only nice thing in the game. Second nice thing could have been collecting and manipulating own army from all of the creatures, but it happens to be pretty boring feature. |
Action, RPG |
3rd person |
Fantasy |
::. Assassin's Creed, Batman: Arkham series, Tomb Raider (2013) |
Midnight Outlaw: 6 Hours to SunUp |
PC |
SP |
<1h |
|
- GARBAGE |
- Constantly crashing. |
Driving |
3rd person |
Fixed reality |
::. Crash Time 2, Need for Speed: Hot Pursuit, Burnout |
Midtown Madness |
PC |
SP |
>20h |
|
- GOOD |
|
Driving |
3rd person |
Fixed reality |
::. Burnout Paradise, Grand Theft Auto 3 |
Midtown Madness 2 |
PC |
SP |
>10h |
|
- DECENT |
|
Driving |
3rd person |
Fixed reality |
::. Burnout Paradise, Grand Theft Auto 3 |
Might and Magic: The Secret of the Inner Sanctum |
PC |
SP |
- |
|
- - |
|
|
|
|
|
Might and Magic II: Gates to Another World |
PC |
SP |
- |
|
- - |
|
|
|
|
|
Might and Magic III: Isles of Terra |
PC |
SP |
>2h |
|
- DECENT |
|
RPG |
1st person |
Fantasy |
::. Sword of Vermilion |
Might and Magic IV: Clouds of Xeen |
PC |
SP |
~1h |
|
- MEDIOCRE |
|
RPG |
1st person |
Fantasy |
|
Might and Magic V: Darkside of Xeen (Might and Magic: World of Xeen) |
PC |
SP |
~1h |
|
- MEDIOCRE |
|
RPG |
1st person |
Fantasy |
|
Might and Magic VI: The Mandate of Heaven |
PC |
SP |
>50h |
|
- DECENT |
|
RPG |
1st person |
Fantasy |
::. The Elder Scrolls |
The Mighty Quest for Epic Loot |
PC |
MP |
~2h |
|
- POOR & BORING |
- Player developes a floating castle which other players can raid for a reward. Castle structures obey simple design and can be garrisoned by different monsters. |
Action, RPG |
Adjustable |
Fantasy |
::. 8BitMMO, Diablo, Star Wars: Commander |
Minecraft |
PC |
MP |
~100h |
|
- POOR & BORING |
- Too many cubes, insufficient amount of REAL game content. There is no tension, challenges, timing of events like bosses and culminations or good AI, which are all required for a good game. Creeper occasionally trudging from behind and exploding isnt enough. It is good mod platform. |
Building, Sandbox |
1st person |
Scifi |
::. Ace of Spades, Guncraft, Paranautical Activity, 8BitMMO, Gnomoria, Towns, Delver, Robocraft, Space Engineers, 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, Asteria |
Minesweeper |
PS |
SP |
>10h |
|
- GOOD |
|
Puzzle |
Top |
Scifi |
::. Mole Control, Bombing Islands |
Mirror´s Edge |
PC |
SP |
>2h |
|
- GOOD |
- Nice atmosphere and action. Somehow reminds tech demo like portal, which isnt good. |
Action |
1st person |
Scifi |
::. Remember Me |
Mishap: An Accidental Haunting |
PC |
SP |
5h |
|
- DECENT |
- Find hidden objects and ghosts, solve riddles and participate to varied mini games in endings of every area. |
Puzzle, Hidden Object, Action |
Side |
Fixed reality |
::. Abyss: The Wraiths of Eden, Adventure Chronicles: The Search For Lost Treasure |
Missile Command |
PC |
SP |
~2h |
|
- GOOD |
|
Action, Shooter |
Side |
Scifi |
::. Dream Chronicles: The Chosen Child |
Mission Elevator |
”C64” |
SP |
>10h |
|
- GOOD |
|
Action, Platformer |
Side |
Fixed reality |
::. Monaco, Impossible Mission, Bonanza Bros., Gunpoint, PAYDAY 2 |
Mole Control |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Minesweeper tried done different. |
Puzzle |
3rd person |
Fixed reality |
::. Minesweeper |
Monaco |
PC |
SP |
>2h |
|
- DECENT |
- Graphics are lazy. |
Action, Stealth |
Top |
Fixed reality |
::. Stealth Bastard, Hitman, Bonanza Bros., Dynamite Jack, Gunpoint, PAYDAY 2 |
Monday Night Combat |
PC |
SP |
<1h |
|
- POOR |
- Online play is totally dead, guess its that bad game. |
FPS |
1st person |
Scifi |
::. Sanctum |
Monkey Island 2 (Special Edition) |
PC |
|
|
|
|
|
|
|
|
|
Monster Truck Madness 2 |
PC |
SP |
<2h |
|
- MEDIOCRE & BORING |
|
Racing |
3rd person |
Fixed reality |
::. 4x4 Dream Race |
Moonbase Alpha |
PC |
MP |
<5h |
|
- DECENT & BORING |
|
Simulation |
1st person |
Fixed reality |
|
Moon Breakers |
PC |
MP |
<2h |
|
- POOR |
- For free, why not. Its just too nugatory game. |
Action, Shooter |
3rd person |
Scifi, Space |
::. Blast Radius, Star Conflict |
Mortal Kombat |
PC |
SP-MP |
>5h |
|
- EXCELLENT |
|
Fighting, Duel |
Side |
Scifi |
::. Eternal Champions, Virtua Fighter, Street Fighter, Skullgirls |
Mortal Kombat 2 |
PC |
SP-MP |
>5h |
|
- EXCELLENT |
|
Fighting, Duel |
Side |
Scifi |
::. Eternal Champions, Virtua Fighter, Street Fighter, Skullgirls |
Moto Racer |
PC |
SP-MP |
>10h |
|
- DECENT |
|
Racing |
3rd person |
Fixed reality |
::. Ducati World Championship |
Mount & Blade |
PC |
SP |
>10h |
|
- DECENT |
|
Action, RPG, Strategy |
3rd person |
Fixed reality |
::. Star Wars - Jedi Knight 2: Jedi Outcast, Ascension to the Throne, King's Bounty |
Mount & Blade: Warband |
PC |
|
|
|
|
|
|
|
|
|
Mount & Blade: With Fire and Sword |
PC |
|
|
|
|
|
|
|
|
|
Multiwinia |
PC |
|
|
|
|
|
|
|
|
|
Musaic Box |
PC |
SP |
>2h |
|
- DECENT |
- Partially image solving puzzle and block arrange puzzle to make patterns sound correct. |
Puzzle, Music, Hidden object |
Varied |
Fixed reality |
::. Abyss: The Wraiths of Eden, Adventure Chronicles: The Search For Lost Treasure |
Nail'd |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Choose ATV or bike. There is no feel of driving or vehicle in this game. Player just goes headlong forwards without need to slow down the speed, and can boost up the speed even more. Player crashes fairly easy to "obstacles" considering that player can take pretty high falls without taking penalty. Tracks/maps are great and does the effects. |
Racing |
3rd person |
Fixed reality |
::. RIDGE RACER Driftopia, Ignite |
Nancy Drew: Secrets can Kill |
PC |
SP |
>5h |
|
- DECENT |
|
Adventure, Puzzle |
Varied |
Fixed reality |
::. Emerald City Confidential, The Blackwell Legacy, Secret Files: Tunguska, Aura: Fate of the Ages, Silver Creek Falls – Chapter 1 |
Narcissu 1st & 2nd |
PC |
SP |
>2h |
|
- POOR & BORING |
- There is lots of text, but less varied music and images. Although the atmosphere is right to the story, but it is a poor game. |
Adventure, Visual Novel |
Varied |
Fixed reality |
::. TRAUMA, Analogue: A Hate Story |
Narco Terror |
PC |
SP |
<2h |
|
- GARBAGE |
- Run in a tube, kill enemies, cause mayhem and collect collectibles. Controls are very bad, especially with mouse and keyboard, and throwing grenades. |
Shooter |
”Top” |
Fixed reality |
::. Apocalypse, Jurassic Park 2: The Chaos Continues |
Natural Selection |
PC |
MP |
>1000h |
|
- EXCELLENT |
- Addicting team strategy and tactics in form of fps. Traditional arrangement consist two sides, aliens and marines. They are two different approaches to matches. Aliens are mostly focused on melee and lurking. Gorges build up all the structures and hives, and maintain the infrastructure of aliens. Aliens doesnt have a commander as marines do, so it leaves aliens every individual responsibility to invest resources and activity for teams common good. There is no room for being egocentric, but aliens can move more freely using details of maps. Marines on the other hand usually needs to move as packs and obey the commander, who gives orders and places structures to maps. Both sides needs to destroy the opposition. |
FPS, Strategy |
1st person |
Scifi |
::. Evolve, Aliens vs. Predator |
Natural Selection 2 |
PC |
MP |
>100h |
|
- DECENT |
- Aliens are nice. Overall its way too abridged entity, but the original price is right. The gameplay is also a bit too slow. |
FPS, Strategy |
1st person |
Scifi |
::. Nuclear Dawn, Team Fortress |
Naval Warfare |
PC |
SP |
<2h |
|
- POOR |
- No PC controls. |
Shooter |
Isometric |
Scifi |
::. Renegade Ops, Wasteland Angel |
NecroVisioN |
PC |
SP |
>10h |
|
- DECENT |
- Tube run and lots of killing enemies. |
FPS |
1st person |
Scifi |
::. Return to Castle Wolfenstein, Clive Barker's Jericho, Legendary, Wolfenstein: The New Order |
Need for Speed 2 |
PC |
SP |
~10h |
|
- GOOD |
|
Racing |
Adjustable |
Fixed reality |
::. Bravo Air Race |
Need for Speed: Hot Pursuit (2010) |
PC |
SP |
<17h |
|
- DECENT |
- The game is split to two aspects: One is being a road interceptor and other is a speeder. Cops goal is to put out all of racers, using pure ramming power, spike strips, EMP and roadblocks. Same goes for racers, to ram cops and other speeders out of commission by similar tools and eventually completing a race. All the game modes in campaigns are not about hot pursuit, but also pure racing and time trials. In time trials, cops needs to avoid making collisions to get best possible results, while racers needs to use shortcuts for gold medal. Completing races will unlock new cars and events. This is the game about driving fast, drifting in corners and caring less about realism. It serves some amount of thrill but also some unfairness. AI pretty much comes and goes how it pleases, no matter how well or bad the player is driving. Constant factor is that in the beginning of a race AI racers tend to put on pressure, and apparently loosen it in the end part. AI Cops in otherwise are pure rockets, they just easily overtake the player, no matter what. Seacrest Tour, 70 kilometers of a race or how about End of the Line, almost 30 km of ramming power. Guess online activities are a continuum for offline events, if interested. What comes to cutscenes, the game gives an opportunity to skip them, but only leads to the message "skipping". Sometimes the animations are overly too long and it would be nice to get to the point without much of a delay. Why put skip option, if it does not work effectively? |
Racing |
Adjustable |
Fixed reality |
::. Chase H.Q., Mario Kart: Double Dash!! |
Need for Speed: Hot Pursuit 2 |
GC |
SP-MP |
~50h |
|
- GOOD |
|
Racing |
Adjustable |
Fixed reality |
::. Chase H.Q., Crash Time 2 |
Need for Speed: Porsche 2000 (Porsche Unleashed) |
PC |
SP |
<2h |
|
- MEDIOCRE |
|
Racing |
Adjustable |
Fixed reality |
|
NetHack (Vulture) |
PC |
SP |
>100h |
|
- GOOD |
- Vulture graphics looks much like Avernum. Dead-ends can be frustrating or boring? |
”Roguelike” |
Isometric |
Fantasy |
::. Rogue, Rogue's Tale, Avernum, Dungeons of Dredmor, 1Quest |
Neverwinter |
PC |
MP |
>2h |
|
- POOR & BORING |
- Create a character, do quests, loot and gain experience. |
MMORPG |
Adjustable |
Fantasy |
::. World of Warcraft, EverQuest, RIFT, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Champions Online: Free for All, Forsaken World, Villagers and Heroes, Fiesta Online |
New Star Soccer 5 |
PC |
SP |
>2h |
|
- DECENT |
- Nice football rpg. Poor player controls. |
Sports, Simulation, Manager |
Top |
Fixed reality |
::. Football Superstars |
New Super Mario Bros. |
NDS |
SP |
<5h |
|
- POOR & BORING |
- Too short and easy. Ending is just passing both Bowsers and hit the trigger to sink them. After the ending, player is free to roam the world. The game is bundled with some party games. |
Platformer |
Side |
Fantasy |
|
Nexus: The Jupiter Incident |
PC |
SP |
<2h |
|
- POOR |
- Player "rule" some space vessels, trying to give them some commands and completing missions. All what the poor AI is doing is just trying to execute the commands resulting only spinning around and allways doing something wrong or in bad position. It requires patience to look all that gyration. |
Strategy |
Adjustable |
Scifi, Space |
::. Star Wolves, EVE Online |
NHL 96 |
- |
SP-MP |
<2h |
|
- MEDIOCRE & BORING |
|
Sports |
Top |
Fixed reality |
|
NHL 11 |
X360 |
MP |
~5h |
|
- MEDIOCRE & BORING |
|
Sports |
3rd person |
Fixed reality |
|
NightShift Code |
PC |
SP |
>2h |
|
- DECENT |
- Another image solving puzzle. |
Puzzle, Hidden object |
Varied |
Fixed reality |
::. Valerie Porter, Puzzle Agent 1, Abyss: The Wraiths of Eden, Adventure Chronicles: The Search For Lost Treasure, Lost Lands: A Hidden Object Adventure |
NightShift Legacy |
PC |
|
|
|
|
|
|
|
|
|
NightSky |
PC |
SP |
~2h |
|
- DECENT |
- Another ball physics game. |
Platformer, Puzzle |
Side |
Fantasy |
::. Gumboy, Quedex |
Nikopol: Secrets of the Immortals |
PC |
SP |
>2h |
|
- GOOD |
- Adventure game with some mild action features. |
Adventure, Action |
1st person |
Scifi |
::. Lost Horizon, The Dream Machine |
Ninja Gaiden |
”NES” |
SP |
~15h |
|
- EXCELLENT |
- Developers of this type of games (Ninja Gaiden vs Castlevania) have fixation to bats and birds. Graphics and soundtrack are well done. Controls are more vigorous than in Castlevania. The game is partly about manipulating spawn points, because all the spawning mechanics are packing out enemies. The knock-back effect is horrible, especially when player is stuck and bouncing around endlessly between fast enemies, because hit protection is too short. Also main reason for death is knock-back to instant death abyss. Final boss is split to three phases. In the first run, every phase gives player full health. If player dies, player is thrown back couple floors and can face current stage of the final boss where player died, without health regeneration. |
Action, Platformer |
Side |
Scifi |
::. Teenage Mutant Ninja Turtles, Shinobi, Castlevania, Amazing Princess Sarah |
Ninja Gaiden II: The Dark Sword of Chaos |
”NES” |
SP |
>10h |
|
- GOOD |
- Cinematic cutscenes are still classy and very well done. Graphics and soundtrack are nicely done. Action sequences in stages looks very cool, like jumping on a train, running in the wind and jumping in the lightning storm. Bosses are monotonous and arent very memorable. Last boss got 3 phases, and its appearances resembles the boss from the first part of the series. Player character must be the laziest swordsman ever with only one slow blow, while comparing to other movements like running and jumping. There is still typical knock-back bounce madness included. |
Action, Platformer |
Side |
Scifi |
::. Teenage Mutant Ninja Turtles, Shinobi, Castlevania, Amazing Princess Sarah |
Ninja Gaiden III: The Ancient Ship of Doom |
”NES” |
SP |
<25h |
|
- EXCELLENT |
- Spawn points doesnt spam enemies anymore and there is some sense of better level design included. When an enemy is killed, it wont come back. It will take player far if advancing carefully and studying all the patterns of enemies and other obstacles. Knock-back effect is reduced significantly, but still causes troubles because some enemies just pushes player over the ledges. Bosses are easier to handle, including final boss, which does have traditional three phases. Player has limited amount of continues. Graphics and soundtrack are very well done. Cutscenes are classy as always. |
Action, Platformer |
Side |
Scifi |
::. Teenage Mutant Ninja Turtles, Shinobi, Castlevania, Amazing Princess Sarah |
Ninja Master |
C64C |
SP |
~? |
|
- - |
|
|
|
|
|
Nitronic Rush |
PC |
SP |
<2h |
|
- DECENT |
|
Driving |
3rd person |
Scifi |
|
Noitu Love 2 Devolution |
PC |
SP |
>2h |
|
- DECENT |
- Advance forward, destroy enemy minions and face huge bosses. Using mouse pointer to dash next to an enemy, can be deceptive. |
Beat 'em up |
Side |
Scifi |
::. Viewtiful Joe, Shank, Castle Crashers, Alien Hominid, Mega Man X |
No More Room in Hell |
PC |
MP |
>2h |
|
- POOR |
- Cooperative gameplay sets players in varied places to do tasks and dodge zombie contacts. There is lots of weapons to choose, but most durable style to get rid of zombies is to "poke" them and smash their head with melee weapons. The damage model taken from zombies is pretty odd or is represented to players quite oddly. Zombies only need to "touch" and players looses health. That is why the "poking" is there for interrupting zombie attacks. There is Patrick Bateman modeled for playable character. |
FPS |
1st person |
Zombies |
::. DayZ, Left 4 Dead, Dead Island, Contagion |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way |
PC |
SP |
~10h |
|
- GOOD |
|
FPS |
1st person |
Fixed reality |
|
//N.P.P.D.RUSH// - The milk of Ultra violet |
PC |
SP |
~2h |
|
- POOR |
- Run and gun, collect cash for buying some aid. Camera work is very annoying because it limits view distance when player stops moving. |
Action |
Top |
Scifi |
::. Hotline Miami |
Nuclear Dawn |
PC |
SP |
>2h |
|
- DECENT |
- Needs more players. |
Strategy, FPS |
Varied |
Scifi |
::. Natural Selection, Team Fortress 2 |
Numen: Contest of Heroes |
PC |
SP |
>2h |
|
- DECENT |
- Run around doing quests, killing monsters and gaining experience. |
RPG |
Adjustable |
Fantasy |
::. Avencast, Drakensang |
Obitus |
”SNES” |
SP |
~1h |
|
- DECENT & BORING |
- Draw a map. |
Dungeon crawl |
1st person |
Fantasy |
::. Legend of Grimrock, Litil Divil, Stonekeep |
Obulis |
PC |
SP |
>2h |
|
- GOOD |
- Ultimate ball swinging game. |
Physics, Puzzle |
Side |
Fantasy |
::. Peggle Deluxe, Rotastic |
Oddworld: Abe's Exoddus |
|
|
|
|
|
|
|
|
|
|
Oddworld: Abe's Oddysee |
PC |
SP |
~10h |
|
- GOOD |
- Prince of Persia controls. |
Action, Puzzle |
Side |
Scifi |
::. Prince of Persia (1989), Impossible Mission, Another World |
Off-Road Drive |
PC |
SP |
>2h |
|
- GOOD |
- Player tries to "wangle" a car out from the difficult situations, with car setups and a winch, to complete a course. Track deformations are nice. It has a good atmosphere. |
Driving |
3rd person |
Fixed reality |
|
Of Orcs And Men |
PC |
SP |
~15h |
|
- GARBAGE |
- It is possibly one of the most repulsive RPGs around. There is a skill set, where it is possible to unlock abilities when leveling up. Using an ability, it has a delay when a predefined animation cycle needs to materialize in order the effect would be manifested. All of the animations and delays are too long in every skill. Then the counter movements from enemies will possibly intervene in these events, which in result is hard to perceive what is really going on in a fight. The orc, needing to tank in the battle, reaches the berserk condition, which means the player has no control over it to give commands. If every enemy is hitting the orc, while the goblin is assisting, the mental status is reaching berserk mode way too fast, while counter abilities to prevent it are ineffective and slow. Usually the orc goes nuts before the player has a chance to realize it. All of transition animations included, the orc is soon knocked down, leaving the goblin to run around and trying to revive the orc. Again, the reviving animation is disgustingly long. Sometimes battles happen in areas which are way too narrow to survive with the goblin, not to mention running away from enemies does not mean safe evasion from any attacks, because of RPG elements. Level designs are nonexistent. They are practically just tubes, where some pieces of equipment can be found during a run. Enemy hordes are set to these tubes. Most interesting part of the game is a need to decimate an enemy horde before actual combat happens by going stealth with the goblin and assassinating individuals when nobody sees to raise an alarm. The story is quite all right: The orc is going to free his race from evil men. The goblin is assisting the journey. Their odyssey faces lots of setbacks and drama, betrayal and twists, in the end both of greenskin becoming good friends and finally evil men facing their peril, including the bosses. Final boss fight is not the best conclusion for the journey, but unskippable cutscenes are nerve wracking if u need to try it a couple times to succeed. |
RPG |
3rd person |
Fantasy |
|
The Operative: No One Lives Forever |
PC |
SP |
~10h |
|
- EXCELLENT |
|
FPS |
1st person |
Fixed reality |
|
Operation: Vietnam |
NN2DSXL |
SP |
<10h |
|
- DECENT |
- Hot Coffee ... And Toast. Player controls a group of soldiers. Each one of them has their own weapon profile: Medic with increased healing ability, but having a very negligible gun. An assault rifle guy with high rate of fire. Sniper with long range gun, which does lots of damage, especially killing instantly a foot soldier. Grenade launcher shoots projectiles doing lots of explosive area damage, but is very slow to reload. Player can move around as the whole group, or splitting it to required size for tactical needs. Graphics and soundscape are good. Level designs are very well done. Completing a mission with three stars, will unlock an additional special mission. There are 10 regular missions and 10 special missions, all completed with three stars will unlock last special missions. Core gameplay mechanics consist player running around avoiding enemy bullets, which flight speed and damage depends on what kind of enemy shot it. When there is a chance, player can shoot with regular weapon or throw nades. There are multiple types of foot soldiers, stationary tanks and gun emplacement with rotating turrets and futuristic bosses. |
Shooter |
Top |
Scifi |
::. Cannon Fodder 3 |
ORION: Dino Horde |
PC |
MP |
>2h |
|
- DECENT |
- Run or take a vehicle and destroy hordes of dinosaurs while getting experience from kills for upgrades and weapons. It contains varied game modes. |
FPS |
1st person |
Scifi, Dinosaurs |
::. Serious Sam |
Osmos |
PC |
SP |
>2h |
|
- GOOD |
- Liquid planetary. |
Simulation, Action |
Top |
Scifi |
::. Universe Sandbox, Ion Assault, Glowfish |
Outlander |
”SNES” |
SP |
~1h |
|
- DECENT |
- Mad Max made without licenses. |
Driving |
1st person |
Scifi |
|
Outlast |
PC |
SP |
<5h |
|
- DECENT |
- It is a hide and seek setting. Run in a scripted tube, occasionally find mission items, hide from chasing abominations and look through a camcorder with night vision where player needs to find batteries. It is a very well done game, although a little bit short. Graphics are good and technology works perfectly. An issue is that the player character is overly defenseless, cant even dodge enemy grabs or blows. Only things to avoid enemies is to hide to a closet or under a bed, run circles and slow them down by closing doors. Good thing is that objectives and level structures are not overly complicated. Narrative is close to the first Resident Evil game, where story goes from a crazy mansion to an underground laboratory. |
Action, Stealth |
1st person |
Scifi |
::. Resident Evil, Alien: Isolation, Amnesia, Call of Cthulhu: Dark Corners of the Earth |
Outlaws (+ A Handful of Missions) |
PC |
SP |
9h (AhoM: <8) |
|
- EXCELLENT |
- Level designs are the best part of the game: For example gunfight on a train, sniping in a steep canyon, battle at a sawmill and a mine, explore an indian complex and finally confront final boss at his mansion. Item and key puzzles are not annoyingly complex, but mildly challenging and fun to solve. Levels are broad and includes always lots of details and nooks to explore. Difficulty levels adds more challenge for how exposed player character can be. Quite often it takes one shot to get killed. Weapon catalogue is great: Pistol for close combat with the option for rapid fire, slow shotguns for close combat with extremely high damage potential and a rifle for long range combat and sniping ability with the scope. A bad thing is the shooting model, because it usually works poorly when aiming vertically. Gun fire animations also give slight delay for actual fire. Story is about saving a daughter and avenging other wrong doings. Every level has a boss, which takes lots of damage and also can give a swift death. ”Dont be a fool Marshal!”. Graphics are good and soundtrack is just like from the Dollars trilogy. Cut scenes are very well done drawn animations. Most annoying thing is the menu system: It flickers, flashes and swaps different windows through desktop in every menu selection and it is painfully slow. Through a toilet with a dynamite, u will find humanoids. Or maybe a civil war era funky dinosaur party from a secret entrance. Expansion adds 5 missions, where Marshal training lets player take down fugitives, each in their own intallation, and get score from kills and loot to unlock base camp features. Unlocks are an enemy showroom, a shooting range and a tribal trial run resembling from the movie Raiders of the Lost Ark. Other expansion features are large missions: a Civil War map, annoying sliding in an ice cave, Wharf Town and a night-time villa. |
FPS |
1st person |
Altered reality |
::. Redneck Rampage, Red Dead -series, GUN |
Overlord |
PC |
SP |
>20h |
|
- DECENT |
- Leading minions and crashing everywhere. It surely is funny and entertaining game. |
Action |
3rd person |
Fantasy |
::. Pikmin, FLOCK!, Grimm, Ascend: Hand of Kul |
Overlord: Raising Hell |
PC |
|
|
|
|
|
|
|
|
|
Overlord 2 |
PC |
|
|
|
|
|
|
|
|
|
Pacific Storm |
PC |
SP |
>10h |
|
- GOOD |
- Comprehensive strategy game. For example player can overtake a single plane to pilot it directly. |
RTS, Action |
Varied |
Fixed reality |
::. Fleet Command |
Pac-Man |
- |
SP |
>5h |
|
- DECENT |
|
Action, Arcade, Puzzle |
Top |
Abstract |
|
Painkiller: Black Edition |
PC |
SP |
>10h |
|
- DECENT |
- Good fashion fps. Loading times are bad. |
FPS, Action |
1st person |
Fantasy, Scifi |
|
Painkiller Hell & Damnation |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
FPS, Action |
1st person |
Fantasy, Scifi |
|
Painkiller Overdose |
PC |
|
|
|
|
|
|
|
|
|
Painkiller: Resurrection |
PC |
|
|
|
|
|
|
|
|
|
Painkiller: Redemption |
PC |
|
|
|
|
|
|
|
|
|
Painkiller: Recurring Evil |
PC |
|
|
|
|
|
|
|
|
|
Pandora Saga: Weapons of Balance |
PC |
MP |
~2h |
|
- POOR & BORING |
- Create a character, do quests, loot and gain experience. In "the city", there is huge amount of players having booths around selling some things. Once player gets outside city walls, the huge adventure world should open up, but no, only almost passive world with some unfrequent playes lagging through with his mount and rags. |
MMORPG |
Adjustable |
Fantasy |
::. World of Warcraft, EverQuest, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Star Trek Online, Forsaken World, Fiesta Online |
Panzar |
PC |
MP |
>2h |
|
- DECENT |
- It is free to play, team based, tactical multiplayer game, where player has options to choose different character and take part to a small scale arena fight. There is enough diversity in character classes to be different approach in the combat. There is melee, healing and shooting classes. For example "dwarf" classes have a rifle and some have artillery or machine gun buildings available. Players are able to make potions and stuff from materials received from the match. Paying is meant to boost the results like gaining experience to unlock skills faster. |
Action, RPG |
3rd person |
Fantasy |
::. Team Fortress 2, Forge, Iron Grip: Warlord, Gotham City Impostors, MicroVolts Surge |
Paranautical Activity |
PC |
SP |
>2h |
|
- DECENT |
|
Action, ”Roguelike”, FPS |
1st person |
Scifi |
::. Minecraft, The Binding of Isaac, Painkiller, Ace of Spades, Guncraft, Delver, Guncraft, 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG |
Paranormal |
PC |
|
|
|
|
|
|
|
|
|
Parking Dash |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Controls are bad. Idea and concept for parking dash are poor. |
Strategy, Action |
Dash |
Fixed reality |
|
Party of Sin |
PC |
SP |
~2h |
|
- POOR |
- Pretty lazy "The Lost Vikings" conversion. |
Action, Platformer, Puzzle |
Side |
Fantasy, Scifi |
::. The Lost Vikings, Trine, Giana Sisters: Twisted Dreams |
Path of Exile |
PC |
MP |
~50h |
|
- DECENT |
- Grind, grind, grind, treasure hunt. Get equipments, experience and slaughter hordes of monsters. Story is fairly short with 3 acts. Maps are generated and there are more difficulty levels to keep replay and gaining alive. Sadly story is so weak and demotivating that it is not the reason for replay. Passive skills are in skill tree where player can manage them. Active skills can be managed in equipment slots with "Skill Gems", which also gains experience. It is Free to Play. |
Action, RPG |
Isometric |
Fantasy |
::. Diablo, Torchlight, Marvel Heroes, Hammerwatch |
Patrician 3 |
PC |
SP |
>20h |
|
- GOOD |
|
|
|
|
::. Buccaneer: The Pursuit of Infamy, Port Royale 2, Commander: Conquest of the Americas, East India Company, 16bit Trader |
Patrician 4 (+ Rise of a Dynasty) |
PC |
|
|
|
|
|
|
|
|
|
PAYDAY 2 |
PC |
MP |
4h |
|
- POOR & BORING |
- Form a group of players to do heists, gain experience for character development and earn money. Players can possibly choose an approach for a mission from two options: full carnage or "stealth". It is easy to screw up the stealth choice and soon the game slips to reckless unintentional The Blues Brothers (1980) comedy action, lots of cops spawning around and shooting endlessly at players. The game tries to be some kind of foray of Heat (1995), but misses all the elegance of the movie. |
FPS, Stealth |
1st person |
Fixed reality |
::. Bonanza Bros., Monaco, Mission Elevator, Impossible Mission, Gunpoint, Grand Theft Auto 5 |
Peggle Deluxe |
PC |
SP |
>2h |
|
- DECENT & BORING |
- Certain amount of luck and skill. |
Puzzle |
Side |
Fantasy |
::. Obulis |
Peggle Nights |
PC |
|
|
|
|
|
|
|
|
|
Penguins Arena: Sedna's World |
PC |
SP |
<1h |
|
- GARBAGE |
- It would be same in mp. |
FPS |
1st person |
Fantasy |
|
Perimeter 2: New Earth |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Futuristic "Populous". |
RTS |
Adjustable |
Scifi |
::. Populous |
Phalanx - The Enforce Fighter A-144 |
”SNES” |
SP |
~1h |
|
- GOOD |
|
Shoot 'em up |
Side |
Scifi |
|
Phantasy Star II |
”Sega MD” |
SP |
~10h |
|
- DECENT |
|
RPG |
Top |
Scifi |
|
Pikmin |
GC |
SP |
>10h |
|
- EXCELLENT |
|
RTS |
Adjustable |
Scifi |
::. Overlord, FLOCK! |
Pikmin 2 |
GC |
MP |
~10h |
|
- GOOD |
|
RTS |
Adjustable |
Scifi |
|
Pilotwings |
SNES |
SP |
~5h |
|
- EXCELLENT |
|
Flying |
3rd person |
Fixed reality |
::. Aces of the Air |
Pinball FX2 |
PC |
SP |
>2h |
|
- DECENT |
|
Pinball |
”Top” |
Fixed reality |
::. Dream Pinball 3D, Balls of Steel |
Pink Heaven |
PC |
SP |
<1h |
|
- GARBAGE |
- Another extremely short advertisement for another game. |
Platformer |
Side |
Scifi |
::. Cavestory+, Pink Hour |
Pink Hour |
PC |
SP |
<1h |
|
- GARBAGE |
- It is very short advertisement for another game. |
Platformer |
Side |
Scifi |
::. Cavestory+, Pink Heaven |
Pirates of Black Cove (Gold) |
PC |
SP |
<2h |
|
- GARBAGE & BORING |
- Control pack of pirates, kill enemies and do simple tasks. It is buggy and state of pointless. |
”STR” |
Adjustable |
Pirates |
::. Dimensity, Dungeon Siege, Spellforce, Grotesque Tactics: Evil Heroes, Beyond Divinity, KnightShift, Dragon Age: Origins |
Plain Sight |
PC |
SP |
<2h |
|
- POOR |
- It is another forgotten and dead multiplayer game. There is only a practise mode with bots for single-play. Concept is to charge through other players to destroy them and collect energy. With energy players can suicide explode trying to destroy as many other players as possible to score. |
Action |
3rd person |
Scifi |
|
The Plan |
PC |
SP |
<1h |
|
- GARBAGE |
- Fly a fly to a lamp. |
Adventure |
Side |
Fixed reality |
::. Shelter, Dear Esther |
PlanetSide 2 |
PC |
MP |
>60h |
|
- DECENT |
- Maps are big and player pool is huge. Usually a player gets killed by numerous opponents, and accuracy of weapons and hit registrations are not reliable, so there is less meaning of skills. Confrontations also feels like rock-paper-scissors. There is satisfying amount of options to choose from to participate the battles. Usually battles are like in Battlefield 3 Metro map, which means less strategy and tactics, and more experience grinding and babel. Landscapes offer good shapes for combat, but building structures are usually mindless repetitive lackluster entities. |
FPS |
1st person |
Scifi |
::. Battlefield, Tribes, Heroes & Generals, Warhammer 40,000: Eternal Crusade |
Planets Under Attack |
PC |
SP |
>2h |
|
- GOOD |
|
Strategy |
Top |
Scifi |
::. Mayhem Intergalactic |
Plants vs. Zombies: GOTY Edition |
PC |
SP |
<50h |
|
- EXCELLENT |
|
Strategy |
Top |
Zombies |
::. ProtoGalaxy, Alien Hallway, Bumbledore, Zombie Pirates, CastleStorm |
Platoon |
C64C |
SP |
~? |
|
- - |
|
|
|
|
|
PLAYERUNKNOWN'S BATTLEGROUNDS |
PC |
MP |
32h |
|
- POOR |
- The main factor in this game is luck. Players are dispatched from a plane and everybody will land to desired locations via parachutes. By choosing an area, player can determine what kind of action he wants. In cities, there would be lots of action and survival chances are minimal and short depending heavily on circumstances. If landing on a rural area, it is easy to stay alive top 10-20 if proceeding carefully. The whole concept is about camping, sitting and waiting somebody to appear. Usually movement will reveal as an easy prey. Fate will be sealed on what equipment a player would find from the field. If somebody has better equipment, the less fortunate will suffer. Usually players will collect backpacks, helmets and vests to improve survivability. Weapons will have additional attachments to be found for example scopes. An anus effect will force players to proceed towards the ending of a round. This means that the final area will be determined randomly through iterations. Anuses will get smaller and smaller and target constrictions appears inside the last anus. Blue zone will kill the player slowly. While the survival area gets smaller, the chance factor will be heavily involved. Usually somebody just happened to stumble behind u and killed u with a scoped long range weapon. The whole appereance of the product, from menus to actual gaming experience, looks like the technical implementations are not finished or polished. It feels and looks like a cheap ARMA mod, while it is made using Unreal Engine. It looks like it barely holds together. Shooting model is inconsistent, maybe because random servers may have latency issues and does not serve players properly, or hit registration just doesnt work due to other technical difficulties with the engine. Once i shot a player to the head with a shotgun within 3 meters, saw a splash of blood, but nothing happened, thereafter i died. What is up with the listening foot steps? Whose bright idea was that. It forces players to use headsets and then those walking and running noises sounds like somebody is radically stomping to a floor or a ground. Developers should put up some ambient sounds to set the game world more immersive, or items to make distraction noises for example ghetto blasters. Maps are extremely wide and serves lots of locations, which is good. 50 seconds waiting in a lobby is way too long time to wait a round. This is definitely not a hc FPS, but good online survival game, though it is somewhat broken and vulnerable for cheaters. It is hard to understand the mass appeal for lots players. Maybe it just brought up a solid online PVP survival concept to gaming (Battle Royale), which was relatively new to lots of players when it first came out. Still it is a slow action and camping simulator. |
Survival, Shooter |
FPS |
Altered reality |
::. Fortnite |
Pokemon Pearl Version |
NDS |
SP |
~10h |
|
- MEDIOCRE |
|
RPG |
Top |
Scifi |
|
Poker Night at the Inventory |
PC |
SP |
>2h |
|
- DECENT |
|
Card game/Poker |
1st person |
Fixed reality |
::. Texas Cheat'Em, Runespell: Overture |
Police Quest: SWAT 2 |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Strategy |
Top |
Fixed reality |
::. Jagged Alliance, Arma Tactics, 7,62 High Calibre |
Pong |
Arcade |
SP |
~5h |
|
- DECENT |
|
Action, Duel |
Top |
Fixed reality |
|
Popmundo |
PC |
MP |
<2h |
|
- POOR |
|
Manager, MMORPG |
Side |
Fixed reality |
|
Populous |
PC |
SP |
>10h |
|
- EXCELLENT |
|
Strategy, Ruthless ruler |
Top |
Fantasy |
::. Dungeon Keeper, Perimeter 2: New Earth, Baldies, Knights and Merchants, Majesty 2, FLOCK!, Gemini Lost |
Pornstar |
PC |
SP |
<1h |
|
- GARBAGE |
|
Action |
Varied |
Fixed reality |
|
Portal |
PC |
SP |
<5h |
|
- MEDIOCRE |
|
FPS, Puzzle |
1st person |
Scifi |
::. Twin Sector, The Talos Principle |
Port Royale 2 |
PC |
SP |
>10h |
|
- GOOD |
|
Manager, Simulation |
Isometric |
Altered reality |
::. Buccaneer: The Pursuit of Infamy, Patrician 3, Commander: Conquest of the Americas, East India Company, 16bit Trader |
Populous II - Trials of the Olympian Gods |
PC |
SP |
- |
|
- |
|
|
|
|
|
POSTAL: Classic and Uncut |
PC |
SP |
>10h |
|
- GOOD |
- Run and gun, kill civilians, execute hostiles and cause turmoil. Once ready, "Oh, you press F1!". |
Shooter |
Varied |
Altered reality |
::. Grand Theft Auto, Take No Prisoners, The Chaos Engine, Droid Assault, Kane & Lynch |
POSTAL Redux |
PC |
SP |
>6h |
|
- GOOD |
- If u are sometimes disappointed to society, and want to give something back as a feedback, this is the game to release some steam. The player is a guy with an arsenal of weaponry to set a blaze to every possible places u could propably ever wanted: a super market, cities, industrial zones and hillbilly places. There are hostiles and civilians, but it doesnt matter, because they are all part of the plan. Extremely satisfying psychopathic experience now with enhanced graphics. U can even choose a colour for ur coat. |
Shooter |
Varied |
Altered reality |
::. Grand Theft Auto, Take No Prisoners, The Chaos Engine, Droid Assault, Kane & Lynch |
POSTAL 2 |
PC |
SP |
~10h |
|
- DECENT |
- It is a story about an extraordinary week. Run errands while meeting new crowd. Usually this goes down by armed conflict. The weekend is where everything escalates through an atomic thread and facing an inner demon. If u need money, go in to vault of the bank or rob an atm. If u have gonorrhea and it hurts to piss, go to a doctor machine which will give u the medication. If there is a line to wait, wait or make way. It is surely a funny game. Shooting model is great and there is good variety of weapons available. |
FPS |
1st person |
Altered reality |
::. Redneck Rampage |
Potatoman Seeks The Troof |
|
|
|
|
|
|
|
|
|
|
Power Drift |
C64C/”Arcade” |
SP |
~5h |
|
- GOOD |
|
Racing |
3rd person |
Altered reality |
|
Pressure |
PC |
SP |
>2h |
|
- DECENT |
- Hilarious destruction racing. Tune up a car with lethal equipments and crash every obstacle with guns and plates. |
Driving, Shoot 'em up |
Top |
Scifi |
::. Spy Hunter, Interstate '76, Flatout |
Prey |
PC |
SP |
27h |
|
- GOOD |
- Player will scour through a space station looking for junk which can be recycled to raw materials and later assemble to desired items. Maps are extremely well designed, containing lots of hidden places to be discovered. Great part is that obstacles can be handled with skill tree or just finding a detour to an otherwise impassable place. For example an object which is heavy, blocking a doorway, can be lifted by a skill, but also can be moved by explosion. The skills are developed via "Neuromods" which are collectibles and are the major feature in the game. To encounter hostile extraterrestrials, u propably need to kill them with weapons. Weapons can be upgraded with upgrade kits, which will make a gun tremendously effective. Where the game fails miserably is the fact that it was supposedly meant to be a horror or paranoia induced experience. Quite contrary there is nothing fearful in the world. Yes, the alien creatures are fast and there are lots variation amongst them, but in the end they all encourage to act against them fast and efficiently more than just trying to avoid them. Small Mimics are hilarious when they are trying to impersonate objects. Nevertheless they all look like formed from black liquid and tentacles and actually arent as same calibre what we have seen in a movie called The Thing (1982). What becomes to the story, it is interesting, having lots of optional quests to help "people" in the space station to determine the ending result. Nevertheless the ending is all the same, no matter what have u done: Got to teach those aliens behave less antisocially towards men. |
FPS, Adventure |
1st person |
Scifi |
::. BioShock, System Shock |
Prime World |
PC |
MP |
>50h |
|
- GOOD |
- Player has an own domain (lobby) where he can build different structures to get different things out of them, and has some rpg feeling in to it. The game contains lots of details and pretty graphics. In the arena, sides need to capture flags and advance to enemy base to destroy it. Talents points are available when player kills enemy heroes and troops, to level up to different abilities. Player can customize the talents skill tree of heroes in an object mode in the domain phase. Colours of talents defines the colour of heroes name and gives info of quality of talents basis, but can increase amount of picky minxes to delay the match start. And yes, yellows can also win. Shops offers consumables for talents points, but the game doesnt have actual character items. "Stop feeding" applies also to this game, but some players have serious attitude problems when they bother to whine when everything is not going as they meow. |
MOBA, RPG |
Varied |
Fantasy |
::. Dota 2, Awesomenauts, Solstice Arena, AirMech, Super Monday Night Combat, Cannons Lasers Rockets, Dragons and Titans, SMITE |
Primordia |
PC |
SP |
>2h |
|
- DECENT |
- It is almost like a cartoon. Good visuals compromising pixel art and "hd" graphics. |
Adventure |
Varied |
Scifi |
::. I Have No Mouth, and I Must Scream |
Prince of Persia (1989) |
PC |
SP |
>5h |
|
- EXCELLENT |
|
Action, Adventure |
Side |
Fantasy |
::. Another World, Impossible Mission, Oddworld: Abe's Oddysee, Tomb Raider, Indiana Jones and the Emperor's Tomb |
Prince of Persia (2008) |
PC |
SP |
17h |
|
- MEDIOCRE |
- Black goo has corrupted a world and the player needs to heal lands by defeating 4 bosses. Every boss has 4 preliminary levels, each having own level designs. A level ends to a confrontation of an associated boss. After a boss is done 4 times, the final confrontation starts. When all 4 bosses are destroyed, the story ends facing the final boss in a standard combat and in an obstacle course. Then the player cuts down trees and revives the girl and escapes the ruined world. Gameplay consist a double team of characters: A guy handles all running, jumping, climbing and combat, while the girl assists by making a double jump possible and lifting the guy up from the peril. Levels are made of platforming elements, so designs consist a danger to drop off from a cliff, if such mistakes were done in action. Control scheme for navigating in jump and climb scenery is bold and works almost flawlessly. Power plates are placed to access different parts in levels, each having own signature feature. The map is open world, having all levels connected by routes. Level designs are great with an extra to collect shining balls. Enemy encounters are designated to few large solid grounds, with its own gameplay mechanics, so the player wont confront enemies in anywhere else. Combat reminds distantly an arena duel fighting gameplay, but is more likely a puzzle than completely free and dynamic fighting mechanics. There is an arena always with one opponent. Combat happens by making movements: Strikes can be parried and is a vital element in the combat. Different states in enemies requires either usage of the claw or the girls magic. Combat involves also QTE. While the action drives pretty flimsy story with lanky characters, it is always frustrating to watch unskippable, vacuous dialog between main characters, as it was not enough to hear their frivolous comments during the action. |
Action, Platformer |
3rd person |
Fantasy |
::. Indiana Jones and the Emperor's Tomb |
Prince of Persia: The Forgotten Sands |
PC |
SP |
~7h |
|
- DECENT |
- This is the 4th installment to original Sands trilogy. New features for run and jump obstacle courses are the ability to manipulate and switch water between solid and loose forms in order to pass a course. Another thing is to recall a structure, which otherwise is hollow. Dashing to enemies in the mid-air is also a part of level designs. To unlock player abilities is to gather experience points by killing hordes of creatures. This is the Prince of Persia game that has the most consistent technology and gameplay, which works almost perfectly. Only bad thing is that if the player is knocked down, it appears to be frozen on the ground way too long. |
Action, Adventure, Platformer |
3rd person |
Fantasy |
::. Braid, Assassin's Creed |
Prince of Persia: The Sands of Time |
PC |
SP |
<12h |
|
- GARBAGE |
- People with a time bending knife hassle with a mystical apparation, which unleashes forces of dead upon the ground. The game is about running and jumping through obstacle courses, occasionally fighting against hordes of creatures. Only positive feature in the game is the puzzles of climbable structures in the architecture of complexes. All the levels are very well designed and courses are thrilling to trot through. What hinders the experience down the sands of time is the camera control. Implementation of automatic camera adjustment is just garbage and boils nerves to a molten lava. The camera is always trying to find the best angle, while it never finds it, resulting bad positioning, constantly tilting, moving and gyrating all over the place. When the player wants to adjust the camera, the system just yanks ja twists it, making the gameplay arduously poor. Combat system is an another mess. When the game spawns full batch of enemies, and the fact the camera is always at the wrong position, it is hard to focus on a specific creature. There is no time to lure and split the horde because either the bow bitch is in danger, or creatures teleports to a nearby location. The bow bitch can even take an accidental shot to the player, which potentially ruins the entire fight. When the player is knocked down and there are a load of enemies circling, sometimes it is impossible to get up, because the animation is too long and slow, resulting to an infinite cycle of laying on the ground blocking incoming strikes. Sometimes the rewind function doesnt work fast enough, or the recall process of surroundings glitches so badly, it will leave the player on impasse situations. What can u expect from Ubisofts edge climbing franchises. The fighting starts to be enjoyable when the last sword is discovered, which kills a basic creep by one successful hit. And why drinking water needs constant input to fill up the health bar? Why cant the character automatically slurp the water till the meter is filled up? |
Action, Adventure, Platformer |
3rd person |
Fantasy |
::. Braid, Assassin's Creed |
Prince of Persia: The Two Thrones |
PC |
SP |
>12h |
|
- POOR |
- This is the last part of The Sands trilogy. The player is jumping through obstacle courses, solving puzzles and killing enemies. To correct errors in the action, rewind function works with "sandbags". This time the player has a chance to kill enemies by stealth, practically from a direction where the AI can not notice the approacher. The stealth kill works with initiating the sequence and pressing the button every time it is highlighted. Another feature is occasionally becoming a sand man with a metallic whip. This means that the health is drained spontaneously, which means it is a time trial section, although finding sands from destructible objects and killing enemies will replenish the health. The player has also a chance to race with chariots through obstacle courses. This is the part of the series which is the most clear cut entity. Boss fights are mostly well guided and pretty straightforward, meaning there would not be annoying trivial situations included. The last boss, the flying "mantis", does its close encounters, after a successful dodge, the player has a chance to do some damage. Second phase is to run between rotating stones and navigating to a pillar to run up to it to cut limbs off from the mantis. Third phase is to climb through a floating stones, and finally finishing the mantis. The ending part is more likely a narrative ending, to navigate in a shining dream world to get rid of the sand man spirit. |
Action, Adventure, Platformer |
3rd person |
Fantasy |
::. Braid, Assassin's Creed |
Prince of Persia: Warrior Within |
PC |
SP |
~18h |
|
- POOR |
- The story is set to a concept of a time paradox, which affects to level designs. The player needs to trek in the past and the present alternately to achieve story goals. Level structures changes when the player enters to a portal to switch to another time phase. Levels, and the whole installation, presented in a world map as a huge fortress, are absolutely well designed. There is nothing greater in the game than enjoying jump and run gymnastics through obstacle and climbing courses in impressively done environments. To mention escaping from gigantic horned creature adds occasionally some heat. As we know that Ubisoft tend to wreck good basic ideas with some bad decisions. Least bad is the soundtrack during the gameplay. It is usually some very lazy soft-hard rock music, which does not fit to the game nor to the fictional universe at all. The camera work is more placid than in the previous installment. However it still finds the worst possible angles and ways to behave during fast-paced situations. Automatic locking to a closest NPC is utter garbage, because it affects how the player character moves around. When it swaps between enemy creeps and releases the locking, the results is annoying gyration with the camera and change of the control scheme. Locking to an enemy usually means the player character starts circling the target. With locked camera, it is hard to navigate through and pass a group of enemies efficiently, keeping mind the fact that there is no need to spend time to kill everything. Good feature to ease the pain partially is the ability to switch to an eagle view to see surroundings more clearly. Because the game is set to steep landscapes, it is easier to handle group of enemies just by throwing them off the cliff. Combat mechanics consist combos, which also includes using environmets as a benefit. When a certain enemy does fast combo attack, it can be interrupted by pressing the E-key twice (?), after an animation, the player can take a backwards jump to safety by pressing Space twice with a corresponding direction. With sandbags, the player can rewind mistakes in action, or use special features, like explosion to affect multiple enemies. The story also gives the player opportunity to be a sand guy, who has a feature to regenerate sandbags, but also spontaneously drain own health. The final boss, the girl with red dress, does the slow motion maneuver. Quite laborous, but easy way to handle her is to stay near edges of the arena. When she is doing the slow motion, the player can hang on to a ledge and wait till the time period is gone. Same can be used to her other caprices. When she pulls up vortexes, they can be dodged by running a big circle in the arena and using the dodge to the circling direction. |
Action, Adventure, Platformer |
3rd person |
Fantasy |
::. Braid, Assassin's Creed |
Princess Remedy in a World of Hurt |
PC |
SP |
7h |
|
- DECENT |
- The theme is healing creatures in a realm. It has an open world map, where player finds locations: castles, towns and some exotic places. Every location has a bunch of sick beings and chests. Healing happens through a combat mode, which is practically a shooter, where the player needs to kill various types of enemies. When the stage is complete, player gets a heart. Hearts are needed to access new areas. Chests also give hearts but other features to increase the combat potency. At the master difficulty, some stages feels random and requires lots of luck to be completed. Even the final boss levels have more consistency, although the final form needs master level of precision to be succeed. |
Adventure, Shooter |
Top |
Fantasy |
|
Prison Tycoon 3: Lockdown |
PC |
SP |
2h |
|
- GARBAGE |
- Building mechanisms are broken. |
Simulation, Manager, Tycoon |
Adjustable |
Altered reality |
|
Prison Tycoon 4: SuperMax |
PC |
|
|
|
|
|
|
|
|
|
Project Brutality 3.0 (DOOM 2, Final DOOM, Ultimate DOOM) |
PC |
SP |
20h |
|
- EXCELLENT |
- It is a mod which accepts (all) the doom WADs. It enhances original experiences vastly, making them much more gory and violent. Best part is the huge catalogue of new weapons, all pure fun. Package also gives the player ability to jump and climb over obstacles, so no more standing handicapped behind small elevations. Enemy catalogue is also extended greatly, making sure u wont be forgotten. The player has ability to save ally AIs and they will fight alongside. It feels so refreshing that it should be packed as a real deal. To get Brutality up and running, u need ZDL to organize files, GZDOOM for launching Project Brutality files and of course original WADs from original games. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Eradicator, Shadow Warrior, Star Wars: Dark Forces, Rise of the Triad: Dark War, Heretic: Shadow of the Serpent Riders, Last Rites |
Project Freedom |
PC |
SP |
>5h |
|
- GOOD |
- Do missions and research features of a space ship. Shooting model is good. |
Shooter |
1st person |
Scifi, Space |
::. AquaNox, Blast Radius, Galaxy on Fire 2, Iron Sky Invasion |
Project Gotham Racing |
XBOX |
SP |
<5h |
|
- - |
|
|
|
|
|
Project I.G.I.: I'm Going In |
PC |
SP |
~10h |
|
- GOOD |
|
FPS |
1st person |
Altered reality |
::. Far Cry, Sniper Elite 4, Delta Force: Land Warrior |
Project: Snowblind |
PC |
SP |
>5h |
|
- DECENT |
- Running in a story tube, killing enemies and gathering collectibles. Player can drive cars. |
FPS |
1st person |
Scifi |
::. Crysis, Deus Ex, System Shock 2, Soldier of Fortune |
ProtoGalaxy |
PC |
SP |
~5h |
|
- DECENT |
|
Strategy |
Top |
Scifi |
::. Plants vs. Zombies, Zombie Pirates |
Puzzle Agent 1 |
PC |
SP |
>2h |
|
- DECENT |
|
Adventure, Puzzle |
Varied |
Altered reality |
::. NightShift Code, Edna & Harvey: Harvey's New Eyes, Safecracker: The Ultimate Puzzle Adventure, Adam's Venture, ”Hamlet or the Last Game without MMORPG Features, Shaders ...”, Lume, The 11th hour, The 7th Guest |
Puzzle Agent 2 |
|
|
|
|
|
|
|
|
|
|
Puzzle Dimension |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Roll a ball through different challenges. |
Puzzle |
3rd person |
Fantasy |
::. Spectraball, Bombing Islands, EDGE |
Puzzle Kingdoms |
PC |
SP |
>2h |
|
- DECENT |
|
Action, Puzzle |
Side |
Fantasy |
::. 10,000,000, Gyromancer, Dungeon Hearts, Marvel Puzzle Quest: Dark Reign, Puzzle Pirates |
Puzzle Pirates |
PC |
MP |
>2h |
|
- GOOD |
- Players can go to town where are their houses decorated from the loots. When taking sail to sea, the ship contains roles for players or NPCs to handle, and they, as rest of the other actions in the game (Swordfighting, carpentry, sailing, bilge pumping and lots more), are represented as different puzzle games. |
Action, Puzzle |
Varied, Isometric |
Pirates |
::. 10,000,000, Gyromancer, Dungeon Hearts, Marvel Puzzle Quest: Dark Reign, Puzzle Kingdoms, Legend of Fae |
Puzzler World |
PC |
SP |
>5h |
|
- DECENT |
- It contains lots of doing, for example link-a-pix, sudoku, wordsearch, spot the difference and fitword type of puzzles. |
Puzzle |
Top |
Altered reality |
::. Dr Kawashima's Brain Training: How Old Is Your Brain?, Everyday Genius: SquareLogic, KAMI |
Q-bert 3 |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
QIX |
SNES-GB |
SP |
<5h |
|
- DECENT |
|
Puzzle, Action |
Top |
Scifi |
::. Fortix, Back To Life 2 |
Quake (+ Multiplayer, Scourge of Armagon, Dissolution of Eternity) |
PC |
SP-MP |
6h (MP: >30h, SoA: <4h, DoE: ~4h) |
|
- DECENT & BORING |
- Go inside with an axe and blow it to pieces. It is a cool fast paced action shooter, but level designs and brown/gray graphics are dull. Full 3D rendering is very pretty though. It is more likely better game in online than in single-player. |
FPS |
1st person |
Scifi |
::. Loadout, Unreal |
Quake 2 (+ Ground Zero, The Reckoning) |
PC |
SP |
<8h (GZ: 9h, TR: 5h) |
|
- DECENT |
- It is easy to take couple grenades to the face by a Strogg Gunner but Makron is pretty clumsy entity. Ground Zero however brings some nasty enemies to the game like a spider creature Stalker, Medic Commander reviving dead companions and turrets everywhere ambushing the player with excessive damage. Black Widow is pretty neat boss, but can be outrun by running and bunny hopping sideways and also little bit back and forth to confuse the AI gunfire lead. As an entirety (whole game and expansions) it is very entertaining package. Graphics are good and lighting model is great. There is good arsenal of varying weapons and enemies. Level designs are good, but too simple if there would be maps. |
FPS |
1st person |
Scifi |
::. Half Life, Red Faction, Unreal, Requiem: Avenging Angel |
Quake 3 Arena |
PC |
MP |
>50h |
|
- DECENT |
- There is no proper narrative single-player campaign, because it is focused on online arena gaming. |
FPS |
1st person |
Scifi |
::. Loadout, Counter Strike, Team Fortress |
Quake 4 |
PC |
SP |
~11h x2 |
|
- MEDIOCRE |
- How man becomes (almost) one of the Strogg. Player can enjoy vehicles and dark corners of complexes. Maps tend to be too narrow considering firepower of weapons. Those melee enemies have way too long reach. Ending is a bit brainy. |
FPS |
1st person |
Scifi |
::. DOOM 3, Halo, Unreal 2 |
Quake Live |
PC |
MP |
>2h |
|
- DECENT |
- Most of players pursue collecting "power" pick-ups (quad damage, rocket launcher), which makes experience little bit unfair. It is mainly the same as Q3. Statistically most reasonable game mode is DM (Free 4 All) for the k/d -ratio, but most of the frags are backstabbed, and it contains all game modes and all of the small maps. There is no leagues, so noobs and experienced players needs to tinkle each other. |
FPS |
1st person |
Scifi |
::. Loadout, Counter Strike, Team Fortress |
Quantum Break |
PC |
SP |
7h |
|
- POOR & BORING |
- Theme is time travel and manipulation. Player runs in a tube shooting enemies, solving very loose time puzzles and watching a story. The story is corny and boring, as Remedy has always had strong fetish to bring some cinematic Hollywood narrative to a video game. But u have to think big to be mr. USA, even so the try fails miserably and result is plain tedious. Shooting model is average and graphics are poor, otherwise technology around the game doesnt fail. AI is pretty good, but pretty much same in standards as in other games. |
Action, Shooter |
3rd person |
Scifi |
::. Braid |
QuantZ |
PC |
SP |
>2h |
|
- GOOD |
- Arrange and match coloured balls in the surface of ”a cube” to solve puzzles and challenges. |
Puzzle |
3rd person |
Scifi |
::. Ziro |
RaceRoom Racing Experience |
PC |
SP |
>2h |
|
- DECENT |
- It is free to play, and content, like tracks and cars, can be bought. This might be a good start for those who are not familiar with racing simulators. It is possible to buy Race Room Home Simulator Gameseats. |
Simulation, Racing |
Adjustable |
Altered reality |
::. GT Legends, GTR Evolution (RACE 07) |
RADical ROACH |
PC |
SP |
<2h |
|
- POOR & BORING |
- Visuals are again ”Flash”. It is boring entity. |
Shoot 'em up |
Side |
Scifi |
::. Who's That Flying?!, Razor2: Hidden Skies, Sine Mora, Ballpoint Universe: Infinite, Humans Must Answer, Jets'n'Guns Gold |
Rag Doll Kung Fu |
PC |
SP |
<2h |
|
- POOR & BORING |
- It is lazy product. Controls are boring. Theme is corny and unfunny. Design is bad. Combat system could have been lots better and more imaginative. Arena type of levels are just boring. Game is way too short. |
|
|
|
::. Toribash, Hitman |
RAGE |
PC |
SP |
12h |
|
- POOR |
- Some sources says it is some sort of open world experience. Open world element consist a hub which connects all the levels together. Hubs are just ”empty” wasteland where player can for example counter enemy vehicles. Levels are plain linear tube runs, where player completes quests, kills enemies, hoards scrap for sell. Most important thing is to get money and stock up ammunition, because levels doesnt serve enough ammo. Graphics are good looking, although technology is little bit slow for rendering textures. Ending is very disappointing. Game is over before u know it. Enemy designs are mutants, bandits and high-tech villains. |
FPS, Adventure |
Varied |
Scifi |
::. Borderlands, Metro 2033, Fallout, Global Agenda: Free Agent, Red Faction: Guerrilla, Afterfall: Reconquest Episode 1, Mad Max (2015), Half-Life 2 |
RAGE 2 (+ Rise of the Ghosts) |
PC |
SP |
36h |
|
- GOOD |
- Once all abilities are found and unlocked for the suit, the player becomes an unstoppable force (like a Jedi) and the fun begins. It is hard to decide who is tougher, The Doom Guy or The Ranger. All features can be upgraded with pertinent materials. The map is sufficiently large, filled with destinations with varying activities. |
FPS |
3rd person |
Scifi |
::. DOOM Eternal |
Ragnarok Online |
PC |
MP |
>2h |
|
- POOR & BORING |
- Kill wildlife to get some loot and sell it for money. With money player can buy stuff and travel to locations to find quests. This is very stereotypic MMORPG. Graphics are mix of 3d environment and 2d characters. |
MMORPG |
Isometric |
Fantasy |
::. Chantelise – A Tale of Two Sisters, World of Warcraft, RIFT, EverQuest 2, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Champions Online: Free for All, Forsaken World, Villagers and Heroes, Fiesta Online |
Ragnarok Online 2 |
PC |
MP |
>2h |
|
- POOR & BORING |
- Create a character, do quests, loot and gain experience. |
MMORPG |
3rd person |
Fantasy |
::. World of Warcraft, EverQuest 2, EVE Online, Fallen Earth, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Champions Online: Free for All, Forsaken World, Villagers and Heroes, Fiesta Online |
Raiden (Legacy) |
PC |
SP |
>10h |
|
- EXCELLENT |
|
Shoot 'em up |
Top |
Scifi |
::. eXceed - Gun Bullet Children, Ikaruga |
Raiden Fighters (Legacy) |
PC |
SP |
>10h |
|
- EXCELLENT |
|
Shoot 'em up |
Top |
Scifi |
::. eXceed - Gun Bullet Children, Ikaruga |
Raiden Fighters 2 (Legacy) |
PC |
SP |
>10h |
|
- EXCELLENT |
|
Shoot 'em up |
Top |
Scifi |
::. eXceed - Gun Bullet Children, Ikaruga |
Raiden Fighters Jet (Legacy) |
PC |
SP |
>10h |
|
- EXCELLENT |
|
Shoot 'em up |
Top |
Scifi |
::. eXceed - Gun Bullet Children, Ikaruga |
RaiderZ |
PC |
MP |
>2h |
|
- POOR & BORING |
- Another MMO spawn of Perfect World Entertainment. Create a character, run around gathering quests, killing enemies, looting and gaining experience. There is no unique values of individuality of a player. Every player runs all the same looping events, carrying same equipments as character centered trend tells to. |
MMORPG |
3rd person |
Fantasy |
::. Dragon's Prophet, Neverwinter, World of Warcraft, RIFT, EverQuest, Champions of Regnum, Age of Conan: Unchained, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online |
Rally Trophy |
PC |
SP |
~5h |
|
- DECENT |
|
Racing |
Adjustable |
Fixed reality |
::. GT Legends |
Rambo: First Blood Part 2 |
C64C |
SP |
>2h |
|
- DECENT |
|
Action, Shooter |
Top |
Fixed reality |
|
Rampart |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
RAW – Realms of Ancient War |
PC |
SP |
~8h |
|
- MEDIOCRE |
- To unite all races, u need to become the northern king and dethrone the old friction in relations. In its hardest difficulty level, it is almost impossible to die, unless u get caught between an enemy horde in a narrow space. Resurrections are handled through diamonds, which are practically lives, but dont worry, u can find enough throughout levels to keep the stock full indefinitely. |
Action, RPG |
Isometric |
Fantasy |
::. Diablo, Torchlight, The Bard's Tale |
Rayman Origins |
PC |
SP |
17h |
|
- MEDIOCRE |
- The idea of bouncing throughout levels is to gain purple creatures. Collecting shining fairies and finding secret places containing prisons will achieve these beings, and are used to unlock new levels and characters. After a somewhat decent apex with the magician, chasing him through skies, eventually crashing to a core for the ending credits, the journey will continue to a final level with a cluster eye boss, if all 10 red teeth are discovered. Level designs surely are well done pieces and will bring up lots of hectic situations. What is the most annoying thing is the gameplay, which feels off from rest of the game. Controls are either overly slippery or stiff, and are laborious to get used to. Graphics are very nicely done with a cartoonish touch and the main treat is the bosses. |
Platformer, Shooter |
Side |
Fantasy |
::. Wario Land |
Razor2: Hidden Skies |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Levels are quite repetitive. Looks like visuals got only one feature, bump mapping. |
Shoot 'em up |
Top |
Scifi |
::. Super R-Type, U.N. Squadron, Ballpoint Universe: Infinite, Humans Must Answer |
Realm of the Mad God |
PC |
MP |
<2h |
|
- POOR & BORING |
- Bullet mess. |
Action, RPG |
Top |
Fantasy |
::. Galactic Arms Race, 8BitMMO |
Reaxxion |
PC |
SP |
~5h |
|
- MEDIOCRE |
- Maybe it is too easy. |
Action |
Side |
Scifi |
::. Arkanoid, Shatter, Wizorb, Breakout, Space Ark |
Receiver |
PC |
SP |
>2h |
|
- DECENT |
- Good prototype of managing weapons, receiving tapes and bullets, surviving in a building complex while dodging or shooting down turrets and flying drones. It needs more content and polishing. |
Action, Shooter |
3rd person |
Scifi |
::. ARMA |
Red Dead Redemption GOTY Edition (+ Undead Nightmare) |
X360 |
SP |
~17h (~7h) |
|
- MEDIOCRE |
- Story tries to be dramatic and ends to be boring. In the end, son avenges his fathers mistakes. There is lots of blood and killing in gunslinger action and some mild cowboy activity when herding some cattle and taming horses. Controls are the worst, when stiff controls are tied to annoyingly slow animations, typical in console gaming with gamepads. |
Action, Shooter |
3rd person |
Fixed reality |
::. Grand Theft Auto, Desperados, Outlaws, GUN |
Redeemer |
PC |
SP |
<5h x2 |
|
- DECENT |
- The hero is on a hiatus from a previous violent life, until the bad guys crash the peaceful place and ruin everything. It is payback time. The player will eventually penetrate to the root of the trouble and in the path destroying everybody and everything, from cybernetics to mutants and regular humans. Gameplay consists of using fists and kicks to perform combos to diminish the opposition. Enemies can be terminated by finishing movement or use of an environment. Guns and melee weapons are in the disposal, guns having little ammo to give an edge to the combat and melee weapons having durability before they break. The player can develope two distinctive skill trees, one containing melee options and other guns. Finding scrolls grant access to the skill tree, and using enough specific movements or guns will eventually unlock a chance to invest a point to the skill. It is a very explicit game, not much of additional features or subtleties to complicate things, which is great to have a honest fast-paced carnage engine. |
Action, Fighting, Shooter |
Top |
Scifi |
|
Red Faction |
PC |
SP |
<15h x2 |
|
- DECENT |
- It is intense game, especially the ending. It is not entirely built around environment destruction tech, which is good. Player can use good variety of weapons and some vehicles. |
FPS |
1st person |
Scifi |
::. Half Life, Blood 2: The Chosen, Soldier of Fortune, Deus Ex, Shogo: Mobile Armor Division, Quake 2 |
Red Faction 2 |
PC |
SP |
~5h |
|
- POOR & BORING |
- Story campaign is just way too short. |
FPS |
1st person |
Scifi |
::. Quake 2, Unreal 2 |
Red Faction: Armageddon (+ Path to War) |
PC |
SP |
~10h |
|
- DECENT |
- It is a tube run with lots of destruction and good selection of weapons, like Magnet Gun. There is also very good variation of controllable machinery to use in certain sequences. |
Physics, Action, Shooter |
3rd person |
Scifi |
::. RAGE, Crysis |
Red Faction: Guerrilla (Steam Edition) |
PC |
SP |
~30h |
|
- GOOD |
- It is an ultimate destruction game. Destruction gives salvage for currency. Map is big and filled with varied types of missions. Common ally AI is generally in the way, blocking mounted turrets, getting themselves killed, and usually doing nothing significant. |
Sandbox, Action, Driving, Shooter |
3rd person |
Scifi |
::. Borderlands, Global Agenda: Free Agent, RAGE, Mad Max (2015) |
Redline (1999) |
PC |
SP |
<10h |
|
- DECENT |
- Player will engage in to vehicular and on foot combat, usually possible to do both during a mission. The world is in post-apocalyptic setting, where player needs to sabotage different hostile factions. Missions are told through a story, which is filled with high-octane action. The game concept is great, level designs are very good and graphics are very well done. Only bad things are poor and tacky collision detection and awful vehicle physics. Mouse aiming is also very poorly implemented. Usually in some of hard, fast paced action scenes, the action tend to be a muddle, requiring some amount of luck to complete. Also, the enemy AI vehicle behavior doesnt obey same rules than player does. The ending missions, The Showdown, is where everything culminates: Defend a base with a turret against hordes of hostile vehicles. Then at a crater graveyard of vehicles, player needs to survive against invading enemies and destroy the hovercraft boss. After that, player needs to destroy the big red guy who appeared in the beginning of the game. Hilarious feature in the game is to capture enemy vehicles by shooting them with an EMP. It will force the driver out and player can access to the vehicle. |
FPS, Action, Driving |
Varied |
Scifi |
::. Mad Max (2015), Interstate '76 |
Redneck Rampage |
PC |
SP |
<20h |
|
- EXCELLENT |
- Never knew player should explore and find keys in the first level in the first episode, instead jump over the right wooden fence and level is complete. Usually player needs to find "the friend" of the hero and hit him with a crowbar. Alien invasion what is happening: clone rednecks, shit throwing creatures and player can even shoot gigantic mosquitos. Vixens (Dark Mistresses) from the Dungeon Keeper are usually rare enemies but one is also the final boss in the ufo. What makes this game memorable, is that the level designs are very ingenious and graphics are pure perfection. U can really smell the farts. |
FPS |
1st person |
Scifi |
::. POSTAL 2, Outlaws |
Red Orchestra 2: Heroes of Stalingrad/Rising Storm |
PC |
MP |
<200/~2h |
|
- DECENT |
- Very shaky entity. Laggy and buggy. Animation engine is horrible. Rising Storm is just a new wrapping for an old shaky engine. |
FPS |
1st person |
Fixed reality |
::. Insurgency, Battlefield, Darkest Hour: Europe '44-'45, Heroes & Generals, Rising Storm 2: Vietnam |
Red Steel |
Wii |
SP-MP |
~5h |
|
- POOR & BORING |
|
FPS |
1st person |
Fixed reality |
::. Shadow Warrior (1997) |
Remember Me |
PC |
SP |
>10h |
|
- MEDIOCRE |
- The story centers around memory hacking, to manipulate people minds to remember things in the way that did not actually happen. The player character is a offspring of two miserable major figures in memory industry. The boss is some kind of an AI entity generated from a massive memory bank and it begs to be destroyed. It is an overly produced story and feels tedious. Action between dramatic episodes in the story is filled with encounters to enemies. The fighting system is well done: The player can customize movements from blocks which practically gives certain outcomes, like healing or reducing cooldown of special maneuvers. Special strikes are needed to destroy certain enemies and serves an important purpose in boss fights. Even though the story fails, the surrounding city scapes in level designs are extremely well done. |
Action, Fighting |
3rd person |
Scifi |
::. Mirror´s Edge |
Remnant: From the Ashes (+ Subject 2923, Swamps of Corsus) |
PC |
SP |
50h |
|
- DECENT |
- The game screams SoulsBorne: U have combat roll and a mist before a boss. Further addition is the shooting mechanics, which means that the guns are the main attraction. U explore tube like levels, killing enemies and harvesting currency by breaking anything breakable, like pottery, furniture, boxes... There are a great number of bosses, maybe too close to each other, meaning the levels are short and uncomplicated. The story is about a root trying to invade the world. First boss is the nightmarish meteorite moth, which requires to open the cocoon to shoot the kid inside. To achieve that, u need to deal lots of damage to the moth, and getting damage multipliers, u need to kill some basic enemies in the nightmare realm, where the summoned dog becomes handy. When the moth is dead, the final boss, the root lord abomination, is ready to be decimated in two steps, both in understandable cycles. Swamp queen in the DLC is something else, but she is optional. She is the Burnt Ivory King. She is fast and furious, dealing lots of damage, so it might require some time (6 hours) to actually learn her every twist. |
Action, RPG |
3rd person |
Scifi |
::. Bloodborne, Dark Souls |
Renegade Ops |
PC |
MP |
~10h |
|
- DECENT |
|
Action, Shooter, Driving |
Top |
Scifi |
::. Naval Warfare |
Requiem: Avenging Angel |
PC |
SP |
< 9h |
|
- DECENT |
- The main character is an angel, who travels between worlds to prevent demons from conquering earth and heaven. Everything sinister or in the way, needs to go. Destructive powers are magic and guns. Killing people with guns, reward armament. Meddling with magic, which is hilarious to do, does not drop anything, but serves as a infinite power to destroy anything. Enemy AI is efficient and will deliver punishment if the player is exposed too much. Quite often human AI tend to spawn behind the player character, in order to keep some kind of tension on. Bosses are demons, and the final boss can be defeated without the player taking any damage, just by keeping a distance to the boss and running backwards at the outer ring of the cylinder room while shooting with a rocket launcher. |
FPS |
1st person |
Scifi |
::. Quake 2 |
Resident Evil |
GC/PC |
SP |
15h x3 |
|
- EXCELLENT |
- Explore a mansion, go through a laboratory and get to the chopper. Find strange items for strange puzzles to unlock secrets of the complex and advance in the survival mission. Hoard ammo, but use them visely to creatures. Regular zombies should be burnt after they are killed, so they dont come back with a more ferocious attitude. Find ink ribbons to save game progress, but dont save too often to make them last throughout the game. Choosing a character in the beginning of the game, will give the player different variant of the journey. Most annoying things are the stiff character controls and sometimes worthless camera angles, though these are the major game features to give an unique atmosphere. Game consist lots of running back an forth between item storages, puzzle elements and door mazes. When the map shows a room is green, everything is probably concluded there, although not every entry points are marked in the map, for example a hole in the floor in the room of crushing walls. |
Adventure, Action, Puzzle |
Varied |
Zombies |
::. Dead Space, Cold Fear, The Evil Within |
Resident Evil 0 |
PC |
SP |
> 23 |
|
- EXCELLENT |
- The game start to a blast, in an uncontrollable train. This time it is needed to use two characters to solve problems in puzzles, and eventually duo travel together through the monster horror, one controlled by AI and other by the player, both commutable. The story is about zombie slugs (or leeches), which spreads everywhere. Maybe this is Capcom interpretation of Night of the Creeps (1986) movie, but not as campy or humorous way. Main gameplay obeys the classic clunkiness of the Resident Evil franchise: Camera angles are in fixed positions making aiming a pain. There is a hassle with the inventory. Solve puzzles via combining and examining objects. Little bit different is the ability to drop items anywhere on the map and they cant be shared via interconnected storages. Surviving requires ammo conservation: Shoot regular zombies with a regular pistol, and save shotgun and better ammunition for more exotic creatures. There are these "spring leg" monsters, which will explode when they are dying. Easiest way is just to avoid them to save ammo, because they are easy to pass and they only roam in certain parts of the maps. The tyrant is also in this chapter, but not the same as in sequel and not the prime boss. The game is quite intense and is guaranteed to give an excellent horror survival experience. Graphics, soundscapes and soundtrack are just perfect. |
Adventure, Action, Puzzle |
Varied |
Zombies |
::. Dead Space, Cold Fear, The Evil Within |
Resident Evil (Director's Cut) |
PC |
SP |
>10h |
|
- EXCELLENT |
- Most oppressive thing is the camera handling, which is in a way cinematic. |
Adventure, Action, Puzzle |
Varied |
Zombies |
::. Dead Space, Lucius, Outlast, Cold Fear, The Evil Within |
Resident Evil: Deadly Silence |
NDS |
SP |
>5h |
|
- EXCELLENT |
|
Adventure, Action, Puzzle |
Varied |
Zombies |
|
Resident Evil 2 |
PC |
SP |
~10h |
|
- GOOD |
|
Adventure, Action, Puzzle |
Varied |
Zombies |
::. Cold Fear |
Resident Evil 2 (remake) |
PC |
SP |
>35h |
|
- GOOD |
- The story evolves around a police station, eventually going underneath to sewers, which leads to a traditional underground laboratory. The narrative is divided into two parts, for example Leon in the first part gives more throughout observation to the adventure in premises. Claire in the second run, is a more compact experience but reveals the true ending. The real boss is not the tyrant in a trench coat, but the William abomination, which comes back over and over again. It is also a brilliant idea to keep the tyrant roaming halls and corridors to give some extra pressure to survival. It is imperative to save ammo, especially keeping in mind the ending. Shooting zombies to the lover part of the head has a better chance to pop their head off and kill em conclusively, but it is not guaranteed, and it works with certain pistols and not with sub machine guns. The game is executed brilliantly in every aspect and truly brings in the eerie survival horror in zombie-mutant apocalypse theme. If the main game was not satisfying enough, there is quite a good variety of additional scenarios to puzzle with, in more intense settings, for example the tofu run. The true experience is only made with Hardcore gamemode where ink ribbons are used. |
Adventure, Action, Puzzle |
3rd person |
Zombies |
::. Cold Fear, The Evil Within |
Resident Evil 3 |
PC |
SP |
~5h |
|
- DECENT |
|
Adventure, Action, Puzzle |
Varied |
Zombies |
|
Resident Evil 3 (remake) |
PC |
SP |
>9h |
|
- DECENT |
- Jill has an ability to evade enemy attacks, while Carlos can counterpunch an attacking creature. This time the game is more action-packed with straightforward storyline and level designs. It does not fail at all, and is a very entertaining package. It is quite clear that Nemesis is the most persistent chaser than anything else, more badass than a terminator. After it has been sunk into an acid pool, it becomes drastically changed and u need to blast a hole to it with a giant energy weapon. |
Action, Shooter |
3rd person |
Zombies |
::. The Evil Within |
Resident Evil 4 |
GC/PC |
SP |
25h x2 |
|
- GOOD |
- Leon and Ada are trekking the same storyline, but with different goals: Leon saving a presidents kidnapped daughter and Ada acquiring a sample of the vaccine(?), both confronting a crazy cult which serves a platform for crazy abominations. The action and story are partially over the top and it is great to see such a fine design for them. Manual aiming through a crosshair is satisfying when a head is popped off of a possessed. Player gathers treasures to fund developing armament. Some treasures need combining gems. Ammos are preserved, though there are enough to be found even though some miss shots are made. In Leons story, he is required to possess the sniper rifle, because towards the end some crazy forms of mutations are required to be shot down via special scope revealing parasites. It is also entirely possible to survive without killing Verdugo. |
Action, Shooter, Puzzle |
3rd person |
Zombies |
::. Dark Sector |
Resident Evil 5 |
PC |
MP |
~12h x6 |
|
- GOOD |
- Hurry! Aim and shoot different monsters. Find weapons and treasures. Treasures can be sold for money and money can be spent upgrading weapons. It is fun game to play and locations are entertaining. |
Action, Shooter, Puzzle |
3rd person |
Zombies |
::. Dark Sector |
Resident Evil 6 |
PC |
SP |
28h |
|
- POOR |
- Primary purpose of the story is to serve ridiculous, impossible stunts and action scenes, and lots of gasoline explosions. In the result, the player duos are thrown through all sorts of things and structures and face planting pretty much all materials in the world. The story is divided to 4 fronts, all share some crossroads in the main story line. All of them have their own unique final boss fights. The gameplay consists of shooting and evading creatures. Most punishments are in the form of knocking down the player character, which is the most painful aspect in the game. Recovering from it is painstakingly slow and blatantly annoying and embarrassing part of the game design. Graphics are high contrast, with deep black shadows even in the daylight. |
Action, Shooter |
3rd person |
Zombies |
|
Resident Evil 7 (+ Not a Hero) |
PC |
SP |
10h (NaH: <2h) |
|
- GOOD |
- Madhouse the fun house. This is the result when u leave a household complex unmaintained, the black mold eventually will devour everything. Story is about a scientific vessel that had some problems containing a biological experiment and is let loose in a rural area in America. The fun house part has three separate bosses: Immortal guy gets crazy with a car in a garage and soon starts flail with a chainsaw. A spider like hag needs to be torched down. Crazy son makes u go through traps. When the house is completed after a grand battle against a black gigantic abomination, it is time to take a trip to the rotten scientific boat and go after the little girl. After the boat, it is time to go through a mine and face the girl, who appears to be the harmless woman in a wheelchair, who u tend to stumble multiple times in the fun house. The atmosphere is great, particularly the disgusting aspects of a rotting house is created masterfully. There is lots of details spent on every level designs. Good gameplay elements of older Resident Evil games exist: Rotate objects to find something to access new areas. Combine things to get ammo and better healing substances. Scour every nook to find most of useful items. Safe areas have interconnected storage boxes and saving points. Only bad thing about the gameplay is the player characters sprint speed, which is ridiculously slow. |
FPS, Adventure |
1st person |
Zombies |
|
Resident Evil Operation Raccoon City |
PC |
MP |
~10h |
|
- POOR & BORING |
- Aiming & Shooting are bad, FOV is not adjustable, performance and AI are horrible. Total waste of 35€ with high expectations. |
Action, Shooter |
3rd person |
Zombies |
::. Clive Barker's Jericho |
Resident Evil: Revelations |
PC |
SP |
> 10h |
|
- MEDIOCRE |
- The story is set to 3 lavish ships, which are sort of substitutes for mansions for the sake of a change. Familiar faces from the franchise are tracking down bio-terrorists. The action is a straightforward shooter to eradicate a variety of monsters. Biometric scanner is used to scan creatures to gain healing substances but also to reveal hidden items and hand prints in a scenery. |
Action, Shooter |
3rd person |
Zombies |
::. BioShock |
Resident Evil: Revelations 2 |
PC |
SP |
~58h |
|
- GOOD |
- To achieve the true ending, Moira needs to man up or girl down, and use the gun. The story is split to two fronts, which both are constructed from a pair of characters. One of the pair can spot hidden objects and the other can use guns. The gameplay encourages the use of stealth approaches to save ammo. Finding valuable treasures can be used to unlock skills to emphasize the tactics. Raid Mode is a good challenge extension for the game. |
Action, Shooter |
3rd person |
Zombies |
|
Resident Evil Zero |
GC |
SP |
~1h |
|
- - |
|
|
|
|
|
Residue: Final Cut |
PC |
SP |
>2h |
|
- MEDIOCRE |
- The story is placed on the depleted Aral Sea, and is divided into multiple fronts of characters. Every character has an unique ability of physics to solve puzzles in levels. The story is short, but it manages to tell it in a couple of hours. If it looks like u are stuck somewhere, it could possibly mean that u need to climb to a height to make a deep dive to depths of water to advance in the story. |
Action, Puzzle |
Side |
Fixed reality |
|
Resistance: Fall of Man |
PS3 |
MP |
<1h |
|
- POOR & BORING |
|
FPS |
1st person |
Scifi |
|
Retrovirus |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Fly around and shoot evil figures. "Inside" a computer world is just a distant theme. |
FPS |
1st person |
Scifi |
::. Coniclysm |
Return to Castle Wolfenstein |
PC |
SP |
8h x2 |
|
- DECENT |
- Infiltrate Nazi complexes and find out what kind of secret sorcery is happening behind evil minds. Graphics are good, shooting model works and action is pretty tense. Shame that all the bosses are ridiculously easy, especially the final boss. It is safe to say that regular enemies are more challenging to deal with than bosses. |
FPS |
1st person |
Scifi |
::. NecroVisioN |
Richard & Alice |
|
|
|
|
|
|
|
|
|
|
Rico – A Tale of Two Brothers |
PC |
SP |
~2h |
|
- DECENT & BORING |
- It is good study what should make a good platformer game. |
Platformer |
Side |
Abstract |
::. Mario, Superbrothers: Sword & Sworcery EP |
Ride! Carnival Tycoon |
PC |
SP |
~2h |
|
- POOR |
|
Tycoon, Simulation |
Adjustable |
Fixed reality |
::. Vegas: Make It Big, RollerCoaster Tycoon, Adventure Park |
RIDGE RACER Driftopia |
PC |
SP |
>2h |
|
- DECENT |
- Player races against records of other players. Chosen traces of other players are represented as real opponents in the races. Once player completes a race, player is rewarded at least one repair kit and other tuning stuff depending ending position in the race. Crash means losing repair kits and the amount comes from the level of a car. If repair kits are all spent, player loses a car. Repair kits can be farmed or they can be bought from the store. Doing damage and drifting gives boost to move faster. |
Racing |
3rd person |
Fixed reality |
::. TrackMania Nations Forever, Ignite, Nail'd |
Ridge Racer DS |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Racing |
3rd person |
Fixed reality |
|
RIFT |
PC |
MP |
~10h |
|
- POOR & BORING |
- It is endless continuity of same simple looping events, which feels cheap content, and it can be seen straight from the beginning. The game is character focused. Player does (guided) tasks, which uses repetitive patterns: find something, kill something ... and reward is experience and equipments. Also the synergy and activity of NPCs and players looks and feels heavily like some Benny Hill activity, which is corny, but mundane trend in modern MMORPG world. If there is nothing better or entertaining to play, this might be the head of waste of time. |
MMORPG |
3rd person |
Fantasy |
::. World of Warcraft, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, Champions Online: Free for All, Forsaken World, City of Steam: Arkadia, Villagers and Heroes, Fiesta Online |
Rig 'n' Roll |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Drive a truck, take missions, compete with rivals and follow story of tendencies from Top Gun. Cops will chase the player if been naughty at the highways. |
Driving |
Adjustable |
Fixed reality |
::. Euro Truck Simulator |
Rigs of Rods |
PC |
SP |
<2h |
|
- MEDIOCRE & BORING |
|
Simulation, Driving |
Adjustable |
Fixed reality |
|
RIP |
PC |
SP |
<1h |
|
- GARBAGE |
- Lazy looking product(ion). Only a stationary gun. |
Action, Shooter |
Top |
Scifi |
::. Delirium, Zombie World War |
RIP 2: Strike Back |
PC |
SP |
>2h |
|
- MEDIOCRE |
- At least the game concept has been improved. Player can move!!! |
Action, Shooter |
Top |
Scifi |
::. Crimsonland, Hero Siege |
RIP 3: The Last Hero |
PC |
|
|
|
|
|
|
|
|
|
Rise of the Tomb Raider (+ Baba Yaga: The Temple of the Witch) |
PC |
SP |
30h |
|
- MEDIOCRE & BORING |
- Bad guys die and miracle will be lost. Maps are narrow, which means graphics are detailed and gorgeous. Lara has extraordinary bone structure in her body to take all the falling around and throwing against solid structures. Cinematic experience means lots of gasping and moaning in every moment and sentence. If this cliffhanging starts to feel boring and repetitive, u can always toss a chicken or a pumpkin. Roam the open world to find hidden treasures and unlock new equipments to access different areas. |
Action, Adventure, Shooter, Stealth |
3rd person |
Altered reality |
::. Metroid Prime, Mad Max (2015) |
Risen |
PC |
SP |
<50h |
|
- DECENT |
- Rip the whole island to extinction, and player character doesnt get encumbered, which is nice not have to think about stashing stuff. Skills are improved by buying the knowledge with money and learning points. Combat mechanics is snappy and vulnerable for tactical advantage. Content is enough interesting for play through, lots of quests to adventure and monsters to slay. Ending though is way too rushed and final boss is very incapable, maybe the easiest thing in the game. |
Adventure, Action, RPG |
3rd person |
Fantasy |
::. Gothic, Two Worlds, Day One: Garry's Incident, How to Survive, Tomb Raider (reboot), The Witcher, Arcania: Gothic 4 |
Rise of the Triad (2013) |
PC |
SP |
12h |
|
- MEDIOCRE |
- Set a meal to fire to gain more health. It is some kind of new makeshift solution from the original RotT, still containing same gameplay elements, but in different tone. Everything is made in smaller scale. Maps are narrow and short. Graphics are colourful, but still pretty dull. Whole game looks and feels way too stale. Bosses new appearances are visually insignificant, but in function more interesting. |
FPS |
1st person |
Scifi |
::. Shadow Warrior (1997) |
Rise of the Triad: Dark War |
PC |
SP |
>18h |
|
- EXCELLENT |
- Transform to a mutt, eat shrooms, wear asbestos armor and get height by trampolines. It is a miraculous game: Graphics are great, soundtrack is very good, level designs are awesome, shooting model is nice, action is exhilarating and bosses are awesome. Only bad thing is voice acting, which is pretty terrible. There are lots of secrets, even the good ending is a secret. |
FPS |
1st person |
Scifi |
::. DOOM, Shadow Warrior (1997), Duke Nukem 3D, Eradicator, Star Wars: Dark Forces |
Rising Storm 2: Vietnam |
PC |
MP |
~50h |
|
- POOR & BORING |
- A game that endorses camping: Either camp and kill enemies in a foliage or try running to do objectives. There is always somebody just sitting around and camping while maps are small, bald and restricted. Realism means rigid gameplay: Weapon handling feels like a gun dangling from a fishing pole. Jumping over obstacles takes forever with shaky animation. Damage model is very vague: Sometimes player does 2-3 hits to chest on enemy, but enemy just keeps running. Sometimes it is instant kill when shooting somebody to ankle. There is too much artillery and napalm strikes considering maps are way too small and buildings or structures doesnt demolish. Blast damages and radiuses are too broad. The Vietnam war theme is just a hollow theme: There is no Ho Chi Minh trail. There is no jungle fever. Where are all the Search and Destroy operations, hiking in deep of the jungle thickets, which actually made Vietnam War infamous. |
FPS |
1st person |
Fixed reality |
::. Vietcong, Red Orchestra 2, Heroes & Generals |
Risk |
PC |
|
|
|
|
|
|
|
|
|
Risk 2 |
PC |
SP |
>5h |
|
- GOOD |
|
Strategy, Turn-Based |
Top |
Fixed reality |
::. 1953: NATO vs Warsaw Pact |
Ristar |
”Sega MD” |
SP |
>2h |
|
- GOOD |
- Looks like it is slower Sonic. Still solid design. Its fun for a moment. |
Platformer |
Side |
Fantasy |
::. Cool Spot, Sonic, Mario, Decap Attack, Rayman, Adventures of Lomax |
Robocop |
C64C |
SP |
>5h |
|
- GOOD |
- It is made up with Ocean Software "superior" 2d engine. This is not actually the Robocop, while it cant take much of bullet damage or even contact enemy with a touch without taking damage. It is still a good Ocean licensed game, which all tend to be same. It contains some minigames between platform levels. Player can spend lots of time trying to solve hard parts (level 2 with time limit), but actual length of the game is around 10 minutes. |
Action, Shooter, Platformer |
Side |
Scifi |
::. Batman: The Movie, The Untouchables |
Robocraft |
PC |
MP |
>80h |
|
- DECENT |
- Build tanks and planes from the blocks. Weapons and "engines" are placeable entities. Maps are good for tactical approaches. 3d physics engine is pretty gawky. |
Action |
3rd person |
Scifi |
::. World of Tanks, Minecraft, Guncraft, Ace of Spades, Space Engineers, Gear Up, Crossout |
Robokill (DEMO) |
PC-Web(Flash) |
SP |
~5h |
|
- GOOD |
|
Action |
Top |
Scifi |
|
RoboRumble |
PC |
SP |
~1h |
|
- POOR |
|
RTS |
Isometric |
Scifi |
|
Robotron: 2084 |
MAME |
SP |
>2h |
|
- DECENT |
- Once player manage to handle and destroy red circles spawning robots shooting crosses, it wont get easier. 8 directional shooting and moving is not enough for player when considering enemies with much richer maneuvers? Why player laser is so thin? Bet developers did do these with much greater sense of money than better sense of good game design. |
Action, Shooter |
Top |
Scifi |
::. Apocalypse, Smash TV, Droid Assault |
Rochard |
PC |
SP |
>2h |
|
- DECENT |
|
Platformer, Puzzle |
Side |
Scifi |
::. Portal |
Rocket League |
PC |
SP |
<120h |
|
- GOOD |
- Drive a car with ability to jump in an arena to poke a ball to the enemy goal. Boost gives player ability to move faster or even fly in the air. Experience statuses of players doesnt indicate class nor skills. Lobby matchmakings gives usually a dysfunctional team. There is always so many players with bad discretion abilities. For example people from same team trying to poke the ball at the same time. Some cant hit the ball at the crucial moments nor make an obvious goal. Some players are overly too passive or scared to charge the ball to stars. There is no limitation of skills or no skills what the game concept and execution can offer. Chance and randomness are delicious spice to the game, always bringing back to play for more. Mutators are funny addition. |
Action, Driving, Physics |
3rd person |
Scifi |
::. |
Rogue |
|
|
|
|
|
|
|
|
|
|
Rogue Legacy |
PC |
SP |
>10h |
|
- MEDIOCRE |
- Generated castle (can be locked) is the place where player gets funds for developing a character family. Family tree is simply a hilarious idea. Every death of the player leads to a selection of characters, where player can choose one to continue the saga of a family. Graphics design are overall very unimaginative and boring, especially all character designs. Castle is not very impressive. |
Platformer, RPG |
Side |
Fantasy |
::. 10,000,000, Super Ghouls'n Ghosts, Legend of Dungeon, 99 Levels To Hell, Angvik |
Rogue's Tale |
PC |
SP |
>2h |
|
- MEDIOCRE |
|
”Roguelike” |
Top |
Fantasy |
::. NetHack |
Rogue Trooper Redux |
PC |
SP |
<6h |
|
- POOR |
- A smurf blue character is the hero, gunning down lots of enemies in a very strict tube run. Only good thing is the shooting model, which is firm and snappy, at least with the pistol. Otherwise realoading speeds and weapon swapping are dead slow. Player can survive pretty far with the pistol, other guns are just additions. Player can collect scrap from piles and corpses, and can be spent to insignificant upgrades or crafting consumables. Enemy AI is not efficient. It is a very short and feeble game. |
Shooter |
3rd person |
Scifi |
::. Gears of War |
RollerCoaster Tycoon |
PC |
SP |
~10h |
|
- EXCELLENT |
|
Tycoon, Simulation |
Isometric |
Fixed reality |
::. Ride! Carnival Tycoon, Adventure Park |
RollerCoaster Tycoon 2 |
PC |
SP |
>5h |
|
- GOOD |
|
Tycoon, Simulation |
Isometric |
Fixed reality |
::. Adventure Park |
RollerCoaster Tycoon 3 |
PC |
SP |
<10h |
|
- DECENT |
|
Tycoon, Simulation |
Adjustable |
Fixed reality |
::. Adventure Park |
Rome: Total War – Alexander |
PC |
|
|
|
|
|
|
|
|
|
Rome: Total War (Gold Edition) |
PC |
SP |
>50h |
|
- EXCELLENT |
|
RTS |
Adjustable |
Fixed reality |
::. American Conquest, Cossacks, King Arthur - Fallen Champions |
Ronald Rubberduck |
C64C |
SP |
>10h |
|
- DECENT |
- Poo machines ... Synonyme of frustration. There are few levels, but level designs are very challenging. |
Action, Maze |
Side |
Fantasy |
|
Roogoo |
PC |
SP |
>5h |
|
- GOOD |
- Solid concept and gameplay. Graphics are not so flattering. |
Puzzle, Action |
Varied |
Fantasy |
|
ROSE Online |
PC |
MP |
>2h |
|
- POOR & BORING |
- Create a character, run around in small ”continents” doing tasks, looting and gaining experience. |
MMORPG |
3rd person |
Fantasy |
::. World of Warcraft, EverQuest, Dragon's Prophet, Ragnarok Online, Neverwinter, Wizardry Online, Age of Conan: Unchained, RIFT, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Dungeons & Dragons Online, The Lord of the Rings Online, Champions Online: Free for All, Forsaken World, Fiesta Online |
Rotastic |
PC |
SP |
~2h |
|
- POOR |
- Developers could have made it even little bit interesting. |
Action, Puzzle |
Side |
Fantasy |
::. Obulis |
R-Type III - The Third Lightning |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
Rudra no Hihou |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
Ruff 'n' Tumble |
”Amiga” |
SP |
< 21h |
|
- EXCELLENT |
- A blond kid is running and gunning with his submachine gun, through 4 worlds, destroying metallic creatures. The gun can have different ammunition via pick-ups, which will eventually deplete, leaving the regular gun with minimal firepower. The regular gun mod is possibly the most sustainable and effective when upgraded two times with common upgrade picks. All actions are crammed to the same minimal button configuration, maybe because of Commodore era joystick culture. Firing is in a button, jump is the upward input and crouch the downward input. If u want to shoot directionally in stationary mode, u need to press firing first and then directions. It is a quite slow method in fast paced games to choose between stationary and free run mode, and can leave the player in confusing situations and with mistakes. Otherwise the game is an absolute gem: Graphics are exceptionally good. Soundtrack is some sort of industrial banging. Soundscape is not overly crammed with repetitive sound effects, which leaves excessive noise reduced. Action is sweaty. Level designs are great and demanding, especially the 2nd stage in 4th world. |
Action, Shooter |
Side |
Scifi |
::. Turrican, Cavestory+, Duke Nukem 2 |
Ruin Arm |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
Rune (Classic) |
PC |
SP |
~16h |
|
- DECENT |
- Gear up the hero for divine quest and let the journey end at another side of a rainbow. Explore the mysteries of level design. Player can kill enemies or let them be. Sometimes killing is part of a puzzle. Ending is not rushed and is satisfying. Enemies are easy to trick and stuck because of poor AI and pathfinding. Overall the game is pretty buggy. |
Action, Adventure |
3rd person |
Fantasy |
::. Tomb Raider, Enclave, Akuji - The Heartless |
Runespell: Overture |
PC |
SP |
>2h |
|
- MEDIOCRE |
- It is too straightforward. |
Card game/Poker |
Varied |
Fantasy |
::. Poker Night at the Inventory, Texas Cheat'Em, Faerie Solitaire, Infinity Wars - Animated Trading Card Game |
Run Saber |
”SNES” |
SP |
<2h |
|
- POOR |
- Somebody ran out of ideas. |
Action, Platformer |
Side |
Scifi |
|
Rush for Berlin (Gold Edition) |
PC |
SP |
>2h |
|
- DECENT |
- Command units and destroy enemies. |
RTS |
Adjustable |
Fixed reality |
::. Company of Heroes, World War II: Panzer Claws, Joint Task Force, Theatre of War, APOX |
Rusty Hearts |
PC |
MP |
>2h |
|
- DECENT |
- Take a character, run in a town gathering quests and people to take into dungeons, beating and looting hordes of enemies. Dungeons tend to be pretty boxed. Enemy hordes spawns when player moves to another part of the dungeon. Quests also tries to encourage players to run dungeons multiple times in different difficulty levels. Despite the quests locations dullness, action is good and controls are bearable for fast paced "combo" fighting. |
Action, MMORPG |
3rd person |
Fantasy |
::. Elsword, Sacred Citadel, Dragon Nest Europe |
Ryse: Son of Rome |
PC |
SP |
<7h |
|
- POOR & BORING |
- Player slices through countless of enemies, trying to figure out their attack patterns. Player uses attack, knock, block or evade to survive against enemies. The combat systems is laughable: It is more like a quick time event mess, than dynamic combat gameplay mechanics as seen in Batman Arkham series. Story is corny, trying to reach epic journey as seen in Ridley Scotts Gladiator (2000). Always a flying boulder cuts the story dramatically. The game is repetitive and level designs are very narrow scripted tube runs. To add more content, player can break some pottery to make something out from boring levels. Greatest scene is to see Nero punctured by his own gigantic statue. |
Action, QTE |
3rd person |
Altered reality |
::. Batman: Arkham |
Sacraboar |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- It is unattractive ctf. It lacks micromanagement. |
RTS |
Isometric |
Fantasy, Scifi |
|
Sacred Gold |
PC |
SP |
>70h |
|
- DECENT |
- The open world is vast with lots of details. Shame that the gameplay is extremely repetitive. Kill enemies, gather loot, do quests, gain experience to level up and follow a story. Further difficulty levels are available only through completing a story and taking the existing hero to a new game. |
Action, RPG |
Isometric |
Fantasy |
::. Diablo, Titan Quest, Torchlight, Hazen, Silverfall, Marvel Heroes, The Bard's Tale, Hammerwatch |
Sacred 2 Gold |
|
|
|
|
|
|
|
|
|
|
Sacred Citadel |
PC |
SP |
>2h |
|
- DECENT |
- Comprehensive character range makes it bearable to play, when player finds own character type matching play style. Theme of the game is disappointment. |
Beat 'em up, RPG |
Side |
Fantasy |
::. Castle Crashers, Shank, Final Fight, Streets of Rage, Golden Axe, Elsword, Rusty Hearts, Teenage Mutant Ninja Turtles II - The Arcade Game |
Safecracker: The Ultimate Puzzle Adventure |
PC |
SP |
>2h |
|
- GOOD |
- Gentleman and glamour like feeling. |
Adventure, Puzzle |
1st person |
Fixed reality |
::. Puzzle Agent, Adam's Venture, ”Hamlet or the Last Game without MMORPG Features, Shaders …”, Lume, The 11th hour, The 7th Guest |
Saints Row 2 |
PC |
SP |
>30h |
|
- DECENT |
- It looks and feels like a poor mans version of Grand Theft Auto, which release date was very late. Main storyline missions are split to episodes of gangs and are very fun to play through. Extra spice are leveled special type of missions. Some of them are ruined by bad ally AI, for example in Drug Trafficking missions. Radio stations generally sounds cheap and boring. |
Sandbox, Action, Shooter, Driving |
3rd person |
Fixed reality |
::. Grand Theft Auto: San Andreas, APB: All Points Bulletin, Just Cause, Sleeping Dogs |
Saints Row: The Third |
PC |
SP-MP |
23h x2 |
|
- DECENT |
- More wackier the story goes, more funnier and enjoyable whole game is. It is good to see how Saints Row is taking a different path. Ally AI is still bad. Radio stations are much better. There is also a little bit of Burt Reynolds, Star Wars and Karate Kid included. |
Sandbox, Action, Shooter, Driving |
3rd person |
Scifi |
::. Grand Theft Auto, APB: All Points Bulletin, Just Cause, Sleeping Dogs |
Saints Row IV |
PC |
SP |
~23h |
|
- DECENT |
- Saints Row enters to The Matrix (1999), super hero themes and aliens. Story is ridiculous, which is fun to play through, but most interesting parts are varied visual presentations of action (for example Saints of Rage). |
Sandbox, Action, Shooter, Driving |
Varied |
Scifi |
::. Grand Theft Auto, APB: All Points Bulletin, Just Cause, Sleeping Dogs |
Saira |
PC |
SP |
>5h |
|
- GOOD |
- Get energy for a spaceship to fly around the space finding new planets. Player takes on foot to planets which contains puzzles. |
Action, Puzzle, Adventure |
Side |
Scifi |
::. A Valley Without Wind, Under the Ocean, Mass Effect |
Sam & Max: Devil’s Playhouse |
PC |
SP |
>2h |
|
- DECENT |
|
Adventure |
Varied |
Scifi |
|
Samorost 2 |
PC |
SP |
>2h |
|
- DECENT |
- It is "a collage". Made with Flash. |
Adventure, Puzzle |
Side |
Scifi |
::. ”Hamlet or the Last Game without MMORPG Features, Shaders …” |
Sanctum |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Build tower defences via FPS. It works in single-player mode. Upgrade towers and aid them by shooting with "personal" guns. |
Tower defense, Strategy, FPS |
1st person |
Scifi |
::. Monday Night Combat, Super Monday Night Combat |
Sanxion |
C64C |
SP |
>2hh |
|
- DECENT & BORING |
- Fasoulas! |
Shoot 'em up |
Side, Top |
Scifi |
::. Uridium, Delta |
SC:12 – Ski-Challenge |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Sports |
3rd person |
Fixed reality |
::. Downhill Challenge (SuperSki) |
Scratches: Director's Cut |
PC |
SP |
>2h |
|
- DECENT |
|
Adventure |
1st person |
Fixed reality |
::. Dark Fall: Lost Souls, Aura: Fate of the Ages, Hotel Collectors Edition |
Scribblenauts Unlimited |
PC |
SP |
>2h |
|
- GOOD |
- Player can move freely in a world full of puzzles and problems. Solve problems by writing needs. Graphics are naive. |
Adventure, Puzzle |
Side |
Fixed reality |
::. Boggle, Doc Clock: The Toasted Sandwich of Time |
Sea Dogs |
PC |
SP |
~? |
|
- - |
|
|
|
|
|
Second Life |
PC |
MP |
<2h |
|
- POOR |
|
MMO, Social |
3rd person |
Scifi |
|
Secret Agent |
PC |
SP |
<8h x5 |
|
- GOOD |
- Agent 006 roams on 3 different open world maps, spanning in 3 separate episodes. Each map contains lots strongholds where the player must invade. Main concept and structure of level designs are to find keys to doors, deactivate a lazer with a floppy disc, destroy a satellite dish and finally finding a dynamite pack to blow up the exit door to freedom. The game consist good variety of different kind of enemies, which the player needs to handle with a gun. The gun uses ammo, and ammunition can be found from levels. Some leves have a possibility to end up to a dead-end, which was intentionally planted to certain levels, but also was an implication of bad level designing from the developers. |
Action, Platformer, Shooter |
Side |
Scifi |
::. Arctic Adventure, Duke Nukem, Wario Land 4, Commander Keen in Invasion of the Vorticons |
Secret Files: Tunguska |
PC |
SP |
>13h |
|
- GOOD |
- It is a lighthearted adventure about race againts evil with mind control. Extraterrestrial origins brings up a little bit grandiosity to the story. Player will explore various exotic places with two characters. There are good amount of other characters to intertwine the narrative. Object combinations for solving puzzles and scenes are mostly in between a logical sense. Scenes wont expand impossibly and there are less useless things available. Epilogue concludes the game hilariously. Graphics are very well done. Sountrack and soundscape supports ambiance perfectly. |
Adventure |
Varied |
Fixed reality, Scifi |
::. Nancy Drew: Secrets can Kill, Broken Sword |
Secret of Evermore |
”SNES” |
SP |
>20h |
|
- GOOD |
|
RPG, Action |
Top |
Fantasy, Scifi |
::. Front Mission: Gun Hazard, Diablo |
Secret of Mana |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
The Secret of Monkey Island: Special Edition |
PC |
SP |
~20h |
|
- GOOD |
|
Adventure |
Side |
Pirates |
::. Adam's Venture, The Dig, Heroine's Quest: The Herald of Ragnarok, Jolly Rover, The Journey Down: Chapter One |
Secret of the Magic Crystal |
PC |
SP |
~2h |
|
- MEDIOCRE |
- It is about a magical horse breeding. |
Manager |
Varied |
Fantasy |
::. Chocolatier: Decadence by Design, The Great Art Race, Little Farm |
Secret of the Stars |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
Section 8 |
PC |
SP |
<2h |
|
- POOR & BORING |
- Dead multiplay game featuring some superimposed boring single-player game. Player can build small structures. Skydiving to the hot zone is player spawn. AI does have their own battles where player is outcast. |
FPS |
1st person |
Scifi |
::. Halo, Planetside, Tribes |
Septerra Core |
PC |
SP |
~2h |
|
- POOR & BORING |
- Adventure a world of less details in a big map. Battles are in "reload mode", where player awaits certain strength of ability become available, while enemies are doing the same. The battle animations are horrifying, ruining the whole flow and atmosphere of the game. Animations are interrupting everything and they last way too long. Whole game is about watching and waiting animations to end. |
RPG |
Isometric |
Scifi |
::. Chrono Trigger, Anachronox |
Sequence |
PC |
SP |
>5h |
|
- GOOD |
- "Rhythmic" rpg. |
Action, RPG, Music |
Side |
Scifi |
::. Audiosurf, Turba, BIT.TRIP RUNNER, Guitar Hero |
Serious Sam 2 |
PC |
SP-MP |
~10h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
::. Rip Trilogy, ORION: Dino Horde |
Serious Sam 3: BFE |
PC |
|
|
|
|
|
|
|
|
|
Serious Sam: The First Encounter (+ HD) |
PC |
MP |
~20h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
::. Rip Trilogy, ORION: Dino Horde |
Serious Sam: The Random Encounter |
PC |
SP |
~2h |
|
- DECENT |
|
RPG |
Side |
Scifi |
|
Serious Sam: The Second Encounter (+ HD) |
PC |
MP |
>10h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
::. Rip Trilogy, ORION: Dino Horde |
Serious Sam Double D |
PC |
|
|
|
|
|
|
|
|
|
The Settlers 3 |
PC |
SP |
~10h |
|
- DECENT |
|
RTS |
Isometric |
Fantasy |
::. Knights and Merchants, American Conquest, Cossacks |
The Settlers: Castle Empire (The Settlers Online BETA) |
PC-Web(Flash) |
MP |
>200h |
|
- DECENT |
|
Simulation, Strategy |
Isometric |
Fantasy |
::. Knights and Merchants, Travian, Stronghold Kingdoms, Battle Nations |
Shadow Complex |
X360/PC |
SP |
~10h |
|
- DECENT |
- Explore a building complex, kill enemies and find upgrades to player character. Story is corny: beat an army of enemies and save the world and princess. |
Platformer, Action, Shooter |
Side |
Scifi |
::. Metroid, Duke Nukem: Manhattan Project |
Shadow Dancer: The Secret of Shinobi |
”Sega MD” – PC |
SP |
7h |
|
- MEDIOCRE |
- In the final boss fight, it is easier to handle grey ninjas by disposing them out from screen boundaries. The concept is to save all hostages in levels. Levels are extremely short, and the challenge comes through the fact that the player character endures only one hit for a life. With the dog, it is possible to restrain enemies for easy kills. |
Beat 'em up/Shoot 'em up |
Side |
Scifi |
::. Shadow Warrior/Ninja Gaiden, Teenage Mutant Ninja Turtles |
Shadowgrounds |
PC |
SP |
>2h |
|
- DECENT |
- Run and gun, upgrade some weapons. Alien designs are pretty tame. |
Shooter |
Top |
Scifi |
::. Alien Breed, Alien Swarm, Dead Space |
Shadow Ops: Red Mercury |
PC |
SP |
12h |
|
- MEDIOCRE |
- Story is about chasing super terrorists around the world, saving the Eiffel Tower and disarming a nuclear bomb. It is a linear tube run shooter set in various settings. Cutscenes are high-octane, similar to Hollywood action movies, containing lots of close call situations, manhood drama with sexy girls and crude characters. Gameplay consist narrow milieus where player must face heavy enemy resistance behind every corner. Enemy AI is just rough, shooting straight hits if player even peeks a little bit around a corner, not to mention if exposed entirely. Some levels have very slim amount of ammunition and health to offer. In general there is no chance for survival to shoot recklessly. It is required to take headshots on every enemy to conserve ammunition. Changing magazines does not reserve remnant ammunitions. It is entirely scripted level structures, so there is not much of surprises coming up if everything is memorized. There are lots of various weapons. Every level has its own given weapon catalogue. Shooting model is just carbage: It feels like bullets are not coming from muzzles and they have got any ballistics. Bullets hit instantly there where player is pointing the cursor without any dynamics or realism. Some guns are just useless, for example sniper rifle and machine gun. Even a pistol is more useful in long range and accuracy. |
FPS |
1st person |
Fixed reality |
::. Delta Force: Black Hawk Down - Team Sabre |
Shadow Man |
PC |
SP |
<30h |
|
- EXCELLENT |
- A Voodoo guy strolls in a grim and abysmal world, finding "dark souls". Gathering souls gives the player the ability to gain potency and open doors to new areas. Story is about chasing down 5 serial killers and the mastermind behind everything. Destroying a killer grants access to the engine block, where the player needs to stop an infernal engine, which is a barrier in front of the final boss. It is imperative to explore maps thoroughly, because every path and nook contains something valuable. Some routes and obstacles require special items to be found, which means that the player needs to revisit areas multiple times until the right item or ability is found. The nexus, Deathside, might be easier to understand if a map is drawn to a paper, revealing only that the layout is not actually that complicated. The game is an epitome of master craft of level design. |
Action, Adventure, Shooter |
3rd person |
Scifi |
|
Shadowrun |
”SNES” |
SP |
>20h |
|
- EXCELLENT |
- Maybe too much adventure elements, which makes the experience boring. |
RPG, Action, Adventure |
Isometric |
Scifi |
::. Syndicate, Landstalker: The Treasures of King Nole, Anachronox, Little Big Adventure |
Shadow Warrior (1997) |
PC |
SP |
<15h |
|
- MEDIOCRE |
- Run and destroy, find couple keys and naked deceptions. It is way too excessively designed or lacking better design: All enemies and bosses looks uninspiring and boring. Explosions are too big considering maps are pretty tight. Level designs are the only thing which are somewhat ingenious, considering the craggy old Build engine. Weapons have reload time, in some of them the animation delays are annoyingly too long, like in Uzis and Riot Gun. There is also driveable vehicles. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Doom, Eradicator, Star Wars: Dark Forces, Daikatana, Red Steel |
Shadow Warrior (2013) |
PC |
SP |
<20h |
|
- GOOD |
- In the quest of finding the magical swords. Dash, thrust and slice enemies to pieces with a sword, which is most hilarious gameplay element in the game. There are options to customize player approach in the combat: With money player can upgrade weapons, karma points can be spent to powers and crystals to skills, all of these elements can be found and gathered from levels. Enemies have decent design, not very original, but in the sense of variety in action, they provide good opposition. Gigantic bosses are also fun to clash. Graphics are colourful and enough to be nice and magical. |
FPS |
1st person |
Scifi |
::. DOOM (2016), Hard Reset |
Shadow Warrior Classic Redux |
PC |
SP |
~13h |
|
- MEDIOCRE |
- Includes also Wanton Destruction and Twin Dragon expansions. It is very campy entity. |
FPS |
1st person |
Scifi |
::. Duke Nukem 3D, Doom, Eradicator, Star Wars: Dark Forces, Daikatana, Red Steel |
Shank |
PC |
SP |
~10h |
|
- DECENT |
- Movement is too slippery. Gun draw is too slow. |
Beat 'em up, Platformer |
Side |
Fixed reality |
::. Castle Crashers, Viewtiful Joe, Noitu Love 2 Devolution, Sacred Citadel, Elsword |
Shatter |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Boss fights are pretty funny. |
Action |
Top |
Scifi |
::. Reaxxion, Arkanoid, Wizorb, Breakout |
Shattered Haven |
PC |
SP |
~2h |
|
- GARBAGE |
- Controls, whole user interface are just bad. Graphics are bad. Musics are bad. Whole entity is ultra annoying. Player takes hit from almost everything, while player cant make damage to almost anything, except if player finds something unlogical. So player roams in a world full of danger and finds missions which are puzzle or objective types with grays and some other crawlers chasing. |
Action, Puzzle |
Top |
Fantasy |
|
Shattered Horizon |
PC |
SP |
<2h |
|
- POOR |
- Another dead multiplayer game without proper single-player campaign. Only option is to play multiplayer maps and modes with bots, and that is lame and lazy game development. Maps arent even impressive. Player just floats around with some jet pack and shoots other jet packers. |
Action |
1st person |
Scifi |
::. Lunar Lander |
Shelter |
PC |
SP |
<2h |
|
- DECENT |
- Player controls mother badger and brood follows. Find dinner and protect the brood from dying to dangers of the wildlife. Game itself is way too short (~1), but why not if it is in ridiculously low price from bundles or discount sales. Graphics are "artistic" but too gray and harshly polygonal. |
Adventure |
3rd person |
Fixed reality |
::. Dear Esther, The Plan |
Sherlock Holmes: The Devil's Daughter |
PC |
SP |
<12h |
|
- GOOD |
- Pretentious Mr. Holmes, his companion Watson and the dog, some other colourful characters, are solving criminal mysteries, in the end culminating in the daughter of Holmes and her strange new "nanny". All investigations are going through a certain process: Making character profiles of suspects, interrogating them, examining evidence and surroundings, gathering information from a private archive, finally concluding to a moral judgment, which might be correct or not, but eventually deciding the fate of a suspect. When the final conclusion is made, the player has a chance to change the result, if it did not feel the right way, or u want to trek through all possibilities, and the game will show how many others did the same in the player pool, which probably helps findinding an agreeable conclusion. The game design is very satisfying including also inspired action scenes and sometimes quite psychedelic scenarios. Little bit of Indiana Jones taste. |
Action, Adventure, Puzzle |
3rd person |
Fixed reality |
|
Shining Force |
”Sega MD” |
MP |
>10h |
|
- EXCELLENT |
- Gather members to a party and feed em! |
RPG, Turn-Based |
Top |
Fantasy |
::. Front Mission, Ultima, Lufia, Beyond the Beyond |
Shining Force 2 |
”Sega MD” |
|
|
|
|
|
|
|
|
|
Shining in the Darkness |
”Sega MD” |
SP |
>10h |
|
- GOOD |
|
RPG, Dungeon crawl |
1st person |
Fantasy |
::. Might and Magic, Ultima |
Shinobi 3: Return of the Ninja Master |
”Sega MD” |
SP |
>2h |
|
- GOOD |
- Good maneuvers. |
Beat 'em up |
Side |
Scifi |
::. Ninja Gaiden, Dustforce |
Shogo: Mobile Armor Division |
PC |
SP-MP |
5h x2 |
|
- EXCELLENT |
- Player encounters to a story which serves action with mechas and on foot. Both variations gives player different arsenal and scale in the world. Shooting model is snappy. There is a good catalogue of weapons available. Doing critical hits to an enemy restores slightly player health. Only bad thing is the visual presentation in anime style and overall cheerful ambiance. |
Action |
FPS |
Scifi |
::. Blood 2: The Chosen, Red Faction |
The Showdown Effect |
PC |
MP |
~2h |
|
- POOR & BORING |
- In varied matches, players kill each other by melee and firearms to score and get points for unlockables. The execution of the game is just impotent. |
Action |
Side |
Fixed reality |
::. Soldat, Awesomenauts, Booster Trooper |
Sid Meier's Pirates! |
PC |
SP |
>10h |
|
- DECENT & BORING |
- Manage a career of aging pirate and try to save his family. Game is forced to go to an end. |
Action |
Top |
Pirates |
::. Buccaneer: The Pursuit of Infamy, Battlestations, Commander: Conquest of the Americas, East India Company, Heroine's Quest: The Herald of Ragnarok, 16bit Trader, Assassin’s Creed IV Black Flag |
Sid Meier's Civilization 4 |
PC |
SP-MP |
>20h |
|
- GOOD |
|
Turn-Based, Strategy |
Adjustable |
Fixed reality |
::. March of War, Future Wars, Galactic Civilizations |
Sid Meier's Civilization V (+ Gods and Kings) |
PC |
SP-MP |
>200h |
|
- GOOD |
|
Turn-Based, Strategy |
Adjustable |
Fixed reality |
::. March of War, Future Wars, Galactic Civilizations, Sins of a Solar Empire: Rebellion |
Sid Meier's Civilization: Beyond Earth |
PC |
SP |
>2h |
|
- POOR |
- It is just a new skin (to Sid Meier's Civilization V). |
Turn-Based, Strategy |
Adjustable |
Scifi |
::. Galactic Civilizations |
Silent Hill 2 |
PS2 |
SP |
~2h |
|
- MEDIOCRE & BORING |
|
Adventure, Action |
3rd person |
Fixed reality |
::. Afterfall InSanity, Haunted Memories, The Evil Within |
Silver Creek Falls – Chapter 1 |
PC |
SP |
<1h |
|
- MEDIOCRE |
- Inspect murder scenes, collect collectibles and continue to another scene. |
Adventure |
Top |
Fixed reality |
::. Emerald City Confidential, Nancy Drew: Secrets can Kill |
Silverfall |
PC |
SP |
>5h |
|
- POOR |
- Kill monsters, do quests and gain experience. There is some major technical problems which nullifies all the fun. When in a hurry in a tight place, fleeing might be impossible if terrain is inaccessible and player cant notice it, because terrain isnt highlighted properly. Mouse pointing inaccessible terrain usually leaves player character jamming to borders. Terrain elevation can also lead to miss shots when there is otherwise an unobstructed scene to enemies. Camera model is also done badly, because it is always at the wrong angle, and correcting it needs too much attention. As an entirety it is not very tempting game. |
Action, RPG |
3rd person |
Fantasy |
::. Diablo, Sacred, Titan Quest, Torchlight, The Bard's Tale |
Sim City 4 (Deluxe) |
PC |
|
|
|
|
|
|
|
|
::. Cities in Motion |
SimCity 3000 |
PC |
SP |
~2h |
|
- - |
|
|
|
|
|
The Simpsons: Bart vs. The World |
NES |
SP |
>5h |
|
- DECENT |
|
Platformer |
Side |
Scifi |
|
The Sims |
PC |
SP |
~10h |
|
- GOOD |
|
Simulation, Manager |
Isometric |
Fixed reality |
|
The Sims 2 |
PC/GC |
SP |
~5h |
|
- DECENT |
|
Simulation, Manager |
Isometric |
Fixed reality |
|
The Sims 2 |
NDS |
SP |
~1h |
|
- GARBAGE |
- What was it? |
Simulation, Action, Manager |
3rd person |
Fixed reality |
|
SiN: Gold (+ Wages of SiN) |
PC |
SP |
<12h (WoS: <7h) |
|
- GOOD |
- Muscular super cop with lazy puns chase super criminals. Story is about catching busty Elexis Sinclaire and bringing down her sinister plans and evil corporation. In the end, the woman always gets away and the story is left for mysterious conditions. There will be mutants and crazy grunts, but also annoying small rats. Level designs are great, offering lots of additional goals to be reached in addition to the main objectives. Enemies with guns will be brutal, and to destroy them, the player needs to saw around corners to avoid receiving most of the damage. The enemy environment query tends to break while their model size increases. Biggest bosses are usually jamming to a simple navigational collision error and are easy prey. There are a good amount of weapons available, but switching between guns is way too slow. One groundbreaking feature is (was) an ability to log in to a terminal in a computer to extract information about objectives or shut down securities in a level. Accessible terminals are rendered to textures in a monitor, which looked cool back in the past. Soundtrack is loud and perfect for the action. |
FPS |
1st person |
Scifi |
|
Sine Mora |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Kill enemies to gain time. If player collides, time is reduced. When time is over, player is dead. Graphics are good. |
Shoot 'em up |
Side |
Scifi |
::. RADical ROACH, Razor2: Hidden Skies, R-Type, Zero Wing, Ballpoint Universe: Infinite, Humans Must Answer, Jets'n'Guns Gold |
Singles: Flirt Up Your Life |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Manager, Simulation |
Isometric |
Fixed reality |
::. The Sims |
Sins of a Solar Empire: Rebellion |
PC |
MP |
5h |
|
- DECENT |
- It is slow paced, but very versatile game having lots of features for strategy and tactics: a technology tree, trading functions, diplomacy and maybe too many units. Player begins from a planet and starts to develope it and surrounding space. When ready, player needs to jump to hyperspace to invade another planets to conquer them. |
RTS |
Adjustable |
Scifi |
::. Sid Meier's Civilization |
Skate or Die! |
NES |
SP |
~2h |
|
- MEDIOCRE |
|
Sports |
Varied |
Fixed reality |
|
Skullgirls |
PC |
SP |
~2h |
|
- POOR |
- There is pretty quiet in multiplayer section. Tutorials are more interesting than single-play choices. Graphics qualities are unevenly jagged. |
Fighting, Duel |
Side |
Scifi |
::. Super Street Fighter IV, Mortal Kombat |
SkyDrift |
PC |
SP |
<2h |
|
- POOR & BORING |
- Fly tracks like a speed freak, collect stuff to disturb rivals, and unlock new planes and tracks. |
Flying |
3rd person |
Fixed reality |
::. Bravo Air Race |
Skyward Collapse |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- It is easy to forget because it doesnt have any cutting edge. |
Strategy, Ruthless ruler |
Isometric |
Fantasy |
|
Slam Bolt Scrappers |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Concept and idea are great. It is about brawling, building tower from the blocks and conquering the opponent. Execution is unmemorable. |
Action, Puzzle |
Side |
Scifi |
::. Tetris |
Sleeping Dogs: Definitive Edition |
PC |
SP |
<18h |
|
- DECENT |
- Player has lots of fighting combinations to choose from, but luckily easisest way to defeat enemies is just to counter enemy attacks. If there is melee weapons, player can throw them to make an instant kill. There is also guns, lots of cars and pretty vast open world to be discovered. Story is filled with action and violence when player infiltrates into deep of criminal world while staying as a good cop. |
Action, Fighting, Shooter |
3rd person |
Altered reality |
::. Grand Theft Auto, Saints Row, Batman: Arkham, Watch_Dogs |
Smash Cat |
|
|
|
|
|
|
|
|
|
|
Smashmuck Champions |
PC |
MP |
~2h |
|
- POOR & BORING |
- Choose a character and enter to an arena. In "Destroyer" game mode, sides have one AI controlled special unit and they will face each others in the battlefield. Players must find crystals to fuel Destroyers to give them more power and win the game. The game suffers from lack of players, and solution is "Gauntlet" game mode with AI opponents, which is boring. |
Action |
Adjustable |
Scifi |
::. Awesomenauts, Bloodline Champions, Dethroned! |
Smash TV |
”Arcade” |
SP |
>10h |
|
- GOOD |
- It is like The Running Man with more brutality. In real arcade cabinet pay more to continue if player happened to be rich and unskilled? |
Action, Shooter |
Top |
Scifi |
::. The Binding of Isaac, Robotron: 2084, Apocalypse, Droid Assault, Gauntlet |
SMITE |
PC |
MP |
>10h |
|
- DECENT |
- In the Arena mode, a team clashes against team of other players. In addition a team needs to lead minions against enemy teams minions and eventually to the enemy base to drain their tickets and win the match. There is lots of mythological figures to unlock. |
MOBA |
3rd person |
Fantasy |
::. Dota 2, Awesomenauts, Prime World, Solstice Arena |
Sniper Elite |
PC |
SP |
20h |
|
- GARBAGE |
- Utter garbage. AI detection and alert system are broken, therefor player stealth mechanism is negligible. Often an enemy AI cant walk determined path, because pathfinding doesnt work resulting AI walking crisscross in a place, while it is impossible for player to approach it without raising an alarm. Once alarm is on, enemy AI pawns bluntly knows direct player position all the time, seeing through walls to decide best approach to annihilate the player. AI shooting model does not obey same rules as player does. AI shoots direct hits from a far distant with a submachine gun while running, and sometimes even through a solid wall or a corner. Alert can simply set off by running somewhere, even AI seeing anything but "hearing" it from 200 meters away. Player character movement physics and acceleration reminds of moving a heavy steel ball, that is how stiff controls are. Realism and challenge doesnt mean that gameplay needs to be almost impossible, utmost awkward, random and unfair. Mission structures are interesting and most exciting what the game has to offer as its own entirety. The game consist also scripted elements, which will stir up the nerves even more. Towards the end the campaign gets hectic and the game ends to a great cinematic suspense. Player shooting model is great, having all the ballistics included: bullet drop and wind. Everything is crowned by ending credits which are scrolling like mad. |
Action, Shooter, Stealth |
3rd person |
Altered reality |
::. Hitman |
Sniper Elite V2 (+ Hitler Mission) |
PC |
SP |
6h |
|
- DECENT |
- Crawl in a rubble, pop some heads and explosive content. Much more understandable, tolerable and subtle game than the first one. But there has to be those scripted parts for example where player needs to protect an AI character, which will boil the brains out. Graphics are good and engine works great. Enemy AI is conceivable, not using extreme methods to give a challenge for the player. Missions have good structures and it is a fun game as an entirety. |
Action, Shooter, Stealth |
3rd person |
Altered reality |
::. Tom Clancy's Splinter Cell, Hitman, Project I.G.I.: I'm Going In, Enemy Front |
Sniper Elite 3 |
PC |
SP |
~8h |
|
- DECENT |
- Infiltrate enemy territory to do objectives. Maps are wide and missions are exciting. Player can choose freely an approach in a mission. Enemy AI works well. Graphics are good, lighting model is great. Shooting model is good. There is nothing wrong in it, nor anything special. It is a good sabotage game. It is always entertaining to watch the enemy injury simulation in slow motion. It is also fun to destroy tanks and other vehicles by shooting their weak spots. |
Action, Shooter, Stealth |
3rd person |
Altered reality |
::. Tom Clancy's Splinter Cell, Hitman, Project I.G.I.: I'm Going In, Enemy Front |
Sniper Elite 4 |
PC |
SP |
21h |
|
- DECENT |
- Infiltrate enemy territory and complete objectives. Player is able to choose the methods completely freely. There are no limitations for encounter, and there is all the weapons available, either served on the map or by default with the player. Missions are exciting, graphics are very good and enemy AI challenging but fair and logical. Critical hit damage visualization never failes to amuse. After a kill, loot the body or carry around, nobody cares except brilliant AI. |
Action, Shooter, Stealth |
3rd person |
Altered reality |
::. Tom Clancy's Splinter Cell, Hitman, Commandos, Project I.G.I.: I'm Going In, Enemy Front |
Sniper Elite: Nazi Zombie Army |
PC |
SP |
<5h |
|
- DECENT |
- Run in a tube to pop some heads of zombies, reach safety rooms to gather armament and ultimately confront special monsters: flying snipers, a big zombie with a machinegun, skeletons with glowing hearts, kamikazes and necromancers with flying skulls around them. It is good, short game for an evening snack. Atmosphere is grim, but in a comical way. |
Action, Shooter |
3rd person |
Zombies |
::. Left 4 Dead, Killing Floor |
Sniper Elite: Nazi Zombie Army 2 |
PC |
SP |
~3h |
|
- DECENT |
- It continues where the first one left, but as shorter entity, still manages to deliver crazy head shot booming. |
Action, Shooter |
3rd person |
Zombies |
::. Left 4 Dead, Killing Floor |
Sniper: Ghost Warrior (+ Second Strike) |
PC |
SP |
~8h |
|
- MEDIOCRE |
- It is for players who desperately needs a compact shooter for acute jungle fever. The game serves mostly narrow scripted tube runs, but occasionally a little bit wider courts for player to choose an approach. It should have focused more authentic atmospheric sneaking in the bushes and taking enemies far from distance rather than forcing player to run and gun scenes. The game works well, but there is some annoying issues with slopes in terrain. Sometimes it is pain to get over a small inclination. Enemy AI is pretty good, but straightforward. If an enemy spots the player, alarm sets off at the same time. Lastly, why menu background images are flipped? |
Action, Shooter, Stealth |
1st person |
Altered reality |
::. Medal of Honor (2010), Frontlines: Fuel of War |
Sniper Ghost Warrior 2 (+ Siberian Strike) |
PC |
SP |
<9h |
|
- DECENT |
- Level structures are mainly linear tube runs. Player can choose an approach for a path from amount of stealth and kills. Occasionally there is action sequences. Game engine works well, graphics are great and atmosphere is good for a sniping game. |
Action, Stealth, Shooter |
1st person |
Altered reality |
::. Marine Sharpshooter II: Jungle Warfare |
Solar 2 |
PC |
SP |
>2h |
|
- DECENT |
- Planetary rpg. |
Action, RPG |
Top |
Altered reality |
::. Universe Sandbox |
Soldat |
PC |
MP |
>100h |
|
- GOOD & BORING |
|
Platformer, Shooter |
Side |
Scifi |
::. The Showdown Effect, Booster Trooper, Apotheon Arena |
Soldier of Fortune |
PC |
SP |
>5h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
::. Project: Snowblind, Blood 2: The Chosen, Red Faction |
Soldier of Fortune 2: Double Helix |
PC |
SP |
~5h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
|
Solstice Arena |
PC |
MP |
>50h |
|
- GOOD |
- It is small scale, concise arena where 3vs3 matches takes place. There is couple towers and "a core" tower to be destroyed to win a match. At the middle of the map is a chest where a side can capture it in order to get money. With money players can buy equipments to make character "better". The small scale map and straightforward approach in equipments, makes whole entity very cute and fun, and approachable game to play more than for couple of hours. Lack of in-game chat is good and bad, players doesnt need to listen other players moaning, but can reduce tactical feedback. Sometimes controls are not very reactive for fast impulses, and can lead to waste of ability. It is possible to unlock almost all character just by playing and without paying real money. Playing will take some time in trial basis, when player needs to collect some in game "currency", but it is not a problem when players are playing the game. Players can also use unlimited trials as a guest and skip the logging in by just quitting the software by alf-f4. There is massive amount of players who cant play as a team, lacking tactical intelligence and approach in the game, resulting feeding the enemy team and losing the match. |
MOBA |
3rd person |
Fantasy |
::. Dota 2, Awesomenauts, Prime World, AirMech, Super Monday Night Combat, Cannons Lasers Rockets, Dragons and Titans, SMITE |
Sol Survivor |
PC |
SP |
~2h |
|
- POOR & BORING |
- Build towers and destroy enemies. It is so boring entity that player just dont care what "monsters" are coming, and just spams towers around. |
Tower defense, Strategy |
Adjustable |
Scifi |
::. Defense Grid: The Awakening, Gratuitous Tank Battles, Fieldrunners |
Sonic the Hedgehog |
Sega MD |
SP |
>10h |
|
- EXCELLENT |
|
Platformer |
Side |
Scifi |
::. Ristar, Superfrog |
Sonic the Hedgehog 2 |
Sega MS |
SP |
>10h |
|
- EXCELLENT |
|
Platformer |
Side |
Scifi |
::. Ristar, Superfrog |
Space Ark |
PC |
SP |
>2h |
|
- DECENT |
- For children. Bounce animals to air to collect stuff. |
Puzzle |
Side |
Scifi |
::. Breakout, Arkanoid, Reaxxion |
SpaceChem |
PC |
SP |
>2h |
|
- GOOD |
- This game would be very good in teachings of basic circuits and logics. |
Puzzle, Simulation |
Top |
Altered reality |
|
Space Empires 4 Deluxe |
PC |
SP |
>10h |
|
- DECENT |
|
Strategy |
Top |
Scifi |
|
Space Empires 5 |
PC |
|
|
|
|
|
|
|
|
|
Space Engineers |
PC |
MP |
>75h |
|
- DECENT |
- In the survival mode, build a processing infrastructure for handing collected materials. Build crafts, capture hostile ships and avoid meteor showers. In the creative mode, player can experiment all aspects much more freely. This is very good platform for some conventional game content, for example racing and action shooter. |
Sandbox, Building, Action |
Adjustable |
Scifi |
::. Robocraft, Minecraft, Ace of Spades |
Space Harrier 2 |
”Sega MD” |
SP |
~2h |
|
- POOR |
- Game is buit around fake 3d effects. Featured 3d is working great for its time, but the game concept is poor. It seems to be a demo. |
Rail, Shooter |
3rd person |
Scifi |
::. Super Scope 6, Galaxy Force 2, Super Thunder Blade, Hyper Fighters |
Space Hulk: Vengeance of the Blood Angels |
PC |
SP |
>10h |
|
- GOOD |
|
FPS, Dungeon crawl |
1st person |
Scifi |
|
Space Invaders |
? |
SP |
~5h |
|
- GOOD |
|
Action, Shooter |
Top |
Scifi |
|
Space Pirates and Zombies |
PC |
SP |
>20h |
|
- GOOD |
|
Action, RPG |
Top |
Scifi |
::. Starscape, Galactic Arms Race, Galaxy on Fire 2 |
Space Trader: Merchant Marine |
PC |
SP |
~3h |
|
- MEDIOCRE |
|
Action, FPS |
1st person |
Scifi |
::. 16bit Trader |
Spectraball |
PC |
SP |
~2h |
|
- POOR |
- Levels are too easy. There is too much glossiness and some post-processing effects. |
Action, Platformer |
3rd person |
Scifi |
::. Super Monkey Ball, Puzzle Dimension, EDGE |
SpellForce 2 – Faith in Destiny |
PC |
|
|
|
|
|
|
|
|
|
SpellForce 2: Gold Edition |
PC |
|
|
|
|
|
|
|
|
|
Spellforce: Platinum Edition |
PC |
SP |
>10h |
|
- DECENT |
|
Action, RPG |
Adjustable |
Fantasy |
::. Dimensity, KnightShift, Majesty 2 |
Spelunky |
PC |
SP |
>2h |
|
- DECENT |
- Technically it works perfectly. Concept is great. Indiana Jones theme and references are cool. Maps are well balanced and generated, so there should be no major deadlocks. It could be considered as perfect action rogue like or action dungeon crawl game. |
”Roguelike”, Action |
Side |
Fixed reality |
::. La-Mulana, Dungeons of Dredmor, Rogue's Tale, NetHack |
Spider-Man: The Movie |
GC |
SP |
>10h |
|
- MEDIOCRE |
|
Action |
3rd person |
Scifi |
::. Just Cause 2, Tomb Raider (reboot) |
Spiral Knights |
PC |
SP-MP |
~2h |
|
- POOR & BORING |
- Do boring missions, upgrade boring set of equipments, kill boring enemies and watch boring graphics. |
MMORPG |
Top |
Scifi |
::. Zelda, Torchlight |
Spooky's House of Jump Scares |
PC |
SP |
~3h |
|
- DECENT |
- Main goal is to get to another room, and there are 1000 rooms to run through. There are also different chasers which tries to kill the player and also some special room complexes with mild puzzles. Game contains some exciting moments. |
Action |
1st person |
Scifi |
::. Amnesia: The Dark Descent, 123 Slaughter Me Street |
Spore |
PC |
SP |
~5h |
|
- GARBAGE |
- Imagination and promises didnt match. |
Simulation, Strategy, Action |
Adjustable |
Scifi |
|
Sprint Cars: Road to Knoxville |
PC |
SP |
>2h |
|
- DECENT |
|
Racing |
3rd person |
Fixed reality |
|
Spy Hunter |
”Arcade” |
SP |
>2h |
|
- EXCELLENT |
|
Action, Driving, Shooting |
Top |
Scifi |
::. Pressure, Interstate '76 |
StarCraft |
PC |
SP-MP |
>100h |
|
- EXCELLENT |
- There are so many aspects to master in micro- and macromanagement. Commanding a group, units nicely keeps the original formation, and does not wander too much off, but when they do it is outrageous when u have to keep units under tight control. The gameplay of multiplayer reaches science and athletics. |
RTS |
Isometric |
Scifi |
::. AirMech, Evolution RTS, Heroes of Annihilated Empires, Supreme Commander |
StarCraft: Remastered (+ Brood War) |
PC |
SP |
<200h |
|
- EXCELLENT |
- There are three factions, which each works totally different. Terran damage can be repaired, Zerg heals over time and Protos shields regenerates back, but damage received underneath is irreversible. Each faction looks and behaves differently and they have their own battle formations and base building systems, which is incredible exciting. Terran has tanks, massive Battlecruisers and mobile and modular base buildings. Zerg needs to spread slime to grow structures, and has to spawn Overlords to increase population cap. Protos builds Pylons to give more population and space to build buildings. There are incredible amount of units to choose from for the tactics. Terran can steamroll with siege tanks combined with lots Battlecruisers. Zergs backbone is en masse of Hydralisks, combined with fast flying Mutalisks, huge tank like Ultralisks and oceans of Zerglings. Protos can be devastating with lots of Carriers combined with Scouts, melee Zealots and Dragoons. Every faction has their "magicians", which can turn the tide dramatically. Single-player campaign has 10 missions on each faction, plus Brood War missions with 8 Protos, 8 Terran and 10 Zerg missions. All the episodes tells the story of dramatic space opera with lots of strange unexpected allies, deception, love and spite. Technology works perfectly and player can even create own maps and missions with editor. It is an unforgettable game. |
RTS |
Isometric |
Scifi |
::. AirMech, Evolution RTS, Heroes of Annihilated Empires, Supreme Commander |
StarCraft 2: Wings of Liberty |
PC |
SP-MP |
>20h |
|
- GOOD |
- Cinematics are more like Wings of Puberty! |
RTS |
Adjustable |
Scifi |
::. AirMech, Evolution RTS, Heroes of Annihilated Empires, Supreme Commander |
S.T.A.L.K.E.R.: Call of Pripyat |
PC |
SP |
~13h |
|
- GOOD |
- An agent is sent to investigate the disappearance of multiple military choppers. Soon the player finds himself helping people in 3 separate locations, and the ending is dependent on that. Vendors wont buy arms in any conditions, and repairing poor conditioned weapons will cost more than getting from a trader. With money, everything is possible and the suit for the toxic route to Pripyat costs 35k cash. Additional costs traveling between areas with guides requires another sum of money, which means some treasure hunting. |
FPS, RPG |
1st person |
Fixed reality |
::. Far Cry 2 |
S.T.A.L.K.E.R.: Clear Sky |
PC |
SP |
>10h |
|
- DECENT & BORING |
- Clear Sky is a faction of scientists who send u to a journey, eventually to stop Strelok. Guns and gears can be repaired and upgraded. Artifacts are now invisible and require a special device to unveil. Enemy AI is brutal, not with only guns, but with grenades. It is raining grenades and they will always land precisely where the player stands, making an instant kill. Ending, where Strelok needs to be stopped, happens around CNPP and is a very disappointing action sequence. When Streloks psi device is gunned down, it is the end of the story. |
FPS, RPG |
1st person |
Fixed reality |
::. Far Cry 2 |
S.T.A.L.K.E.R.: Shadow of Chernobyl |
PC |
SP |
~18h |
|
- EXCELLENT |
- The master difficulty is the only way to go. It is hard but fair. Headshots are required to handle enemies more efficiently. To survive a gunfight u need to peek around obstacles. To gather money to fund the journey, u haul the loot (weapons, artifacts and other junk) to traders. Artifacts can be wield to gain some advantage in cost of disadvantage in most cases. It is probably a good idea to carry at least 3 weapons to handle different kinds of ammunition: Two assault rifles for two different ammunition types and a sniper rifle for taking out enemies from distance. When a gun is enough worn out, u loot a new one with better condition. Enemy weapon drops can be picked up and unload to gain some extra ammunitions. Every gun should have a scope mounted. The story radiates around Chernobyl nuclear disaster zone filled with anomalies. The wish granter is a hoax, so it is imperative to go to the guide and doctor before going in the NPP, who gives possibility to unlock the door to the scientists. The real ending does not stop accepting the fate joining the old men capsule club, but going after them through teleports on top of Chernobyl NPP, confronting the final barrier of heavy enemy troops and finally destroying the capsules holding the scientists. After it is done, u can return to the zone to explore. The eerie atmosphere in the zone is done brilliantly in every aspect and the story is just perfect. Instant classic. |
FPS, RPG |
1st person |
Fixed reality |
::. Metro 2033, Far Cry 2 |
Star Conflict |
PC |
MP |
>2h |
|
- POOR & BORING |
- Buy and tune up spaceships and take part to battles to gain money and stuff. Action part is pretty dull. |
Action |
3rd person |
Scifi, Space |
::. Blast Radius, Strike Suit Infinity, Moon Breakers, War Thunder, World of Tanks, DogFighter |
Star Control 1 |
PC |
|
|
|
|
|
|
|
|
|
Star Control 2 |
PC |
|
|
|
|
|
|
|
|
|
Star Ruler |
PC |
SP |
>5h |
|
- DECENT |
|
Strategy |
Varied |
Scifi |
|
Starscape |
PC |
SP |
>10h |
|
- DECENT |
|
Action, RPG |
Top |
Scifi |
::. Space Pirates and Zombies, Galactic Arms Race |
Star Trek Online |
PC |
MP |
>2h |
|
- DECENT |
- Player can take missions in space with spacecraft and on the ground by foot, which is good variation in the game to keep player motivated. |
MMORPG |
3rd person |
Scifi |
::. Mass Effect, RIFT, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Champions Online: Free for All |
Star Wars Battlefront (2015) |
PC |
MP |
>100h |
|
- DECENT |
- It is Star Wars Battlefield Bad Company, kind of dull Battlefield game, but tolerable Star Wars themed action package. As updates pops out, more features gets nerfed down. All of the geometries are slippery like they would be soaped, which means it is hard to climb up when in a hurry. Maps with escorting AT-AT Walkers are pretty funny idea, and some maps are pretty well designed for giving covers to infantry. Infantry can also get Jump Pack star card, which is very nice idea for infantry to leave quickly sticky situations. |
FPS |
1st person |
Scifi |
::. Battlefield: Bad Company, Battlefield 1 |
Star Wars Battlefront 2 (2017) |
PC |
MP |
~150h |
|
- POOR & BORING |
- Run around like a fool trying to do objectives. There is no tactics, strategy or teamwork, just casual Benny Hill type of rushing and banging around brainlessly. That is EA DICE trademark. Star Wars theme is just a hollow overlay with characters and places. Choose a character class from basic infantry and collect points to use heroes and vehicles. There is no balance whatsoever. EA DICE always wants to include lame snipers and planes to "Battlefield" infantry gaming for those types of players who cant go with the flow. Engine is a blender, which tries to predict user interactions (?) mixed with lag and bug issues, so there is no way to tell how accurate the game content or action really is. That is why the game feels overly too casual. Heroes should be drastically limited by expiration time, health and one hero in a map at a time. It is boring to see players camping with heroes while they are not as cool as they should. |
FPS |
Varied |
Scifi |
::. Battlefield: Bad Company, Battlefield 1 |
Star Wars: Commander |
PC |
MP |
>10h |
|
- POOR |
- Players build their own bases, which are available to be raided by other players. Attacking player prepares his troops, gets a base of random player from matchmaking and then places troops to the enemy soil. Armaments tries automatically to do their best to pillage the base. Player cannot give direct orders to units, because AI navigates by using favorite target. If all units are destroyed, attacking player loses. If the whole base is 100% destroyed or time ends with alive units still on the map, attacking player wins. Building a base consist an area, where player can position defensive structures, buildings where to train troops and resource gathering installations. Buildings and troops can be upgraded to be more efficient. Developing buildings et cetera will take hours and days to complete, unless player is willing to pay some real money to instantly finish processes. |
Strategy |
Isometric |
Scifi |
::. The Mighty Quest for Epic Loot, Travian |
Star Wars: Dark Forces |
PC |
SP |
~12h x3 |
|
- EXCELLENT |
- Aged well. Levels are exciting, weapons catalog is varied and graphics are excellent. |
FPS |
1st person |
Scifi |
::. DOOM, Duke Nukem 3D, Eradicator, Shadow Warrior, Rise of the Triad: Dark War |
Star Wars Episode 3: Revenge of the Sith |
NDS |
SP |
~5h |
|
- GOOD |
|
Action |
Varied |
Scifi |
|
STAR WARS Galactic Battlegrounds Saga |
PC |
SP-MP |
>110h |
|
- GOOD |
- There is lots of campaigns comprising most familiar heroes. An ultimate tactics is to use "Air Cruisers" to snipe out an enemy. Major problem is pathfinding of units when giving orders, which usually leads to unsatisfactory results while units simply starts to wonder and spin around. |
RTS |
Isometric |
Scifi |
::. Age of Empires |
Star Wars - Jedi Knight 2: Jedi Outcast |
PC |
SP-MP |
>500h |
|
- EXCELLENT |
- Lightsaber only (multiplayer). There was also some social rpg and drama involved, like master and padawan relationships in clan gaming, and sometimes nerves at stake. |
FPS |
1st person, 3rd person |
Scifi |
::. Mount & Blade, Enclave |
Star Wars - Jedi Knight: Mysteries of the Sith |
PC |
|
|
|
|
|
|
|
|
|
Star Wars Jedi Knight: Dark Forces 2 |
PC |
|
|
|
|
|
|
|
|
|
Star Wars Jedi Knight: Jedi Academy |
PC |
SP-MP |
~50h |
|
- DECENT |
|
FPS |
1st person, 3rd person |
Scifi |
::. Enclave |
Star Wars: Knights of the Old Republic |
PC |
SP |
51h |
|
- POOR & BORING |
- Run around with companions, kill enemies, solve problems, gain experience and loot. Guide player character towards light or dark side. Dialogs are boring, leading player to skip and mine out desirable results from them. Pathfinding is poor, usually AI jams around the corners. Combats are generally horrible messes, when there is multiple characters involved and animations are rolling via rpg elements. After all fighting is about luck, how everything happens to occur in complicated situations. Saving and loading often will ultimately solve everything. |
Adventure, RPG |
3rd person |
Scifi |
::. Baldur's Gate |
Star Wars: Knights of the Old Republic 2 |
PC |
SP |
45h |
|
- MEDIOCRE |
- Pathfinding is imperfect, and can be used to stuck enemies to corners. It is also easy to snipe down enemies from distance, because they usually end up to stammer around near the player character. Sometimes it is hard to comprehend what is happening in the game, when character animations are playing via rpg elements, while player is trying to move a character out of range of enemies to avoid receiving potential damage. There is lots of dialog and choices to made with different characters throughout the story, and player responses strongly drives story to the light or to the dark side. Luckily player can skip all the dialog and mine out the desirable results. The story is not worth to study that much. It is open world, and player can travel between different locations. Usually player comes to places, starts exploring and investigate local problems, solves them, gains experience and loots everything possible. Locations in the game are restrained, but still enough sized to serve interesting narrative. |
Adventure, RPG |
3rd person |
Scifi |
::. Baldur's Gate |
Star Wars Rogue Squadron II: Rogue Leader |
GC |
SP |
<5h |
|
- MEDIOCRE |
|
Flying |
|
|
|
Star Wolves |
PC |
SP |
~2h |
|
- GARBAGE |
- It is broken and buggy. Normal weapons like guns doesnt work or do no damage, while only missiles or rockets does damage. Ships often collides with targets. |
Strategy, Manager, RPG |
Adjustable |
Scifi |
::. Nexus: The Jupiter Incident, EVE Online |
Stealth Bastard |
PC |
SP |
>5h |
|
- DECENT |
|
Action, Stealth |
Side |
Scifi |
::. Monaco, Dynamite Jack, Gunpoint |
StepMania |
PC |
SP |
>5h |
|
- DECENT |
|
Action, Music |
Side |
Scifi |
|
Stonekeep |
PC |
SP |
54h |
|
- EXCELLENT |
- Crawl ominous halls and dungeons searching for mystical balls of planets and deities. The complex holds 7 of these orbs, dispersed around the dungeons, two last are with the Shadowking. Ultimate puzzle is to conduct the balls to their final resting place in particular solar system order. Silver trinkets will banish the Shadowking, but is just an optional choice. Every ball brings something magical to aid player in the quest. For example green ball with a ring will give player ability to shoot rapid fire. Dungeon complex is divided to levels. Every level has a theme to give orginal appearance for them. There are great variety of enemies and allies. The player can even find a gigantic dragon, somehow stuffed inside a tight set corridors. Player roams interior passages tile by tile, automapping maze to the journal. Towards the end, it is imperative to snoop every wall for hidden passages, lids or buttons. There are less meaningfull items and details in the map that should be ignored. Player should also listen what encountered characters have to say, because dialogues always contain meaningful hints, which later only a snippet may be found from the journal. There is not much slack between puzzles and items, so player will stay more or less in course with the progression. Gameplay is tile based, player movements are limited and turning is 90 degrees containing slow animations. Combating enemies will take lots of maneuvering around just because of that is the key to survive against any enemy while own party suffers least. Combat will look like a train fighting against other, because dodging enemy melee hits will require lots of moving back and forth. There are good amount of weapons: magical, ranged and melee. Using specific items will give automatically progression to stats, which will give more leverage against hostiles. Soundtracks and graphics are extremely good, giving gloomy atmosphere to the journey. Action, story and puzzles are paced deliciously so player wont get bored. |
Action, FPS, RPG, Dungeon crawl |
1st person |
Fantasy |
::. Legend of Grimrock, Obitus |
Storm in a Teacup |
PC |
SP |
>2h |
|
- DECENT |
- The game is for kids. Dude in a teacup travels through levels collecting collectibles. Contains small physics features. |
Platformer |
Side |
Fantasy |
::. Tommy Tronic, Superfrog HD, DLC Quest |
Street Fighter 2 |
SNES |
SP-MP |
~5h |
|
- DECENT & BORING |
|
Fighting, Duel |
Side |
Scifi |
::. Mortal Kombat, Eternal Champions, Virtua Fighter |
Streets of Rage |
”Sega MD” |
SP |
>2h |
|
- MEDIOCRE & BORING |
- At least it is better than Golden Axe. |
Beat 'em up |
Side |
Scifi |
::. Final Fight, Golden Axe, Sacred Citadel |
Streets of Rage 2 |
”Sega MD” |
SP |
>2h |
|
- GOOD |
- Better than any Final Fight sequel. |
Beat 'em up |
Side |
Scifi |
::. Final Fight, Golden Axe, Sacred Citadel |
Strife: Veteran Edition |
PC |
SP |
~14h |
|
- EXCELLENT |
- Player needs to find parts for a super weapon, which is needed to defeat floating transparent bosses. World is open for roaming, and the nexus connects to grand complexes where player needs to complete missions. Find money to assist in the quest, get upgrades for health and accuracy. Graphics are good and engine works well. Only down point could be respawning enemies, which means player needs to navigate territories pretty fast, and is understandable in the end. There is great variety of weapons and enemies. An odd thing about enemy AI is that completely mechanical enemies will always attack the player, no matter is there any alarm on. More human like enemies continues to ignore the player and other villains in pursue mode, until the player trips the alarm by firing a weapon or stepping to an alarm sensor. |
FPS, Action |
1st person |
Scifi |
::. HeXen |
Strike Commander |
PC |
SP |
~? |
|
- - |
|
|
|
|
|
Strike Suit Infinity |
PC |
SP |
~2h |
|
- MEDIOCRE & BORING |
- Control a fighter ship which can be transformed to an another form, and destroy enemies. |
Shooter |
Adjustable |
Scifi |
::. Blast Radius, Star Conflict |
Stronghold Crusader |
PC |
|
|
|
|
|
|
|
|
|
Stronghold Kingdoms |
PC |
MP |
~10h |
|
- POOR & BORING |
- It is about building a village, gathering resources and interacting with other players and environment in the big map. All actions will take lots of time to complete, so player is lured to buy "crowns" with real money to buy cards and premium tokens which accelerates the village process. |
Manager, Simulation, Strategy, MMORPG |
Varied |
Fixed reality |
::. Travian, The Settlers: Castle Empire, Battle Nations |
Styx: Master of Shadows |
PC |
SP |
53h |
|
- MEDIOCRE |
- Two goblins meddle with each other in a story about a tree excreting amber, a magical substance giving all beings supernatural abilities. There are 7 episodes, each having three to four parts, mostly in recycled sceneries. The gameplay enforces stealth approach. In the hardest difficulty level it is the only option in survival, because direct contact (face to face) with enemies will result to downright death. It is kind of a tacky game design because seems like enemies have this vacuum ability which will pull the player character from a quite distance in order to grab it and make an instant kill. All the features tend to play against the player: If u need to go down from a ledge, usually the player character automatically gets a grib from that specific edge. If u decide to kill a fast and noisy enemy, the player character stays idle like it would like to get caught when the long animation cycle needs to end to definite marker in able to get controls back. If u have enemies in pursuit and u are jumping around to get away, every successful hit from enemy projectiles will stop the momentum in midair. If u are climbing away from hostiles, every projectile hit will cut off the grip. If u need to extinguish a torch by hand, it usually requires the goblin to climb on it to finally extinguish it after a moderately long animation, as if he could not just do it from the ground. Foes also moves like a train in specific paths. There should be more control over the player character, less snap to object behavior and definitely more fluent gameplay from limiting animations. Otherwise it is quite good packet, with decent graphics, good soundtrack and ambiance, and very well done level designs. Levels have lots of options to go with, and mostly means are in climbing objects and obstacles. In addition, the player can collect some shiny relics and treasures, which awards more points. Points can be spent unlocking character abilities. Most useful ability is to see relics and enemies through walls, which saves lots from headaches. |
Action, Stealth |
3rd person |
Fantasy |
::. Thief Gold |
Sub Command |
PC |
SP |
>50h |
|
- GOOD |
- TMA is fun. |
Simulation, Strategy |
Varied |
Fixed reality |
::. 688(I) Hunter/Killer |
Subspace Continuum |
PC |
MP |
>2h |
|
- MEDIOCRE & BORING |
- No matter how old the game is and how many people still plays it, it is very tedious game, because most of players choose to play team based "Trench Wars", which is conquest type of mode. Just fly and gun. Different types of crafts gives at least some variety. |
Action, Shooter |
Top |
Scifi |
|
Sugar Cube: Bittersweet Factory |
PC |
SP |
~2h |
|
- MEDIOCRE |
- It is about turning squares. |
Platformer |
Side |
Scifi |
::. A Flipping Good Time, Eversion, VVVVVV, And Yet It Moves |
Sunrider: First Arrival |
PC |
SP |
>2h |
|
- DECENT |
- Command units, destroy enemies, gather funds for armaments and follow a story. And its a free game. |
Turn-Based, Strategy |
Side |
Scifi |
::. Mass Effect |
Super Battletank |
SNES |
SP |
~10h |
|
- DECENT |
|
FPS |
1st person |
Fixed reality |
::. Battletanx - Global Assault |
Superbrothers: Sword & Sworcery EP |
PC |
SP |
>2h |
|
- DECENT |
|
Adventure, Action |
Side |
Fantasy |
::. Home, Rico – A Tale of Two Brothers, Heroine's Quest: The Herald of Ragnarok |
Super Castlevania IV (+Anniversary Collection) |
”SNES”/PC |
SP |
6h |
|
- MEDIOCRE & BORING |
- It feels like a giant tech demo for SNES. It has good graphical gimmicks to show off the systems power, in exchange of brutal level designs and boss battles from NES entries. As it looks like a fabulous entity, the soundtrack is not that good. Boss battles towards the end are great and can be solved through common sense, because they dont rely on random factors. The player character is improved by multi-directional whipping and ability to use the whip as "a shield" in the limp mode. It is also possible to dangle and swing from a hoop. The character does not behave like a rock when jumping and falling, because u can slightly direct the character in the mid-air. |
Platformer, Action |
Side |
Fantasy |
::. Rico – A Tale of Two Brothers, Hammerfight |
Super Chase H.Q. |
”SNES” |
SP |
- |
|
- |
|
|
|
|
|
Super Crate Box |
PC |
SP |
<1h |
|
- POOR |
- Game idea is very simple, gather boxes of weapons, dodge and kill enemies and try to capture as many boxes as possible. If enemies gets into flames, they become angry and starts moving faster. Enemies flows from the top to bottom of the stage into flames. Everything is ruined when the game is plagued with crashes and bugs like shooting big fella with shotgun, causes whole program to collapse. It is hard to understand how it is possible to do so unstable 2d game with so simple mechanics. |
Platformer |
Side |
Scifi |
::. Super Puzzle Platformer |
Superfrog HD |
PC |
SP |
<2h |
|
- POOR & BORING |
- Control a red caped frog through various levels, throw frog head or jump onto enemies, glide with the red cape and collect lots of collectibles. HD-version has some configuration problems or bugs by default, like controlling the frog feels slippery, game is running too fast and the camera flow could cause some motion sickness to the player. Sometimes controls feel unresponsive. What comes to actual game, levels and themes are boring. |
Platformer |
Side |
Fantasy |
::. Mario, Sonic, Decap Attack, Tommy Tronic, Storm in a Teacup, DLC Quest |
Super Ghouls'n Ghosts |
SNES |
SP |
~4h x20 |
|
- EXCELLENT |
- Better than Castlevanias (?). Hero double jumps around, wears invigorating shiny armours and weapons, and kills lots of enemies which are all excellently designed. Graphics and soundtrack are magnificently done. To complete the game, player needs to go through it twice, second time with a magical bracelet. |
Action, Platformer |
Side |
Fantasy |
::. Adventures of Lomax, Ghosts'n Goblins, Ghouls'n Ghosts, Rogue Legacy, Castlevania, Heretic: Shadow of the Serpent Riders |
Super Hexagon |
PC |
SP |
>2h |
|
- DECENT |
- Player rotates a tringle trying to avoid approaching blockades. Gameplay is repetitive. The game design relies to "accidents". Player does mistakes and tries to learn the patterns. Idea is good though, maybe it is ultimate toilet flush simulation. Graphics are too minimalistic. |
Puzzle |
Top |
Scifi |
::. Avoid Sensory Overload |
Super Mario 3D Land |
NN2DSXL |
SP |
13h |
|
- POOR |
- Collect stars to access new areas. Level designs are compact and short. Camera perspective and angle are worts possible what 3d platformer can have. Sometimes camera position interpolation is late when situation changes. 3d renderings could be a little bit more versatile and sophisticated. 3d engine barely can perform basic 3d effects. Better lighting and shadow models would be great perceiving the player location in the world. Now there is barely a shadow under a character, while the camera is almost orthographic view. Real game begins in the special worlds after normal worlds are completed. |
Platformer |
Varied |
Fantasy |
|
Super Mario 3D World |
Wii U |
MP |
~8h |
|
- MEDIOCRE |
- The Cat Suit is the highlighted feature, which allows player climb and hang to walls. Collect stars to unlock path forward in the campaign. A disaster thing is the interaction between players, which usually involuntarily grabs other players and accidentally throws them away in a crucial incoherent moment. |
Platformer |
Varied |
Scifi |
::. Lara Croft and the Guardian of Light |
Super Mario 64 |
N64 |
SP |
~20h |
|
- POOR |
- Jump into paintings and find stars to open doors. Lakitu does very bad job as a camera man. Camera work is utterly garbage. The best view is always cut out, which drags down to sink this whole ugly 3d entity. Mario voices are horrible. Level designs and graphics are ugly and boring. Swimming is stiff like a submarine simulation. Control scheme is turd. One of the worst video games ever made. In the end, player needs to spin it and throw it to a mine. |
Action, Platformer |
3rd person |
Fantasy |
::. Bugs Bunny - Lost in Time |
Super Mario 64 DS |
NDS |
SP |
<5h |
|
- MEDIOCRE & BORING |
|
Action, Platformer |
3rd person |
Fantasy |
::. Bugs Bunny - Lost in Time |
Super Mario Bros. (Super Mario All-Stars) |
SNES |
SP |
<2h x5 |
|
- GOOD |
- The most attention goes to player character movement acceleration and physics compensation, where player needs to cope them to level designs. Sometimes it takes too long to get the character to its fastest speed, and that really chews the nerves. |
Platformer |
Side |
Fantasy |
::. Superfrog, Giana Sisters: Twisted Dreams, 8BitBoy |
Super Mario Bros. 2 (Super Mario All-Stars) |
SNES |
SP |
~5h x3 |
|
- EXCELLENT |
- Dig up vegetables and throw them at ur enemies. Collect coins to play slot machine to gain extra lives. It is the most psychedelic part in Mario series. |
Platformer |
Side |
Fantasy |
::. Superfrog, Giana Sisters: Twisted Dreams, You Have to Win the Game, 8BitBoy, Mandagon |
Super Mario Bros. 3 (Super Mario All-Stars) |
SNES |
SP |
~20h x3 |
|
- EXCELLENT |
- The new feature is the map and all worlds are represented on it. Most popular thing is to use hidden whistles to skip worlds. There are many costumes to give unique abilities. Everything culminates to massive scale of "tanks" and cannons. |
Platformer |
Side |
Fantasy |
::. Superfrog, Giana Sisters: Twisted Dreams, You Have to Win the Game, 8BitBoy, Chip 'n Dale Rescue Rangers |
Super Mario Galaxy |
Wii U |
MP |
~12h |
|
- DECENT |
- The main technical attraction is the gravity feature around multiple "globes". Player can travel between planets by whatever is available. Planets are included to levels. Levels are in galaxies, which can be accessed from the hub. The game is trying to present a magical space travel. Other player can assist the main player by interrupting enemies and collecting "gems". Objective is to collect stars to open final boss, which is Bowser. |
Platformer |
3rd person |
Scifi |
::. Mass Effect |
Super Mario Galaxy 2 |
Wii U |
MP |
12h |
|
- DECENT |
- Launch Mario between gravitation points part 2. |
Platformer |
3rd person |
Scifi |
::. Mass Effect |
Super Mario Kart |
SNES |
SP-MP |
<50h |
|
- EXCELLENT |
- Beware of red shells, it is possible to dodge them by jumping. |
Racing |
3rd person |
Fantasy |
|
Super Mario Land |
SNES-GB |
SP |
~2h |
|
- DECENT |
- It is a short platformer experience, but once player is out of lives, game starts from the beginning. |
Platformer |
Side |
Scifi |
|
Super Mario Land 2: 6 Golden Coins |
SNES-GB |
SP |
3h |
|
- GOOD |
- It is a refreshing Mario game in Game Boy. It has a map for free roaming, and player needs to defeat 6 bosses. If Mario receives game over, all bosses needs to be defeated in a row. |
Platformer |
Side |
Scifi |
Super Mario Bros. 3 |
Super Mario Odyssey |
NSW |
SP |
59h |
|
- EXCELLENT |
- To travel new locations, the player needs to find moons to fill up a gauge of an aircraft. Hidden moons are everywhere and locations can be quite tricky. Regular ending does not need all to be found. Additional moons can bought from stores infinitely with reqular coins after the game is completed first time. Mushroom kingdom is a place for rematching bosses and when 999 moons are collected, a hat appears on the castle with a reward. Darker Side of the moon is the place for final "thank you" run. When all moons are discovered, rematch with Bowser is unlocked in the cathedral of Moon Kingdom. The core feature is an ability to throw a hat to possess creatures. The player can use them as seeing fit and even use Bowser in smashing ending. This is the first Mario in 3D era, which has this magical charm like when having a new 2D Mario game as a present in 80s and 90s christmasses. Mostly so, because the ambiance is great in all of the main maps: Places have lots of NPCs, which makes general atmosphere lively. To mention graphics, soundscape and soundtrack are excellent for giving the journey a blast. 3D environments features embedded 2D stages in classical platforming way, which are brilliantly executed. Only bad thing is the camera positioning, because the player needs to wrangle with it constantly to gain the best possible angle. |
Platformer |
3rd person |
Scifi |
|
Super Mario Sunshine |
GC |
SP |
20h x2 |
|
- MEDIOCRE & BORING |
- Collect coins and stars. Use a water blaster for aid to the quest. Camera works better than in Mario 64, but is still irritably annoying, usually automatically cutting out the best view. There is also too much dialogue with characters, especially with the fat bloat natives with a plant growing up from their heads. One of the main technical feature is the spreading goo, which Mario is fighting against with the water. |
Platformer |
3rd person |
Scifi |
|
Super Mario Bros.: The Lost Levels (Super Mario All-Stars) |
SNES |
SP |
~6h x4 |
|
- DECENT |
- Practically it is a standalone mission pack for the first Super Mario Bros. engine. It surely stretches the level designs. After 9 worlds, it continues with additional worlds with A to D. All-Stars version is easier version from original NES. |
Platformer |
Side |
Fantasy |
::. 8BitBoy |
Super Mario World |
SNES |
SP |
>10h x5 |
|
- EXCELLENT |
- Take a ride with Yoshi against army of Bowser. Koopa Clown Car. |
Platformer |
Side |
Fantasy |
|
Super Mario World 2: Yoshi's Island |
SNES |
SP |
>20h x3 |
|
- EXCELLENT |
- Navigate Yoshi and keep the protege safe. Aim and shoot eggs. Bosses are masterfully designed. |
Platformer |
Side |
Fantasy |
::. Yoshi's Woolly World |
Super Meat Boy |
PC |
SP |
>10h |
|
- GOOD |
|
Platformer |
Side |
Scifi |
::. VVVVVV, And Yet It Moves, Love, Alien Spidy |
Super Monday Night Combat |
PC |
MP |
>2h |
|
- DECENT |
- It is 3rd person shooter MOBA. Player chooses a character with different abilities and escorts "bots" to the enemy moneyball (core). When moneyball is destroyed, there is a winning team. Players can build "turrets" with money and spend experience points for boosting abilities. Idea and concept of the game are good, but design of action and character abilities tend to be boring. |
MOBA |
3rd person |
Scifi |
::. Dota 2, Awesomenauts, Prime World, AirMech, Solstice Arena, Sanctum, Cannons Lasers Rockets, Dethroned!, Dragons and Titans |
Super Monkey Ball |
GC |
MP |
~10h |
|
- EXCELLENT |
|
Platformer, Racing |
3rd person |
Scifi |
::. Ball Breakers, Spectraball, EDGE, Gumboy, Epigenesis |
Super Monkey Ball 2 |
GC |
MP |
~10h |
|
- GOOD |
|
Platformer, Racing |
3rd person |
Scifi |
::. Ball Breakers, Spectraball, EDGE, Gumboy, Epigenesis |
Super Princess Peach |
NDS |
SP |
<10h x2 |
|
- EXCELLENT |
- Whack enemies with a magical umbrella. The most balanced Mario universe game recently. It is fun to play. Not too annoyingly difficult, but enough things to do: Find Toads, collect coins to unlock abilities to the magical umbrella and strengthen Peach. Player character has a set of emotions, which are functions for aid in the quest and unfold hidden paths. |
Platformer |
Side |
Fantasy |
::. Super Mario Bros. 3, Wario Land 2 |
Super Puzzle Platformer Deluxe |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Half-baked. |
Puzzle, Action, Platformer |
Side |
Scifi |
::. Zoo Keeper, Columns, Tetris, Dungeon Hearts, Super Crate Box |
Super R-Type |
”SNES” |
SP |
>10h |
|
- GOOD |
|
Shoot 'em up |
Side |
Scifi |
::. Jamestown, Zero Wing, Bio-Hazard Battle, Sine Mora, Ballpoint Universe: Infinite, Humans Must Answer, Jets'n'Guns Gold |
Super Scope 6 |
SNES |
SP |
>50h |
|
- EXCELLENT |
|
Shooting |
1st person |
Scifi |
|
Super Street Fighter IV: Arcade Edition |
PS3 |
MP |
>10h |
|
- DECENT |
|
Fighting, Duel |
Side |
Scifi |
::. Virtua Fighter, Skullgirls |
Super Tennis |
SNES |
SP |
~5h |
|
- DECENT |
|
Sports |
Top |
Fixed reality |
|
Super Thunder Blade |
”Sega MD” |
SP |
>2h |
|
- DECENT |
- Its almost the same and easier with hard difficulty. |
Rail, Shooter |
3rd person |
Scifi |
::. Space Harrier 2, Galaxy Force 2, Hyper Fighters |
Supreme Commander: Forged Alliance |
PC |
MP |
~30h |
|
- GOOD |
- Visual designs of units are insignificant looking. Overall graphics are bad. Random enemy AI gives precious moments for cooperative multiplayer comp stomp. |
RTS |
Adjustable |
Scifi |
::. Evolution RTS, Starcraft, Empire Earth |
Sword of the Stars: The Pit |
PC |
SP |
>5h |
|
- DECENT |
- Go down a hatch to next dungeon level, kill enemies, loot and gain experience. |
”Roguelike”, RPG, Turn-Based |
Top |
Scifi |
::. Dungeons of Dredmor, Fatal Labyrinth, Delver |
Sword of Vermilion |
”Sega MD” |
SP |
>10h |
|
- EXCELLENT |
- Exploring in cities are in top view. Wandering outside of cities are in "dungeon crawl" mode. Enemies are faced in random encounters. Battles are in realtime arena matches against hordes of enemies. Half of moneys to poor. |
RPG |
Varied |
Fantasy |
::. Might and Magic, Ultima, Last Dream |
Syndicate |
PC |
SP |
>10h |
|
- GOOD |
|
Action, Strategy |
Isometric |
Scifi |
::. Shadowrun, X-COM: UFO Defense, Jagged Alliance 2, Arma Tactics, 7,62 High Calibre |
Syphon Filter |
PS |
SP |
<1h |
|
- MEDIOCRE |
|
Action |
3rd person |
Scifi |
|
System Shock 2 |
PC |
SP |
>10h |
|
- DECENT |
- In the first time, look at the environment and content. Second time when remembered, it is possible to run it correct and through. It is that narrow. |
FPS, RPG |
1st person |
Scifi |
::. Deus Ex, Project: Snowblind, E.Y.E: Divine Cybermancy, Twin Sector, Hydrophobia: Prophecy, Prey |
Tactical Intervention |
PC |
MP |
~2h |
|
- POOR |
- This is one of those "Benny Hill" like games. Move around shooting enemies, gain experience, buy weapons and heal team mates. Do missions with cars or foot, or just plain tdm. This is the game player does not want to pay any real money. That is why it is free to play. |
FPS |
1st person |
Fixed reality |
::. Insurgency, War Rock, Counter Strike, Call of Duty, Blacklight, Tom Clancy's Ghost Recon Phantoms, Warface |
Take No Prisoners |
PC |
SP |
>5h |
|
- GOOD |
|
Action, Shooter |
Top |
Scifi |
::. Crack Down, POSTAL, The Chaos Engine |
Tales of Monkey Island |
PC |
|
|
|
|
|
|
|
|
::. Jack Keane, Ankh 2: Heart of Osiris |
TaleSpin |
NES/”NES” |
SP |
>5h |
|
- DECENT |
|
Flying, Shooter |
Side |
Scifi |
|
The Talos Principle |
PC |
SP |
25h |
|
- GOOD |
- Solve puzzles to collect Tetris blocks to unveil the meaning of existence. Puzzles are interesting and funny to solve, and they are stretched pretty far to its ultimate potential. Graphics are very good. There is nice chill out ambiance through most of the game, until it is time to climb up the tower. |
Action, Puzzle, Adventure |
1st person |
Scifi |
::. Braid, Portal |
Tank Universal |
PC |
SP |
~5h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
|
Tank Wars |
PC-Web(Flash) |
SP |
~2h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
|
Team Fortress 2 |
PC |
MP |
~100h |
|
- POOR & BORING |
- Spoils the entire online gaming culture with its poor content and design. |
FPS |
1st person |
Scifi |
::. Dino D-Day, Nuclear Dawn, Panzar, Gotham City Impostors, MicroVolts Surge, Blacklight, Loadout, Battlefield Heroes, Quake 3, Fistful of Frags |
Teenage Mutant Hero Turtles |
C64C |
SP |
>5h |
|
- MEDIOCRE |
|
Action, Platformer |
Varied |
Scifi |
::. Ninja Gaiden, Shinobi |
Teenage Mutant Ninja Turtles |
”NES” |
SP |
>25h |
|
- EXCELLENT |
- Player explores big open world maps, trying to find a way through platformer levels and find the end point of the maps. End points are usually the farthest place to go. There are sufficient amount of maps, but bosses are varying in quality. Last level is pretty culminating place, and the final boss is decent in difficulty, but the most vexed part might be the corridor of jet pack enemies, where player needs all of the turtles as a meat. Player can switch among all of the turtles when ever needed, but if one of them dies, player is thrown back to beginning of an entry point. Donatello is the most important playable character because of his weapon profile which reaches farthest and does lots of damage while it is also slow. Leonardo is next important, Raphael and Michelangelo are usually for taking damage. Lack of better gravitation is also an awkward feature. |
Action, Platformer |
Varied |
Scifi |
::. Ninja Gaiden, Shinobi |
Teenage Mutant Ninja Turtles II - The Arcade Game |
”NES” |
SP |
>15h |
|
- GOOD |
- Gameplay always reserves a chance for enemy to counter attack when player attacks, and the delay is wide, which nullifies reactivity of the player. There is lots of bosses and final boss, Shredder, has again instant kill ability. Bosses are mainly about figuring out their dimensions, attack range, patterns and sequences. Some bosses just requires avoiding their melee hit and strike just out from their reach. Hugging effect of Foot Clan members is the most annoying feature. Special strike is worth of two normal attacks and doesnt consume health. |
Beat 'em up |
Side |
Scifi |
::. Final Fight, Golden Axe, Sacred Citadel |
Tekken |
PS/Arcade |
? |
<1h |
|
- MEDIOCRE & BORING |
|
Fighting, Duel |
Side |
Scifi |
|
Tekken 6 |
PS3 |
MP |
~5h |
|
- MEDIOCRE & BORING |
|
Fighting, Duel |
Side |
Scifi |
|
The Temple of Elemental Evil |
PC |
SP |
>10h |
|
- POOR |
- Forced quest/story driven. Dialogues are vapid. |
Turn-Based, Strategy, RPG |
Isometric |
Fantasy |
::. Baldur's Gate |
Terraria |
PC |
MP |
~40h |
|
- GOOD |
|
Platformer |
Side |
Fantasy, Scifi |
::. Minecraft, Asteria |
Tetris |
? |
SP |
>10h |
|
- EXCELLENT |
|
Puzzle, Action |
Side |
Scifi |
::. Magnetis, Critical Mass, Audiosurf |
Texas Cheat'Em |
PC |
MP |
>10h |
|
- EXCELLENT |
|
Card game/Poker |
Top? |
Fixed reality |
::. Poker Night at the Inventory, Runespell: Overture |
Theatre of War (+ JSH) |
PC |
SP |
>2h |
|
- DECENT |
- Command units against the enemy. It is slow paced and detailed. |
RTS |
Adjustable |
Fixed reality |
::. Company of Heroes, Men of War, Joint Task Force, Rush for Berlin, World War II: Panzer Claws, APOX |
theHunter |
PC |
SP |
>2h |
|
- POOR |
- When player gets an animal to a sight and is ready to shoot, it pops out that there is no license to kill. |
FPS |
1st person |
Fixed reality |
::. Hunting Unlimited |
Theme Hospital |
PC |
|
|
|
|
|
|
|
|
|
Thief Gold |
PC |
SP |
>20h |
|
- EXCELLENT |
|
FPS |
1st person |
Fantasy |
::. Deus Ex, Hitman, Dishonored, Styx: Master of Shadows |
Thief II: The Metal Age |
PC |
|
|
|
|
|
|
|
|
|
Thief: Deadly Shadows |
PC |
|
|
|
|
|
|
|
|
|
Ticket to Ride |
PC |
SP |
>2h |
|
- DECENT |
- Build a route as objectives says. |
Card game |
Side |
Fixed reality |
::. Fate of the World, Infinity Wars - Animated Trading Card Game |
Tidalis |
PC |
SP |
>10h |
|
- DECENT |
|
Puzzle, Action |
Side |
Fantasy |
::. TriJinx, Columns, 4 Elements, Chainz 2: Relinked, 7 Wonders |
Time Crisis |
Arcade |
SP |
~5h |
|
- DECENT |
|
Rail, Shooter, FPS |
1st person |
Scifi |
::. Virtua Cop, Area 51 |
Time Gentlemen, Please! |
PC |
SP |
>2h |
|
- POOR & BORING |
- No major improvements in graphics, and that was a part of a joke, which is sad. |
Adventure |
Side |
Scifi |
::. Ben There, Dan That!, Edna & Harvey: Harvey's New Eyes, Maniac Mansion |
Titan Quest |
PC |
SP |
<104h |
|
- DECENT |
- Normal difficulty is quite useless playthrough, because not much to see there. The real deal comes from Epic and Legendary levels. There are some nasty guardians present, like Hydra, Master Automatoi and Manticore, but also the always lovely Neanderthal High Warlord likes to rumble. In the legendary level, the last Telkine and Typhon are probably hard, but as a warrior with Colossus form and Battle Standard, it is possible to reduce incoming damage drastically so it looks like an easy play. It is probably wise to carry some trinkets that resist elemental damage. The game is quite old, and has been released for multiple platforms, but still manages to present extremely satisfying graphics while never looking old, and gives a great impression of locations to venture in. |
Action, RPG |
Isometric |
Fantasy |
::. Diablo, Torchlight, Sacred, Hazen, Divine Divinity, Greed: Black Border, Dungeon Siege, Loki, Silverfall, Marvel Heroes, Hammerwatch |
Titan Quest: Immortal Throne |
PC |
|
|
|
|
|
|
|
|
|
Toki Tori |
PC |
SP |
~5h |
|
- DECENT |
|
Platformer, Puzzle |
Side |
Fantasy |
::. About Love, Hate and the other ones |
Tomahawk |
C64C |
SP |
<5h |
|
- - |
|
|
|
|
|
Tomb Raider (2013 reboot) |
PC |
SP |
<20h |
|
- GOOD |
- The story tells how Lara lost her innocence by taking lots of beating, shooting and falling downs, and seeing and doing many killings. The game is crafted elegantly: Engine works, not much of bugs to mention, animations and controls are snappy. There is rich variation of action included: Some quick time events, real time action sequences, lots of 3rd person shooting and emphasizing Tomb Raider climbing in impossible places. The island is fairly big to explore and to find all of items, and the game takes around 15 hours to complete depending how deep player wants to dig. Collect salvage from game and collectibles to upgrade weapons. Lara gains some experience to unlock abilities. This is the 3rd generation Tomb Raider. |
Action, Adventure, Shooter |
3rd person |
Fixed reality |
::. How to Survive, Risen, The Elder Scrolls 5: Skyrim, Spider-Man: The Movie, Far Cry 3, Middle-earth: Shadow of Mordor |
Tomb Raider (1) |
PC |
SP |
<20h x2 |
|
- GOOD |
- For a legendary interior shooter, puzzle block acrobatics jumping climbing, it is a quite short entity. Tones and gloomy scenes creates eerie atmosphere. Level and game design doesnt blush when player is facing dinosaurs in the beginning, which is very good motivation capture. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Prince of Persia, Indiana Jones and the Emperor's Tomb |
Tomb Raider: The Angel of Darkness (6) |
PC |
SP |
<30h x2 |
|
- POOR |
- Lara can prone and do dialogue with some NPC. Controls are awful: Auto-aim points at the target but also aligns movement towards it. Lara (also Kurtis) is slow as never before, after every turn, and controlling feels so unintuitive. There is annoying walking delay before Lara starts jogging, and double tapping the key doesnt do much difference. Bunnying helps in some action cases, but is just extremely clumsy solution. At the stairs character starts to scurry. Lara can gain fitness attributes from doing some hefty tasks, for example moving some objects, to open a door and unlock some abilities. Puzzles are short and negligible. Whole game suffers from lazy and bad game design. Comprehensively it feels unfinished. The game is rubbed by "minor" bugs. For example at the apartment of Von Croy, one ammo pick-up gives unlimited amount of ammo, before picking up the gun. There is a pressure and endeavour to evolve mechanics of Tomb Raider games to new era, but fails for example in implemented mouse control, which is useless. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Prince of Persia |
Tomb Raider: Anniversary |
PC |
SP |
<20h |
|
- DECENT |
- It is Tomb Raider 1 reworked totally to a new game, with 2nd generation engine. There isnt much of original remaining, except the location themes. There is some quick time events and bosses with multiple phases, and very annoying camera. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Just Cause 2 |
Tomb Raider Chronicles (5) |
PC |
SP |
<20h x2 |
|
- DECENT |
- Some old fellows are having "a tea party" for commemorating various adventures of Lara and her new movements and slinky outfit. Locations are in Rome, bottom of the ocean, a ghost story and a technology installation. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Prince of Persia |
Tomb Raider: The Last Revelation (4) |
PC |
SP |
~30h x2 |
|
- DECENT |
- Now located only in Egypt, exotic and interesting enough though. It is good old fashion Tomb Raider, with its flaws and virtues. Lara gained some new movements. Objects can be combined, and by that some weapons can be used as "snipers". There is no home level. Engine is still block based. Collisions are annoying, especially under water and with vehicles. Vehicles crackle and clack through hilly terrains. Small bat can physically push Lara over the edge. There is lots of immortal enemies, so no need to waste ammo, and there will be lots of ammo pick-ups. Lots of medi packs can be found everywhere, while intersections of areas can be used freely to heal Lara completely. There will be over 100 medi packs in the inventory at the end of the game. Mortal enemies with guns are easy to outmaneuver by running around the corners. It was released almost same time with the movie The Mummy (1999), which appears to be kinda good commercial coincidence. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Prince of Persia |
Tomb Raider: Legend (6) |
X360/PC |
SP |
~10h x2 |
|
- MEDIOCRE |
- It is a very short and forgettable story. Puzzles are easy. There is some quick time events in actions. Motorcycle scenes are essentially fun, but also annoying when medi-packs are spawned rare and randomly. New control scheme is deliciously fluent to use, like mouse control. Holstering weapons automatically have some delay. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Just Cause 2 |
Tomb Raider: Underworld (7) |
PC |
SP |
~10h |
|
- DECENT |
- Lara solves some gigantic machinery puzzles, which are very magnificent. Quick time events are replaced by real controllable action scenes with slow motion. Animations and controls are combined together pretty good. Camera doesnt work very well, because at crucial moments it is usually at wrong places or constantly moving/wobbling around. Player is now able to drive motorcycle freely, but still in tubes. Most memorable technical feature is the grappling hook and how it is used in level design. Automatic weapon holster works now instantly. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Just Cause 2 |
Tomb Raider 2 |
PC |
SP |
~25h x2 |
|
- EXCELLENT |
- Features now also exterior landscapes. Events takes place in some very nice and varied exotic places, like from Venice to sunken ship and Tibet, almost like in Indiana Jones movies. There is less medi pack drops, more weapons, some new movements and couple vehicles. Enemies with ability to shoot is still easy to outmaneuver by staying close behind them. Home Sweet Home is probably the best conclusion for the game. Tomb Raider doesnt get better than this. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Prince of Persia, Indiana Jones and the Emperor's Tomb |
Tomb Raider 3: Adventures of Lara Croft |
PC |
SP |
<40h x2 |
|
- GOOD |
- Lara will lose her guns, again. Some "rednecks" at the Nevada have pictures of Lost Souls from the Doom game in their vests. Adventures takes place in very nice exotic scenes, like from the jungle intro to London, Area 51 and finally Antarctica, and player can even decide the order of approach. Kayak level is very thrilling experience. This is the sequel where block based acrobatics, camera work and whole engine starts to feel outdated and clumsy. For example player has to launch massive missile in order to get access to climbing a ladder. Couple new movements doesnt save the whole entity, nor influences taken from popular culture like The Thing (1982) and The X-Files. |
Action, Adventure, Puzzle, Platformer |
3rd person |
Fixed reality |
::. Rune, Adam's Venture, Prince of Persia, Indiana Jones and the Emperor's Tomb |
Tom and Jerry |
NES |
SP |
~10h |
|
- DECENT |
|
Platformer |
Side |
Fixed reality |
|
Tom Clancy's Ghost Recon |
PC |
SP |
>2h |
|
- GOOD |
|
FPS |
1st person |
Fixed reality |
::. Frontlines: Fuel of War |
Tom Clancy's Ghost Recon Advanced Warfighter |
X360 |
SP-MP |
~5h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
|
Tom Clancy's Ghost Recon Advanced Warfighter 2 |
|
|
|
|
|
|
FPS |
1st person |
Scifi |
|
Tom Clancy's Ghost Recon: Desert Siege |
PC |
|
|
|
|
|
|
|
|
|
Tom Clancy's Ghost Recon: Island Thunder |
PC |
|
|
|
|
|
|
|
|
|
Tom Clancy's Ghost Recon 2 |
XBOX |
MP |
~5h |
|
- MEDIOCRE |
|
FPS |
1st person |
Scifi |
|
Tom Clancy's Ghost Recon Phantoms |
PC |
MP |
~30h |
|
- MEDIOCRE |
- Maps are very narrow and offers lots of covers for tactical positioning. In other words it is about camping behind obstacles, moving as slow as in train simulators and using UFO technology (stealth, scanners, microwave ovens and shields) for advancement. |
Shooter |
3rd person |
Scifi |
::. CrimeCraft: GangWars, Gears of War, Counter Strike, Tactical Intervention, Battlefield: Bad Company, Blacklight: Retribution |
Tom Clancy's Ghost Recon Wildlands |
PC |
MP |
<80h |
|
- POOR |
- Open world experience is vast. Do lots of missions in different regions and take down cartel personnel one by one. Loot materials to unlock abilities with skill points. Find lots of weapons. Most valuable vehicles are choppers. They offer the most direct way to handle missions. Sneak and snipe around or blow everything to pieces. The game has lots of technical difficulties and it gets worse by every new patch. For example spawning choppers usually puts them totally improper positions where they are either unusable or way too far away. |
Shooter, Adventure |
3rd person |
Fixed reality |
::. Far Cry 2, Just Cause 2, METAL GEAR SOLID V: THE PHANTOM PAIN |
Tom Clancy's Rainbow Six 3 |
GC |
SP-MP |
~5h |
|
- POOR & BORING |
|
FPS |
1st person |
Scifi |
|
Tom Clancy's Rainbow Six: Lockdown |
GC |
SP-MP |
~5h |
|
- POOR & BORING |
|
FPS |
1st person |
Scifi |
|
Tom Clancy's Rainbow Six Siege |
PC |
MP |
<105h |
|
- DECENT |
- Fortify a room in a building, or breach it as a team of players. Buildings are small scale complexes. There are lots of characters to choose from, every one having something special in abilities for combat. It appears to have an idea of somekind of tactical team play, but it appears to be more efficient to play mostly as solo and away from proximity of other team members to avoid conflicts. Racing with wheeled drones to avoid enemy bullets while playing hide and seek, is sometimes more exciting than core gameplay. |
FPS, Strategy |
1st person |
Fixed reality |
::. Block N Load |
Tom Clancy's Splinter Cell |
PC |
SP |
~14h |
|
- DECENT |
- Sneak through enemy complexes as a stealth warrior, take down enemy hostiles and do mission objectives. Lighting and shadow mechanism works very well. Generally it is an exciting game to play, despite missions are heavily scripted. |
Stealth, Action |
3rd person |
Fixed reality |
::. Hitman, DARK, Sniper Elite 4, METAL GEAR SOLID V: GROUND ZEROES |
Tommi Mäkinen Rally |
PC |
SP |
~5h |
|
- MEDIOCRE |
|
Racing |
3rd person |
Fixed reality |
|
Tommy Tronic |
PC |
SP |
~1h |
|
- POOR |
- For Teletubbies generation? Utterly awful design. |
Platformer, Shooter |
Side |
Scifi |
::. Commander Keen, Storm in a Teacup, Superfrog HD, DLC Quest |
Tony Hawk's Pro Skater |
PS |
SP |
~2h |
|
- MEDIOCRE |
|
Sports |
3rd person |
Fixed reality |
|
Tony Hawk's Pro Skater 2 |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Sports |
3rd person |
Fixed reality |
|
Tony Hawk's Pro Skater 3 |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Sports |
3rd person |
Fixed reality |
|
Tony Hawk’s Pro Skater HD |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Motion simulation and management isnt perfect. |
Sports |
3rd person |
Fixed reality |
::. Skate or Die! |
Top Gun |
C64C |
SP |
~? |
|
- - |
|
|
|
|
|
Torchlight |
PC |
SP |
~21h |
|
- GOOD |
- The main storyline ends up to a big, red, six limb beast, which will fall by a warrior just by standing beside it and hitting with Slash Attack and constantly pumping in mana and health potions. Additional levels will open after a somewhat weak climax. During a journey, the player has a chance to diverge into treasure maps and other side quests, to gain money and experience, but also finding an ultimate treasure. The pet is meant to aid in a quest by magic but also delivering trinkets to merchants in the town. What really is a dead trap, is to stumble a horde of enemies which delivers tremendous amount of damage, and usually from a distance. These enemies can be within a mass which cannot be distinguished easily. Other reason might be a miss click. The town allows to deal junk, enhance armament and being a nexus to everywhere. This is very well designed and executed game. Everything works but graphics. Cartoonish style is a little bit boring choice for a main morphology. |
Action, RPG |
3rd person |
Fantasy |
::. Diablo, Titan Quest, RAW – Realms of Ancient War, Silverfall, The Bard's Tale, Hammerwatch |
Torchlight 2 |
PC |
SP-MP |
>20h |
|
- MEDIOCRE |
- World has a messy design. |
Action, RPG |
3rd person |
Fantasy |
::. Diablo 3, RAW – Realms of Ancient War, Silverfall, The Bard's Tale, Hammerwatch |
Toribash |
PC |
MP |
>2h |
|
- GOOD |
- Rich game content and action in forms of controlling movements of joints of a rag doll. |
Turn-Based, Physics |
3rd person |
Scifi |
::. Rag Doll Kung Fu |
To the Moon |
PC |
SP |
>2h |
|
- GOOD |
- Melodramatic. |
Adventure |
Top |
Scifi |
::. 199X |
Towns |
PC |
SP |
>10h |
|
- DECENT |
- Gather, build, kill. Scent of Dungeon Keeper. |
Simulation, Manager |
Isometric |
Fantasy |
::. Gnomoria, Dungeon Keeper, Baldies, Majesty 2, Minecraft |
TrackMania Nations Forever |
PC |
MP |
>10h |
|
- DECENT |
|
Racing |
3rd person |
Fixed reality |
::. RIDGE RACER Driftopia, Ignite |
Trainz Simulator 12 |
PC |
SP |
>2h |
|
- DECENT |
- Drive trains. |
Simulation |
Adjustable |
Fixed reality |
::. A-Train |
Transport Tycoon (+ Deluxe, OpenTTD) |
PC |
SP-MP |
>100h |
|
- EXCELLENT |
- Build a business empire by transports. |
Tycoon, Strategy, Simulation |
Isometric |
Fixed reality |
::. Industry Giant, Chris Sawyer's Locomotion, DETOUR, Cities in Motion |
TRAUMA |
PC |
SP |
<2h |
|
- POOR & BORING |
- It is some kind of Google Street View game. |
Adventure |
1st person |
Fixed reality |
::. Dear Esther, The Void, 9.03m, Narcissu 1st & 2nd, Analogue: A Hate Story |
Trauma Center: Under the Knife |
NDS |
SP |
>5h |
|
- DECENT |
|
Action, Puzzle |
1st person |
Fixed reality |
|
Travian |
PC(Web) |
MP |
>100h |
|
- POOR & BORING |
- Build a town in predefined layout, gather resources and train troops. It is mostly passive gaming with lots of long time spans and waitings, if player is not willing to buy "gold" with real money to ease the boredom. Player made "factions" were interesting, where collaborations of many towns (players) clashed against each other and made some drama, monolithic strategic events and treacheries. For example sending and scattering units around the map, against own allies and enemies, leaves everyone to puzzle where is the primary army going to, or is there any, and confuses massively whole ethos and "decks". Player(s) infiltrated inside a faction can do massive damage, just for fun or for cause of elsewhere. |
Strategy |
Top |
Fantasy |
::. The Settlers: Castle Empire, EVE Online, Stronghold Kingdoms, Battle Nations, Star Wars: Commander |
Tribes 2 |
PC |
SP-MP |
>5h |
|
- GOOD |
|
FPS |
1st person |
Scifi |
::. PlanetSide 2 |
Tribes: Vengeance |
PC |
SP |
~5h |
|
- DECENT |
|
FPS |
1st person |
Scifi |
|
Tribes: Ascend |
PC |
MP |
>10h |
|
- DECENT |
- Skiing is the only interesting (old) feature. Maps are way too boring. |
FPS |
1st person |
Scifi |
::. PlanetSide 2 |
TriJinx |
PC |
SP |
>5h |
|
- DECENT |
|
Puzzle, Action |
Side |
Fantasy |
::. Tidalis |
Trine |
PC |
SP |
>2h |
|
- DECENT |
|
Platformer, Puzzle |
Side |
Fantasy |
::. The Lost Vikings, Party of Sin, Death and the Fly, Giana Sisters: Twisted Dreams |
Trino |
PC |
SP |
<2h |
|
- POOR |
- Main character is from Bastion? |
Action, Strategy |
Top |
Scifi |
|
Tropico 1 |
|
|
|
|
|
|
|
|
|
|
Tropico 2 |
|
|
|
|
|
|
|
|
|
|
Tropico 3 |
|
|
|
|
|
|
|
|
|
|
Tropico 4 |
PC |
SP |
>20 |
|
- DECENT |
|
Tycoon, Simulation, Strategy |
Adjustable |
Fixed reality |
::. Majesty 2 |
Tunnel B1 |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Action, Shooter, ”Flying” |
1st person |
Scifi |
|
Turba |
PC |
SP |
<2h |
|
- POOR & BORING |
- Select squares of same colour to score. There is some weak rhythm detection supposed to do game more interesting by adjusting the pace of the game. It is just a dull game. |
Puzzle, Music |
Side |
Scifi |
::. BIT.TRIP RUNNER, Audiosurf |
Turn and Burn: No-Fly Zone |
SNES |
SP |
>5h |
|
- GOOD |
|
Flying, Shooter |
1st person |
Fixed reality |
::. ATF, Ace Combat 2 |
Turok: Dinosaur Hunter |
PC |
SP |
15h |
|
- GOOD |
- It is a harmless game, nothing wrong with it. Technology works perfectly. Soundtrack is good. Graphics are great. Action is fast paced. Level designs are good. Run and gun, find keys to worlds and parts for the scepter. There is good variety of weapons. Kill lots of enemies, from dinosaurs to insects, humans, robots, abominations, etc. Bosses are hilarious. There is no room for camp, because some enemies will spawn back to keep player moving. It is a great game for speedrun. |
FPS |
1st person |
Scifi |
|
Twin Sector |
PC |
SP |
~2h |
|
- POOR |
- Solve puzzles with push and pull gloves. Graphics and voice actings are bad. |
Action, Puzzle |
1st person |
Scifi |
::. Portal, System Shock, Bio Shock, Hydrophobia: Prophecy |
Two Worlds: Epic Edition |
PC |
SP |
>30h |
|
- MEDIOCRE |
- Very jagged and bugged entity. Small combat maneuver backwards jump makes it likeable, although it gets pretty useless in later game. Its not too nerfed and polished, which is in a way good thing. Nevertheless its somewhat fun to play. Lots of content. |
Action, RPG |
3rd person |
Fantasy |
::. Risen, Divinity II, The Elder Scrolls, Avencast, Gothic, Legends of Aethereus, Arcania: Gothic 4 |
Two Worlds 2 |
PC |
|
|
|
|
|
|
|
|
|
Two Worlds II - Castle Defense |
|
|
|
|
|
|
|
|
|
|
Ukhar |
PC |
SP |
<2h |
|
- POOR |
- Hack and slash ur way through enemies and rooms. Find treasures to spend them at shops to buy health upgrades and weapons. Collisions are pretty tangled, but level designs usually doesnt give much problems. Bosses are monotonous and relatively easy to beat. In cinematic screens, the hero character eyebrows are front of the hair, so graphics are not the triumph. |
Action |
Top |
Fantasy |
::. Zelda, The Legend of Zelda, Blood Omen: Legacy of Kain |
Ultimate Mortal Kombat 3 |
PC |
SP-MP |
~5h |
|
- DECENT |
|
Fighting, Duel |
Side |
Fantasy, Scifi |
|
Ultima I: The First Age of Darkness |
PC |
SP |
>50h |
|
- GOOD |
- Its just a funny game. |
RPG, Dungeon Crawl, Turn-Based |
Top |
Fantasy, Scifi |
::. Sword of Vermilion, Last Dream |
Ultima II |
PC |
SP |
|
|
|
|
|
|
|
|
Ultima III |
PC |
SP |
|
|
|
|
|
|
|
|
Ultima IV |
PC |
SP |
|
|
|
|
|
|
|
|
Ultima V |
PC |
SP |
|
|
|
|
|
|
|
|
Ultima VI - The False Prophet |
”SNES”, PC |
SP |
<1h |
|
- POOR |
- Its irritating every way. |
RPG |
Top |
Fantasy |
|
Ultima VII - The Black Gate |
”SNES”, PC |
- |
- |
|
- |
|
|
|
|
|
Ultima 8 |
PC |
SP |
|
|
|
|
|
|
|
|
Ultima Online |
PC |
MP |
>1000h |
|
- EXCELLENT |
- Hardcore MMO in custom servers (shards) with custom content with great variety. For example smithing skill and related auxiliary skills (mining) could take hundreds hours of gaining. When u are the most popular player in the field of most important skill, each and every other player in the whole server are interested about ur actions. Some wants to be enemies and force ur will and skills under their domination. Some wants to be best friends to get best prices. Because of ur venture to effortfully advance gaining the major skill, and because other players are mostly lazy, u practically own the whole server. Best basis for a great drama, which can be extended to real life. |
MMORPG |
Isometric |
Fantasy |
|
Ultim@te Race Pro |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Racing |
3rd person |
Fixed reality |
|
Under the Ocean (Alpha 8) |
PC |
SP |
>2h |
|
- MEDIOCRE |
- Stranded player roams in a sandbox island, trying to figure out how to survive and what to do. Idea is great. |
Action |
Side |
Fixed reality |
::. A Valley Without Wind, Saira, Day One: Garry's Incident, How to Survive |
Universe Sandbox |
PC |
SP |
>2h |
|
- DECENT & BORING |
- Ball galaxy simulation. |
Sandbox, Simulation |
Adjustable |
Fixed reality |
::. Osmos |
U.N. Squadron |
”SNES” |
- |
- |
|
- |
|
|
|
|
::. Razor2: Hidden Skies, Ballpoint Universe: Infinite |
Unreal Gold (+ Return to Na Pali) |
PC |
SP |
24h (RtNP: ~7h) |
|
- EXCELLENT |
- Mistreated four hand humanoids can occasionally assist the player, showing mostly secrets. Additional difficulty levels from unofficial patch brings extra crispness to the game. Story offers themes for levels from scifi and fantasy settings. It is refreshing to see tight spaces contrasting wide outdoors environments. Level designs are mostly perfect, but sometimes there are too many colliding objects in a small milieu that it is hard to navigate backwards while dodging all the enemies. Graphics are extremely good looking and soundtrack is fabulous. Enemy AI is versatile depending its current status. There is good diverse catalogue of weapons and enemy creatures. Most unreal enemy could be the lizard warriors using double light bolt shots and occasionally just reaching player to melee. |
FPS |
1st person |
Scifi |
::. Half Life, Quake |
Unreal 2: The Awakening |
PC |
SP |
10h |
|
- POOR |
- Player is in a space quest of searching mysterious artifacts. It is a very vague game, like the whole production did not have any direction. Levels are tight and short, although introduces very exotic places. Enemy AI does not behave sophisticated. Boss AI usually gets stuck very easily, or it is easy to go hide from it. The game tries to serve dramatic cinematic experience, totally forgetting the Unreal legacy, instead serving sloppy and slow action scenes. Player running speed is slow, usually it is impossible to dodge enemy fire. It introduces great weapon catalogue and mechanics, even a BFG which creates a black hole. Graphics are ok, which might conclude that it is a technology demo. |
FPS |
1st person |
Scifi |
::. Mass Effect, Red Faction 2, Quake 4, Halo |
Unreal Championship |
XBOX |
SP? |
<1h |
|
- BORING |
|
|
|
|
|
Unreal Tournament |
PC |
MP |
<50h |
|
- GOOD |
|
FPS, Arena |
1st person |
Scifi |
|
Unreal Tournament 2003 |
PC |
MP |
<1h |
|
- - |
|
|
|
|
|
Unreal Tournament 2004 |
PC |
MP |
>5h |
|
- DECENT & BORING |
|
FPS, Arena |
1st person |
Scifi |
|
The Untouchables |
C64C |
SP |
>10h |
|
- DECENT |
- Ocean Software license games. It got varied game modes. |
Action |
Varied |
Fixed reality |
::. Batman: The Movie, Robocop |
Uplink |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Futuristic and romanticized hacking experience. |
Action, Simulation |
Side |
Scifi |
::. Hacker Evolution |
Urban Assault |
PC |
SP |
~1h |
|
- - |
|
|
|
|
|
Urban Strike |
”SNES” |
- |
- |
|
- - |
|
|
|
|
|
Urban Chaos: Riot Response |
XBOX |
SP |
>5h |
|
- GOOD |
|
Action |
1st person |
Scifi |
|
Uridium |
C64C |
SP |
~2h |
|
- DECENT & BORING |
|
Shoot 'em up |
Top |
Scifi |
::. Sanxion, Delta |
Wake |
PC |
SP |
<2h |
|
- POOR |
- Exit from the sinking ship. Graphics are awful, everything is so cluttered or blurred. Musics are partially excruciating. Game design is trifling. |
Platformer |
Side |
Fixed reality |
|
Valerie Porter |
PC |
SP |
~2h |
|
- DECENT |
|
Adventure |
Varied |
Fixed reality |
::. Dream Chronicles: The Chosen Child, NightShift Code |
The Walking Dead |
PC |
SP |
>10h |
|
- GOOD |
- It is immersive adventure game with mild action features. |
Adventure, Action |
Varied |
Fixed reality |
::. Heavy Rain |
Wallace & Gromit’s Grand Adventures |
PS |
SP |
>2h |
|
- DECENT |
|
Adventure |
Varied |
Fixed reality |
|
Vampire: The Masquerade - Redemption |
PC |
SP |
31h |
|
- MEDIOCRE |
- The story is divided to two timelines, crusades era past and present day world. Game worlds and story is told through areas, which are usually parts of cities. These areas are quite small and is presented as open world nexuses. Every nexus has two shops, one handling magical items and other armaments. Resting place is meant to be storing items and leveling up if u postponed the leveling up dialogue before. Other parts of maps are places to solve mysteries and quests. Dungeons usually have 3 to 4 levels, containing lots of varied enemies. Every dungeon ends to fighting a boss. If a member of the group dies, he can be resurrected by Awaken scroll. Killing enemies and ending activities are rewarded by experience and loot. Statistics can be developed to handle different armament, but they does not affect any other way to character. Experience usually is spent to skills, which plays major part in action. Looted junk can be dressed to player characters, or sold in shops. Final boss, Vukodlak and Zulo, can be easily sniped down by a rocket launcher. It requires lots of money to fill a backpack full of rockets. Story is about a crusader becoming a vampire and searching a broad through time and inconveniences. The most nerve wrecking feature is the pathfinding. Group members are constantly jamming around corners and poking each other. Pathfinding is inefficient and abrupt, which usually ruins the whole combat strategy aspect. Another poor design is the camera handling. The camera is adjusted by a spring and how it is collided to walls and other aspects in a level. Usually the camera position is changed rapidly, especially in narrow spaces, and it is constant pain to adjust it to show what is needed to see. Because combat against multiple enemies will result in sudden chaos, thanks to the frenzy feature, it is easier to fight one creature at a time. Hilarious part is to draw out an enemý, snatch it behind a corner and start sucking blood. When the enemy is restrained, a whole bunch of heroes can beat it to death. |
RPG, Adventure |
3rd person |
Vampires |
|
Wandering Willows |
PC |
SP |
<10h |
|
- DECENT |
- Good RPG for children. Run as an errand boy for brusque and lazy people in a paradise island. Charm the red beast and finally achieve leaving the island. Player character harness his pet critter to do all the real jobs and keeps its motivation high with some food. |
RPG |
Isometric |
Fantasy |
::. Harvest Moon, Paradise Bay |
Wanderlust: Rebirth |
PC |
SP |
>2h |
|
- POOR & BORING |
- It has a very messy design. Story is negligible. |
RPG, Action |
Isometric |
Fantasy |
::. Diablo, Zelda, Krater, Ultima |
Vanguard: Saga of Heroes |
PC |
MP |
~2h |
|
- POOR & BORING |
- Again one SOE MMO turned to be free to play. Create a character, run around in a world, do quests, loot and gain experience. |
MMORPG |
Adjustable |
Fantasy |
::. World of Warcraft, EverQuest, Fallen Earth, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, The Lord of the Rings Online, Champions Online: Free for All, Forsaken World, Fiesta Online |
Warface |
PC |
MP |
~2h |
|
- POOR & BORING |
- Another COD "clone" and small maps. |
FPS |
1st person |
Scifi |
::. Call of Duty, Counter Strike, Tactical Intervention, Blacklight |
Warframe |
PC |
SP-MP |
>10h |
|
- MEDIOCRE |
- Player does varied types of missions, gains experience for equipments and abilities, and gathers collectibles. Missions are represented in a big galaxy map. The game is supposed to be coop. Every characters model designs and executions are partially ugly. They all look like pap. |
Action |
3rd person |
Scifi |
::. Mass Effect 3, Global Agenda: Free Agent, CrimeCraft: GangWars, Dark Sector, Destiny |
Warhammer 40,000: Dawn of War |
PC |
SP |
<10h |
|
- DECENT |
|
RTS |
Adjustable |
Scifi |
|
Warhammer 40,000: Eternal Crusade |
PC |
MP |
>151h |
|
- GOOD |
- Orks are apes, Eldar are petite like girls and Space Marines are pile buckets. Shooting model is firm in every gun. Melee combat is messy rock-paper-scissors spamming. Faction classes are interesting: One with jump pack can penetrate enemy lines, heavy gunners can make battlefronts, key capturers can conquer enemy territories, healers can hold the lines and elites can have a good time. Maps are wide and very well designed. |
Action, Shooter, Strategy |
3rd person |
Scifi |
::. PlanetSIde 2, Battlefield |
Warhammer 40,000: Kill Team |
PC |
SP |
<3h |
|
- POOR |
- It is about invading an Ork airliner and destroying it. The sabotage operation takes place on 5 scenarios filled with Orks and Tyranids, all needing to be slaughtered. Camera work is constant tilt fest, with cinematic drives stopping the gameplay. Sometimes the camera is stuck behind objects. While the camera is in the whirlpool, the player eradicates hordes of creatures with a variety of weapons selected in the beginning of the chapter. In the end, there can be a rocket launcher, which chops down enemies easily in the height of climax in the story. Final boss sequence is pretty good, but the whole game experience is short and stale, and does not look good. |
Action, Shooter |
Varied |
Scifi |
|
Warhammer 40,000: Inquisitor - Martyr (+ Prophecy) |
PC |
SP |
~73h |
|
- EXCELLENT |
- Martys is a gigantic inquisitorial vessel, which appears to contain a girl, who is some sort of special weapon against Chaos. Almost everybody is involved in the race. The main storyline surely is strong, long and satisfying, and it continues in Prophecy expansion. The gameplay consists of tearing apart hordes of creatures while on the way to the destination. Levels are not only corridors but also fields, where the player ravages to achieve the objective. There are also battles involved with a Knight and Imperial mega tank. The player can choose a character and style of play from extensive selection, and it is possible to customize experience from leveling up and distributing points in the tech tree. The game is also a quest to find treasures and there is lots of variation to customize other activities. In the galactic map, it is possible to strike to certain locations, or using shards to generate a separate conquest. And it does not stop there, because the missions can be stirred up with tarot cards to pump up the challenge and loot. It is a wonderful game with gory action, great graphics, soundtrack and atmosphere, just what every WH40k game should be. |
Action, Shooter |
Adjustable |
Scifi |
::. Diablo |
Warhammer 40,000: Space Marine - Anniversary Edition |
PC |
SP |
~7h |
|
- POOR |
- In single-player mode, the story is set to blatant tube run scenarios in levels. The player faces hordes of orks and chaos entities. There is a good variety of weapons available. |
Action, Shooter |
3rd person |
Scifi |
|
Warhammer: End Times - Vermintide |
PC |
SP |
9h |
|
- MEDIOCRE |
- Choose a hero and join a party of heroes. In single player mode, ally AI does not always follow the objective and can be a frustrating companion. Enemy variations tend to be the same, and the catalog is quite obvious already in the beginning of the main story. Level designs are good, not extensively long but not too short. There are not many rewards in the game, like items or anything, which could lighten the experience a little bit. U have a chance to gain some weapons and wearable trinkets, but they usually tend to be useless, or the campaign is over when there might be one or two better weapons compared to default armament. Yes it is a dull game and does not last multiple playthroughs. Going through the final rat boss sequence leads to the inn, where a path will lead to a trap, which is a satisfying ending to the default campaign. |
FPS |
1st person |
Fantasy |
::. Killing Floor |
War Inc. Battlezone |
PC |
MP |
<5h |
|
- POOR |
|
Action |
Adjustable |
Scifi |
::. Global Agenda: Free Agent, CrimeCraft: GangWars, Double Action: Boogaloo |
Wario Land: Super Mario Land 3 |
SNES-GB |
SP |
3h |
|
- DECENT |
- Wario has lots of arsenal to be found from the levels. Collect coins and treasures to fulfill Warios wildest dreams of ultimate accommodation. Player can also toss coins. Boss fights are generally pretty good. |
Platformer |
Side |
Scifi |
|
Wario Land 2 |
SNES-GB |
SP |
~7h |
|
- EXCELLENT |
- Collect coins for minigames found from levels to unlock treasures. Puzzle pieces can be found defeating bosses. Treasures determines a path for different endings. Player cannot die, instead he loses money from every hit. In a boss fight, certain damage received sends player back to the beginning of a boss fight. Wario can also change shape to solve different situations. It is a very entertaining game, because of the game mechanics and concept are different from traditional platformer games. |
Platformer |
Side |
Scifi |
::. Super Princess Peach, Rayman Origins, Kid Chameleon |
Wario Land 3 |
SNES-GBC |
SP |
~15h |
|
- EXCELLENT |
- This is the far most interesting game what Nintendo has ever done. It is more epic journey than any Zelda or Metroid. There is practically an open world, which player needs to explore. The world is divided to maps and maps contains levels. Every level has 4 hidden chests, where player needs to find hidden keys. Chests gives player items, which leads to new features and abilities to access new parts on the maps and in levels. The catch is that all the levels have multiple blocked routes, which leads eventually to bosses and chests. Player just needs to figure them out and it reguires lots of exploring back and forth, maybe sometimes stuck in somewhere on the map. Level designs are master grade, just pure perfection. Graphics are extremely good. Soundtrack is decent, but sufficient. Game mechanics are solid. Most annoying thing is the only minigame, what the game has to offer, which is golfing with too many random factors. Player is forced to counter these golf courses to unlock paths to certain chests. Player needs money to play the golf and money can be gathered from levels. Player cannot die in the game, instead player is punished by tremendous knock-back effects or thrown backwards in level structures. |
Platformer |
Side |
Fantasy |
::. Super Princess Peach, Metroid, Castlevania II: Simon's Quest, Rayman Origins, Kid Chameleon |
Wario Land 4 |
GC-GBA |
SP |
16h |
|
- DECENT |
- Emerge to a level from a vortex activated by a frog switch. Each level contains a fragment of a seal stored in a chest. There are four worlds. Every world has four seals to be found to unlock a boss of that world. Once fragments are found in a level, player needs to find a key to next level and activate a frog switch at the end of a level. Once switch is activated, there is a time sequence which is running out and player is needed to navigate back to the beginning of a level to enter back to the vortex. Action is great and game concept is psychedelic and entertaining. Graphics are good, though aesthetics are resembling some bubblegum pop art, which is pretty boring in a way. |
Platformer |
Side |
Scifi |
::. Mega Man X, Secret Agent, Duke Nukem 1-2 |
War of the Immortals |
PC |
MP |
~2h |
|
¨ |
- Create a character, do quests, get stuff, have a pet and gain experience. This is the rock bottom of spineless gameplay and negligible challenge. It tries to be some kind of action pack in deep of fantasy world, but all action scenes, like bosses, end to be just sluggish AI gyration, where player firmly owns and controls all the challenge, without getting anything back. Player doesnt need to navigate to place to another, because quest descriptions usually have "hyperlinks", which pressed, player navigates automatically to locations. |
MMORPG |
Adjustable |
Fantasy |
::. World of Warcraft, EverQuest, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, Forsaken World, City of Steam: Arkadia, Fiesta Online |
War of the Roses |
PC |
MP |
~2h |
|
- MEDIOCRE |
|
Action |
Varied |
Fixed reality |
::. Chivalry: Medieval Warfare |
War Rock |
PC |
MP |
>500h |
|
- POOR |
- Too much hacking everywhere. |
FPS |
1st person |
Scifi |
::. Tactical Intervention, Blacklight, CrimeCraft: GangWars |
War Thunder |
PC |
MP |
>30h |
|
- GOOD |
- Take part to air- or tank battles. In tank battles, there is chance to use airplanes. Destroy enemies to gain points for research vehicles further or for new ones. |
Action |
Adjustable |
Fixed reality |
::. World of Tanks, DogFighter, Star Conflict, Dogfight 1942, Aces of the Air, Death From Above, Air Conflicts – Secret Wars, Gear Up |
War Wind 2: Human Onslaught |
PC |
SP |
>5h |
|
- DECENT |
|
RTS |
Top |
Scifi |
|
Wasteland 2 |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- Player uses a group of heroes to explore a wasteland. Do quests, gain experience and loot. Combat is in turn-based mode. There is nothing significantly wrong in it, but it is either anything special. |
Turn-Based, Adventure, RPG |
Adjustable |
Scifi |
::. Fallout, Krater |
Wasteland Angel |
PC |
SP |
<2h |
|
- GARBAGE |
- There is nothing interesting in this game. It tries to be a "Mad Max" sort of game, but it fails. Driving feels like driving a boat. Enemy AI is utterly stupid. At least they made controls a bit right. It has very poor game and level design. It might has some camp value. |
Action, Shooter |
Varied |
Scifi |
::. Naval Warfare |
Watch_Dogs (+ Bad Blood) |
PC |
SP |
52h |
|
- MEDIOCRE |
- Theme hacking means in this game that technology magic happens by pressing one button and flow control puzzles are occurring occasionally. Story is corny and melodramatic, about vigilante confronting the past and loads of enemies, although it server good action. Vehicle physics are extremely simplistic, but sufficiently good. AI is generally good in foot, but is very irksome with vehicles when there is the slingshot effect. Best part is intruding networks of private people to spy their perverted life. Animations in action contains some annoying and embarrassing parkour moves. The game is sold for teens, but why all the grown up characters have to dress like an immature youngster? |
Action, Shooter, Stealth |
3rd person |
Scifi |
::. Sleeping Dogs, Grand Theft Auto |
Watch_Dogs 2 (+ Human Conditions, Root Access Pack) |
PC |
SP |
34h |
|
- POOR & BORING |
- It is a miserable attempt to mix hacking with urban street culture, for example graffitis and parkour. Story is boring with good looking and eccentric characters. Hacking consist one button operations to targets and flow control puzzles, which is furthest distance away from immersive hacking. Funniest thing is to infiltrate complexes with drones. Technology behind the game works pretty well: physics and shooting model works great. Enemy AI alert, spotting and seek system uses too much cheating. |
Action, Shooter, Stealth |
3rd person |
Scifi |
::. Sleeping Dogs, Grand Theft Auto |
Vectorman |
”Sega MD” |
SP |
>2h |
|
- DECENT |
- Looks like Vectorman is some kind of lost Mega Man X villain. |
Action, Platformer |
Side |
Scifi |
::. Rayman, Mega Man X, Contra, Alien Soldier, 8-Bit Commando |
Wedding Dash 2: Rings Around the World |
PC |
SP |
>2h |
|
- DECENT |
|
Dash |
Side |
Fixed reality |
::. |
Vegas: Make It Big |
PC |
SP |
~2h |
|
- POOR |
|
Tycoon |
Adjustable |
Fixed reality |
::. Ride! Carnival Tycoon |
Velvet Assassin |
PC |
SP |
>2h |
|
- DECENT |
- Sneak in shadows and kill enemies through the levels. Morphine gives player ability to "freeze" enemies and dance around "half-naked". It is possible to gain some experience and upgrade abilities. |
Stealth, Action |
3rd person |
Fixed reality |
::. Hitman, Lucius |
Vessel |
PC |
SP |
>10h |
|
- GOOD |
|
Platformer, Puzzle, Action |
Side |
Scifi |
::. Gish, World of Goo, Hydrophobia: Prophecy |
Who's That Flying?! |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Dont let enemies fly through or health of the world is going down as it is players health also. Player can collide with enemies with different consequences. |
Shoot 'em up |
Side |
Scifi |
::. RADical ROACH, Mega Man, Ballpoint Universe: Infinite |
Vietcong |
PC |
SP-MP |
>50h |
|
- GOOD |
|
FPS |
1st person |
Fixed reality |
::. Rising Storm 2: Vietnam, Line of Sight: Vietnam |
Vietcong 2 |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
FPS |
1st person |
Fixed reality |
::. Rising Storm 2: Vietnam, Line of Sight: Vietnam |
Viewtiful Joe |
GC |
SP |
>5h |
|
- DECENT |
|
Beat 'em up |
Side |
Scifi |
::. Shank, Castle Crashers, Alien Hominid, Noitu Love 2 Devolution, Foul Play |
Vigil: Blood Bitterness |
PC |
SP |
~2h |
|
- POOR |
- It is unattractive, but interesting. Player roams through some dark world. |
Adventure |
Varied |
Fantasy |
::. Resident Evil |
Wii Sports Resort |
Wii |
MP |
<5h |
|
- POOR & BORING |
|
Action |
Varied |
Fixed reality |
|
Wii Sports |
Wii |
MP |
~5h |
|
- POOR & BORING |
|
Action |
Varied |
Fixed reality |
|
Villagers and Heroes |
PC |
MP |
>2h |
|
- POOR & BORING |
- Another WOW-like MMO, which looks ugly. Do quests, gather loot and experience, and watch how other players does the same. |
MMORPG |
3rd person |
Fantasy |
::. RIFT, EverQuest, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, Age of Conan: Unchained, The Lord of the Rings Online, City of Steam: Arkadia, Champions Online: Free for All, World of Warcraft, Fiesta Online |
Wing Commander 3: Heart of the Tiger |
PC |
SP |
~2h |
|
- DECENT & BORING |
|
Action |
Adjustable |
Scifi, Space |
|
Winter Voices |
PC |
SP |
>2h |
|
- MEDIOCRE & BORING |
- It is some kind of rpg of mental problems. Adventure "freely" but combats are turn-based. It is good idea, but execution is so boring and gooey. |
Adventure, RPG |
Isometric |
Fantasy |
::. Fallout, Gorky 17, The Banner Saga: Factions, Dogs of War Online, Conquest of Champions |
Wipeout |
PS |
SP-MP |
~2h |
|
- MEDIOCRE & BORING |
|
Racing |
3rd person |
Scifi |
::. Bravo Air Race |
Viriax |
PC |
SP |
>5h |
|
- GOOD |
|
Action |
Side |
Scifi |
|
Virtua Fighter 2 |
”Sega MD” |
SP |
~2h |
|
- DECENT |
|
Fighting |
Side |
Fantasy |
::. Mortal Kombat, Eternal Champions, Street Fighter |
Virtua Cop |
PC |
SP |
~10h |
|
- DECENT |
|
Rail, Shooter, FPS |
1st person |
Scifi |
::. Major Mayhem, Area 51, Time Crisis |
Viscera Cleanup Detail: Shadow Warrior |
PC |
SP |
2h |
|
- DECENT |
- Clean up the mess: Collect body parts and other pieces of violence and dispose them in the furnace. Clean all the blood stains with a rasta mop. There is also some cash available u dont want to miss. "What sort of party was this?". |
FPS |
1st person |
Scifi |
|
The Witcher: Enhanced Edition |
PC |
SP |
65h |
|
- GOOD |
- It is a warrior game with alchemy and light magic. Strong story is driven by lots of quests. Killing enemies doesnt give player much of experience because whole game is focused mostly to adventure in problems of inhabitants. Ending of the story is not rushed and concludes whole entity satisfactorily. Combat mechanics are the worst part, because it tries to blend animations and attack combinations together, leading to incoherent results. New adventures is just a mission pack. |
Action, RPG, Adventure |
Adjustable |
Fantasy |
::. The Elder Scrolls, Gothic, Risen, L.A. Noire, Inquisitor |
The Witcher 2: Assassins of Kings Enhanced Edition |
PC |
SP |
44h |
|
- GOOD |
- There is a thick story, some super sized monsters and reactive combat system. In the beginning of story, fighting might feel little bit frustrating, before opening more skills and getting better gear. |
Action, RPG, Adventure |
3rd person |
Fantasy |
::. The Elder Scrolls, Gothic, Risen, Dark Souls, Arcania: Gothic 4 |
The Witcher 3: Wild Hunt (+ All DLC) |
PC |
SP |
~ 113 h |
|
- EXCELLENT |
- It has a strong stench that the game was written and designed by boyish men and the oeuvre is dedicated to boys: Strong female characters are portrayed as foxy and stunning ladies, with perfect bodies and facial features and dressed in with high-heels in every situation. Geralt is a perfect man: Good looking, but rugged. He manages to accomplish almost anything. He has the ways with the most exquisite ladies existing, especially on a unicorn. His life courses between love and danger. The story is very thick, even the slightest sidetracks are thoroughly written. Geralt is tracking a powerful and talented girl, and after quite crisscrossing and turning points, the player manages to succeed and it is time to repel the Hunt, which leads to the climax of a hunted becoming a hunter, ending to a lovely conclusion. The epic is driven through 2 big main maps, and one additional from an expansion. The game balances between action and investigative journey. Additionally, the maps are filled with treasures and creatures. Junk can be sold at merchants for profit, and in the end the player ends up with over 100k gold in the pocket. It is quite an achievement to fill the maps with such amount of detail, still not being boringly lavish. It is rare to see in games that developers managed to pull through with an extremely life-like scenery and atmosphere in every map. It feels entirely a very immersive and absorbing world, nothing like to compare with, in every category: graphics, story, dialogue, soundscape and soundtrack. Probably one of the most perfect games in existence. |
Action, RPG, Adventure |
3rd person |
Fantasy |
::. Assassin's Creed Odyssey |
Wizards & Warriors X: The Fortress of Fear |
SNES-GB |
SP |
~5h |
|
- DECENT |
|
Action |
Side |
Fantasy |
|
Wizardry Online |
PC |
MP |
>2h |
|
- MEDIOCRE |
- Create a character, do quests, loot and gain experience. It tries to create strong adventure and exploration atmosphere. |
MMORPG |
3rd person |
Fantasy |
::. Zelda, World of Warcraft, RIFT, Everquest, Neverwinter, Battle Hunter, Ragnarok Online, Champions of Regnum, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Dungeons & Dragons Online, Evoland, City of Steam: Arkadia |
Wizorb |
PC |
SP |
>2h |
|
- GOOD |
|
Action, RPG |
Top |
Fantasy |
::. Blockids, Arkanoid, Shatter, Reaxxion, Breakout |
The Void |
PC |
SP |
>2h |
|
- DECENT |
- Theme is colour. Player needs to find colours to pump them into his body (hearts) to give more life and time to explore the "map", also boost to the attributes and ability to fight against monsters. When time and life, so called colour reserves are emptied, game ends. Colours can be collected from the ground from each "end of nerve" levels. Each level does not tax the time and life, but monsters does. Explorable map (nerve map) is the place where player travels by the colour lines to each nerve ends (levels). "Map" is the place where life and time is automatically leeched till the end. Development team tried to be too artistic. |
Adventure |
1st person |
Fantasy |
::. Zeno Clash, TRAUMA, Dear Esther |
Wolfenstein: The New Order |
PC |
SP |
<12h |
|
- GOOD |
- Square face Mr. Blazkowicz can take lots of stabbing, shooting and various maltreatment, but not the ending blast. Action is great and shooting model is vigorous. Graphics are very pleasant for an eye. There are nice variation and combination of human flesh and machine aesthetics used in the game. How cold concrete and metal clashes against our boyish looking hero. |
FPS, Stealth |
1st person |
Scifi |
::. NecroVisioN, Dishonored, Medal of Honor: Airborne |
Wolfenstein: The Old Blood |
PC |
SP |
6h |
|
- MEDIOCRE |
- Sneak around with a silenced pistol and jingle some Nazi heads or go for full rampage. It is a stub prequel for The New Order, but the ending takes a mouthful of bullets. |
FPS, Stealth |
1st person |
Scifi |
::. NecroVisioN, Dishonored, Medal of Honor: Airborne |
Wolfenstein 3D |
PC |
SP |
~14h |
|
- GOOD |
- There are 6 episodes, a base game trilogy and The Nocturnal Missions, each episode with 9 floors and one boss. Bosses are hilarious Nazi "abominations". Player needs to find keys to doors and ultimately an elevator to next floor. Nazi treasures are there to be voluntarily collected to raise the score. Shooting model and hit registration are comprehensively too random, making random damage and hits the target by chance, or at least that is the impression. Mutant guards are having a Saturday Night Fever (1977, John Travolta). |
FPS |
1st person |
Scifi |
::. Blake Stone |
Wolfenstein 3D: Spear of Destiny |
PC |
SP |
22h |
|
- GOOD |
- Eat dog food, kill bats with guns and retrieve the Spear of Destiny to reveal the realm of the devil. Package contains also Return to Danger and Ultimate Challenge mission packs with new graphics and level designs. Most useful tactics to kill enemies is to arouse their attention and wait their appearance at a chokepoint, for example behind a door, around a corner or at a narrow corridor. |
FPS |
1st person |
Scifi |
::. Blake Stone |
Wolfenstein: Enemy Territory |
PC |
MP |
~10h |
|
- POOR & BORING |
|
FPS |
1st person |
Scifi |
|
Volvo The Game |
PC |
SP |
~2h |
|
- POOR |
- There is no damage simulation because it is advert game? Doesnt make player want to buy a car. |
Racing, Simulation |
Adjustable |
Fixed reality |
|
Wonder Boy 3: Monster Lair |
”Sega MD” |
SP |
>2h |
|
- DECENT |
- Psychedelic. Missile made it almost scifi! |
Platformer, Shooter, Action |
Side |
Fantasy |
::. Gunstar Heroes, Mega Man, Alien Soldier, Ninja Gaiden |
World Basketball Manager 2010 |
PC |
SP |
<2h |
|
- GARBAGE |
- It is dry and broken. "Play game" function doesnt work. |
Manager, Simulation |
Side |
Fixed reality |
|
World of Tanks BETA |
PC |
MP |
>1500h |
|
- GOOD |
- With an artillery, counter attack enemy artillery by watching trails of flying shells. Focus fire by watching contracting gap of aiming circle. |
Action |
Varied |
Fixed reality |
::. War Thunder, Star Conflict, Robocraft, Gear Up |
World of Warcraft |
PC |
MP |
~2h |
|
- POOR & BORING |
- Choose a character and run in a world. Gain experience and loot by doing tasks from NPCs. It is very repetitive and too much character focused, lacking details in the environment. There is no unique experience for a player. There is also guild activity possible, but it would have been more sad if not. |
MMORPG |
3rd person |
Fantasy |
::. RIFT, EverQuest, EVE Online, Fallen Earth, Ragnarok Online, Dragon's Prophet, Champions of Regnum, Neverwinter, Wizardry Online, Age of Conan: Unchained, ROSE Online, Vanguard: Saga of Heroes, Continent of the Ninth Seal, War of the Immortals, Pandora Saga: Weapons of Balance, Dungeons & Dragons Online, The Lord of the Rings Online, Star Trek Online, DC Universe Online, Champions Online: Free for All, Forsaken World, City of Steam: Arkadia, Villagers and Heroes, Fiesta Online |
World War II: Panzer Claws |
PC |
SP |
~2h |
|
- POOR |
- For example command tanks, infantry and supply vehicles in campaigns with aid of aerial support. It is buggy. |
RTS |
Adjustable |
Altered reality |
::. Company of Heroes, Men of War, Joint Task Force, Rush for Berlin, Theatre of War |
World War 3 |
PC |
MP |
105h |
|
- POOR |
- 0.2-0.3 versions are extremely early access releases. Every patch brings something new but brakes other things. Main attractions are conquest maps. Shooting model is good when it is not hindered by latency or bugs, or the fact that player has to make overly too many hits to make a kill with an assault rifles, while sniper rifles, noob tubes and vehicles are overly too powerful. Matchmaking often gives rooms which are already started or are ending. There is no waiting perioid when starting a new match with too few players. Teams are usually unbalanced, other team dominating and other doesnt know how to play conquest maps. Conquest maps are perfect, avoiding tube like designs, instead offering lots of cover and routes to access to other parts of the map, without being too big and exhausting for player population. Jumping over obstacles usually serves an awkward animation, which barely works. Running acceleration reminds of a train. Main menu loads way too long, resembles Battlefield 2 menu loading times, which is pretty accurate when this game tries to mimic BF. Somewhere around or past patch 0.3.1 the game has reached a state which makes it totally unplayable: Player characters falls through maps. Hit registration doesnt even work that well what it was before, maybe due to server lags or just plainly wrecked game technology. Loadouts doesnt last, so player has to find all the turds over again. Ammunition count is totally random in each respawn during a match. Running speed reminds of very old train. Performance in its lowest settings gives bad performance. WW3 is a modern sample of how to bring down the game with new patches. Every patch literally breaks the game to new dimensions. Just horrible and sad game development. It had its moments, but there is no future in this game. |
FPS |
1st person |
Altered reality |
::. Battlefield 2 |
World War III: Black Gold |
PC |
SP |
~5h |
|
- MEDIOCRE |
|
RTS |
Adjustable |
Scifi |
|
Worms |
PC |
SP-MP |
>30h |
|
- EXCELLENT |
|
Action, Strategy, Turn-Based |
Side |
Scifi |
::. Liero, Gravity Badgers |
Worms 2 |
PC |
SP-MP |
~20h |
|
- GOOD |
|
Action, Strategy, Turn-Based |
Side |
Scifi |
::. Liero, Gravity Badgers |
Worms Reloaded |
PC |
|
|
|
|
|
|
|
|
|
World of Goo |
PC |
SP |
>5h |
|
- DECENT |
|
Puzzle, Action |
Side |
Scifi |
::. Gish, Vessel, Line Rider 2: Unbound, Bridge Constructor |
World of Guns: Gun Disassembly |
PC |
SP |
>2h |
|
- DECENT |
- It is good educational software to show what are the parts in guns. |
Puzzle |
Varied |
Fixed reality |
|
Vortex |
”SNES” |
- |
- |
|
- |
|
|
|
|
|
VVVVVV |
PC |
SP |
~2h |
|
- MEDIOCRE |
- Back then, it would have been a great game. |
Platformer |
Side |
Scifi |
::. Super Meat Boy, Adventures of Shuggy, Sugar Cube: Bittersweet Factory, A Flipping Good Time, And Yet It Moves, You Have to Win the Game, Love |
Vyruz: Destruction of the Untel Empire |
PC |
SP |
~5h |
|
- GOOD |
- Totally abandoned, still great game. |
Action, Shooter |
Isometric |
Scifi |
|
X: Beyond the Frontier |
PC |
SP |
>10h |
|
- GOOD |
- Same old engine. |
Action |
1st person |
Scifi |
|
X3: Terran Conflict |
PC |
|
|
|
|
|
|
|
|
|
Xardion |
”SNES” |
SP |
<2h |
|
- POOR |
- The character is too slow. |
Action |
Side |
Scifi |
|
X-Blades |
PC |
SP |
>2h |
|
- DECENT |
|
Action |
3rd person |
Fantasy |
::. Blades of Time, Darksiders, Painkiller, Garshasp: Temple of the Dragon , Chantelise – A Tale of Two Sisters, Archeblade, Continent of the Ninth Seal, DC Universe Online |
XIII |
PC |
|
|
|
|
|
|
|
|
|
X-COM: Apocalypse |
PC |
|
|
|
|
|
|
|
|
|
XCOM: Enemy Unknown |
PC |
SP |
>2h |
|
- GOOD |
- Manage a base of alien hunters and encounter alien activity in turn-based combat. Entity feels fluent and good. |
Strategy, Manager |
Varied |
Scifi |
::. X-COM: UFO Defense, Jagged Alliance, Syndicate, Gorky 17, Frontline Tactics, Arma Tactics, Dogs of War Online, Conquest of Champions, METAL GEAR SOLID V: THE PHANTOM PAIN |
X-COM: Enforcer |
PC |
|
|
|
|
|
|
|
|
|
X-COM: Interceptor |
PC |
|
|
|
|
|
|
|
|
|
X-COM: Terror from the Deep |
PC |
|
|
|
|
|
|
|
|
|
X-COM: UFO Defense |
PC |
SP |
>10h |
|
- GOOD |
|
Strategy |
Isometric |
Scifi |
::. Abomination: The Nemesis Project, Jagged Alliance 2, Syndicate, XCOM: Enemy Unknown, The Banner Saga: Factions, Frontline Tactics, Arma Tactics, Dogs of War Online, Conquest of Champions |
X-Tension |
PC |
SP |
>2h |
|
- GOOD |
- Software structure is partially trash, like configuration systems. |
Action |
1st person |
Scifi |
::. Evochron Mercenary, DarkStar One, Freespace |
Yoshi Touch & Go |
NDS |
SP |
>100h |
|
- EXCELLENT |
- Perfect pen game! Draw paths of clouds for the running Yoshi and solve obstacles. Tap Yoshi or Mario to make them jump. Sometimes player receives the ability to run as the super baby Mario. The game concept is to have one run, where player needs to aid Yoshi as far as possible. If player dies, run will end. Idea is to make to high scores. It is surprisingly addictive game. |
Platformer, Shooter |
Side |
Fantasy |
|
Yoshi's Woolly World |
NN2DSXL |
SP |
~20h |
|
- GOOD |
- It is a masterfully crafted platformer. Visual theme is fabrics, weaving, yarn and everything related to them. Player needs to find yarn from levels to rescue stolen Yoshis. Additional challenges are to find all the flowers, special gems and survive with full health. Collecting gems can be spent to badges which will give player special abilities. Eating enemies will produce yarn balls, which can be launched to kill enemies or activate certain things. Best part of the game is master crafted level designs. It is brilliant how developers weaved the theme to level structures. Player can choose between easy and hard approaches. There are 6 worlds and one home world for Yoshis. Every world has one mini boss and one great boss, which are all hilarious as how they behave and simply what they are. Every world has one special level, 6 normal levels and 2 boss castles. Graphics are impressive, but soundtrack is just ok. |
Platformer, Shooter |
Side |
Fantasy |
::. Super Mario World 2: Yoshi's Island |
You Have to Win the Game |
PC |
SP |
~2h |
|
- DECENT |
- Find abilities and gain collectibles for perfect game. It is f2p. |
Platformer |
Side |
Fantasy |
::. Mario, VVVVVV, Love, Mandagon |
Yumsters! 2: Around the World! |
PC |
SP |
>2h |
|
- DECENT |
- Guide worms to eat same coloured fruits. |
Puzzle |
Top |
Fantasy |
|
Zelda II: The Adventure of Link |
GC |
SP |
>10h |
|
- DECENT |
|
Adventure, Action |
Side |
Fantasy |
|
Zenerchi |
PC |
SP |
~10h |
|
- DECENT |
|
Puzzle |
Top |
Fantasy |
|
Zeno Clash |
PC |
SP |
~2h |
|
- POOR |
|
FPS |
1st person |
Fantasy |
::. The Void |
Zero Wing |
”Sega MD” |
SP |
~5h |
|
- GOOD |
|
Shoot 'em up |
Side |
Scifi |
::. Cybernoid, R-Type, Bio-Hazard Battle, Sine Mora, Ballpoint Universe: Infinite, Humans Must Answer, Jets'n'Guns Gold |
Ziro |
PC |
SP |
>10h |
|
- DECENT |
- Musics are awesome. |
Puzzle |
Top |
Scifi |
::. QuantZ |
Zombie Bowl-O-Rama |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Sports |
1st person |
Zombies |
|
Zombie Pirates |
PC |
SP |
~2h |
|
- MEDIOCRE |
|
Strategy |
Top |
Zombies |
::. Plants vs. Zombies, ProtoGalaxy |
Zombie World War |
Mobile(AND) |
SP |
~10h x3 |
|
- POOR & BORING |
- Greatest challenge for player is to stay awake. Watching ads gives lots of free coins and cash (15k coins, 2 cash/ad), which can be used for purchasing weapons and upgrades. Player gets a gatling gun soon after the ”adventure” starts, just only watching 10 ads. Gatling gun is very effective, and when it is not, player will have enough currency to buy M32, which is grenade/missile launcher dealing excessive damage, and can be upgraded to shoot rapid fire via character upgrades. There is no strategical aspects, only shooting waves of zombies, which are trying to reach players position. There is 3 difficulty levels, which are not making much of difference, because of easy acquire of strong weapons. Every difficulty level has 3 locations, and every location has 7 varied areas, and areas have 6 stack of waves. |
Shooter |
Top |
Zombies |
::. RIP Trilogy |
Zoo Keeper |
NDS |
SP |
~10h |
|
- DECENT |
|
Puzzle |
Side |
Fixed reality |
::. 4 Elements, Super Puzzle Platformer, Columns |